Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose One--Each player puts the top seven cards of their library into their graveyard; Or, creatures get -5/-0 until end of turn; Or, choose a card you own from outside the game with a converted mana cost of two, and put it in your hand. Exile Forbidden Charm.
 U 
 
Search your library for a Forest or Plains card and put it into your hand.
Reinforce 3 — {2}{g/w}{g/w}
Procreate {1}{g/w} — 2/2 green white bear creature token ({1}{g/w}, Discard this card: Put onto the battlefield the corresponding creature token.)
 U 
Creature – Knight
When another creature dies, you may return Risen Knight from the graveyard to the battlefield.
4/1
 U 
Creature – Human Knight Crusader
First strike
When Spear Crusader enters the battlefield, you may search your library for a Crusader card, reveal it, shuffle your library, then put that card on top of it.
2/2
 C 
 
Design two Magic Cards based on the cards from other games. See the comments.
 C 
Enchantment – Gargoyle
Abeyance (When a player casts a spell, flip this card.)
Cave Guardian
 
Creature – Gargoyle
Abeyance
5/4
 C 
Creature – Human
When Planar Chauvinist comes into play, you may have it deal 2 damage to target player.
2/1
 C 
Creature – Devil Warrior
Infernal attacking 1 (when Hell's Shock Troops is blocked by a creature, put a -1/-1 counter on that creature.)
1/1
 C 
Creature – Merfolk
1/1
Blue Mana Source
 
 C 
Mana Source
{t}: Add (U) to your mana pool.
 C 
Mount Creature – Horse
Mount {2} ({2}: Attach an unmounted creature to Fine Charger. Mount or unmount only as a sorcery. Mounted creature attacks, blocks, or is blocked when and only when Fine Charger is. Combat damage must be assigned to mount before mounted creature.)
2/2
 C 
Creature – Boat
Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.)
1/1
 C 
Creature – Witch
Mayrant Schooner has +1/+0 for each creature you control with toughness 2 or less.
It's the little things that matter, dearie.
0/1
 C 
Enchantment – Aura
Enchant Permanent
Morph {w/b} (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for {w/b})
If BW Morph Aura is destroyed, destroy enchanted permanent.
 C 
Sorcery
Return two cards from your graveyard to the battlefield, face down. (Face down permanents are 2/2 colorless creatures.)
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.

Forbidden Charm (rare)
Creation Charm (uncommon)
Risen Knight (uncommon)
Spear Crusader (uncommon)
Challenge # 024 (common)
Cave Totem (common)
Planar Chauvinist (common)
Hell's Shock Troops (common)
Pearl Merfolk (common)
Fine Charger (common)
Lifeboat (common)
Mayrant Schooner (common)
BW Morph Aura (common)
Animate Via Vines (common)
Challenge # 029 (basic)
Jellyfish (token)