Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put three 1/2 red and blue Weird creature tokens with haste on the battlefield. If a Weird deals damage to an opponent this turn, take an extra turn after this one.
 U 
Tribal Instant – Eye
Each player puts a token into play that's a copy of target non-legendary creature.
 U 
Colour indicator B Creature – Mummy
When Menkauhor would leave the battlefield, instead flip it and enchant target opponent with it.
1/3
Menkauhor's Curse
 
 U 
Colour indicator B Enchantment – Aura Curse
Creatures attacking you have deathtouch.
 U 
Creature – Goblin Shaman
Tap five untapped creatures you control: Add {r}{r}{r}{r}{r} to your mana pool. Seethmage Catapultist deals 1 damage to each creature.
Goblins are very good at throwing boiling oil around, as long as you don't mind where it goes.
2/4
 C 
Enchantment – Gargoyle
Abeyance (When a player casts a spell, flip this card.)
Cave Guardian
 
Creature – Gargoyle
Abeyance
5/4
 C 
 
Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
 C 
Sorcery
Target player discards a card and you draw a card.
 C 
Instant
Degenerate target creature. (Its controller exiles that creature, then searches their library for a creature with converted mana cost less than the exiled creature's converted mana cost and puts that creature onto the battlefield under their control. That player shuffles their library.)
 C 
Enchantment
You may cast either side of Diffuse Essence
Creatures you control get +0/+1.
{r}: Flip Diffuse Essence and attach it to a creature you control.
Concentrated Essence
{r}
 
 C 
Enchantment – Aura
{w}: Flip Concentrated Essence.
Enchanted creature gets +2/+0.
 C 
Instant
Draw a card for each spell your opponent played this turn.
 C 
Legendary Artifact Creature – Construct
Sunburst.
{u}, remove a counter from Etched Parasite: Put a charge counter on target non-creature artifact.
{b}, remove a counter from Etched Parasite: Put a -1/-1 counter on target non-artifact creature.
0/0
 C 
Flying Creature – Human Knight
Flying (This creature can attack from the Support Row.)
First Strike
2/2
 C 
Sorcery
Mastery (This spell costs {1} less to cast for each card you own in exile or a graveyard that shares a name with it.)
Scry 1, then draw two cards.
 C 
Creature – Dwarf Warrior
Pace — When Otarian Axehurl attacks, it deals 1 damage to target creature or player. At the beginning of the end step, if Otarian Axehurl could attack this turn and did not, put a -1/-1 counter on it.
2/3
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Creature – Human
1/1
Demon
 T 
Creature – Demon
3/3

Chronaltaic Flux (rare)
Dark Reflection (uncommon)
Menkauhor (uncommon)
Seethmage Catapultist (uncommon)
Cave Totem (common)
Challenge # 002 (common)
Thought Siphon (common)
Degenerate (common)
Diffuse Essence (common)
Thoughtlink (common)
Etched Parasite (common)
SkyKnight (common)
Practiced Learning (common)
Otarian Axehurl (common)
Challenge # 018 (basic)
Human (token)