Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one--Exile target creature; until end of turn, your life total can't change; or put two 1/1 white Bird creature tokens with flying onto the battlefield.
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Top down flavor text design. See comments for more details.
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, target opponent takes control of Biorhythms: Until end of turn, creatures have landwalk. (They cannot be blocked as long as opponent controls a land) |
Target player scries X, where X is the number of cards in his or her hand. Then that player draws a card.
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Cascade
Draw a card. If you cast a blue spell off the cascade, draw an additional card. |
Scorpion Sting deals 2 damage to target creature without flying.
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(-
can only be paid for with red mana that was already spent this turn)
(Impacts can only be cast during your own fossil turn) All fossil lands become fossil mountains until end of turn. |
Sacrifice Crushing Chamber: Target creature gets -5/-5 until end of turn.
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Restless — At the beginning of your upkeep, if Journeying Craghorn untapped this turn, put a +1/+1 counter on Journeying Craghorn.
"The craghorn never get lost. Because the craghorn never wonder where they are."
— Oncebroken, Roamer Tutor 3/3
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When Wolf-Eyed Raider attacks, it goes berserk 2 (it gets +2/+2 until end of turn. At the beginning of the next upkeep, put a -1/-1 counter on this creature.)
2/2
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When Advanced Armorguard attacks, it gets protection from creatures until end of turn.
: Advanced Armorguard has protection from spells until end of turn.2/2
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Defender
Haunt (When this creature dies, exile it haunting target creature). The creature Pacific Geist haunts has defender. 0/3
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When Twinned Illusion becomes the target of a spell or ability, sacrifice it.
When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control. 2/2
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Target attacking or defending creature gets -13/-0 until end of turn.
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Design a card/cards themed around a frog or other semi-aquatic creature.
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: Add to your mana pool. |
Imperial Charm
(rare)
Challenge # 015
(uncommon)
Biorhythms
(uncommon)
Wisdom Begets
(uncommon)
Knowledge Dump
(common)
Scorpion Sting
(common)
Climate Shift
(common)
Crushing Chamber
(common)
Journeying Craghorn
(common)
Wolf-Eyed Raider
(common)
Advanced Armorguard
(common)
Pacific Geist
(common)
Twinned Illusion
(common)
Limpid Burst
(common)
Challenge # 032
(basic)
Cave
(token)



, target opponent takes control of Biorhythms: Until end of turn, creatures have landwalk. (They cannot be blocked as long as opponent controls a land)

-
: Add
to your mana pool.