Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature Land – Dwarf
(Hill Gullies isn't a spell, and is affected by summoning sickness.)
If Hill Gullies is a creature and would be destroyed, it stops being being a creature instead. It is still a land.
{t}: Add {r} or {w} to your mana pool.
0/1
{2}{r}
 
 U 
Creature – Cleric
At the start of your combat phase, add {r}{r} to your mana pool – use this only to activate the abilities of attacking creatures.
Fight! Fight! Fight!
Ra! Ra! Ra!
1/1
 U 
Land – Forest
({t}: Add {g} to your mana pool.)
Shaman's Outpost enters the battlefield tapped.
Whenever an Island or a Swamp enters the battlefield under an opponent's control, you may pay {1}. If you do, put a +1/+1 counter on target creature.
 U 
Creature – Beaver Merchant
{g/w}, Tap two untapped Beavers: Create a 0/2 Green Wall with Defender.
1/3
 C 
Artifact – Equipment
Equipped creature can't transform and has protection from werewolves.

Equip: {1}
 C 
Colour indicator RG Creature – Hellion
"See! This is what comes from Teferi's 'New Alliances'. We need to put a stop to this now!"
— Iludru, Barrin of NeoTolaria
7/2
 C 
Creature – Giant
Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant.
Sleepytime Giant can't attack or block as long as there is a sleep counter on it.
3/3
{2}{u}{u}
 
 C 
Creature – Shark
If Siveixx gains flying until end of turn, you lose the game.
Just be careful not to...
4/1
 C 
 
Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
 C 
Creature – Big Dumb Giant
{r}: Infernally Stupid Titan gets -1/+0 until end of turn.
Whenever Infernally Stupid Titan enters the battlefield or attacks, it deals 3 damage divided however you choose among yourself and up to 2 target creatures you control.
Uh... oops.
6/6
 
 C 
Blessing
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
{t}: You gain 1 life.
 C 
Fossil Creature – Lizard
Fossil (This creature is not on the battlefield or in your hand during a player's regular turn. After each regular turn, that player takes a fossil turn, where only fossil spells and fossil permanents exist).
Reach
3/2
 C 
Creature – Bear
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
Recover 2
2/2
 C 
Creature – Elemental
Trample
3/1
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.

Hill Gullies (rare)
wr-m~w (uncommon)
Shaman's Outpost (uncommon)
Ahmik Logslogger (uncommon)
Red Cloak (common)
Volcano Spawn (common)
Sleepytime Giant (common)
Siveixx (common)
Challenge # 002 (common)
Infernally Stupid Titan (common)
Health (common)
Pleisosaur Fossil (common)
Grizzly Bears (common)
Arc Elemental (common)
Realm's Edge (basic)
Gideon's Ego (token)