Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Galvanise (As an additional cost to cast this spell, you may sacrifice an artifact. If you do, copy it. You may choose a new target for the copy.)
Arc Spray deals 2 damage to target creature or player. |
For each creature you control, draw a card.
Then reveal your hand, and target opponent chooses a card for you to discard for each creature they control. Until end of turn, all creatures have +X/+X where X is the number of cards in your hand. Uh, mister forest? Can we have a catapult? Please?
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Gain control of target permanent you own.
Draw a card. His magical defenses broken, the old wizard had no choice but to cease his possession magic, one second from meeting a messy end.
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When Loam Wanderer enters the battlefield, put a +1/+1 counter on another target creature.
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Loam Wanderer, put a +1/+1 counter on target creature. 2/2
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Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn.
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Reveal the top three cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Mourning ![]() (When this is put into your graveyard from anywhere, you may pay ![]() . If you do, cast the back face of this card without paying its mana cost at the beginning of your next end step.)Return target creature card from your graveyard to your hand.
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: Target player loses 2 life."It would simplify things if we dispensed with all this messy 'combat' business, what?"
1/1
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Creatures attacking you get -1/-0 and lose First Strike and Double Strike until end of turn.
Its hard enough to find the enemy in here, let alone fight them effectively.
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Spells you don't control that target Lost Titan cost
less to cast.
Whenever Lost Titan enters the battlefield or attacks, target opponent chooses target permanent you control. Tap that permanent. It doesn't untap during your next untap step. Which way did he go, George?
6/6
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At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)2/2
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
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Reserve
![]() (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)3/3
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Flying, Haste.
You thought yo hide where angels fear to tread? Fool. I fly.
4/4
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: Add ![]() to your mana pool. Use this mana only as a cost for flashback or unearth.1/1
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Arc Spray
(common, foil)
Overwhelming Knowledge
(rare)
Reclaim #2
(uncommon)
Loam Wanderer
(uncommon)
To the Moon and Back
(uncommon)
Panicked Search
(common)
Terraformer
(common)
A Gent of Erebos
(common)
Dense Undergrowth
(common)
Lost Titan
(common)
Hanweir Skulk
(common)
Ready Reserve
(common)
Shivan Angel
(common)
Slain Summoner
(common)
Challenge # 029
(basic)
Gideon's Ego
(token)



(When this is put into your graveyard from anywhere, you may pay
Sorcery
: Target player loses 2 life.
Creature – Werewolf