Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile target spell and put X time counters on it, where X is that card's converted mana cost. At the beginning of each of your upkeeps, if that card is exiled, remove a time counter from it.
If the exiled card has no time counters on it, you may play it without paying its mana cost.
 U 
Creature – Human Rogue
Whenever Desert Traders attacks, you may discard a card. If you do, exile the top card of your library. Until end of turn, you may play that card.
2/1
 U 
Creature – Dinosaur
When enters, destroy up to one target forest. If you do, put three +1/+1 counters on Sylvanivore.
The extinction of the dinosuar may have been partly attributed to the enormous appetites of the herbivores.
3/3
 U 
Land – Lair
{t}: Add {1} to your mana pool.
{1}{r}, {t}: Target red creature or Villain creature gains first strike until end of turn.
{t}: Target red Villain creature gains first strike until end of turn.
 C 
Enchantment – Aura
Enchant Artifact or Creature
Mark {2}{b} (You may enchant this aura face-down for {2}. Turn it up at any time for its mark cost.)
At the beginning of the enchanted permanent's upkeep, its controller loses 2 life. If that permanent is a creature, it gets +2/+2.
 C 
Creature – Ship
Light Schooner has protection from non-ship creatures.
1/1
 C 
Instant
Destroy target creature.
Drain Dry costs {1} less to cast for each vampire you control.
 C 
Unit – Human Pilot
{t}: Target unit is Orbital.
What I put up, stays up.
1/1
 C 
Mount Creature – Horse
Mount {2} ({2}: Attach an unmounted creature to Fine Charger. Mount or unmount only as a sorcery. Mounted creature attacks, blocks, or is blocked when and only when Fine Charger is. Combat damage must be assigned to mount before mounted creature.)
2/2
 C 
Sorcery
Destroy target artifact.
Booty {r} (Whenever a creature you control deals damage to an opponent, you may pay {r}. If you do, return this from your graveyard to the battlefield, else exile it.)
 C 
Creature – Wolf
Spells and abilities that target Twinned Wolf cost {1} more.

When Twinned Wolf enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield under target opponent's control.
2/2
 C 
Creature – Demon Beast
Whenever you gain life, put a +3/-1 counter on target creature you control and that creature becomes a Mutant.
{q}, Sacrifice Mutato Devil: For each creature type among creatures you control, Mutato Devil deals 1 damage to target creature or player.
2/7
 
 C 
∞ Land – Cavern
{t}: Add {1} to your mana pool
 C 
Creature – Human Scholar
When Potential Slayer enters the battlefield, reveal the top four cards of you library and you may put a creature card from them on top of your library. Put the rest on the bottom in any order.
2/2
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Enchantment – Rune

Metabolize Thoughts (rare)
Desert Traders (uncommon)
Sylvanivore (uncommon)
Fire Villain's Lair (uncommon)
Mad Gertie's Shakes (common)
Light Schooner (common)
Drain Dry (common)
Lift Driver (common)
Fine Charger (common)
Pirate Raid (common)
Twinned Wolf (common)
Mutato Devil (common)
Cavern (common)
Potential Slayer (common)
Challenge # 011 (basic)
Rune (token)