Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player chooses a card type, the reveals the top card of his or her library. Each player who reveals a card of the type chosen this way puts it into his or her hand. Guessing Game deals 2 damage to each other player. If no player put a card into their hand, repeat this process.
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Destroy target creature with power 4 or greater. Scry 1.
"Step 1. Kill dragon."
- Haruspex's handbook |
Enchant creature.
You control enchanted creature. Enchanted creature is 1/1 and is a lycanthrope in addition to its other types. |
Sacrifice Industrious Woodcutter: the next time you spend mana this turn, it doesn't empty from your mana pool.
0/1
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Frost Bitten (For each Snow permanent you control, Coldsword Claimant costs an additional
to cast.)
: Coldsword Claimant gains deathtouch until end of turn.3/3
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Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected. What if all these fantasies come flailing around? Now I've said too much.
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Trample
6/3
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Flying
At the end of combat, if Abednego's Dreams attacked or blocked, return it to its owner's hand. 4/2
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13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad) |
Choose one: Destroy target artifact, or target player discards a card.
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When Antiquities Collector enters the battlefield, you may exile target artifact or enchantment until Antiquities Collector leaves the battlefield.
2/2
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1/2
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Whenever you cast a spell, you may gain 1 life.
0/2
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+1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield. -10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game. 1
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Design one or more lands each affiliated with a type of creature.
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Create a card that cares about tokens and a token to go with that card.
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Guessing Game
(rare)
Extreme Haruspicy
(uncommon)
Enslaved Familiar
(uncommon)
Industrious Woodcutter
(uncommon)
Coldsword Claimant
(common)
Losing My Religion
(common)
Yavimaya Firewurm
(common)
Abednego's Dreams
(common)
Challenge # 013
(common)
Ing Charm
(common)
Antiquities Collector
(common)
Somebody That I Used to Know
(common)
Eivolar's Servant
(common)
Sakashima the Deceiver
(common)
Challenge # 011
(basic)
Challenge # 050
(token)



to cast.)
: Coldsword Claimant gains deathtouch until end of turn.

