Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Up to one target creature gains trample until end of turn.
-2: Put a 3/3 beast creature token onto the battlefield. -7: For each creature, pair it with an unpaired creature if possible. Each creature fights the creature it's paired with. 0
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, : Add ![]() to your mana pool.
: Change the name of target permanent to the name of your choice. |
Target blocking creature gets +13/+13 until end of turn.
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Whenever a Frog you control blocks a creature, you may pay
and put Froghemoth onto the battlefield from your hand blocking the same creature. If you do, exile Froghemoth at the end of the combat phase."And how do you plan to stop me little Froggie?.....MUNCH" Hapless adventurer.
6/6
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Sacrifice Crushing Chamber: Target creature gets -5/-5 until end of turn.
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When Twinned Illusion becomes the target of a spell or ability, sacrifice it.
When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control. 2/2
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Reserve
![]() (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.)3/3
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-1 Untap target mountain.
-2 Untap two target mountains. 2
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Look at the top X cards of your library, where X is the number of cards in your graveyard. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Create a cycle of 2/2 creatures with maximum converted mana cost of
(ie ![]() , ![]() , ![]() ![]() etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity. |
When Goblin Digger enters the battlefield, dig 3 for a Treasure card with converted mana cost 3 or less. (Look at the top 3 cards of your library. You may reveal a Treasure card from among them with converted mana cost 3 or less, put it onto the hand and the rest onto the bottom of your library.)
1/1
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Target creature gains +2/+2 until end of turn.
If it is an artifact creature, it's +4/+4 instead. Pull the crumbs together.
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Cascade
Draw a card. If you cast a blue spell off the cascade, draw an additional card. |
: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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1/1
3/3
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Garruk
(mythic)
Fen of Lies
(uncommon)
Dawnglow Burst
(uncommon)
Froghemoth
(uncommon)
Crushing Chamber
(common)
Twinned Illusion
(common)
Terraformer
(common)
Ready Reserve
(common)
Koth's Hammer
(common)
Bone Scrying
(common)
Challenge # 002
(common)
Goblin Digger
(common)
Collection
(common)
Knowledge Dump
(common)
Realm's Edge
(basic)
Human
(token)
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: Add 




(ie 
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