Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, haste
Whenever Nuclear Elemental deals 7 or more damage to a player, destroy target permanent and draw a card. 7/7
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Up to two target creatures you control get +1/+2 until end of turn.
Deal three damage to each creature and each opponent. |
: Add one mana of any color to your mana pool.
Project (Reveal this card from your hand. Target face-down creature becomes a copy of this card until end of turn. Activate this ability only once each turn.) |
When you cast Squadron Volley, search your library for up to three cards named Squadron Volley, reveal them, and put it into your hand. Then shuffle your library.
Squadron Volley deals 3 damage to target creature or player. |
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Destroy target artifact.
Booty (Whenever a creature you control deals damage to an opponent, you may pay . If you do, return this from your graveyard to the battlefield, else exile it.) |
Courageous (Whenever any creature becomes blocked, this creature gets +1/+1 until end of turn.)
1/1
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Ethereal (This creature may attack and activate abilities from the exile zone, and can block other exiled creatures as long as it is exield.)
When Knight of the Starlit Eye dies, exile it. 1/1
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Desolation – sacrifice Vindicator's Pet and two other white and/or black creatures: destroy target permanent.
1/2
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Enchant creature
Enchanted creature has deathtouch. Just don't get any on you.
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When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
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Twinned Zombie cannot block.
When Twinned Zombie enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield under target opponent's control. 2/2
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+1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield. -10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game. 1
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Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.) |
Frightening (Creatures that block this creature gain -1/-0 until end of turn), Trample
It may primitive or it may be our future out there.
4/5
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Design one or more lands each affiliated with a type of creature.
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Defender
0/3
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Nuclear Elemental
(mythic)
Boreal Forest Fire
(uncommon)
Smokestone
(uncommon)
Squadron Volley
(uncommon)
Pirate Raid
(common)
Frontline Infantry
(common)
Knight of the Starlit Eye
(common)
Vindicator's Pet
(common)
Basilisk Venom
(common)
Éminence Grise
(common)
Twinned Zombie
(common)
Sakashima the Deceiver
(common)
Council Resolution
(common)
Ridgewalker Aberration
(common)
Challenge # 011
(basic)
Wall
(token)


: Add one mana of any color to your mana pool.
(Reveal this card from your hand. Target face-down creature becomes a copy of this card until end of turn. Activate this ability only once each turn.)