Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain 2 life, then return Wisdom to your hand.
Each player loses 10 life.
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Flying
When Winged Mysterite becomes the target of a spell or ability, sacrifice it. Each other player sacrifices an enchantment. 3/2
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Whenever Dangerlands Ranger attacks or blocks, you may search your library for a land card, put it into your graveyard, then shuffle your library.
2/2
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, target opponent takes control of Biorhythms: Until end of turn, creatures have landwalk. (They cannot be blocked as long as opponent controls a land) |
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When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn.
2/2
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When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
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Put X 1/1 white Policeman creature tokens onto the battlefield, where X is the number of Myr you control.
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+1 Add
to your mana pool.
-1 You may play an additional land this turn. 1
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Galvanise (As an additional cost to cast this spell, you may sacrifice an artifact. If you do, copy it. You may choose a new target for the copy.)
Arc Spray deals 2 damage to target creature or player. |
Design a card riffing off of the previous Challenge # 033 card's design. You may only submit one card at a time, but, may make multiple submissions, assuming they are spaced between other people's submissions.
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When Phyrexian Ingot Chewer enters the battlefield destroy target artifact, and it deals 1 damage to you.
When Phyrexian Ingot Chewer dies, target player sacrifices a land, and it deals 1 damage to you. 3/4
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Famine (when this card enters the battlefield sacrifice all other permanents you control sharing a type with it when it enters the battlefield.)
Blindhunger Ghoul gets -1/-1 for each other creature you control. The vicious ghoul is kept as a last resort against Grinine.
3/3
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Look at the top three cards of your archive. Put two of them on the bottom of your archive. If the other card is a resource, you may put it in the warzone tapped. Otherwise, draw that card.
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Capybara gets +0/+3 as long as it's the only creature on the battlefield.
1/4
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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The library is gone; my life's work undone. But the future remains.
0/1
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Wisdom // Folly
(rare)
Winged Mysterite
(uncommon)
Dangerlands Ranger
(uncommon)
Biorhythms
(uncommon)
Hippocamp Skirmisher
(common)
Locamotive Golem
(common)
Cop Per Myr
(common)
Enlightened Mulchtiller
(common)
Arc Spray
(common)
Challenge # 033
(common)
Phyrexian Ingot Chewer
(common)
Blindhunger Ghoul
(common)
Farwander
(common)
Capybara
(common)
Challenge # 029
(basic)
Human Survivor
(token)





, target opponent takes control of Biorhythms: Until end of turn, creatures have landwalk. (They cannot be blocked as long as opponent controls a land)