Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
Whenever a green artifact enters the battlefield you may untap Grove of Emeralds. Until end of turn Grove of Emeralds adds to your mana pool instead. |
When another creature dies, you may return Risen Knight from the graveyard to the battlefield.
4/1
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:Target creature gains Islandwalk until end of turn. At the end of the turn, Undertow Seal fights that creature."Ah", said Scorpion – "But I can swim."
2/2
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All non-blue creatures are artifacts in addition to their other types.
, Sacrifice an artifact: Destroy target artifact.
: Ceta Tinkerer becomes a red creature until end of turn.2/2
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: Add to your mana pool.
, : Untap target Pirate creature.A harbourside tavern is just the place for some Arrr & Arrr.
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Put a 2/5 white creature token onto the battlefield.
2/5
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Suspend 3--
.
Destroy target Aura enchanting a creature you control. |
Flying, haste
At the beginning of the end step, return Tricksy Stinger II to its owner's hand, then discard a card. 3/2
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Reserve
![]() (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)3/3
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-1 All creatures gain +1/+1 until end of turn
-1 Untap target permanent 1
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Look at the top X cards of your library, where X is the number of cards in your graveyard. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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The current (real) Magic card types are instant, sorcery, creature, land, enchantment, artifact, and planeswalker. Wizards likes to include Tribal, but let's face it, it's not really a type like the others. Design a new card type.
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Discard a card: Ætherskin Toad gets +1/+1 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
It shrugs off spells like water.
1/2
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Abeyance (When a player casts a spell, flip this card.)
Abeyance
5/4
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Design one or more lands each affiliated with a type of creature.
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Grove of Emeralds
(rare)
Risen Knight
(uncommon)
Undertow Seal
(uncommon)
Ceta Tinkerer
(uncommon)
Ar Rest
(common)
Baby Got Back
(common)
Gut out of jail free.
(common)
Tricksy Stinger II
(common)
Ready Reserve
(common)
Emeralda
(common)
Bone Scrying
(common)
Challenge # 031
(common)
Ætherskin Toad
(common)
Cave Totem
(common)
Challenge # 011
(basic)
Squirrel
(token)
: Add
to your mana pool.
to your mana pool instead.


: Ceta Tinkerer becomes a red creature until end of turn.
.