Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{1}{r}{w}, {t}: Add {5} to your mana pool.
 U 
Tribal Instant – Eye
Each player puts a token into play that's a copy of target non-legendary creature.
 U 
Enchantment – Aura
Enchant creature
If an activated or triggered ability of enchanted creature would require you to pay life, you may pay 0 life instead.
When enchanted creature dies, you may pay 3. If you do, return Ephemeral Charging Cell to its owner's hand.
 U 
Creature – Drake
Flying
When a creature is blocking or blocked by Snapsail Glider #2, it loses flying. (That creature is still blocking or blocked by Snapsail Glider. This effect does not end at end of turn.)
2/2
 C 
Creature – Skeleton Mutant
{b}: Degenerate Sludge Skeletons. (Exile Sludge Skeletons, then search your library for a Creature spell with a converted mana cost of 1 or less. Put that creature onto the battlefield under your control, then shuffle your library.)
1/1
 C 
Instant
Deal 4 damage to any target.
Spite {6} (Any opponent may cast this spell from your graveyard for its spite cost, but only during their turn. Then exile it.)
 C 
Creature – Faerie Archer
Defender (This creature can't attack.)
Flying
When Orchidtop Archer blocks a creature, it deals 1 damage to that creature.
1/1
 C 
Creature – Elemental
Pace — When Gathering Fieldstones attacks, put a +1/+1 counter on it. At the beginning of the end step, if Gathering Fieldstones could attack and did not, put a -1/-1 counter on it.
0/6
 C 
Device – Equipment
Equip {3}
When the unit equipped with this device inflicts damage on a player, they reveal their supply and discard the card of your choice.
 C 
Scheme
When you set this scheme in motion, add five mana in any combination of colours to your mana pool.
 C 
Instant
Target creature gets -2/-2 until end of turn.
If its controller has 10 or less life, it gets -5/-5 instead.
 C 
Creature – Beast
Gear Feeder doesn't untap during its controller's untap phase.
Sacrifice an Artifact: Untap Gear Feeder, it gets +0/+1 until end of turn.
2/2
 C 
Sorcery
Target player puts two 1/2 green Spider creature tokens with reach onto the battlefield.
 C 
 
Choose a movie, TV series or video game. Design two instant or sorcery cards to represent actions taken by the characters or events from the story. One should be cheap (<=3 mana), one should be expensive (>=4 mana).
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Challenge
Create a card that cares about tokens and a token to go with that card.

Castle of Currency (rare)
Dark Reflection (uncommon)
Ephemeral Charging Cell (uncommon)
Snapsail Glider #2 (uncommon)
Sludge Skeletons (common)
Sonic Feedback (common)
Orchidtop Archer (common)
Gathering Fieldstones (common)
Mask of Control (common)
Power From The Aether (common)
Exploit Weakness (common)
Gear Feeder (common)
Mind the Webs (common)
Challenge # 014 (common)
Challenge # 011 (basic)
Challenge # 050 (token)