Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Soulfire Geist deals 1 damage to target haunted creature.
![]() ![]() : When target creature dies this turn, put all cards haunting that creature on the bottom of their owners' libraries in any order.3/4
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Choose one — Target player mills five cards; or target creature gets -6/-0 until end of turn; or search your library for an instant card with converted mana cost 2 or less and put it into your hand, then shuffle your library.
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Split Second
Target creature gains Islandwalk until end of turn. If that creature's controller controls no Islands, he or she sacrifices that creature. Glub!
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First strike
Whenever Viashino Nettler blocks or becomes blocked by a creature, put an Aura enchantment token named Ire onto the battlefield attached to that creature. It has enchant creature and "Enchanted creature gets +1/-1". 2/2
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(Fickle – Fickle Fog can be cast when and only when an opponent could cast a sorcery)
Attacking creatures deal no damage this turn. |
Choose one – Target permanent is a snow permanent until end of turn; or counter target activated ability; or target creature can't be blocked, except by snow creatures.
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Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn. At the beginning of each end step, if enchanted creature is untapped, tap it. |
![]() : Heckle target player.2/2
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Regenerate target creature.
Switch target creature's power and toughness until end of turn.
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Destroy target artifact.
Booty (Whenever a creature you control deals damage to an opponent, you may pay . If you do, return this from your graveyard to the battlefield, else exile it.) |
Top down mechanics design. See comments.
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Reserve
![]() (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)3/3
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Equip
Equipped creature gains " : Untap target artifact."
Rogues equipped with Lockpicks can not be blocked by Walls. |
![]() , Discard a card: Grimacing Vampire gains intimidate until end of turn."Look away lest you too become my prey." -Uta Falkenrath
3/4
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: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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When this permanent leaves the battlefield, return target creature card from your graveyard to your hand.
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Soulfire Geist
(rare)
Mirko's Charm
(uncommon)
Instant Immersion
(uncommon)
Viashino Nettler
(uncommon)
Fickle Fog
(common)
Frozen Charm
(common)
Disenchant #2
(common)
Gremlin Pirate
(common)
Alive // Kicking
(common)
Pirate Raid
(common)
Challenge # 012
(common)
Ready Reserve
(common)
Lockpicks
(common)
Grimacing Vampire
(common)
Realm's Edge
(basic)
Tombstone
(token)


: Soulfire Geist deals 1 damage to target haunted creature.




: Untap target artifact."

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