Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
All creatures get +X/+X until end of turn.
End Swell
{u}{b}
 
 R 
Instant
Remove all +1/+1 counters from target creature. Until end of turn, effects can't increase its power or toughness.
 U 
Creature – Merfolk Wizard
{3}{b}: Put a -1/-1 counter on target creature.
{3}{u}: Return target creature with a counter on it to its owner's hand.
2/2
 U 
Artifact
Whenever you sacrifice a creature, put an organ counter on Canopic Jar.
Remove an organ counter from Canopic Jar: Add {1}{b} to your mana pool. Spend this mana only to cast mummy spells from your graveyard.
 U 
Enchantment
At the beginning of your upkeep, name a card. Then target opponent reveals a card at random from their hand. If the card revealed is the named card, sacrifice Murder Investigation #2, draw three cards and put three 1/1 Human Soldier artifact creature tokens on the battlefield.
 C 
 
Design two Magic Cards based on the cards from other games. See the comments.
 C 
Sorcery
Bone Scour deals damage to target creature equal to the number of cards in your graveyard.
 C 
Device – Equipment
Equip {3}
When the unit equipped with this device inflicts damage on a player, they reveal their supply and discard the card of your choice.
 C 
Sorcery – Fickle
(Fickle – Fickle Fog can be cast when and only when an opponent could cast a sorcery)
Attacking creatures deal no damage this turn.
 C 
 
As an additional cost to cast Dazing Spoil, sacrifice an island.
Counter target spell unless its controller pays {u} or {2}. Creatures that spell's controller controls get -2/-2 until end of turn.
Daze + Rolling Spoil.
 C 
Creature – Human Wizard
At the beginning of your upkeep, reveal the top card of your library. If it's a card, transform Delver of Basically Anything. (Otherwise, the nearest judge issues you a penalty.)
1/1
Aberration Upon **Magic**
 
 C 
Colour indicator U Creature – Horror
Flying
"A 1/1 for 1 seems on par. We don't actually have to test it, do we?" – WotC employee
3/2
 C 
Creature – Treefolk
Dominion Wood enters the battlefield with two +1/+1 counters.
You may play an additional land during each of your turns.
Remove a +1/+1 counter: Add {r} to your mana pool.
0/0
 C 
Sorcery
Destroy target artifact.
Booty {r} (Whenever a creature you control deals damage to an opponent, you may pay {r}. If you do, return this from your graveyard to the battlefield, else exile it.)
 C 
Creature – Hound Soldier
Vigilance
{w}, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)
1/2
The Watcher in the Night
 
 C 
Enchantment
Indestructible
Creatures you control have vigilance.
 C 
Scheme
When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Enchantment – Rune

All Swell // End Swell (rare)
Abolisher Guildmage (uncommon)
Canopic Jar (uncommon)
Murder Investigation #2 (uncommon)
Challenge # 024 (common)
Bone Scour (common)
Mask of Control (common)
Fickle Fog (common)
Dazing Spoil (common)
Delver of Basically Anything (common)
Dominion Wood (common)
Pirate Raid (common)
Tomb Guardian (common)
Éminence Grise (common)
Challenge # 032 (basic)
Rune (token)