Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Strategy
TRACK 1: {2}{w}: Untap target creature you control. |{4}{r}| {3}{w}: Radiance — Untap target creature and all other creatures that share a color with it.
----
TRACK 2: {1}{r}: Target creature has haste until end of turn. |{4}{w}| {2}{r}: Target creature gets +2/+0 and has first strike until end of turn.
 U 
Creature – Spirit
When Rage Wanderer enters the battlefield, it deals 1 damage to you.
Cycling {1}{r} ({1}{r}, Discard this card: Draw a card.)
When you cycle Rage Wanderer, it deals 1 damage to target player.
2/2
 U 
Instant
Choose one — Target permanent gains hexproof until end of turn; or target creature loses flying until end of turn; or the next creature card you cast this turn can be cast as though it had flash.
{2}{u/b}
 
 U 
Sorcery
Choose one — Whenever a creature goes to the graveyard this turn, draw a card; or tap up to two target creatures.
Fuse
Tow
{2}{b/r}
 
 U 
Sorcery
Choose one — Deal 1 damage to all creatures; or deal 3 damage to up to two target tapped creatures.
 C 
Planeswalker
-1: Shuffle target artifact into its owner's library.
-1: Target creature gets +1/+1 until end of turn.
2
 C 
Creature – Drake
{r}: Stunted Drake gets +1/+0 until end of turn.
"Can't fly, can't fight, can breathe fire a little. Avoid."
- Norin the Wary
0/2
 C 
Instant
As an additional cost to cast Hemo Rage, pay 1 or more life.
Deal that much damage to target creature. Draw a card.
 C 
Creature – Giant
Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant.
Sleepytime Giant can't attack or block as long as there is a sleep counter on it.
3/3
 C 
Creature – Angel warrior
Flying Vigilance, Lifelink
5/4
 C 
Creature – Human Scout
Hexproof
Whenever another creature you control dies, you may transform Werewolf Pet.
2/2
Werewolf Devourers
 
 C 
Colour indicator G Creature – Werewolf Beserker
Lifelink
5/4
 C 
Artifact
{r} or {3}, {t}, sacrifice Spitting Gargoyle: Spitting Gargoyle deals 3 damage to target creature or player.
 C 
Creature – Zombie
Famine (when this card enters the battlefield sacrifice all other permanents you control sharing a type with it when it enters the battlefield.)
Blindhunger Ghoul gets -1/-1 for each other creature you control.
The vicious ghoul is kept as a last resort against Grinine.
3/3
 C 
Sorcery
Look at the top X cards of your library, where X is the number of cards in your graveyard. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
 C 
Sorcery
Bone Scour deals damage to target creature equal to the number of cards in your graveyard.
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Rally the Soldiers (rare)
Rage Wanderer (uncommon)
Adaptative Charm (uncommon)
Heel // Tow (uncommon)
Jerkwalker (common)
Stunted Drake (common)
Hemo Rage (common)
Sleepytime Giant (common)
Armored Angel (common)
Werewolf Pet (common)
Spitting Gargoyle (common)
Blindhunger Ghoul (common)
Bone Scrying (common)
Bone Scour (common)
Realm's Edge (basic)
Weapon (token)