Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Whenever you cast a Demon, Devil, Wizard, Druid or a card with an occult symbol in the artwork, put a quest counter on A Sin Highway.
As long as A Sin Highway has five or more quest counters on it, it becomes a 12/12 Demon with "At the beginning of your upkeep, make a sacrifice, or you die. Your library is black."
 
 R 
Enchant Creature
(Target a creature as you cast this.)
{w}: Target creature gets +1/+1 until end of turn.
A leader sent from God is an inspiring example.
 U 
Creature – Spirit
Devour 1
When Ancestor of Knowledge enters the battlefield, draw a card for each counter on it, then discard that many cards.
2/2
 U 
Land – Lair
{t}: Add {1} to your mana pool.
{1}{r}, {t}: Target red creature or Villain creature gains first strike until end of turn.
{t}: Target red Villain creature gains first strike until end of turn.
 U 
Colour indicator R Instant
Deal 4 damage to target creature, then exile Fire Break.
As long as Fire Break is exlied, spells you cast cost an additional {r}.
{3}{r}: Put Fire Break from exile on the bottom of your library.
 C 
Artifact Creature – Construct
When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens.
Every mechanic soon learns the difference between "call the vermin bot" and "call the vermin exterminator bot".
2/2
 C 
Creature – Nightmare
When Mora, Mare dies, transform it.
Raw terror, given feeble form in the waking world.
2/1
 
 C 
Colour indicator B Instant
Flashback {2}{b}

Destroy target non-black, non-artifact creature.
Unleashed, the nightmare can kill even the strongest.
 C 
Strategy
Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it.
When you can see the green of their eyes.
 C 
Creature – Human Cleric
When Antiquities Collector enters the battlefield, you may exile target artifact or enchantment until Antiquities Collector leaves the battlefield.
2/2
 C 
Sorcery
Destroy target land. Up to one target creature you control gains flying until end of turn.
 C 
Creature – Treefolk Warrior
Transform Noble Grove: Regenerate Broken Deadwood.
4/4
Broken Deadwood
 
 C 
Colour indicator B Creature – Treefolk Coward
At the beginning of your upkeep, lose 2 life.
3/3
 C 
Sorcery
Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay {1} at any time to remove a sand counter.)
 C 
Sorcery
Choose one: Destroy target artifact, or target player discards a card.
 C 
Creature – Elf Druid
Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

A Sin Highway (mythic, foil)
Leader's Blessing (rare)
Ancestor of Knowledge (uncommon)
Fire Villain's Lair (uncommon)
Fire Break (uncommon)
Nuisance Engineer (common)
Mora, Mare (common)
Focus Fire (common)
Antiquities Collector (common)
Plumebreaker (common)
Noble Grove (common)
It Gets Everywhere (common)
Ing Charm (common)
Highlander (common)
Challenge # 032 (basic)
Weapon (token)