Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Saprolings you control get +0/+1.
Whenever a Treefolk deals combat damage to a creature or player, put a 1/1 green Saproling creature token onto the battlefield. 1/1
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(Slumbering Tor isn't a spell, it's affected by summoning sickness, and it has "
: Add to your mana pool.")
Slumbering Tor can't attack or block unless you pay ![]() ![]() ![]() .4/4
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: Fire Tower deals 1 damage to target unblocked attacking creature. Put a level counter on Fire Tower.
[Level 2-4] Whenever a creature attacks you and isn't blocked, Fire Tower deals 1 damage to that creature. [Level 5+] Whenever a creature attacks you, Fire Tower deals 2 damage to that creature. |
Flying
When a creature you control attacks alone, if you have more cards in hand than defending player, it gets +2/+2 until end of turn. 2/2
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Infernal attacking 1 (when Hell's Shock Troops is blocked by a creature, put a -1/-1 counter on that creature.)
1/1
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Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it. When you can see the green of their eyes.
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When you set this scheme in motion, until your next turn, whenever an opponent loses life, you may draw a card.
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Twinned Goblin cannot attack alone.
When Twinned Goblin enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. 2/2
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Target permanent becomes a basic land of your choice until end of turn.
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When Bread dies, return it to the battlefield transformed.
I've heard that limited games are won or lost on the backs of Grizzly Bears.
2/2
Sacrifice Butter: Destroy target artifact or enchantment.
Icing on the cake.
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Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.)
1/1
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Enchant creature
Enchanted creature gets +1/+1 and has flying. Guardian spirit (Sacrifice Air Spirit: Counter target spell or ability targeting enchanted creature.) |
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13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad) |
Trample
3/2
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Hexproof
1/1
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Constant Gardener
(rare)
Slumbering Tor
(uncommon)
Fire Tower
(uncommon)
Sigilier of Heraldry
(uncommon)
Hell's Shock Troops
(common)
Focus Fire
(common)
My Ambition Never Ends
(common)
Twinned Goblin
(common)
Is Land
(common)
Bread
(common)
Lifeboat
(common)
Air Spirit
(common)
Challenge # 013
(common)
Goblin Treecrasher
(common)
Challenge # 032
(basic)
Frog Ninja
(token)
: Add
to your mana pool.")



