Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Frog
Other Frog creatures you control get +1/+1 and have islandwalk.
{u}{u}, {t}: Until end of turn, all lands on the battlefield are Islands in addition to their other types.
4/4
 U 
Creature – Lizard Shaman
At the beginning of your pre-combat main step, add {b}{b}{b} to your mana pool, with the quality "Whenever you use this mana, lose 1 life."
4/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
When a creature dealt damage by enchanted creature dies, transform Nebulous Rage.
Rage Made Manifest
 
 U 
Artifact – Equipment
Equipped creature gets +4/-1.
Equip (2)
When equipped creature dies, choose one – Rage Made Manifest deals 2 damage to target creature or player; or attach Rage Made Manifest to target creature and transform it.
 U 
Creature – Faerie Noble
Flying
When Fair Folk Changeling enters the battlefield, you may exile another target creature with power 2 or less until Fair Folk Changeling leaves the battlefield.
1/1
 C 
Creature – Vampire
Siphon (Whenever this attacks and deals combat damage, the defending player loses that much life.)
1/1
 C 
Creature – Giant
Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant.
Sleepytime Giant can't attack or block as long as there is a sleep counter on it.
3/3
 C 
Creature – Boar
If you spent {r} to cast Thundering Boar, it gains haste until end of turn.
2/2
 C 
 
Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
 C 
Creature – Giant
Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn.
Kim: That old lady clearly stole my parking spot, and you totally took her side.
Greg: Kim, I just thought you were trying to squeeze into a space that didn't belong to you.
Kim: Nice, Greg, thanks. I'll remember that tonight when you try to squeeze into a space that doesn't belong to you.
5/5
 C 
Scheme
When you set this scheme in motion, add five mana in any combination of colours to your mana pool.
 C 
Fossil Creature – Lizard
Fossil (This creature is not on the battlefield or in your hand during a player's regular turn. After each regular turn, that player takes a fossil turn, where only fossil spells and fossil permanents exist).
Reach
3/2
 C 
Creature – Faerie
Flying
When Benevolent Faerie enters the battlefield, you may gain 4 life.
1/1
 C 
Sorcery
Each player sacrifices two permanents.
 C 
Instant
Tap target permanent. It becomes colorless until end of turn.
Draw a card.
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Floodlord Amphibian (rare)
Bubble Brood Witch (uncommon)
Nebulous Rage (uncommon)
Fair Folk Changeling (uncommon)
Moonlight Spawn (common)
Sleepytime Giant (common)
Thundering Boar (common)
Challenge # 002 (common)
Giant Prick (common)
Power From The Aether (common)
Pleisosaur Fossil (common)
Benevolent Faerie (common)
Mined Terrain (common)
Tamiyo's Moonbeam (common)
Challenge # 018 (basic)
Weapon (token)