Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each end step, exile target permanent you own. Return that permanent to the battlefield at the beginning of the next end step.
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Flying
![]() : Tap target non-flying creature.
![]() : Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn.2/3
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Until end of turn all creatures that share a colour with target creature are indestrucitble.
Our righteous cause shall be our shield.
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Equip
Equipped creature gets +4/+0. At end of turn, if equipped creature received combat damage, transform Thrice Cursed Axe. "The first curse is for the enemy, the second for yourself.
Enchant Creature
Enchanted creature gets +4/+0 and is a black Vampire. At the beginning of your upkeep, lose 2 life. Pray you don't live to see the curse intended for your clan."
-Balthor, the Stout |
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Enchant Creature
Fatal to Green (Any amount of damage enchanted creature deals to a green creature is lethal.) |
When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn.
2/2
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Infect
: Add to your mana pool. If that mana is spent on a creature spell, it gains infect.1/2
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Choose one: Destroy target artifact, or target creature gains haste, or target creature is 4/3 until end of turn.
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Soul Slash deals 2 damage to target creature. Tap that creature.
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(Island Turtle can be attacked. If Island Turtle is attacked, it can't block.)
Islandwalk 6/3
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Tap target creature. It gets -3/-0 until end of turn.
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Put X 1/1 white Policeman creature tokens onto the battlefield, where X is the number of Myr you control.
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Create a new creature type for Magic the Gathering. You may either use a creature that Magic has yet to employ, one they've shuffled into another creature type, or one you created from scratch, but has a flavorful element that ties them together. Create three creatures with this type.
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Creatures blocking in Fortifications may block an additional creature. (Only one of the attackers needs to be attacking in Fortifications.)
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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The library is gone; my life's work undone. But the future remains.
0/1
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Farcaster
(rare)
Oliven, the Stormcloud
(uncommon)
Right
(uncommon)
Thrice Cursed Axe
(uncommon)
Still Death
(common)
Hippocamp Skirmisher
(common)
Generator Serpent
(common)
Thunder Charm
(common)
Soul Slash
(common)
Island Turtle
(common)
Tame the Passions
(common)
Cop Per Myr
(common)
Challenge # 021
(common)
Fortifications
(common)
Challenge # 029
(basic)
Human Survivor
(token)


: Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn.
Artifact – Equipment
: Add 