Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Implant
(Whenever you could use a strategy, you may pay and modify target unit you command with Dissolution Chip)
Forfeit the implanted unit: Add two shadow psi to your cache. |
Choose one — Creatures can't attack you this turn; or you gain 1 life for each creature you control; or exile target enchantment.
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As long as you control an artifact, Magewright Familiar gets +2/+2.
As long as you control an enchantment, Magewright Familiar gets +2/+2. As long as you control a planeswalker, Magewright Familiar gets +2/+2. 1/1
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Intimidate
Squelching Horror can't attack unless defending player controls an Island. 6/4
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Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
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Gigamorph
![]() (You may cast this card face down as a 2/2 creature with a +1/+1 counter on it for . Turn it face up any time for its morph cost.)4/2
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When Whispered Oglond deals damage, go mad. (Flip two coins. For each head flipped, gain an insanity counter. A player with seven or more insanity counters loses the game.)
4/4
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Vigilance
, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)1/2
Indestructible
Creatures you control have vigilance. |
Put up to one Forest card from your hand and up to one target Forest card from a graveyard onto the battlefield under your control.
Bite deals 2 damage to target creature or player. You gain 2 life.
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Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0/1
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Target permanent becomes a basic land of your choice until end of turn.
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You can play Wild Hunt Scout from exile.
2/1
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+1 Add
to your mana pool.
-1 You may play an additional land this turn. 1
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Design a card/cards themed around a frog or other semi-aquatic creature.
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Deathtouch
Non-Eye creatures cannot attack. 3/3
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Dissolution Chip
(rare)
Trostani's Charm
(uncommon)
Magewright Familiar
(uncommon)
Squelching Horror
(uncommon)
Turret Ray
(common)
Ainok Reaver
(common)
Blastproof Juggernaut
(common)
Whispered Oglond
(common)
Tomb Guardian
(common)
Bark // Bite
(common)
Varlan's Familiar
(common)
Is Land
(common)
Wild Hunt Scout
(common)
Enlightened Mulchtiller
(common)
Challenge # 032
(basic)
Eye
(token)

Thrull Device – Equipment
(Whenever you could use a strategy, you may pay 


. Turn it face up any time for its morph cost.)