Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Deal one damage to each player.
-1 Deal one damage to each white creature. -6 Discard a number of cards equal to your life total, then draw three cards. 3
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Replicate
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Kicker
Buyback-Discard two cards at random. Chaotic Storm deals 1 to target creature of player. If Chaotic Storm was kicked, it deals 2 damage to target creature or player instead. |
Up to two target creatures you control get +1/+2 until end of turn.
Deal three damage to each creature and each opponent. |
Choose one —
• Each opponent loses 4 life. • Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. • Search your library for a card and put that card into your hand. Then shuffle your library. |
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Unearth
![]() (![]() : Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip
Equipped creature gains " : Exchange control of Bone of Contention and target creature." |
When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player.
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+1 Deal one damage to each player.
-1 Deal one damage to each white creature. -6 Discard a number of cards equal to your life total, then draw three cards. 3
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As an additional cost to cast Hemo Rage, pay 1 or more life.
Deal that much damage to target creature. Draw a card. |
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Gear Feeder doesn't untap during its controller's untap phase.
Sacrifice an Artifact: Untap Gear Feeder, it gets +0/+1 until end of turn. 2/2
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Moveable
( : Attach Wooden Palisade to an opponent's terrain. Whenever a creature attacks through that terrain, he must also attack through this terrain.)
Defending creatures you control in Wooden Palisade gain first strike. |
Name a creature type. Creatures of the chosen type cannot attack this turn.
"How my achievements mock me!"
- William Shakespeare, Troilus and Cressida, Act IV |
Burned-Forest walk. (Ashwalker Dryad cannot be blocked by creatures whose controller's graveyard contains a forest)
The dream may be dead; but still I walk through its shaded paths.
1/1
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When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
: Add to your mana pool.When the druid is long gone, the woodland will remain.
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Aura Feeder doesn't untap during its controller's untap phase.
Sacrifice an Enchantment: Untap Aura Feeder, it gets +1/+1 until end of turn. 2/2
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: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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Deathtouch
Non-Eye creatures cannot attack. 3/3
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Chandra's Simulacrum
(common, foil)
Chaotic Storm
(rare)
Boreal Forest Fire
(uncommon)
Kyren Charm
(uncommon)
Bone of Contention
(uncommon)
Éminence Grise
(common)
Chandra's Simulacrum
(common)
Hemo Rage
(common)
Gear Feeder
(common)
Wooden Palisade
(common)
Breader's Digestion
(common)
Ashwalker Dryad
(common)
Stalwart Druid
(common)
Aura Feeder
(common)
Realm's Edge
(basic)
Eye
(token)




: Exchange control of Bone of Contention and target creature."
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