Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
All of your resources are lux, everything else you own or control is crystal.
You may spend crystal psi as if it were wild, but all of your other psi is dull. It is the dawn of a new age.
A purer age. |
Deal 2 damage to target attacking or blocking creature, then prevent all damage to that creature not dealt by Shelter of the Sun God #3 until end of turn.
|
Shellshock (Whenever a creature with the same power and toughness attacks you may exile Bogstalker, if you do that creature becomes a copy of Bogstalker until end of turn).
Whenever Bogstalker deals damage to a player that player loses 1 life for each swamp you control. 1/1
|
Choose two-- Up to two target permanents gain indestructible until end of turn; or target opponent gains 7 life; or target opponent puts two green 1/1 Saprolings on the battlefield.
|
|
Choose one – Target permanent is a snow permanent until end of turn; or counter target activated ability; or target creature can't be blocked, except by snow creatures.
|
When Wolf-Eyed Raider attacks, it goes berserk 2 (it gets +2/+2 until end of turn. At the beginning of the next upkeep, put a -1/-1 counter on this creature.)
2/2
|
: Dominarian Bears gets +1/+1 until end of turn.Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
1/1
|
Terra Feeder doesn't untap during its controller's untap phase.
Sacrifice a Land: Untap Terra Feeder, it get +1/+1 until end of turn. 2/2
|
|
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Whenever Infiltrator Frog deals combat damage to a player, draw a card. 1/3
|
Whenever damage is dealt to an opponent, flip Sea Cave Hermit.
"I don't care if the 'princely' Merfolk think we're savages. I say we keel haul the bastard."
1/3
Haste
By the time the captain had asked what hit his ship, he already lost half his crew.
4/2
|
Bonebreaking Blow deals 4 damage to target nonartifact creature or player.
|
If you spent
to cast Thundering Boar, it gains haste until end of turn.2/2
|
|
When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens.
Every mechanic soon learns the difference between "call the vermin bot" and "call the vermin exterminator bot".
2/2
|
Flying (This creature can attack from the Support Row.)
First Strike 2/2
|
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
|
|
Celestial Dawn
(rare)
Shelter of the Sun God #3
(uncommon)
Bogstalker
(uncommon)
Cursed Selesnya Charm
(uncommon)
Frozen Charm
(common)
Wolf-Eyed Raider
(common)
Dominarian Bears
(common)
Terra Feeder
(common)
Infiltrator Frog
(common)
Sea Cave Hermit
(common)
Bonebreaking Blow
(common)
Thundering Boar
(common)
Nuisance Engineer
(common)
SkyKnight
(common)
Challenge # 018
(basic)
Grinder
(token)


Augment




: Dominarian Bears gets +1/+1 until end of turn.
Creature – Wereshark
