Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Play with the top card of your library revealed.
As long as the top card of your library is white, you can't be the target of spells or abilities, and all damage that would be dealt to you is prevented.
 U 
Creature – Salamander
{u}: Counter target red spell or ability that targets Submerging Salamander.
{r}: Counter target blue spell or ability that targets Submerging Salamander.
One minute slipping beneath the water, the next its skin will flare hotter than fire.
2/2
 U 
Creature – Spirit
When Loam Wanderer enters the battlefield, put a +1/+1 counter on another target creature.
Cycling {2}{g} ({2}{g}, Discard this card: Draw a card.)
When you cycle Loam Wanderer, put a +1/+1 counter on target creature.
2/2
 U 
Legendary Enchantment Creature – God
Defender
{3}{u}: Tap target flying creature.
{5}{r}: Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn.
0/7
 C 
Creature – Golem
"But if it's supposed to represent every man, then why is it so big?"
"Because it represents the ideal every man. Do try to keep up, Thalmus."
3/3
 C 
Strategy
Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it.
When you can see the green of their eyes.
 C 
Creature – Bird
Flying

Auramorph {3}{w}{u}- You may cast Ojutai Halo-Blade as a colorless aura spell that gives enchanted creature +2/+2 for {3}. If you do you may unattach Ojutai Halo-Blade at any time and have it become a creature)
2/4
 C 
Creature – Deer Hydra
Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it.
0/0
 C 
Creature – Faerie Rogue
Flying
If a permanent an opponent controls is untapped during your turn Zap Stinger gets +1/+0 until end of turn.
1/1
 C 
Ongoing Scheme
Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it.
 C 
Instant
Target creature gets -2/-2 until end of turn.
If its controller has 10 or less life, it gets -5/-5 instead.
 C 
Creature – Angel
Islandhome.
Angel of the Pearl Trident is unblockable.
As guardian angel of the archipeligo, no evil from the seas is beyond her reach.
4/1
 C 
Creature – Spirit
Defender
Haunt (When this creature dies, exile it haunting target creature).
The creature Pacific Geist haunts has defender.
0/3
 C 
Creature – Frog
{2}{g}{g}: Destroy target Insect creature.
"I hate mosquito repellant, it feels all sticky."
-- Kamahl, Fist of Krosa
3/2
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Creature – Rabbit
{2}{g}, Tap two untapped rabbits you control: Put a 1/1 green Rabbit creature token into play with this ability.
1/1

Dawnhelm (rare)
Submerging Salamander (uncommon)
Loam Wanderer (uncommon)
Axthren, the Vulcan Peak (uncommon)
Everyman Golem (common)
Focus Fire (common)
Ojutai Halo-Blade (common)
Stoutheart Hydra (common)
Zap Stinger (common)
I Take Your Future For My Own (common)
Exploit Weakness (common)
Angel of the Pearl Trident (common)
Pacific Geist (common)
Kamahl's Porch Guardian (common)
Challenge # 011 (basic)
Rabbit (token)