Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Rot Wanderer enters the battlefield, discard a card.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Rot Wanderer, if you cycled it during your main phase, target player discards a card. 2/2
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Treat your library as if it doesn't exist (You don't draw cards from your library, effects that would target or use your library don't apply to you, and you don't lose the game for being unable to draw cards from your library).
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Target creature
Flip a coin: If you called right that creature gets +2/+1 and becomes unblockable until end of turn. If you called wrong that creature gets -3/-0 until end of turn and deals 2 damage to itself instead. Flip a coin: If you called right that creature gains vigilance and infect until end of turn. If you called wrong that creature taps and gets a -1/-1 counter instead. "The brains a wonderful thing when I cut out the useless bits."- Fysax- Phyrexian Bioengineer.
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Counter target non-creature spell. It's controller puts an X/X green beast creature token onto the battlefield where X is its converted mana cost.
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Put a 1/1 Black and Green Insect creature token onto the Battlefield under your control for each land you control.
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Design cards (preferably a cycle) using someone else's card type from Challenge # 031 and/or someone else's mechanic from Challenge # 029. Give credit where it is due.
1/1
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Mount
( : Attach an unmounted creature to Fine Charger. Mount or unmount only as a sorcery. Mounted creature attacks, blocks, or is blocked when and only when Fine Charger is. Combat damage must be assigned to mount before mounted creature.)2/2
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Bonebreaking Blow deals 4 damage to target nonartifact creature or player.
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When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life.
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Tap up to two target creatures you don't control. Up to two target creatures you control get +2/+1 until end of turn.
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Ethereal (This creature may attack and activate abilities from the exile zone, and can block other exiled creatures as long as it is exield.)
When Knight of the Starlit Eye dies, exile it. 1/1
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Degenerate target creature. (Its controller exiles that creature, then searches their library for a creature with converted mana cost less than the exiled creature's converted mana cost and puts that creature onto the battlefield under their control. That player shuffles their library.)
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When Twinned Illusion becomes the target of a spell or ability, sacrifice it.
When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control. 2/2
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When Jungle Rearguard dies, return it to the battlefield transformed.
1/1
Gravesite bloom enters the battlefield tapped.
: Add to your mana pool. |
: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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Equipped creature gets +1/+1.
Equip ![]() |
Rot Wanderer
(uncommon, foil)
I am Nothing
(rare)
Brain Splitting
(uncommon)
Beastify
(uncommon)
Disturb the Hive
(uncommon)
Challenge # 034
(common)
Fine Charger
(common)
Bonebreaking Blow
(common)
Take you down with me
(common)
Rallying Clarion
(common)
Knight of the Starlit Eye
(common)
Degenerate
(common)
Twinned Illusion
(common)
Jungle Rearguard
(common)
Realm's Edge
(basic)
Weapon
(token)


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