Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Horror Warrior
Menace
"Their bodies are disturbing to behold, and their claws cut through out best-made armor. It is best to avoid the Pale Ones entirely."
— Bandfather Argol
3/1
 
 M 
Legendary Creature – Werewolf
Haste
Attacking creatures you control get +1/+0 and have trample.
Whenever a player casts a blue spell, Huntmaster Tovolar deals 2 damage to that player.
4/2
 U 
Artifact
Whenever creatures attack, their controller chooses an attacking creature they control, then puts a -1/-1 counter on all other attacking creatures.
Penny, farthing, half-a-pence;
Never look beyond the fence.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has persist.
When Soul Tether is put into a graveyard from the battlefield, return it to the battlefield transformed.
Tether Jar
 
 U 
Artifact
Whenever a creature enters the battlefield, you may transform Tether Jar and attach it to that creature. If you do, move all counters from that creature onto another target creature.
 U 
Terrain – Second Stage
Roving 5
{2}{g}: Put a 1/1 green Elf creature token onto the battlefield.
Creatures you control get +1/+1 at this terrain.
 C 
Creature – Beast
Aura Feeder doesn't untap during its controller's untap phase.
Sacrifice an Enchantment: Untap Aura Feeder, it gets +1/+1 until end of turn.
2/2
 C 
Creature – Thrull
Desolation – sacrifice Vindicator's Pet and two other white and/or black creatures: destroy target permanent.
1/2
 C 
Creature – Insect
Swarm (When you cast this spell, you may cast any number of spells in your graveyard with Swarm, without paying their mana cost.)
2/2
 C 
Creature – Human Druid
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
Woodland Memory
 
 C 
Land
{t}: Add {g} to your mana pool.
When the druid is long gone, the woodland will remain.
 C 
Creature – Big Dumb Giant
Creatures your opponents control have vigilance.
Whenever Inbred Son Titan enters the battlefield or attacks, target opponent chooses target permanent with converted mana cost 3 in his or her graveyard. Return that permanent to the battlefield under its owner's control.
6/6
 C 
Creature – Hound Barbarian
Gigamorph {1}{r} (You may cast this card face down as a 2/2 creature with a +1/+1 counter on it for {5}. Turn it face up any time for its morph cost.)
4/2
 C 
Unit – Human Pilot
{t}: Target unit is Orbital.
What I put up, stays up.
1/1
 C 
Creature – Elf Druid
Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
 C 
Artifact Creature – Golem
When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Creature – Fiend
Illus. Patrick Ripp
2/2

Pale Raider (common, foil)
Huntmaster Tovolar (mythic)
Silver Gilded Road (uncommon)
Soul Tether (uncommon)
Fyndhorn Training Grounds (uncommon)
Aura Feeder (common)
Vindicator's Pet (common)
Cave Chigger (common)
Stalwart Druid (common)
Inbred Son Titan (common)
Ainok Reaver (common)
Lift Driver (common)
Highlander (common)
Locamotive Golem (common)
Challenge # 018 (basic)
Fiend (token)