Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
"But if it's supposed to represent every man, then why is it so big?"
"Because it represents the ideal every man. Do try to keep up, Thalmus." 3/3
|
There are four enchantments in play.
If an event or action would change it so that there are not; make it so that they aren't, either by removing the oldest, or adding new ones, first from hand, then from libraries, then from outside of the game. 2/1
|
Gain control of target creature. Untap that creature and it gains haste until end of turn. Return that creature to its owner's hands at the beginning of the next end step.
|
You may return two Mountains you control to their owner's hand rather than pay Ignite's mana cost.
Ignite deals 2 damage to each creature and each player. |
|
Until end of turn, creature spells you control can't be countered.
Until end of turn, creatures you control can't be the target of black spells or abilities from black sources.
|
![]() :![]() ![]() . Use only mana produced from creatures to activate this ability. |
Magic has fundamental rules.
Remove one, and come up with a card or two that lives in the new environment. Is a rule fundamental? Up to you.
|
Reveal the top three cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Mourning ![]() (When this is put into your graveyard from anywhere, you may pay ![]() . If you do, cast the back face of this card without paying its mana cost at the beginning of your next end step.)Return target creature card from your graveyard to your hand.
|
|
When Hippocamp Aerialist attacks, it and up to one other target creature gain flying until end of turn.
2/3
|
Whenever Leering Evotan blocks or becomes blocked by a non-Evotan creature, you lose 1 life.
2/2
|
Choose one – return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn.
|
Vigilance
, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)1/2
Indestructible
Creatures you control have vigilance. |
|
Deal 4 damage to any target.
Spite (Any opponent may cast this spell from your graveyard for its spite cost, but only during their turn. Then exile it.) |
The current (real) Magic card types are instant, sorcery, creature, land, enchantment, artifact, and planeswalker. Wizards likes to include Tribal, but let's face it, it's not really a type like the others. Design a new card type.
|
Design a card/cards themed around a frog or other semi-aquatic creature.
|
Hexproof
1/1
|
Everyman Golem
(common, foil)
Kuri, Champion of Order
(rare)
Upwelling's Pull
(uncommon)
Ignite
(uncommon)
Will // Grace
(uncommon)
Elfhaime
(common)
Challenge # 035
(common)
Panicked Search
(common)
Hippocamp Aerialist
(common)
Leering Evotan
(common)
Zombie Charm
(common)
Tomb Guardian
(common)
Sonic Feedback
(common)
Challenge # 031
(common)
Challenge # 032
(basic)
Frog Ninja
(token)





:
(When this is put into your graveyard from anywhere, you may pay
Sorcery
(Any opponent may cast this spell from your graveyard for its spite cost, but only during their turn. Then exile it.)