Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield under an opponent's control, Spirit of the Dragon deals X damage to it, where X is 13 minus that creature's mana value.
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Whenever another Merfolk enters the battlefield under your control, draw a card, then discard a card.
He learns something from each adult he meets.
1/1
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Unearth
( : Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip
Equipped creature gains Haste. When equipped creature attacks, sacrifice Nails of Need. |
Merfolk creatures you control have "All creatures able to block this creature do so."
1/1
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Equip
Equipped creature gets +2/-1. : Unequip Two Blaves."True Love is the greatest thing in the world, except for a nice MLT—mutton, lettuce and tomato sandwich."
- Miracle Max |
Until end of turn, target creature has flying.
If it is an artifact creature, it is also only blockable by other artifact creatures. The launch potentiometers have a third setting, for organic disposal.
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Create a new creature type for Magic the Gathering. You may either use a creature that Magic has yet to employ, one they've shuffled into another creature type, or one you created from scratch, but has a flavorful element that ties them together. Create three creatures with this type.
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(Thematic – Silver Bullets can be cast from outside of the game.)
As an additional cost to cast Silver Bullets, pay 2 life. Creatures opponent controls that have taken damage this turn, take 1 damage and cannot regenerate until end of turn. |
![]() : Replenish. If you do, target opponent loses 1 life, and you gain 1 life. (To replenish, put an exiled card you own on the bottom of your library.)2/5
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(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
Your maxium hand size is increased by two. |
When Shivan Catapulter enters the battlefield, you may sacrifice a black creature. If you do, deal damage equal to the sacrificed creature's power to target creature.
"We all die sometime. What's the point in waiting?"
— Catapulter Creed 3/3
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Famine (when this card enters the battlefield sacrifice all other permanents you control sharing a type with it when it enters the battlefield.)
Blindhunger Ghoul gets -1/-1 for each other creature you control. The vicious ghoul is kept as a last resort against Grinine.
3/3
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When Reptile Rider enters the battlefield it gets +2/+0 and gainst haste until end of turn if you have a drought counter.
2/2
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![]() ![]() : Destroy target Insect creature."I hate mosquito repellant, it feels all sticky."
-- Kamahl, Fist of Krosa 3/2
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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1/1
3/3
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Spirit of the Dragon
(rare)
Merrow Fry
(uncommon)
Nails of Need
(uncommon)
Mer Chant of Secrets
(uncommon)
Two Blaves
(common)
Orbital Jump
(common)
Challenge # 021
(common)
Silver Bullets
(common)
Toxin Vessel
(common)
Intellect
(common)
Shivan Catapulter
(common)
Blindhunger Ghoul
(common)
Reptile Rider
(common)
Kamahl's Porch Guardian
(common)
Challenge # 029
(basic)
Human
(token)




: Unequip Two Blaves.



Creature – Viashino Barbarian