Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, target creature has flying.
If it is an artifact creature, it is also only blockable by other artifact creatures. The launch potentiometers have a third setting, for organic disposal.
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Flying, infect
, : Target player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. ( is the untap symbol.)2/5
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Whenever Defensive Position intercepts, prevent all assault damage that would be dealt to and dealt by it this turn.
: Defensive Position deals 1 damage to target unit it's intercepting.1/1
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Sacrifice Unearthly Fire: Unearthly Fire deals 2 damage to target creature or player.
Unearth ![]() (Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.) |
: Target creature's power or toughness becomes 6.3/6
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Fourcast (If there are four cards called Phosphour Bolt in your graveyard, you may return them to your hand.)
Phosphour Bolt deals 4 damage to target creature or player. |
+1 Until end of turn, Gideon's Simulacrumbecomes a 2/2 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-6 Draw three cards, then put three permanents you control on top of your library. 2
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Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it. 0/0
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Flying
Belligerent Drake blocks each turn if able. 4/1
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Burned-Forest walk. (Ashwalker Dryad cannot be blocked by creatures whose controller's graveyard contains a forest)
The dream may be dead; but still I walk through its shaded paths.
1/1
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Defender
Haunt (When this creature dies, exile it haunting target creature). The creature Pacific Geist haunts has defender. 0/3
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When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life.
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Ethereal (This creature may attack and activate abilities from the exile zone, and can block other exiled creatures as long as it is exield.)
When Knight of the Starlit Eye dies, exile it. 1/1
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At the start of each player's upkeep, put a -1/-1 counter on Phyrexian Dabbler.
Die now, Flay Later.
6/6
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Defender
2/4
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Orbital Jump
(common, foil)
Jamuuran Scalpelexis
(rare)
Defensive Position
(uncommon)
Unearthly Fire
(uncommon)
Educated Quanar
(uncommon)
Phosphour Bolt
(common)
Gideon's Simulacrum
(common)
Stoutheart Hydra
(common)
Belligerent Drake
(common)
Ashwalker Dryad
(common)
Pacific Geist
(common)
Take you down with me
(common)
Knight of the Starlit Eye
(common)
Phyrexian Dabbler
(common)
Challenge # 032
(basic)
Demon Advisor
(token)

: Target player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. (
: Defensive Position deals 1 damage to target unit it's intercepting.

: Target creature's power or toughness becomes 6.
