Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures get +1/+1 and gain haste and Protection from Elementals.
As long as Personal In Car Nation is in play, whenever a player plays a red spell, all creatures gain defender. Whenever a player plays a green spell, all creatures lose defender. At the beginning of your upkeep, sacrifice a land for each player, or sacrifice Personal In Car Nation |
Target creature
Flip a coin: If you called right that creature gets +2/+1 and becomes unblockable until end of turn. If you called wrong that creature gets -3/-0 until end of turn and deals 2 damage to itself instead. Flip a coin: If you called right that creature gains vigilance and infect until end of turn. If you called wrong that creature taps and gets a -1/-1 counter instead. "The brains a wonderful thing when I cut out the useless bits."- Fysax- Phyrexian Bioengineer.
|
: Add ![]() to your mana pool.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)1/3
|
Exile target permanent card from a graveyard. You gain life equal to that card's converted mana cost.
During the next two turns, permanents don't untap during their controller's untap step.
|
|
When you set this scheme in motion, until your next turn, whenever an opponent loses life, you may draw a card.
|
Put X 1/1 white Policeman creature tokens onto the battlefield, where X is the number of Myr you control.
|
![]() , : Destroy target artifact. Transform Ruin Scavenger.2/2
2/2
|
When Entropy Initiate enters the battlefield, each player draws two cards, then discards two cards at random.
2/2
|
|
Draw a card. Whenever you cast an instant this turn, you may draw and card, then discard a card.
"Gentlemen! Since you are about to die anyway, I may as well tell you the entire plot."
— Benedict, Last Action Hero |
Exile target attacking or blocking creature. Return it to the battlefield at the beginning of the next end step.
|
Soul Slash deals 2 damage to target creature. Tap that creature.
|
Reveal the top three cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Mourning ![]() (When this is put into your graveyard from anywhere, you may pay ![]() . If you do, cast the back face of this card without paying its mana cost at the beginning of your next end step.)Return target creature card from your graveyard to your hand.
|
|
Target creature gets -2/-2 until end of turn.
If its controller has 10 or less life, it gets -5/-5 instead. |
Flying, haste
At the beginning of the end step, return Tricksy Stinger II to its owner's hand, then discard a card. 3/2
|
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
|
You may have this enter the battlefield as a copy of any creature on the battlefield.
0/0
|
Personal In Car Nation
(rare)
Brain Splitting
(uncommon)
Eternal Druid
(uncommon)
Feast // Famine
(uncommon)
My Ambition Never Ends
(common)
Cop Per Myr
(common)
Ruin Scavenger
(common)
Entropy Initiate
(common)
Dire Monologue
(common)
Go Blinking
(common)
Soul Slash
(common)
Panicked Search
(common)
Exploit Weakness
(common)
Tricksy Stinger II
(common)
Challenge # 018
(basic)
Shapeshifter
(token)


/
} {
/
} 
: Add



Sorcery