Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
As Sahalan Ideal enters the battlefield, it gains your choice of two of the following abilities—
• You have no maximum hand size.
• At the beginning of your end step, each player draws a card.
• Whenever a player draws a card, that player gains 1 life.
• If a spell or ability would cause a player to discard a card, Sahalan Ideal deals 2 damage to that player instead.
 U 
Sorcery
Choose two--Draw three cards; or discard four cards; or lose 3 life.
 U 
Instant
Choose one — attacking creatures gain flying until end of turn; or put target blocking creature on top of its owner's library; or draw a card for each attacking creature you control.
 U 
Creature – Dinosaur
Adapt – At the end of turn, if Guarded Stegasaurus was targeted by a spell, it gains protection from that spell's colors. (This effect does not end.)
3/4
 C 
Sorcery – Fickle
(Fickle – Fickle Fog can be cast when and only when an opponent could cast a sorcery)
Attacking creatures deal no damage this turn.
 C 
Planeswalker – Sakashima
+1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield.
-10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game.
1
 C 
Creature – Fish
Capybara gets +0/+3 as long as it's the only creature on the battlefield.
1/4
 C 
Instant
Prevent the next X damage to target creature or player this turn, where X is the number of artifacts you control.
Surrounded by his creations, his deathbed became something else entirely.
 C 
Ongoing Scheme
Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it.
 C 
Creature – Drake
Flying
Belligerent Drake blocks each turn if able.
4/1
 C 
Sorcery
Each player sacrifices two permanents.
 C 
Unit – Dinosaur
Heroic
(Whenever a unit you control Assaults alone, it has +1/+1 for that cycle.)
Galaxies finest pilots.
4/3
 C 
Creature – Nightmare
When Mora, Mare dies, transform it.
Raw terror, given feeble form in the waking world.
2/1
 
 C 
Colour indicator B Instant
Flashback {2}{b}

Destroy target non-black, non-artifact creature.
Unleashed, the nightmare can kill even the strongest.
 C 
Mana Source
Create a card that produces mana with a restriction or bonus.
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Challenge
Create a card that cares about tokens and a token to go with that card.

Sahalan Ideal (rare)
Cursed Dimir Charm (uncommon)
Skyknight's Charm (uncommon)
Guarded Stegasaurus (uncommon)
Fickle Fog (common)
Sakashima the Deceiver (common)
Capybara (common)
Machine's Solace (common)
I Take Your Future For My Own (common)
Belligerent Drake (common)
Mined Terrain (common)
Xeroc Processate (common)
Mora, Mare (common)
Challenge # 107 (common)
Challenge # 011 (basic)
Challenge # 050 (token)