Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, creatures you control are simultaneously considered to be tapped and untapped.
Even to understand the word 'doublethink' involved the use of doublethink.
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Whenever a permanent you control becomes the target of an instant or sorcery spell, flip a coin. If you win the flip, counter that spell. If you lose the flip, that spell's controller may copy it and choose new targets for the copy.
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Target creature becomes 0/0 until end of turn.
Fee, Fie... Oh. Ew.
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, : Add ![]() to your mana pool.
Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. |
When Wellspring leaves the battlefield, you gain 1 life and draw a card.
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(Island Turtle can be attacked. If Island Turtle is attacked, it can't block.)
Islandwalk 6/3
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Choose a creature type. Until your next turn, creatures of that type can't attack.
Draw a card. "How my achievements mock me!"
- William Shakespeare, Troilus and Cressida |
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Abbey Monk gets +1/+2.
2/2
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Enchant Permanent
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
If BW Morph Aura is destroyed, destroy enchanted permanent. |
Creatures in magic have two numerical scores, Power and Toughness, or three if you count converted mana cost. If there were a third number on creature cards, what would it represent? Design two creatures of different rarities depicting your vision of what this third number might be.
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Whenever a creature is blocking or blocked by Flighty Ambassador, it gains flying until end of turn.
Ooh! Ooh! And you need sparkles, too! And streamers! Lots of streamers!
2/2
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Whenever Bounding Boar attacks, it gains flying until end of turn.
3/2
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Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected. What if all these fantasies come flailing around? Now I've said too much.
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Design one or more lands each affiliated with a type of creature.
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2 + 2 = 5
(common, foil)
Overcharge
(rare)
Toxify
(uncommon)
Flatten
(uncommon)
Infested Crypt
(uncommon)
Wellspring
(common)
Island Turtle
(common)
Leader's Restriction
(common)
Abbey Monk
(common)
BW Morph Aura
(common)
Challenge # 019
(common)
Flighty Ambassador
(common)
Bounding Boar
(common)
Losing My Religion
(common)
Challenge # 011
(basic)
Jellyfish
(token)



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