Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You have hexproof.
Creatures without flying can't attack you. Whenever you cast a spell, any player may pay . If no player does, draw a card.
When you have no cards in hand, you lose the game. |
If you would scry a number, instead scry that number plus one.
If an opponent would scry a number, instead that player scries that number minus one. (If they would scry less than 1, they don't scry at all.) |
Equipped creature gets +0/+2.
As long as you control a blue permanent, equipped creature has hexproof. Equip ![]() |
Waterfall of Light enters the battlefield tapped.
: Add or to your mana pool.
![]() , Discard Waterfall of Light from your hand: Prevent all combat damage that would be dealt this turn. |
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Flying
Auramorph ![]() ![]() - You may cast Ojutai Halo-Blade as a colorless aura spell that gives enchanted creature +2/+2 for . If you do you may unattach Ojutai Halo-Blade at any time and have it become a creature)2/4
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Whenever a creature is blocking or blocked by Flighty Ambassador, it gains flying until end of turn.
Ooh! Ooh! And you need sparkles, too! And streamers! Lots of streamers!
2/2
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Heroic
(Whenever a unit you control Assaults alone, it has +1/+1 for that cycle.) Galaxies finest pilots.
4/3
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When you this scheme is set in motion, you secretly choose 'Naughty' or 'Nice'.
At the end of your opponents' next turn, reveal your choice. If you chose 'Nice', this scheme deals 5 damage to each player who attacked you this turn. If you chose 'Naughty', this scheme deals 5 damage to each player who did not attack you this turn. |
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Whenever a creature you control deals combat damage to an opponent, you may cast Captured Information.
Deal 3 damage to target creature or player. |
+1 Draw a card, then discard a card.
+0 Discard a card, then draw a card. -6 Draw two cards. 3
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Whenever Lagging Evotan blocks or becomes blocked by a non-Evotan creature, that creature gains first strike until end of turn.
2/2
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![]() ![]() : Draw a card for each creature attacking you that is blocked.Misunderstandings are the mother of language.
1/1
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Mount
( : Attach an unmounted creature to Fine Charger. Mount or unmount only as a sorcery. Mounted creature attacks, blocks, or is blocked when and only when Fine Charger is. Combat damage must be assigned to mount before mounted creature.)2/2
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Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay
at any time to remove a sand counter.) |
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Deathtouch
Non-Eye creatures cannot attack. 3/3
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Form of the Sphinx
(rare)
Siphon Thought
(uncommon)
Armor of Mists
(uncommon)
Waterfall of Light
(uncommon)
Ojutai Halo-Blade
(common)
Flighty Ambassador
(common)
Xeroc Processate
(common)
You Better Not Cry
(common)
Captured Information
(common)
Jace's Simulacrum
(common)
Lagging Evotan
(common)
Spell-Thought-Word-Thingy Mancer
(common)
Fine Charger
(common)
It Gets Everywhere
(common)
Challenge # 029
(basic)
Eye
(token)


. If no player does, draw a card.
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