Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Detain target creature without a +1/+1 counter on.
Overload ![]() ![]()
Cipher |
Choose one — Each creature attacks this turn if able; or creatures can't block this turn; or exile the top two cards of your library and you may play those cards this turn.
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Attacking creatures get +3/+0 until end of turn.
At the beginning of the end step, if a creature dealt combat damage to a player this turn, return it to its owner's hand. |
: Add to your mana pool. You may only use this mana on one spell or ability this turn. |
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Infect
: Add to your mana pool. If that mana is spent on a creature spell, it gains infect.1/2
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Enchant Creature
Shelter (You may use this aura to completely cover the creature it enchants.) Enchanted creature gains +2/+4 |
Whenever a creature an opponent controls becomes the target of a spell or ability, that player may pay
. If that player does not, return that creature to it's owner's hand.2/2
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Enchant creature
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
Enchanted creature has switched power and toughness. |
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Counter target spell, unless its controller pays
.
![]() , Discard a card: Return Undead Gaze to your hand. Play this ability only during your upkeep.
![]() Cycling (![]() , Discard this card: Draw a card.) |
Intimidate
Whenever Shadow's Lice deals combat damage to a player, you may sacrifice it. If you do, up to two target creatures get -1/-1 until end of turn. 1/1
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When you cast Soul Soother, you gain 1 life.
Reincarnate ![]() (You may cast this spell from the battlefield for its Reincarnate cost.)1/2
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Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.) |
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Advanced Canopyguard cannot be blocked except by creatures with flying or reach.
: Advanced Canopyguard has hexproof until end of turn.2/2
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Create a card that cares about tokens and a token to go with that card.
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Blue Guild Alliance
(rare)
Firemind's Charm
(uncommon)
Reckless Ninjitsu
(uncommon)
Magnetic Mine #3
(uncommon)
Generator Serpent
(common)
Spiked Turtleshell
(common)
Knight of the Foam
(common)
RU Morph Aura
(common)
Undead Gaze
(common)
Shadow's Lice
(common)
Soul Soother
(common)
Council Resolution
(common)
Advanced Canopyguard
(common)
Blastproof Juggernaut
(common)
Challenge # 029
(basic)
Challenge # 050
(token)



: Add
to your mana pool. You may only use this mana on one spell or ability this turn.