Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The next time target creature would leave the battlefield this turn, return it to the battlefield.
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Equipped creature gets +1/+1.
As long as you control a white permanent, equipped creature has lifelink. Equip ![]() |
: Add to your mana pool.
If a land card would be put into an opponent's graveyard from anywhere, exile it instead. |
Choose one —
• Destroy target nonbasic land. • Initiative Charm deals 1 damage to each creature you don't control. • Creatures you control get +1/+0 and gain first strike until end of turn. |
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Draw a card.
Recur ![]() (When this is put into a graveyard from anywhere, you may cast it for its recur cost. If you do, exile it as it resolves.) |
At the beginning of the end step, if Old Man Rabbit was blocked this turn, gain two trick counters (A player with ten or more trick counters wins the game.)
Oh, no, not Painted Fox! I couldn't possibly outrun him!
1/1
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Trample
Whenever another creature you control dies, you may transform Guard Dragon. 2/2
Flying
5/4
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Design a card riffing off of the previous Challenge # 033 card's design. You may only submit one card at a time, but, may make multiple submissions, assuming they are spaced between other people's submissions.
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When War Chewer leaves the battlefield, each player sacrifices an artifact and War Chewer deals 1 damage to each player.
Evoke (2) 3/2
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Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected. What if all these fantasies come flailing around? Now I've said too much.
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Enchant Creature
Prevent all damage that would be dealt by enchanted creature. Enchanted creature has " : Draw a card, then discard a card."Inspiration may be a form of superconsciousness... But it is the antithesis of self-consciousness.
— Aaron Copland |
You may cast either side of Diffuse Essence
Creatures you control get +0/+1. : Flip Diffuse Essence and attach it to a creature you control. : Flip Concentrated Essence.
Enchanted creature gets +2/+0. |
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Shark Attack
. (When a creature takes non-lethal damage, you may pay . If you do, put this onto the battlefield.)2/2
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When Kasimir, Lone Wolf enters the battlefield, put a Legendary 2/2 white Wolf creature token with First Strike named Cub onto the battlefield.
5/3
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: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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Hexproof
1/1
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Ain't No Grave
(rare)
Armor of Light
(uncommon)
Eldrazi's Wake
(uncommon)
Initiative Charm
(uncommon)
Examine the Data
(common)
Old Man Rabbit
(common)
Guard Dragon
(common)
Challenge # 033
(common)
War Chewer
(common)
Losing My Religion
(common)
Unselfconsciousness
(common)
Diffuse Essence
(common)
Frenzy Shark
(common)
Kasimir, Lone Wolf
(common)
Realm's Edge
(basic)
Frog Ninja
(token)


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