Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Cephalids you control have "{t}: Add one mana of any color to your mana pool.
At the beginning of your upkeep, sacrfice Cephalid Grove, search through your library for an Island or a Forest, put it onto the battlefield tapped, then shuffle your library.
 U 
Creature – Giant
Protection from Blue
{t}: Flip a coin. If heads, Dumb Giant deals 4 damage to target creature an opponent controls. If tails, it deals 4 damage to target creature you control instead.
4/3
 U 
Instant
Choose one--Exile target creature card in your graveyard and put a 1/1 green Saproling creature token onto the battlefield; or creatures you control gain deathtouch until end of turn.
Dredge 1
 U 
Creature – Spirit
Flying
When Spectral Precursor enters the battlefield, reveal the top four cards of your library. Put all Spirit cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
 C 
Creature – Goblin Pirate
Islandwalk
When Goblin Vikings deals combat damage to a player, you may draw a card, then discard a card.
2/1
 C 
Creature – Human Warrior
Frost Bitten (For each Snow permanent you control, Coldsword Claimant costs an additional {1} to cast.)
{s}: Coldsword Claimant gains deathtouch until end of turn.
3/3
 C 
Creature – Imp Wizard
Flying

Whenever an opponent casts an instant you may discard a card. If you do, target opponent discards a card.
2/1
 C 
Creature – Human Scout
When Reptile Rider enters the battlefield it gets +2/+0 and gainst haste until end of turn if you have a drought counter.
2/2
 C 
Creature – Deer Hydra
Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it.
0/0
 C 
Mana Source
Create a card that produces mana with a restriction or bonus.
 C 
Creature – Goblin Warrior
Trample
3/2
 C 
Enchantment – Aura
Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn.
At the beginning of each end step, if enchanted creature is untapped, tap it.
 C 
Instant
Prevent the next X damage to target creature or player this turn, where X is the number of artifacts you control.
Surrounded by his creations, his deathbed became something else entirely.
 C 
Scheme
When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Enchantment – Rune

Cephalid Grove (rare)
Dumb Giant (uncommon)
Viscera Charm (uncommon)
Spectral Precursor (uncommon)
Goblin Vikings (common)
Coldsword Claimant (common)
Blacktongue Wizard (common)
Reptile Rider (common)
Stoutheart Hydra (common)
Challenge # 107 (common)
Goblin Treecrasher (common)
Disenchant #2 (common)
Machine's Solace (common)
Éminence Grise (common)
Challenge # 018 (basic)
Rune (token)