Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile target spell and put X time counters on it, where X is that card's converted mana cost. At the beginning of each of your upkeeps, if that card is exiled, remove a time counter from it.
If the exiled card has no time counters on it, you may play it without paying its mana cost.
 U 
Creature – Human Spellshaper
{2}{r}, Discard a card: Add {r}{r}{r}{r}{r} to your mana pool.
{1}{g}, Discard a card: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
2/3
 U 
Creature – Knight
When another creature dies, you may return Risen Knight from the graveyard to the battlefield.
4/1
 U 
Instant
Cast Gorilla Tactics only during your combat step after blockers are declared.
Switch an attacking creature with a non-attacking creature. (If the creature that was attacking was blocked, the new attacking creature is blocked by all creatures that blocked the original creature.)
 C 
Creature – Horror Warrior
Menace
"Their bodies are disturbing to behold, and their claws cut through out best-made armor. It is best to avoid the Pale Ones entirely."
— Bandfather Argol
3/1
 C 
Creature – Human Scout
Hexproof
Whenever another creature you control dies, you may transform Werewolf Pet.
2/2
Werewolf Devourers
 
 C 
Colour indicator G Creature – Werewolf Beserker
Lifelink
5/4
 C 
Artifact Creature – Golem
Loyal Golem can't attack or block unless you control a red creature.
2/2
 C 
Creature – Faerie Archer
Defender (This creature can't attack.)
Flying
When Orchidtop Archer blocks a creature, it deals 1 damage to that creature.
1/1
 C 
Creature – Human Courtier
When Envious Courtiers deals combat damage to a creature with more power, tap that creature and it does not untap as normal during the next untap step.
When creatures fight, the pettiest wins.
1/2
 C 
Instant
Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
 C 
Sorcery
Draw a card. Whenever you cast an instant this turn, you may draw and card, then discard a card.
"Gentlemen! Since you are about to die anyway, I may as well tell you the entire plot."
— Benedict, Last Action Hero
 C 
Creature – Ship
Light Schooner has protection from non-ship creatures.
1/1
 C 
Instant
Destroy target creature.
Drain Dry costs {1} less to cast for each vampire you control.
 C 
Creature – Zombie Barbarian
Twinned Zombie cannot block.

When Twinned Zombie enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield under target opponent's control.
2/2
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Token Creature – Frog Ninja
Hexproof
1/1

Metabolize Thoughts (rare)
Zhur-Taa Guildmage (uncommon)
Risen Knight (uncommon)
Gorilla Tactics (uncommon)
Pale Raider (common)
Werewolf Pet (common)
Loyal Golem (common)
Orchidtop Archer (common)
Envious Courtiers (common)
Turret Ray (common)
Dire Monologue (common)
Light Schooner (common)
Drain Dry (common)
Twinned Zombie (common)
Challenge # 029 (basic)
Frog Ninja (token)