Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
The next time target creature would leave the battlefield this turn, return it to the battlefield.
{1}{u}
 
 U 
Instant
Choose one--Target creature is unblockable this turn; counter target spell that targets a permanent; or withdraw target permanent.
 U 
Sorcery
Deal 4 damage to a random player.
 U 
Decree
(Decrees cannot be affected by spells or abilites.)
All players play with their hands revealed.
"The ultimate goal of humanity should be to gather knowledge and share it with others."
 C 
Creature – Imp Wizard
Flying

Whenever an opponent casts an instant you may discard a card. If you do, target opponent discards a card.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has reach.
Equip {1}
 C 
Enchantment – Aura
Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected.
What if all these fantasies come flailing around? Now I've said too much.
 C 
Creature – Human Rabbit
At the beginning of the end step, if Old Man Rabbit was blocked this turn, gain two trick counters (A player with ten or more trick counters wins the game.)
Oh, no, not Painted Fox! I couldn't possibly outrun him!
1/1
 C 
Creature – Shadow Warrior
Morph {1}{s}
Morph Swap {3}
Whenever you reveal Tartoolian Lasher from the battlefield, target player loses 1 life.
2/3
 C 
Instant
Choose one:
• Add 2 mana of any colour to your mana pool.
• Put a 1/1 green cat token into play.
• Target creature prevents all damage until end of turn.
 C 
Creature – Vampire Noble
Impose (As an additional cast to cost Stromkirk Vanguard, you may tap an untapped creature you control.)
When Stromkirk Vanguard enters the battlefield, if it imposed upon a creature, it gains haste until end of turn.
3/1
 C 
Creature – Human Scout
Hexproof
Whenever another creature you control dies, you may transform Werewolf Pet.
2/2
Werewolf Devourers
 
 C 
Colour indicator G Creature – Werewolf Beserker
Lifelink
5/4
 C 
Sorcery
Mastery (This spell costs {1} less to cast for each card you own in exile or a graveyard that shares a name with it.)
Scry 1, then draw two cards.
 C 
Creature – Cleric Ally
When Gideon's Acolyte or another Ally comes into play under your control, choose a permanent with counters on it, then put another on it of the same kind.
2/2
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Ain't No Grave (rare)
Mister (uncommon)
Cursed Lightning (uncommon)
Decree of Knowledge (uncommon)
Blacktongue Wizard (common)
Grappling Rope (common)
Losing My Religion (common)
Old Man Rabbit (common)
Tartoolian Lasher (common)
Sisay's Charm (common)
Stromkirk Vanguard (common)
Werewolf Pet (common)
Practiced Learning (common)
Gideon's Acolyte (common)
Challenge # 018 (basic)
Weapon (token)