Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Bloodfire Dragon enters the battlefield, it deals 2 damage to all other creatures. 5/5
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As an additional cost to cast Jolrael's Charm, sacrifice a forest.
Choose one – Target creature gets +1/+1 for each land in your graveyard until end of turn; or regenerate target creature; or search through your library for a basic land, put it onto the battlefield tapped, then shuffle your library. |
Flying, vigilance, hexproof
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Return target creature to its owner's hand. Put a 2/2 Blue jellyfish creature token onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
![]() :![]() ![]() . Use only mana produced from creatures to activate this ability. |
Suspend Disbelief (You can't lose the game this turn, and your life total can not be reduced below 3.)
Destroy target attacking creature. |
Put target creature or land on top of its owner's library.
"Steady, Hans. Now very, very carefully, run for it!"
– Saffi Eriksdotter |
Lightning Spear deals 3 damage to target creature or player. If Lightning Spear deals damage to a creature, it also deals 1 damage to its controller.
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Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant. Sleepytime Giant can't attack or block as long as there is a sleep counter on it. 3/3
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Burned-Forest walk. (Ashwalker Dryad cannot be blocked by creatures whose controller's graveyard contains a forest)
The dream may be dead; but still I walk through its shaded paths.
1/1
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Bend-
![]() ![]() (When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life).3/4
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Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn. At the beginning of each end step, if enchanted creature is untapped, tap it. |
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Design three cards in a vertical cycle based on rarity. Those cards must be mono-colored, and cannot share a color.
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+1 Deal one damage to each player.
-1 Deal one damage to each white creature. -6 Discard a number of cards equal to your life total, then draw three cards. 3
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Design a card/cards themed around a frog or other semi-aquatic creature.
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![]() , Tap two untapped rabbits you control: Put a 1/1 green Rabbit creature token into play with this ability.1/1
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Bloodfire Dragon
(rare)
Jolrael's Charm
(uncommon)
Essence of Sky
(uncommon)
Bluebottle Evocation
(uncommon)
Elfhaime
(common)
Bolt from the Blue
(common)
Subsidence
(common)
Lightning Spear
(common)
Sleepytime Giant
(common)
Ashwalker Dryad
(common)
Sultai Gildscale
(common)
Disenchant #2
(common)
Challenge # 028
(common)
Chandra's Simulacrum
(common)
Challenge # 032
(basic)
Rabbit
(token)


Instant




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