Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for nine random cards. Exile six of those cards, shuffle your library, then put the remaining cards on top in any order.
"Inspiration is wonderful when it happens, but the writer must develop an approach for the rest of the time... The wait is simply too long."-- Leonard Bernstein
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Cast Duck only during combat.
You may put a Bird creature card from your hand onto the battlefield. Draw a card. Creatures you control gain shroud until end of turn.
Draw a card. |
Equipped creature gets +0/+2.
As long as you control a blue permanent, equipped creature has hexproof. Equip ![]() |
Counter target spell unless its controller gains an emblem with "Spells you cast cost
more to cast." |
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Counter target noninstant spell. If that spell was a sorcery, draw a card.
"Do try to keep up. Though I recognise it'll be a bit difficult for you."
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Regenerate target creature.
Switch target creature's power and toughness until end of turn.
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Haste
At the beginning of your upkeep, discard a card at random, then draw a card. 1/1
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Equipped creature gets +1/-1.
Equip
Burden ( : Attach this to target creature an opponent controls. Burden only as a sorcery.) |
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When Goblin Digger enters the battlefield, dig 3 for a Treasure card with converted mana cost 3 or less. (Look at the top 3 cards of your library. You may reveal a Treasure card from among them with converted mana cost 3 or less, put it onto the hand and the rest onto the bottom of your library.)
1/1
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Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn. Kim: That old lady clearly stole my parking spot, and you totally took her side.
Greg: Kim, I just thought you were trying to squeeze into a space that didn't belong to you. Kim: Nice, Greg, thanks. I'll remember that tonight when you try to squeeze into a space that doesn't belong to you. 5/5
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When Advanced Armorguard attacks, it gets protection from creatures until end of turn.
: Advanced Armorguard has protection from spells until end of turn.2/2
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Leech (Whenever Reach Leech deals combat damage to a creature, put a -1/-1 counter on that creature and you gain 1 life.)
Reach 1/3
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Destroy target creature.
Drain Dry costs less to cast for each vampire you control. |
Reserve
![]() (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)3/3
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Defender
0/3
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Planned Approach
(rare)
Duck // Cover
(uncommon)
Armor of Mists
(uncommon)
Oppress
(uncommon)
Arrogance of the Quick
(common)
Alive // Kicking
(common)
Playful Puppy
(common)
Blackened Shakujō
(common)
Goblin Digger
(common)
Giant Prick
(common)
Advanced Armorguard
(common)
Reach Leech
(common)
Drain Dry
(common)
Ready Reserve
(common)
Challenge # 029
(basic)
Wall
(token)



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