Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Sahalan Ideal enters the battlefield, it gains your choice of two of the following abilities—
• You have no maximum hand size. • At the beginning of your end step, each player draws a card. • Whenever a player draws a card, that player gains 1 life. • If a spell or ability would cause a player to discard a card, Sahalan Ideal deals 2 damage to that player instead. |
Exile target permanent with converted mana cost 3 or greater.
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At least half of non-flying attacking creatures must attack in Inconvenient Marsh.
Creatures in Inconvenient Marsh get -1/-0. |
When Flickering Hope enters the battlefield, exile target creature you control, then return to the battlefield.
Whenever a creature enters the battlefield under your control, you may gain 1 life. |
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Spells you don't control that target Lost Titan cost
less to cast.
Whenever Lost Titan enters the battlefield or attacks, target opponent chooses target permanent you control. Tap that permanent. It doesn't untap during your next untap step. Which way did he go, George?
6/6
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Choose a movie, TV series or video game. Design two instant or sorcery cards to represent actions taken by the characters or events from the story. One should be cheap (<=3 mana), one should be expensive (>=4 mana).
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Choose one – return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn.
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Each creature you control, if it has a subtype that no other creature on the battlefield has, deals 1 damage to target creature or player.
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Trample
6/3
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Enchant creature
Enchanted creature gets +1/+1 and has flying. Guardian spirit (Sacrifice Air Spirit: Counter target spell or ability targeting enchanted creature.) |
Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life. 2/4
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: Add to your mana pool |
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When Sahala Talegatherer enters the battlefield, draw two cards.
1/1
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(Fickle – Fickle Fog can be cast when and only when an opponent could cast a sorcery)
Attacking creatures deal no damage this turn. |
Design one or more lands each affiliated with a type of creature.
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: Add to your mana pool. |
Sahalan Ideal
(rare)
Procrustean Chop
(uncommon)
Inconvenient Marsh
(uncommon)
Flickering Hope
(uncommon)
Lost Titan
(common)
Challenge # 014
(common)
Zombie Charm
(common)
Strength in Diversity
(common)
Yavimaya Firewurm
(common)
Air Spirit
(common)
Headstrong Healer
(common)
Cavern
(common)
Sahala Talegatherer
(common)
Fickle Fog
(common)
Challenge # 011
(basic)
Cave
(token)



P 



: Add
to your mana pool.