Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
: Draw a card, then target player reveals their hand. If there are ten or more creatures in that player's hand, draw two additional cards.3/3
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Return target creature card from your graveyard to your hand.
Blood Offering 2 – If you sacrificed two or more creatures this turn, return target creature card from your graveyard to the battlefield instead. |
Double agent (You may have this creature attack you rather than any other player.)
Whenever Industrial Infiltrator deals combat damage to a player, that player draws three cards then discards three cards. 1/3
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Trample
Morphtrap ![]() {You may cast this card face down as a 2/2 creature for . When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)
When Root-Buster Wurm is turned face up, its owner gains control of it. 10/10
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Whenever a creature is blocking or blocked by Flighty Ambassador, it gains flying until end of turn.
Ooh! Ooh! And you need sparkles, too! And streamers! Lots of streamers!
2/2
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Magic has fundamental rules.
Remove one, and come up with a card or two that lives in the new environment. Is a rule fundamental? Up to you.
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: Degenerate Sludge Skeletons. (Exile Sludge Skeletons, then search your library for a Creature spell with a converted mana cost of 1 or less. Put that creature onto the battlefield under your control, then shuffle your library.)1/1
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When Ameboganger enters the battlefield, choose a target creature.
Ameboganger is a copy of that creature, with half as much power and toughness (rounded up). While Ameboganger is in play, that creature has only half power and toughness. (also rounded up) */*
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When Wellspring leaves the battlefield, you gain 1 life and draw a card.
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When Gruumsh Simpleton enters the battlefield, it deals 1 damage to each player for each land they control.
Sacrifice a land: Gruumsh Simpleton gets +1/+1 until end of turn. 2/2
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Whenever damage is dealt to an opponent, flip Sea Cave Hermit.
"I don't care if the 'princely' Merfolk think we're savages. I say we keel haul the bastard."
1/3
Haste
By the time the captain had asked what hit his ship, he already lost half his crew.
4/2
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Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.)
1/1
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Regenerate target creature. When it regenerates this way, put a +1/+1 counter on it.
"Us Elves believe the forest is filled with beauty. Sometimes, we forget it is beautiful because we made it so."
-Nath, the Gilt-Leaf |
Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it. 0/0
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Avatar of Acquisitions
(rare)
Ritual of Unbirth
(uncommon)
Industrial Infiltrator
(uncommon)
Root-Buster Wurm
(uncommon)
Flighty Ambassador
(common)
Challenge # 035
(common)
Sludge Skeletons
(common)
Ameboganger
(common)
Wellspring
(common)
Gruumsh Simpleton
(common)
Sea Cave Hermit
(common)
Lifeboat
(common)
Makes Me Stronger
(common)
Stoutheart Hydra
(common)
Challenge # 018
(basic)
Jellyfish
(token)


: Draw a card, then target player reveals their hand. If there are ten or more creatures in that player's hand, draw two additional cards.



. When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)

Creature – Wereshark