Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two-- Up to two target permanents gain indestructible until end of turn; or target opponent gains 7 life; or target opponent puts two green 1/1 Saprolings on the battlefield.
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Whenever a creature dies, exile it, then untap each other creature.
To forget the dead is to forget all they have done in life.
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Enchant creature
Enchanted creature has persist. When Soul Tether is put into a graveyard from the battlefield, return it to the battlefield transformed. Whenever a creature enters the battlefield, you may transform Tether Jar and attach it to that creature. If you do, move all counters from that creature onto another target creature.
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Bonebreaking Blow deals 4 damage to target nonartifact creature or player.
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Gain control of target creature until end of turn. Untap that creature. It gains haste and flying until end of turn.
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0 Target creature you control gains vigilance until end of turn.
-1 Put a white 1/1 Soldier creature token onto the battlefield. 2
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Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.) |
The current (real) Magic card types are instant, sorcery, creature, land, enchantment, artifact, and planeswalker. Wizards likes to include Tribal, but let's face it, it's not really a type like the others. Design a new card type.
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![]() ![]() ![]() Misunderstandings are the mother of language.
1/1
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Choose target spell. Its controller reveals their hand. If a card with the same name as the spell is revealed this way, counter that spell.
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Vigilance, Reach
Fallen to earth, reaching for the heavens.
4/4
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![]() At the beginning of the attached creature's controller's upkeep, put an Inquest counter on it. Then, that creature's controller may pay ![]() |
Whenever Lurking Evotan blocks or becomes blocked by a non-Evotan creature, return Lurking Evotan to its owner's hand.
2/2
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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1/1
3/3
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Sunastian, Mystic Fighter
(rare)
Cursed Selesnya Charm
(uncommon)
Disrespect
(uncommon)
Soul Tether
(uncommon)
Bonebreaking Blow
(common)
Sarkhan's Influence
(common)
Planeswalking Conscriptor
(common)
Council Resolution
(common)
Challenge # 031
(common)
Spell-Thought-Word-Thingy Mancer
(common)
Blacklist
(common)
Craw Angel
(common)
Noisome Query
(common)
Lurking Evotan
(common)
Challenge # 029
(basic)
Human
(token)