Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a player casts an instant you may put a 1/1 blue avatar token onto the battlefield with "whenever a player casts an instant, this creature becomes unblockable until end of turn."
 U 
Creature – Faerie Knight
Flying
During their turn, the converted mana cost of all cards owned by a player is increased by 1. (They cost an additional {1} to cast.)
Thankfully, little effort is required to distract their attentions.
1/3
 U 
Sorcery
Crash (Before combat, you may sacrifice an island instead of paying the casting cost. If you do, exile this instead of putting it into your graveyard.)
Target creature is unblockable until end of turn.
 U 
Instant
Add {b}{b}{b}{b} to your mana pool. You may use this mana to cast creatures that went to any player's graveyard this turn, as if those creatures have flash, and are in your hand.
Every day, the gladiator faced down flesh. But he could never face up to his own black soul.
 C 
Instant
Until end of turn, creatures you control are simultaneously considered to be tapped and untapped.
Even to understand the word 'doublethink' involved the use of doublethink.
 C 
Blessing
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
Your maxium hand size is increased by two.
 C 
Creature – Illusion
When Twinned Illusion becomes the target of a spell or ability, sacrifice it.

When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control.
2/2
 C 
Artifact Creature – Golem
When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
 C 
Creature – Human Druid
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
Woodland Memory
 
 C 
Land
{t}: Add {g} to your mana pool.
When the druid is long gone, the woodland will remain.
 C 
Challenge – Alara
Make a common or uncommon Alara mini cycle for Bant or Grixis.
 C 
Creature – Evotan
Whenever Lagging Evotan blocks or becomes blocked by a non-Evotan creature, that creature gains first strike until end of turn.
2/2
 C 
Creature – Elf Shade
Flying
The dead, above the dead forest, mourn neither passing – they avenge it.
3/2
 C 
Creature – Human Monk
Stunning Fist ({u/w}: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.)
2/2
 C 
Creature – Big Dumb Giant
Trample
Whenever Primitive Titan enters the battlefield or attacks, target opponent may search his or her library for up to two land cards and put them onto the battlefield.
When nature calls... FUN.
6/6
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Creature – Human Survivor
The library is gone; my life's work undone. But the future remains.
0/1

Avatar of Incantations (rare)
Guardian Snitches (uncommon)
Swimming Lessons (uncommon)
Entrancing Gibbersong (uncommon)
2 + 2 = 5 (common)
Intellect (common)
Twinned Illusion (common)
Locamotive Golem (common)
Stalwart Druid (common)
Challenge # 116 (common)
Lagging Evotan (common)
Llanowar Banshee (common)
Iron-Palm Adept (common)
Primitive Titan (common)
Challenge # 018 (basic)
Human Survivor (token)