Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Archer
Defender
Whenever a creature attacks you or a planeswalker you control, return Fletcher Fashionista to its owner's hand, and deal 1 damage to all attacking creatures.
1/2
 
 M 
Creature – Hydra
{x}{x}: Hana Hana Hydra gets +X/+X for X turns.
Spend only green mana to activate this ability.
1/1
 U 
Instant
Choose One —
• Return target permanent to its owner's hand.
• Target creature becomes a 2/1 blue Zombie until end of turn.
• Transform Stitcher Geralf's Charm.
Geralf's Helper
 
 U 
Creature – Homunculus
When Geralf's Helper goes to the graveyard from the battlefield, choose one —
• Draw a card.
• Put a 2/1 blue Homunculus Zombie creature token on the battlefield.
2/1
 U 
Artifact
{t}: Add {1} to your mana pool.
{1}, {t}: Target creature gains your choice of flying, first strike, vigilance, haste, menace, deathtouch, or trample until end of turn.
 U 
Creature – Human Rogue
Double agent (You may have this creature attack you rather than any other player.)
Whenever Industrial Infiltrator deals combat damage to a player, that player draws three cards then discards three cards.
1/3
 C 
Instant
Tap target permanent. It becomes colorless until end of turn.
Draw a card.
 C 
Creature – Minion
Lifelink
The bard has a thousand stories of Terhan's benevolence and compassion, and every one is a lie.
1/1
{g}
 
 C 
Sorcery
Put up to one Forest card from your hand and up to one target Forest card from a graveyard onto the battlefield under your control.
Bite
{2}{b}
 
 C 
Sorcery
Bite deals 2 damage to target creature or player. You gain 2 life.
 C 
Creature – Vampire Noble
Impose (As an additional cast to cost Stromkirk Vanguard, you may tap an untapped creature you control.)
When Stromkirk Vanguard enters the battlefield, if it imposed upon a creature, it gains haste until end of turn.
3/1
 C 
 
Magic has fundamental rules.

Remove one, and come up with a card or two that lives in the new environment.
Is a rule fundamental? Up to you.
 C 
Instant
Mutilate target nonblack creature. (Put a -1/-1 counter on that creature. Whenever it attacks or blocks, its controller loses life equal to its power.)
 C 
Creature – Spirit
Defender
Haunt (When this creature dies, exile it haunting target creature).
The creature Pacific Geist haunts has defender.
0/3
 C 
Creature – Human Scout
Hexproof
Whenever another creature you control dies, you may transform Werewolf Pet.
2/2
Werewolf Devourers
 
 C 
Colour indicator G Creature – Werewolf Beserker
Lifelink
5/4
 C 
Creature – Goblin Shaman
When Entropy Initiate enters the battlefield, each player draws two cards, then discards two cards at random.
2/2
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Enchantment – Rune

Fletcher Fashionista (common, foil)
Hana Hana Hydra (mythic)
Stitcher Geralf's Charm (uncommon)
Radioactive Goo (uncommon)
Industrial Infiltrator (uncommon)
Tamiyo's Moonbeam (common)
Terhan's Bard (common)
Bark // Bite (common)
Stromkirk Vanguard (common)
Challenge # 035 (common)
Sorin's Mutilation (common)
Pacific Geist (common)
Werewolf Pet (common)
Entropy Initiate (common)
Challenge # 032 (basic)
Rune (token)