Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature.
You control enchanted creature.
Enchanted creature doesn't untap during your untap step.
Whenever you clash and win, untap enchanted creature.
 
 R 
Creature – Human Artificer
All players may cast artifact spells without paying their mana cost.
{2}: Counter target artifact spell unless its controller pays {2}.
When you have no cards in hand, sacrifice Mistress of Innovation. Then if you control a Mountain, destroy all artifacts.
2/3
 U 
Sorcery
At the beginning of your next main step, Add {r}{g} to your mana pool.
Maroon
{1}{w}{w}
 
 U 
Sorcery
Exile target creature. It remains exiled as long as Maroon is resolving, or in your graveyard.
 U 
Creature – Merfolk
Merfolk creatures you control have "All creatures able to block this creature do so."
1/1
 U 
 
If you would scry a number, instead scry that number plus one.
If an opponent would scry a number, instead that player scries that number minus one. (If they would scry less than 1, they don't scry at all.)
 C 
Creature – Big Dumb Giant
{r}: Infernally Stupid Titan gets -1/+0 until end of turn.
Whenever Infernally Stupid Titan enters the battlefield or attacks, it deals 3 damage divided however you choose among yourself and up to 2 target creatures you control.
Uh... oops.
6/6
 C 
Strategy
Look at the top three cards of your archive. Put two of them on the bottom of your archive. If the other card is a resource, you may put it in the warzone tapped. Otherwise, draw that card.
 C 
Instant
Target creature gains -X/-0 until end of turn, where X is the number of creatures you control.
Outside of movies one man moving against a legion or so of trained soldiers usually fails.
 C 
Creature – Hound Soldier
Vigilance
{w}, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)
1/2
The Watcher in the Night
 
 C 
Enchantment
Indestructible
Creatures you control have vigilance.
 C 
Unit – Dinosaur
Heroic
(Whenever a unit you control Assaults alone, it has +1/+1 for that cycle.)
Galaxies finest pilots.
4/3
 C 
Creature – Big Dumb Giant
Spells you don't control that target Lost Titan cost {2} less to cast.
Whenever Lost Titan enters the battlefield or attacks, target opponent chooses target permanent you control. Tap that permanent. It doesn't untap during your next untap step.
Which way did he go, George?
6/6
 C 
Creature – Human Cleric
Abbey Monk gets +1/+2.
2/2
 C 
Scheme
When you set this scheme in motion, until your next turn, whenever an opponent loses life, you may draw a card.
 C 
Sorcery
Return two cards from your graveyard to the battlefield, face down. (Face down permanents are 2/2 colorless creatures.)
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
 T 
Token Artifact Creature – Wall
Defender
0/3

Sylvan Magetether (uncommon, foil)
Mistress of Innovation (rare)
Rose and Chestnut Yields // Maroon (uncommon)
Mer Chant of Secrets (uncommon)
Siphon Thought (uncommon)
Infernally Stupid Titan (common)
Farwander (common)
Underwhelm (common)
Tomb Guardian (common)
Xeroc Processate (common)
Lost Titan (common)
Abbey Monk (common)
My Ambition Never Ends (common)
Animate Via Vines (common)
Realm's Edge (basic)
Wall (token)