Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
The next time target creature would die, instead exile it haunting another target creature. For as long as it haunts that creature, the creature it haunts gets +10/+10.
 U 
Instant
Creatures you control gain hexproof until end of turn. If a creature you control already had hexproof, instead, it gets +4/+4 until end of turn.
 U 
 
If you would scry a number, instead scry that number plus one.
If an opponent would scry a number, instead that player scries that number minus one. (If they would scry less than 1, they don't scry at all.)
 U 
Instant
Until end of turn, creatures you control gain flying. If the miracle cost was paid, until end of turn, creatures you control get +1/+1.
Miracle {2}{w/u}{w/u}
Forecast — {1}{w/u}, Reveal Supreme Charm from your hand: Target creature gains flying until end of turn.
 C 
Instant
Put a 2/5 white creature token onto the battlefield.
2/5
 C 
 
Creatures in magic have two numerical scores, Power and Toughness, or three if you count converted mana cost. If there were a third number on creature cards, what would it represent? Design two creatures of different rarities depicting your vision of what this third number might be.
 C 
Creature – Goblin Zombie
Rotted Router gets +1/+1 if there is a Zombie card in your graveyard.
Rotted Router gets +1/+1 if there's a Goblin card in your graveyard.
Gnog loves to boast that he killed four elves in his time. He usually doesn't mention that he's been killed by at least twelve.
2/1
 C 
Creature – Fish
Capybara gets +0/+3 as long as it's the only creature on the battlefield.
1/4
 C 
Creature – Frog
Discard a card: Ætherskin Toad gets +1/+1 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
It shrugs off spells like water.
1/2
 C 
Instant
Degenerate target creature. (Its controller exiles that creature, then searches their library for a creature with converted mana cost less than the exiled creature's converted mana cost and puts that creature onto the battlefield under their control. That player shuffles their library.)
 C 
Instant
Choose target spell. Its controller reveals their hand. If a card with the same name as the spell is revealed this way, counter that spell.
 C 
Sorcery
Flashforward {1}{w} (You may cast this spell when you draw it for {1}{w}. If you do, put it in your hand when it resolves.)
Put a 2/2 white soldier token with vigilance onto the battlefield.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has reach.
Equip {1}
 C 
Instant
Deal 4 damage to target creature, really freakin remove Spitefire from the game forever.
While Spitefire is really freakin removed from the game, opponents may cast it for {6}. When they do, exile it.
 B 
 
Design one or more lands each affiliated with a type of creature.
 T 
Creature – Human
1/1
Demon
 T 
Creature – Demon
3/3

Strike Me Down (rare)
Rolling Mist (uncommon)
Siphon Thought (uncommon)
Supreme Charm (uncommon)
Baby Got Back (common)
Challenge # 019 (common)
Rotted Router (common)
Capybara (common)
Ætherskin Toad (common)
Degenerate (common)
Blacklist (common)
Perimeter Watch (common)
Grappling Rope (common)
Spitefire (common)
Challenge # 011 (basic)
Human (token)