Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Attach Noisome Query to target creature.
At the beginning of the attached creature's controller's upkeep, put an Inquest counter on it. Then, that creature's controller may pay for each Inquest counter or sacrifices that creature and you sacrifice Noisome Query. |
Exile a land: Destroy target land. Any player may activate this ability.
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Creatures you control gain hexproof until end of turn. If a creature you control already had hexproof, instead, it gets +4/+4 until end of turn.
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![]() : Stick Deals 1 damage to target creature. If that creature dies this turn, put a charge counter on Stick.
At the end of your turn, if Stick has 3 or more charge counters on it, remove them, transform Stick, then attach Carrot to target creature. You control enchanted creature.
Mmmmm, tasty.
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(
: Add to your mana pool.)
Assassin's Outpost enters the battlefield tapped. Whenever a Forest or a Plains enters the battlefield under an opponent's control, you may pay . If you do, target creature gets -1/-1 until end of turn. |
, Pay 1 life: Tap target creature, it's controller loses 1 life.2/3
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Haste
Mount ![]() 1/1
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Creatures attacking you get -1/-0 and lose First Strike and Double Strike until end of turn.
Its hard enough to find the enemy in here, let alone fight them effectively.
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(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
: You gain 1 life. |
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0/1
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Flying, haste
At the beginning of the end step, return Tricksy Stinger II to its owner's hand, then discard a card. 3/2
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Enchant Artifact or Creature
Mark ![]() (You may enchant this aura face-down for . Turn it up at any time for its mark cost.)
At the beginning of the enchanted permanent's upkeep, its controller loses 2 life. If that permanent is a creature, it gets +2/+2. |
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Vigilance
, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)1/2
Indestructible
Creatures you control have vigilance. |
Untap target creature.
Draw a card. Oh, that's right gradely, that is.
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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1/1
3/3
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Noisome Query
(common, foil)
M.A.L.D.
(rare)
Rolling Mist
(uncommon)
Stick
(uncommon)
Assassin's Outpost
(uncommon)
Pale Shaman
(common)
Robo Quadbike
(common)
Dense Undergrowth
(common)
Health
(common)
Varlan's Familiar
(common)
Tricksy Stinger II
(common)
Mad Gertie's Shakes
(common)
Tomb Guardian
(common)
E, the Real Guidance
(common)
Challenge # 029
(basic)
Human
(token)
: Attach Noisome Query to target creature.
for each Inquest counter or sacrifices that creature and you sacrifice Noisome Query.

Enchantment – Aura
to your mana pool.)
