Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Land – Refraction
{2}, {t}: Put a token copy of Rabiah the Infinite on the battlefield, except it has no name and loses this ability.
Tap three untapped Refractions: Add three mana in any combination of colors to your mana pool.
 U 
Colour indicator B Creature – Mummy
When Menkauhor would leave the battlefield, instead flip it and enchant target opponent with it.
1/3
Menkauhor's Curse
 
 U 
Colour indicator B Enchantment – Aura Curse
Creatures attacking you have deathtouch.
 U 
Enchantment
{t}: Put a dam counter on target land. That land becomes a 0/6 Wall creature with defender. It's still a land.
 U 
Creature – Human Noble
Sacrifice a red Serf: Exile the top card of your library. You may play that card.
Sacrifice a green Serf: Untap target land.
Sacrifice a blue Serf: Scry 2.
 C 
Instant
Target creature gains +2/+2 until end of turn.
If it is an artifact creature, it's +4/+4 instead.
Pull the crumbs together.
 C 
Sorcery
Draw a card.
Recur {1}{u} (When this is put into a graveyard from anywhere, you may cast it for its recur cost. If you do, exile it as it resolves.)
 C 
Creature – Elemental
Pace — When Gathering Fieldstones attacks, put a +1/+1 counter on it. At the beginning of the end step, if Gathering Fieldstones could attack and did not, put a -1/-1 counter on it.
0/6
 C 
Creature – Human
{t}: Target player loses 2 life.
"It would simplify things if we dispensed with all this messy 'combat' business, what?"
1/1
 C 
Enchantment
You may cast either side of Diffuse Essence
Creatures you control get +0/+1.
{r}: Flip Diffuse Essence and attach it to a creature you control.
Concentrated Essence
{r}
 
 C 
Enchantment – Aura
{w}: Flip Concentrated Essence.
Enchanted creature gets +2/+0.
 
 C 
∞ Land – Cavern
{t}: Add {1} to your mana pool
 C 
Enchantment – Aura
Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected.
What if all these fantasies come flailing around? Now I've said too much.
 C 
Creature – Big Dumb Giant
{r}: Infernally Stupid Titan gets -1/+0 until end of turn.
Whenever Infernally Stupid Titan enters the battlefield or attacks, it deals 3 damage divided however you choose among yourself and up to 2 target creatures you control.
Uh... oops.
6/6
 C 
Creature – Fungus
When Resilient Thallid enters the battlefield, put a 1/1 Saproling creature token onto the battlefield.
Unearth {1}{g} ({1}{g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
 C 
Sorcery
Choose one: Destroy target artifact, or target player discards a card.
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.

Rabiah the Infinite (mythic)
Menkauhor (uncommon)
Dam Nation (uncommon)
Callous Landowner (uncommon)
Collection (common)
Examine the Data (common)
Gathering Fieldstones (common)
A Gent of Erebos (common)
Diffuse Essence (common)
Cavern (common)
Losing My Religion (common)
Infernally Stupid Titan (common)
Resilient Thallid (common)
Ing Charm (common)
Realm's Edge (basic)
Grinder (token)