Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• For each creature, its controller sacrifices a permanent unless he or she pays .
• Put a +1/+1 counter on any number of target creatures. • Draw four cards, then discard two cards. |
Whenever an instant or sorcery spell resolves, exile that card.
Spells that share a name with a card exiled by Posterity cost less to cast.2/4
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Gain control of target creature. Untap that creature and it gains haste until end of turn. Return that creature to its owner's hands at the beginning of the next end step.
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: Reinforce target Combat creature (that creature gets +1/+1 until end of turn.)1/2
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Shark Attack
. (When a creature takes non-lethal damage, you may pay . If you do, put this onto the battlefield.)2/2
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Mutilate target nonblack creature. (Put a -1/-1 counter on that creature. Whenever it attacks or blocks, its controller loses life equal to its power.)
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Ethereal (This creature can't be blocked except by creatures with ethereal).
Whenever Shiftling Vanguard becomes the target of a spell or ability, counter that spell or ability unless its controller pays .3/1
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Put a 1/1 black Rat creature token with deathtouch on the battlefield. That creature must block a Human this turn, if able.
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At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)2/2
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
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Cascade
Draw a card. If you cast a blue spell off the cascade, draw an additional card. |
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Flying
Whenever another creature you control dies, you may transform Guardian Spirit. 2/2
Hexproof
5/4
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Savage (For each attacking creature with savage you control, the defending player can block with one less creature.)
1/1
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Design one or more lands each affiliated with a type of creature.
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Create a card that cares about tokens and a token to go with that card.
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Grisselbrand, the Pentinent
(mythic)
Rishadan Charm
(uncommon)
Posterity
(uncommon)
Upwelling's Pull
(uncommon)
Support Troops
(common)
Frenzy Shark
(common)
Sorin's Mutilation
(common)
Shiftling Vanguard
(common)
Blastproof Juggernaut
(common)
Avast! A Bilge Rat!
(common)
Hanweir Skulk
(common)
Knowledge Dump
(common)
Guardian Spirit
(common)
Umchut Sharkclub
(common)
Challenge # 011
(basic)
Challenge # 050
(token)



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: Reinforce target Combat creature (that creature gets +1/+1 until end of turn.)
Creature – Werewolf

Creature – Spirit