Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Players may not attack, block, or activate the abilities of creatures they do not own.
{g}{w}: End all effects that last "Until end of turn".
 U 
Creature – Elf Scout
Whenever Dangerlands Ranger attacks or blocks, you may search your library for a land card, put it into your graveyard, then shuffle your library.
2/2
 U 
Creature – Centaur
Haste, forestwalk
When you attack with Centauri Rouser, starting with you, each player tap any number of creatures they control. Creatures tapped this way become attacking creatures under your control until end of turn.
3/3
 U 
Planeswalker – Garruck
0 Target creature gets +2/+2 until end of turn.
-3 Put a 3/3 green beast creature token onto the battlefield under your control.
3
{1}{u}
 
 C 
Instant
Target permanent becomes a basic land of your choice until end of turn.
 C 
Scheme
When you set this scheme in motion, until your next turn, whenever an opponent loses life, you may draw a card.
 
 C 
Blessing
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
{2}, {t}: Target creature gets +1/+1 until end of turn.
 C 
Creature – Hound
Haste
At the beginning of your upkeep, discard a card at random, then draw a card.
1/1
 C 
Creature – Human Warrior
Frost Bitten (For each Snow permanent you control, Coldsword Claimant costs an additional {1} to cast.)
{s}: Coldsword Claimant gains deathtouch until end of turn.
3/3
 C 
Enchantment – Gargoyle
Abeyance (When a player casts a spell, flip this card.)
Cave Guardian
 
Creature – Gargoyle
Abeyance
5/4
 C 
 
Design two Magic Cards based on the cards from other games. See the comments.
 C 
Instant
Choose one — you gain 3 life; or put a +1/+1 counter on target creature; or regenerate target creature.
 C 
Sorcery
Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay {1} at any time to remove a sand counter.)
 C 
Instant
Tap target permanent. It becomes colorless until end of turn.
Draw a card.
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Token Artifact Creature – Wall
Defender
0/3

Grove of the Magi (rare)
Dangerlands Ranger (uncommon)
Centauri Rouser (uncommon)
Young Garruck (uncommon)
Is Land (common)
My Ambition Never Ends (common)
Growth (common)
Playful Puppy (common)
Coldsword Claimant (common)
Cave Totem (common)
Challenge # 024 (common)
Health Charm (common)
It Gets Everywhere (common)
Tamiyo's Moonbeam (common)
Challenge # 011 (basic)
Wall (token)