Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Bureaucrat
Flying
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Mobs, shock troops and rioters? This way, let me see your authorisation.
{u}{u}
 
 U 
Creature – Human Warrior
Swampwalk
When Hiryu deals damage to a player, draw a card.
2/2
 U 
Artifact
Flash
When Reflection Array enters the battlefield, counter target spell that targets you or a permanent you control.
Evoke {2}{u}
 U 
 
Click Gatherer's Random Card link to find a card not in a tight cycle. (You can find up to three such and choose one of them.) Design four other cards expanding that card into a tight cycle.
 C 
Creature – Nightmare
When Mora, Mare dies, transform it.
Raw terror, given feeble form in the waking world.
2/1
 
 C 
Colour indicator B Instant
Flashback {2}{b}

Destroy target non-black, non-artifact creature.
Unleashed, the nightmare can kill even the strongest.
 C 
Creature – Zombie
Famine (when this card enters the battlefield sacrifice all other permanents you control sharing a type with it when it enters the battlefield.)
Blindhunger Ghoul gets -1/-1 for each other creature you control.
The vicious ghoul is kept as a last resort against Grinine.
3/3
 C 
Challenge
The current (real) Magic card types are instant, sorcery, creature, land, enchantment, artifact, and planeswalker. Wizards likes to include Tribal, but let's face it, it's not really a type like the others. Design a new card type.
 C 
Creature – Shapeshifter Berserker
When Wolf-Eyed Raider attacks, it goes berserk 2 (it gets +2/+2 until end of turn. At the beginning of the next upkeep, put a -1/-1 counter on this creature.)
2/2
 C 
Creature – Hippocamp
When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn.
2/2
 C 
Artifact Creature – Golem
When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
 C 
Instant
Choose one — you gain 3 life; or put a +1/+1 counter on target creature; or regenerate target creature.
 C 
Creature – Frog
{2}{g}{g}: Destroy target Insect creature.
"I hate mosquito repellant, it feels all sticky."
-- Kamahl, Fist of Krosa
3/2
 C 
Creature – Golem
"But if it's supposed to represent every man, then why is it so big?"
"Because it represents the ideal every man. Do try to keep up, Thalmus."
3/3
 C 
Instant
Target attacking or defending creature gets -13/-0 until end of turn.
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.

Joint Air Control (rare)
Hiryu (uncommon)
Reflection Array (uncommon)
Challenge # 023 (uncommon)
Mora, Mare (common)
Blindhunger Ghoul (common)
Challenge # 031 (common)
Wolf-Eyed Raider (common)
Hippocamp Skirmisher (common)
Locamotive Golem (common)
Health Charm (common)
Kamahl's Porch Guardian (common)
Everyman Golem (common)
Limpid Burst (common)
Challenge # 029 (basic)
Grinder (token)