Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Destroy target creature. Its controller puts a token onto the battlefield that's a copy of that creature, except that it's a colorless artifact with no other colors or types.2/2
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, : Put a colorless Rune enchantment token onto the battlefield.
Runes you control have "Sacrifice this: Target creature gets +1/+0 until end of turn." 1/1
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When Treasure Chest enters the battlefield, you gain a treasure counter. (A player with 10 treasure counters wins the game.)
: Add one mana of any color to your mana pool. |
The next time an opponent would draw a card this turn, if it wasn't the first card they drew this turn, that player puts a card in their hand on top of their library instead.
"Wait a second. It will come to me."
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Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life. 2/4
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Haste
Mount ![]() 1/1
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When Advanced Armorguard attacks, it gets protection from creatures until end of turn.
: Advanced Armorguard has protection from spells until end of turn.2/2
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When Entropy Initiate enters the battlefield, each player draws two cards, then discards two cards at random.
2/2
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Flying
At the end of combat, if Abednego's Dreams attacked or blocked, return it to its owner's hand. 4/2
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Sacrifice Crushing Chamber: Target creature gets -5/-5 until end of turn.
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: Target creature has the name of your choice until end of turn.1/2
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Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn. Kim: That old lady clearly stole my parking spot, and you totally took her side.
Greg: Kim, I just thought you were trying to squeeze into a space that didn't belong to you. Kim: Nice, Greg, thanks. I'll remember that tonight when you try to squeeze into a space that doesn't belong to you. 5/5
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Design cards (preferably a cycle) using someone else's card type from Challenge # 031 and/or someone else's mechanic from Challenge # 029. Give credit where it is due.
1/1
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Regenerate target creature. When it regenerates this way, put a +1/+1 counter on it.
"Us Elves believe the forest is filled with beauty. Sometimes, we forget it is beautiful because we made it so."
-Nath, the Gilt-Leaf |
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Equipped creature gets +1/+1.
Equip ![]() |
Artful Manhunter
(rare)
Runebreaker
(uncommon)
Treasure Chest
(uncommon)
Bad with Names
(uncommon)
Headstrong Healer
(common)
Robo Quadbike
(common)
Advanced Armorguard
(common)
Entropy Initiate
(common)
Abednego's Dreams
(common)
Crushing Chamber
(common)
Epitaph Scriber
(common)
Giant Prick
(common)
Challenge # 034
(common)
Makes Me Stronger
(common)
Challenge # 029
(basic)
Weapon
(token)

,
: Destroy target creature. Its controller puts a token onto the battlefield that's a copy of that creature, except that it's a colorless artifact with no other colors or types.

