Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Beast
When Fangren Stalker takes damage, put that many +1/+1 counters on it.
{g}:The next point of damage from a colourless source that is dealt this turn is dealt to Fangren Stalker instead.
Throw down your spear lad. Best that you don't live too long, when the stalker comes for you.
3/3
 U 
Creature – Human Rogue
Whenever Desert Traders attacks, you may discard a card. If you do, exile the top card of your library. Until end of turn, you may play that card.
2/1
 U 
Sorcery
Deal 4 damage to a random player.
 U 
Aritfact – Equipment
Equip to a Knight {3}
Equipped creature gets +2/+2.
Prevent all non-combat damage that would be dealt to equipped creature.
Whenever equipped creature deals damage equal to to another creature equal to or in excess of that creature's toughness, exile that creature.
 C 
Sorcery
Destroy target artifact.
Booty {r} (Whenever a creature you control deals damage to an opponent, you may pay {r}. If you do, return this from your graveyard to the battlefield, else exile it.)
 C 
Creature – Horror Warrior
"Life in the Wastes has made the Pale Ones tough beyond anything we see in the Ravines. If only they were viable breeding stock."
— Rul of the Terugan College of Life
2/2
 C 
Sorcery
Regenerate target creature. If that creature is regenerated this way this turn, you may pay {g}. If you do, target creature gets +5/+5 until end of turn. Otherwise, you may pay {1}. If you do, you may gain life equal to either the power or toughness of the targeted creature.
 C 
Creature – Big Dumb Giant
Trample
Whenever Primitive Titan enters the battlefield or attacks, target opponent may search his or her library for up to two land cards and put them onto the battlefield.
When nature calls... FUN.
6/6
 C 
Instant
Counter target spell that targets you.
 C 
Creature – Treefolk
Dominion Wood enters the battlefield with two +1/+1 counters.
You may play an additional land during each of your turns.
Remove a +1/+1 counter: Add {r} to your mana pool.
0/0
 C 
Creature – Bird
Flying
When Gulp of Swallows enters the battlefield, draw a card, then discard a card.
At the beginning of your upkeep, if you control no Humans, return Gulp of Swallows to its owner's hand.
2/2
 C 
Planeswalker – Sakashima
+1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield.
-10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game.
1
 C 
Artifact – Equipment
Equipped creature can't transform and has protection from werewolves.

Equip: {1}
 C 
Impact
(-{r} can only be paid for with red mana that was already spent this turn)
(Impacts can only be cast during your own fossil turn)
All fossil lands become fossil mountains until end of turn.
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Token Artifact – Tombstone
When this permanent leaves the battlefield, return target creature card from your graveyard to your hand.

Fangren Stalker (rare)
Desert Traders (uncommon)
Cursed Lightning (uncommon)
Jedi's Lightsaber (uncommon)
Pirate Raid (common)
Pale Warrior (common)
Whatisthisidonteven (common)
Primitive Titan (common)
Protective Ward (common)
Dominion Wood (common)
Gulp of Swallows (common)
Sakashima the Deceiver (common)
Red Cloak (common)
Climate Shift (common)
Challenge # 011 (basic)
Tombstone (token)