Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
When Cardinal of the Holy Nimbus enters the battlefield, you may destroy up to one target black creature and return up to one creature card from your graveyard to the battlefield.
3/3
 U 
Creature – Human Knight Crusader
First strike
When Spear Crusader enters the battlefield, you may search your library for a Crusader card, reveal it, shuffle your library, then put that card on top of it.
2/2
 U 
Creature – Human Noble
{2}: Contract. (Create a 0/1 Serf creature token of a color spent to activate this ability.)
2/3
 U 
Enchantment
{3}, target opponent takes control of Biorhythms: Until end of turn, creatures have landwalk. (They cannot be blocked as long as opponent controls a land)
 C 
 
Magic has fundamental rules.

Remove one, and come up with a card or two that lives in the new environment.
Is a rule fundamental? Up to you.
 C 
Creature – Big Dumb Giant
Fragile (Any amount of damage dealt to this creature is enough to destroy it)
Whenever Gravely Ill Titan enters the battlefield or attacks, you and target opponent put a 2/2 black Zombie creature token onto the battlefield.
6/6
 C 
Creature – Human Warrior
When Kasimir, Lone Wolf enters the battlefield, put a Legendary 2/2 white Wolf creature token with First Strike named Cub onto the battlefield.
5/3
 C 
Planeswalker
+1 Add {g} to your mana pool.
-1 You may play an additional land this turn.
1
 C 
Challenge
Design three cards in a vertical cycle based on rarity. Those cards must be mono-colored, and cannot share a color.
 
 C 
Land
{t}: Add {1} to your mana pool.

{1}, {t}: Untap target Pirate creature.
A harbourside tavern is just the place for some Arrr & Arrr.
 C 
Creature – Fairie
Flying, haste
At the beginning of the end step, return Tricksy Stinger II to its owner's hand, then discard a card.
3/2
 C 
Creature – Wizard
At the start of each player's upkeep, put a -1/-1 counter on Phyrexian Dabbler.
Die now, Flay Later.
6/6
 C 
Creature – Giant
Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant.
Sleepytime Giant can't attack or block as long as there is a sleep counter on it.
3/3
 C 
Sorcery
Destroy target land. Up to one target creature you control gains flying until end of turn.
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.

Cardinal of the Holy Nimbus (rare)
Spear Crusader (uncommon)
Landowner's Representative (uncommon)
Biorhythms (uncommon)
Challenge # 035 (common)
Gravely Ill Titan (common)
Kasimir, Lone Wolf (common)
Enlightened Mulchtiller (common)
Challenge # 028 (common)
Ar Rest (common)
Tricksy Stinger II (common)
Phyrexian Dabbler (common)
Sleepytime Giant (common)
Plumebreaker (common)
Challenge # 032 (basic)
Squirrel (token)