Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you draw one or more cards, reveal the top card of your library. You may cast that card. If you don't, put it into your graveyard and it deals damage to you equal to its converted mana cost.
4/2
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Choose one — Counter target noncreature spell and you draw a card; or counter target creature spell and its controller discards a card
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Whenever Defensive Position intercepts, prevent all assault damage that would be dealt to and dealt by it this turn.
: Defensive Position deals 1 damage to target unit it's intercepting.1/1
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Choose one —
• Tap up to eight target creatures. • Up to eight target creatures don't untap during their controllers' next untap steps. Entwine ![]() ![]() |
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Draw a card.
Recur ![]() (When this is put into a graveyard from anywhere, you may cast it for its recur cost. If you do, exile it as it resolves.) |
+1 Until end of turn, Gideon's Simulacrumbecomes a 2/2 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-6 Draw three cards, then put three permanents you control on top of your library. 2
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Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
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Menace
"Their bodies are disturbing to behold, and their claws cut through out best-made armor. It is best to avoid the Pale Ones entirely."
— Bandfather Argol 3/1
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Resonate — When you cast Nature's Strength, copy it for each card named Nature's Strength in all graveyards.
Put a +1/+1 counter on target creature. "The complete might of the forest supports all I do." – Multani
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Creatures blocking in Fortifications may block an additional creature. (Only one of the attackers needs to be attacking in Fortifications.)
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If Siveixx gains flying until end of turn, you lose the game.
Just be careful not to...
4/1
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Leech (Whenever Reach Leech deals combat damage to a creature, put a -1/-1 counter on that creature and you gain 1 life.)
Reach 1/3
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Siphon (Whenever this attacks and deals combat damage, the defending player loses that much life.)
1/1
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Each creature you control, if it has a subtype that no other creature on the battlefield has, deals 1 damage to target creature or player.
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Design a card/cards themed around a frog or other semi-aquatic creature.
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1/1
3/3
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Addiction
(rare)
Appropriate Measure
(uncommon)
Defensive Position
(uncommon)
Grasp of the Octopus
(uncommon)
Examine the Data
(common)
Gideon's Simulacrum
(common)
Turret Ray
(common)
Pale Raider
(common)
Nature's Strength
(common)
Fortifications
(common)
Siveixx
(common)
Reach Leech
(common)
Moonlight Spawn
(common)
Strength in Diversity
(common)
Challenge # 032
(basic)
Human
(token)






: Defensive Position deals 1 damage to target unit it's intercepting.
