Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever you cast a Demon, Devil, Wizard, Druid or a card with an occult symbol in the artwork, put a quest counter on A Sin Highway.
As long as A Sin Highway has five or more quest counters on it, it becomes a 12/12 Demon with "At the beginning of your upkeep, make a sacrifice, or you die. Your library is black." |
(Target a creature as you cast this.)
![]() A leader sent from God is an inspiring example.
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Devour 1
When Ancestor of Knowledge enters the battlefield, draw a card for each counter on it, then discard that many cards. 2/2
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Deal 4 damage to target creature, then exile Fire Break.
As long as Fire Break is exlied, spells you cast cost an additional ![]() ![]() ![]() |
When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens.
Every mechanic soon learns the difference between "call the vermin bot" and "call the vermin exterminator bot".
2/2
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When Mora, Mare dies, transform it.
Raw terror, given feeble form in the waking world.
2/1
Flashback
![]() ![]() Destroy target non-black, non-artifact creature. Unleashed, the nightmare can kill even the strongest.
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Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it. When you can see the green of their eyes.
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When Antiquities Collector enters the battlefield, you may exile target artifact or enchantment until Antiquities Collector leaves the battlefield.
2/2
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Destroy target land. Up to one target creature you control gains flying until end of turn.
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Transform Noble Grove: Regenerate Broken Deadwood.
4/4
At the beginning of your upkeep, lose 2 life.
3/3
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Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay
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Choose one: Destroy target artifact, or target player discards a card.
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Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Equipped creature gets +1/+1.
Equip ![]() |
A Sin Highway
(mythic, foil)
Leader's Blessing
(rare)
Ancestor of Knowledge
(uncommon)
Fire Villain's Lair
(uncommon)
Fire Break
(uncommon)
Nuisance Engineer
(common)
Mora, Mare
(common)
Focus Fire
(common)
Antiquities Collector
(common)
Plumebreaker
(common)
Noble Grove
(common)
It Gets Everywhere
(common)
Ing Charm
(common)
Highlander
(common)
Challenge # 032
(basic)
Weapon
(token)