Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target noninstant spell. If that spell was a sorcery, draw a card.
"Do try to keep up. Though I recognise it'll be a bit difficult for you."
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As Rich Uncle Pennybags enters the battlefield, and at the beginning of your upkeep, roll two six sided dice. Uncles's power is equal to the first die rolled, and his toughness is equal to the second die rolled.
If Uncle has the same the same power and toughness, exile it and return it to the battlefield at the beginning of your next upkeep. */*
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, : Add ![]() to your mana pool.
: Change the name of target permanent to the name of your choice. |
Deal 1 damage to target creature or player. If it's your birthday (and you have some convincing ID to show it), deal 7 damage instead.
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When Advanced Armorguard attacks, it gets protection from creatures until end of turn.
: Advanced Armorguard has protection from spells until end of turn.2/2
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Twinned Zombie cannot block.
When Twinned Zombie enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield under target opponent's control. 2/2
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(Thematic – Silver Bullets can be cast from outside of the game.)
As an additional cost to cast Silver Bullets, pay 2 life. Creatures opponent controls that have taken damage this turn, take 1 damage and cannot regenerate until end of turn. |
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Trample
Whenever another creature you control dies, you may transform Guard Dragon. 2/2
Flying
5/4
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Name two nonland cards. Target player reveals his or her hand. For each card with either of those names, that player discards that card and Peek into Hell #2 deals 3 damage to him or her.
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Savage (For each attacking creature with savage you control, the defending player can block with one less creature.)
1/1
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Flying
Whenever another creature you control dies, you may transform Guardian Spirit. 2/2
Hexproof
5/4
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Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
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Sacrifice Crushing Chamber: Target creature gets -5/-5 until end of turn.
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Hexproof
1/1
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Arrogance of the Quick
(common, foil)
Rich Uncle Pennybags
(rare)
Fen of Lies
(uncommon)
"Best" Wishes
(uncommon)
Square of Dominance: Black
(uncommon)
Advanced Armorguard
(common)
Twinned Zombie
(common)
Silver Bullets
(common)
Guard Dragon
(common)
Peek into Hell #2
(common)
Umchut Sharkclub
(common)
Guardian Spirit
(common)
Turret Ray
(common)
Crushing Chamber
(common)
Challenge # 032
(basic)
Frog Ninja
(token)



: Add 


Creature – Spirit