Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Apathy enters the battlefield, choose an opponent.
Whenever a creature you or the chosen player controls becomes tapped, it doesn't untap during its controller's next untap step. 2/7
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Forestwalk, Hexproof
They still have the power to protect their kinfolk as they seek a new home.
3/2
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Destroy target land. Then, if you discarded a card named Shriek of the Horde this turn, add
![]() ![]() to your mana pool.
Flashback ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
As an additional cost to cast Alexi's Charm, sacrifice an Island.
Choose one – Return target creature to its owner's hand unless a player pays ; or counter target spell that targets a creature; or look at the top four cards of your library. Put three of those cards in your graveyard. |
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+1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield. -10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game. 1
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Resonate — When you cast Nature's Strength, copy it for each card named Nature's Strength in all graveyards.
Put a +1/+1 counter on target creature. "The complete might of the forest supports all I do." – Multani
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When Emblem of the Poor enters the battlefield, you gain 2 life.
![]() , : Target creature gains lifelink until end of turn. |
When you cast Soul Soother, you gain 1 life.
Reincarnate ![]() (You may cast this spell from the battlefield for its Reincarnate cost.)1/2
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You can't cast Baby Elephant unless you control two or more Elephant creatures.
Baby Elephant's power and toughness are each equal to half the number of Elephant creatures you control, rounded down. */*
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Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected. What if all these fantasies come flailing around? Now I've said too much.
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Soul Slash deals 2 damage to target creature. Tap that creature.
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Create a cycle of 2/2 creatures with maximum converted mana cost of
(ie ![]() , ![]() , ![]() ![]() etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity. |
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When Reptile Rider enters the battlefield it gets +2/+0 and gainst haste until end of turn if you have a drought counter.
2/2
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When Hippocamp Aerialist attacks, it and up to one other target creature gain flying until end of turn.
2/3
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Design one or more lands each affiliated with a type of creature.
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You may have this enter the battlefield as a copy of any creature on the battlefield.
0/0
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Apathy
(rare)
Diasporan Elf
(uncommon)
Shriek of the Horde
(uncommon)
Alexi's Charm
(uncommon)
Sakashima the Deceiver
(common)
Nature's Strength
(common)
Emblem of the Poor
(common)
Soul Soother
(common)
Baby Elephant
(common)
Losing My Religion
(common)
Soul Slash
(common)
Challenge # 002
(common)
Reptile Rider
(common)
Hippocamp Aerialist
(common)
Challenge # 011
(basic)
Shapeshifter
(token)



Instant
; or counter target spell that targets a creature; or look at the top four cards of your library. Put three of those cards in your graveyard.
,
: Target creature gains lifelink until end of turn.
