Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, creatures controlled by the player who can sing the highest note gain flying until end of turn.
Should you really hold the hand of a supernatural illusion that could drop you any minute?
3/3
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First Strike
When Knight of Bread and Roses attacks, flip a coin. If you win the flip, gain 2 life. If you lose the flip, deal 2 damage to each opponent. 2/2
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While Sacrificial Imp is on top of your graveyard; demons are uncounterable.
When 4 or more cards go to the graveyard at once, on top of Sacrificial Imp, return 2 of them to play. "Kill me! Kill me! Killll meeee!"
2/2
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Devour 1
When Ancestor of Knowledge enters the battlefield, draw a card for each counter on it, then discard that many cards. 2/2
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When Goblin Digger enters the battlefield, dig 3 for a Treasure card with converted mana cost 3 or less. (Look at the top 3 cards of your library. You may reveal a Treasure card from among them with converted mana cost 3 or less, put it onto the hand and the rest onto the bottom of your library.)
1/1
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Regenerate target creature.
Switch target creature's power and toughness until end of turn.
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Lightning Spear deals 3 damage to target creature or player. If Lightning Spear deals damage to a creature, it also deals 1 damage to its controller.
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When Ameboganger enters the battlefield, choose a target creature.
Ameboganger is a copy of that creature, with half as much power and toughness (rounded up). While Ameboganger is in play, that creature has only half power and toughness. (also rounded up) */*
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Abbey Monk gets +1/+2.
2/2
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Target creature gets -2/-2 until end of turn.
If its controller has 10 or less life, it gets -5/-5 instead. |
Regenerate target creature. If that creature is regenerated this way this turn, you may pay
. If you do, target creature gets +5/+5 until end of turn. Otherwise, you may pay . If you do, you may gain life equal to either the power or toughness of the targeted creature. |
Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it. |
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Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn. Kim: That old lady clearly stole my parking spot, and you totally took her side.
Greg: Kim, I just thought you were trying to squeeze into a space that didn't belong to you. Kim: Nice, Greg, thanks. I'll remember that tonight when you try to squeeze into a space that doesn't belong to you. 5/5
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Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.)
1/1
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Design one or more lands each affiliated with a type of creature.
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![]() , Tap two untapped rabbits you control: Put a 1/1 green Rabbit creature token into play with this ability.1/1
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Singing Snowman
(rare)
Knight of Bread and Roses
(uncommon)
Sacrificial Imp
(uncommon)
Ancestor of Knowledge
(uncommon)
Goblin Digger
(common)
Alive // Kicking
(common)
Lightning Spear
(common)
Ameboganger
(common)
Abbey Monk
(common)
Exploit Weakness
(common)
Whatisthisidonteven
(common)
I Take Your Future For My Own
(common)
Giant Prick
(common)
Lifeboat
(common)
Challenge # 011
(basic)
Rabbit
(token)




