Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Colour indicator W Familair
(Familiar – Cast Agga Flatland Lamb instead of playing a land. It replaces any familiar you already control. Whenever Agga Flatland Lamb takes damage, you also lose that much life.)
{t}: Add {w} to your mana pool.
{t}: Remove all counters from all artifacts you don't control.
2
{2}{r}
 
 U 
Creature – Cleric
At the start of your combat phase, add {r}{r} to your mana pool – use this only to activate the abilities of attacking creatures.
Fight! Fight! Fight!
Ra! Ra! Ra!
1/1
 U 
Land
{t}: Add {1} to your mana pool.
If a land card would be put into an opponent's graveyard from anywhere, exile it instead.
 U 
Creature – Elf Minion Shaman
Corrupt (When a creature you control is targeted by Ungodly Oathdealer, put a Corruption counter on it.)
{b/g}, {t}: Target creature gets +2/+1 until end of turn.
When Ungodly Oathdealer leaves the battlefield, remove all corruption tokens on creatures you control and put an equal number of -1/-1 counters on them.
2/1
 C 
Creature – Deer Hydra
Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it.
0/0
 C 
Artifact Creature – Golem
When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.)
4/1
 C 
Creature – Elemental Soldier
Sentra's Enforcer can't be blocked by more than one creature.
3/3
 C 
Fossil Creature – Lizard
Fossil (This creature is not on the battlefield or in your hand during a player's regular turn. After each regular turn, that player takes a fossil turn, where only fossil spells and fossil permanents exist).
Reach
3/2
 C 
Creature – Snake Shaman
Infect
{t}: Add {g} to your mana pool. If that mana is spent on a creature spell, it gains infect.
1/2
 C 
Instant
Target creature gains -X/-0 until end of turn, where X is the number of creatures you control.
Outside of movies one man moving against a legion or so of trained soldiers usually fails.
 C 
Creature – Evotan
Whenever Lunging Evotan blocks or becomes blocked by a non-Evotan creature, Lunging Evotan gains first strike until end of turn.
2/2
 C 
Combat Creature – Human Soldier
Reach (this creature can block creatures in an opponent's support row.)
2/2
 C 
Enchantment – Aura
Enchant Artifact or Creature
Mark {2}{b} (You may enchant this aura face-down for {2}. Turn it up at any time for its mark cost.)
At the beginning of the enchanted permanent's upkeep, its controller loses 2 life. If that permanent is a creature, it gets +2/+2.
 C 
Creature – Goblin Warrior
Trample
3/2
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Challenge
Create a card that cares about tokens and a token to go with that card.

Agga Flatland Lamb (rare)
wr-m~w (uncommon)
Eldrazi's Wake (uncommon)
Ungodly Oathdealer (uncommon)
Stoutheart Hydra (common)
Locamotive Golem (common)
Sentra's Enforcer (common)
Pleisosaur Fossil (common)
Generator Serpent (common)
Underwhelm (common)
Lunging Evotan (common)
Crossbow Infantry (common)
Mad Gertie's Shakes (common)
Goblin Treecrasher (common)
Challenge # 029 (basic)
Challenge # 050 (token)