Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever an instant or sorcery spell you control puts one or more land cards onto the battlefield, return that spell to your hand after it resolves. 5/5
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Counter target non-creature spell. It's controller puts an X/X green beast creature token onto the battlefield where X is its converted mana cost.
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Tap target permanent you control. Target creature an opponent controls gets -X/-X until end of turn.
Draw a card. |
Target player puts two cards from his or her hand on top of his or her library
Scry 4.
Draw a card. |
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Destroy target creature. Its controller gains a drought counter. (Creatures controled by that player get -1/-0. Spells that player casts cost an additional
.) |
Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.) |
Bifurcast (When you cast Piece of Loom, play a copy of it. You may choose new targets for that copy.)
Tap target creature. |
: Discard a card
: ![]() What. Do. You. Know.
NOW.
Illus. Stampydragon
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Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it. When you can see the green of their eyes.
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Destroy target artifact you control.
Draw two cards. "Smash the spyglass,
Crush the clock, Press into a New flintlock." - Song of the Dwarven Salvagers |
Ambush (When this creature attacks and is unblocked, you may tap any number of untapped Wolf creatures you control. Those creatures are now attacking.)
2/2
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The current (real) Magic card types are instant, sorcery, creature, land, enchantment, artifact, and planeswalker. Wizards likes to include Tribal, but let's face it, it's not really a type like the others. Design a new card type.
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Choose target spell. Its controller reveals their hand. If a card with the same name as the spell is revealed this way, counter that spell.
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Mastery (This spell costs
less to cast for each card you own in exile or a graveyard that shares a name with it.)
Scry 1, then draw two cards. |
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Wilderness Primordial
(rare)
Beastify
(uncommon)
Paralyzing Slime Spray
(uncommon)
Back Two // The Future
(uncommon)
Claimed by the Sands
(common)
Council Resolution
(common)
Piece of Loom
(common)
Land of the Sphinx
(common)
Focus Fire
(common)
Rejigger
(common)
Artic Pup
(common)
Challenge # 031
(common)
Blacklist
(common)
Practiced Learning
(common)
Challenge # 029
(basic)
Squirrel
(token)








: Discard a card

