Multiverse Design Challenge: Virtual Booster

Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Tribal Sorcery – Ooze
As an additional cost to cast Rapid Digestion, exile any number of creatures from your graveyard.
You gain 1 life and put a +1/+1 counter on each Ooze you control for each creature exiled with Rapid Digestion.
 U 
Creature – Elemental
Vigilance
At the beginning of your upkeep, you may look at the top card of your library. If it's an artifact card with converted mana cost 1 or less, you may put it onto the battlefield.
3/4
 U 
Creature – Faerie Noble
Flying
When Fair Folk Changeling enters the battlefield, you may exile another target creature with power 2 or less until Fair Folk Changeling leaves the battlefield.
1/1
 U 
Instant
Harsh Goading deals 3 damage to target creature. If that creature is an Elephant, you gain 6 life. Otherwise, if it's a Beast, you gain 3 life.
 C 
Creature – Hound Soldier
Vigilance
{w}, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)
1/2
The Watcher in the Night
 
 C 
Enchantment
Indestructible
Creatures you control have vigilance.
 C 
Instant
Suspend Disbelief (You can't lose the game this turn, and your life total can not be reduced below 3.)
Destroy target attacking creature.
 C 
Sorcery
Draw a card. Whenever you cast an instant this turn, you may draw and card, then discard a card.
"Gentlemen! Since you are about to die anyway, I may as well tell you the entire plot."
— Benedict, Last Action Hero
 C 
Instant
Draw a card for each spell your opponent played this turn.
{g}
 
 C 
Sorcery
Put up to one Forest card from your hand and up to one target Forest card from a graveyard onto the battlefield under your control.
Bite
{2}{b}
 
 C 
Sorcery
Bite deals 2 damage to target creature or player. You gain 2 life.
 C 
Sorcery – Fickle
(Fickle – Fickle Fog can be cast when and only when an opponent could cast a sorcery)
Attacking creatures deal no damage this turn.
 C 
Creature – Elf Rogue
Two-Person Con (when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa)
{t}: Target creature gets +1/+1 until end of turn. Use this ability only once each turn.
1/2
 C 
Creature – Human Minion
Lifelink
Whenever another creature you control dies, you may transform Vampire's Thrall.
2/2
Army of Thralls
 
 C 
Colour indicator B Creature – Human Minion
Vigilance
5/4
 C 
Scheme
When you this scheme is set in motion, you secretly choose 'Naughty' or 'Nice'.
At the end of your opponents' next turn, reveal your choice. If you chose 'Nice', this scheme deals 5 damage to each player who attacked you this turn. If you chose 'Naughty', this scheme deals 5 damage to each player who did not attack you this turn.
 C 
Instant
Rubber Band deals 2 damage to target creature or player.
Elastic (You may cast this spell for {1} less or {1} more for a different effect.)
Less: Rubber Band deals 2 damage to target player.
More: Rubber Band deals 3 damage to target creature.
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Rapid Digestion (rare)
Metal Servant (uncommon)
Fair Folk Changeling (uncommon)
Harsh Goading (uncommon)
Tomb Guardian (common)
Bolt from the Blue (common)
Dire Monologue (common)
Thoughtlink (common)
Bark // Bite (common)
Fickle Fog (common)
Sweettalk Scammer (common)
Vampire's Thrall (common)
You Better Not Cry (common)
Rubber Band (common)
Challenge # 018 (basic)
Weapon (token)