Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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For each creature you control, draw a card.
Then reveal your hand, and target opponent chooses a card for you to discard for each creature they control. Until end of turn, all creatures have +X/+X where X is the number of cards in your hand. Uh, mister forest? Can we have a catapult? Please?
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Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
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Flying
Shroud Battle Hymn Angel's power is equal to the number of cards in exile. */1
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Whenever you cast an instant goblins you control get +1/+0 until end of turn.
1/1
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Tap target creature. It gets -3/-0 until end of turn.
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Trample
3/1
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Degenerate target creature. (Its controller exiles that creature, then searches their library for a creature with converted mana cost less than the exiled creature's converted mana cost and puts that creature onto the battlefield under their control. That player shuffles their library.)
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Tap up to two target creatures you don't control. Up to two target creatures you control get +2/+1 until end of turn.
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Choose an attacking creature for each card in your hand. Those creatures are blocked.
Language is the source of misunderstandings.
- Antoine de Saint-Exupery |
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
: Add to your mana pool.When the druid is long gone, the woodland will remain.
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When Wellspring leaves the battlefield, you gain 1 life and draw a card.
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Swarm (When you cast this spell, you may cast any number of spells in your graveyard with Swarm, without paying their mana cost.)
Deal 1 damage to target creature. |
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Enchant creature
Enchanted creature gets +1/+1 and has flying. Guardian spirit (Sacrifice Air Spirit: Counter target spell or ability targeting enchanted creature.) |
Each creature you control, if it has a subtype that no other creature on the battlefield has, deals 1 damage to target creature or player.
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Overwhelming Knowledge
(rare)
To the Moon and Back
(uncommon)
Battle Hymn Angel
(uncommon)
Goblin Flamechanter
(uncommon)
Tame the Passions
(common)
Arc Elemental
(common)
Degenerate
(common)
Rallying Clarion
(common)
Confused Orders
(common)
Stalwart Druid
(common)
Wellspring
(common)
Shatter Spot
(common)
Air Spirit
(common)
Strength in Diversity
(common)
Challenge # 018
(basic)
Squirrel
(token)






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