Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Elf Shaman
Whenever Culture Preserver or another enchantment creature you control dies, return that card to your hand.
At the beginning of your upkeep, you may have target opponent put the bottom card of his or her library on top of that library.
2/2
 U 
Sorcery
Choose one —
• Each opponent loses 4 life.
• Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
• Search your library for a card and put that card into your hand. Then shuffle your library.
 U 
Creature – Sphinx
Hexproof
Downed Sphinx can't be blocked by creatures with flying.
Her wings crippled as a fledgling by a hunter's trap, she survived – never knowing her kind's wit or wisdom but no less cunning for it.
-Afari, Tales
4/4
 U 
Artifact – Fortification
Fortify {1}
Whenever fortified land is tapped for mana, target creature that shares a colour with that mana gets +2/+2 until end of turn.
Shimmeranthi masters are skilled at binding new Isles into their country's trade network.
 C 
Instant
Deal 4 damage to target creature, really freakin remove Spitefire from the game forever.
While Spitefire is really freakin removed from the game, opponents may cast it for {6}. When they do, exile it.
 C 
Enchantment – Aura
Enchant creature
Morph {r/u} (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for {r/u})
Enchanted creature has switched power and toughness.
 C 
Instant
Choose an attacking creature for each card in your hand. Those creatures are blocked.
Language is the source of misunderstandings.
- Antoine de Saint-Exupery
 C 
Artifact – Equipment
Equip {2}
Equipped creature gets +2/+0.
When equipped creature dies, you may pay its mana cost. If you do, put two tokens that are copies of it onto the battlefield.
 C 
Instant
Choose one – Target permanent is a snow permanent until end of turn; or counter target activated ability; or target creature can't be blocked, except by snow creatures.
 C 
Creature – Elemental
Trample
3/1
 C 
Creature – Giant
Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant.
Sleepytime Giant can't attack or block as long as there is a sleep counter on it.
3/3
 C 
Creature – Human Wizard
{t}: Target creature gains flying until end of turn.
1/1
 C 
Creature – Giant
Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn.
Kim: That old lady clearly stole my parking spot, and you totally took her side.
Greg: Kim, I just thought you were trying to squeeze into a space that didn't belong to you.
Kim: Nice, Greg, thanks. I'll remember that tonight when you try to squeeze into a space that doesn't belong to you.
5/5
 C 
Creature – Deer Hydra
Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it.
0/0
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Culture Preserver (rare)
Kyren Charm (uncommon)
Downed Sphinx (uncommon)
Artisanal Bridge (uncommon)
Spitefire (common)
RU Morph Aura (common)
Confused Orders (common)
Amoeba Blade (common)
Frozen Charm (common)
Arc Elemental (common)
Sleepytime Giant (common)
Sky Maester (common)
Giant Prick (common)
Stoutheart Hydra (common)
Challenge # 011 (basic)
Weapon (token)