Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, Flying
Whenever you cast a spell, creatures you control get +1/+1 until end of turn. 2/3
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Target creature gets -X/-X where X is equal to the number of creatures its controller controls. The creature must attack alone this turn, if able.
Target creature gets +X/+X where X is equal to the number of creatures its controller controls. The creature must attack alone this turn, if able.
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: Put a dam counter on target land. That land becomes a 0/6 Wall creature with defender. It's still a land. |
Exalted
Whenever another creature you control attacks alone you may destroy target enchantment. 1/3
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Creatures attacking you get -1/-0 and lose First Strike and Double Strike until end of turn.
Its hard enough to find the enemy in here, let alone fight them effectively.
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When Phyrexian Ingot Chewer enters the battlefield destroy target artifact, and it deals 1 damage to you.
When Phyrexian Ingot Chewer dies, target player sacrifices a land, and it deals 1 damage to you. 3/4
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When Jungle Rearguard dies, return it to the battlefield transformed.
1/1
Gravesite bloom enters the battlefield tapped.
: Add to your mana pool. |
Flying
At the beginning of your upkeep, tap another untapped creature you control. 2/1
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When Telescoping Homunuculus becomes tapped, draw a card, then discard a card.
1/3
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Pace — When Gathering Fieldstones attacks, put a +1/+1 counter on it. At the beginning of the end step, if Gathering Fieldstones could attack and did not, put a -1/-1 counter on it.
0/6
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Desolation – sacrifice Vindicator's Pet and two other white and/or black creatures: destroy target permanent.
1/2
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When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
: Add to your mana pool.When the druid is long gone, the woodland will remain.
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Flying
Whenever another creature you control dies, you may transform Guardian Spirit. 2/2
Hexproof
5/4
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Pilot (When this creature attacks, if an artifact creature with flying is also attacking, this creature can't be blocked this combat.)
2/2
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Eivolar's Familiar
(rare)
Pride // Prejudice
(uncommon)
Dam Nation
(uncommon)
Sigiled Wardbreaker
(uncommon)
Dense Undergrowth
(common)
Phyrexian Ingot Chewer
(common)
Jungle Rearguard
(common)
Parasitic Krasue
(common)
Telescoping Homunuculus
(common)
Gathering Fieldstones
(common)
Vindicator's Pet
(common)
Stalwart Druid
(common)
Guardian Spirit
(common)
Daredevil Pilot
(common)
Challenge # 018
(basic)
Gideon's Ego
(token)





: Put a dam counter on target land. That land becomes a 0/6 Wall creature with defender. It's still a land.
Creature – Spirit