Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, first strike
When Elite Ambushers enters the battlefield, destroy up to three target blocking creatures. "Complacency: There is no greater threat to our Realm. Be complacent, and be dead."
-Aludren, Dragoon Taskmaster 3/2
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Arrakin Wastes enters the battlefield with 5 sand counters on it.
You cannot be attacked. Whenever a creature attacks Arrakin Wastes, remove a sand counter from it. |
Vigilance
, : Adept Vanguard deals damage equal to its power to target creature blocking it.2/2
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Design two creatures whose abilities hose each other or seem like opposites, and yet at the same time would work well together in a deck.
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Ethereal (This creature can't be blocked except by creatures with ethereal).
Whenever Shiftling Vanguard becomes the target of a spell or ability, counter that spell or ability unless its controller pays .3/1
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Twinned Goblin cannot attack alone.
When Twinned Goblin enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. 2/2
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Restless — At the beginning of your upkeep, if Journeying Craghorn untapped this turn, put a +1/+1 counter on Journeying Craghorn.
"The craghorn never get lost. Because the craghorn never wonder where they are."
— Oncebroken, Roamer Tutor 3/3
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As an additional cost to cast Hemo Rage, pay 1 or more life.
Deal that much damage to target creature. Draw a card. |
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Create a cycle of 2/2 creatures with maximum converted mana cost of
(ie ![]() , ![]() , ![]() ![]() etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity. |
Prevent the next X damage to target creature or player this turn, where X is the number of artifacts you control.
Surrounded by his creations, his deathbed became something else entirely.
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Untap target creature.
Draw a card. Oh, that's right gradely, that is.
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Intimidate
Whenever Shadow's Lice deals combat damage to a player, you may sacrifice it. If you do, up to two target creatures get -1/-1 until end of turn. 1/1
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Target player loses life equal to the number of cards in your graveyard.
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When Planar Chauvinist comes into play, you may have it deal 2 damage to target player.
2/1
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Elite Ambushers
(rare)
Arrakin Wastes
(uncommon)
Adept Vanguard
(uncommon)
Challenge # 009
(uncommon)
Shiftling Vanguard
(common)
Twinned Goblin
(common)
Journeying Craghorn
(common)
Hemo Rage
(common)
Challenge # 002
(common)
Machine's Solace
(common)
E, the Real Guidance
(common)
Shadow's Lice
(common)
Bone Implosion
(common)
Planar Chauvinist
(common)
Challenge # 032
(basic)
Squirrel
(token)



: Adept Vanguard deals damage equal to its power to target creature blocking it.



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