Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return all creature cards from all graveyards to the battlefield under your control. Those creatures gain haste and trample. Exile them at end of turn.
 U 
Creature – Dinosaur
At the beginning of the end step, if Charging Triceratops was dealt combat damage this turn, put an adaption counter on it.
As long as Charging Triceratops has an adaption counter on it, it gains first strike.
5/3
 U 
Artifact
{x}, {t}: Reveal the top card of your library. If its converted mana cost is less than X, put it into your graveyard.
 U 
Battlefield
(Creatures enter the most recent battlefield played. Creatures can't block creatures on different battlefields.)
Creature on Fury Grounds get +3/+0.
{g/b}
 
 C 
Instant
Regenerate target creature.
Kicking
{r/u}
 
 C 
Instant
Switch target creature's power and toughness until end of turn.
 C 
Creature – Evotan
Whenever Lurking Evotan blocks or becomes blocked by a non-Evotan creature, return Lurking Evotan to its owner's hand.
2/2
 C 
Creature – Wolf
Ambush (When this creature attacks and is unblocked, you may tap any number of untapped Wolf creatures you control. Those creatures are now attacking.)
2/2
 C 
Creature – Big Dumb Giant
{r}: Infernally Stupid Titan gets -1/+0 until end of turn.
Whenever Infernally Stupid Titan enters the battlefield or attacks, it deals 3 damage divided however you choose among yourself and up to 2 target creatures you control.
Uh... oops.
6/6
 C 
Creature – Giant
Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant.
Sleepytime Giant can't attack or block as long as there is a sleep counter on it.
3/3
 C 
Terrain
Creatures blocking in Fortifications may block an additional creature. (Only one of the attackers needs to be attacking in Fortifications.)
 C 
Enchantment – Aura
Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.)
 C 
Creature – Elemental
Trample
3/1
 C 
 
Choose a movie, TV series or video game. Design two instant or sorcery cards to represent actions taken by the characters or events from the story. One should be cheap (<=3 mana), one should be expensive (>=4 mana).
 C 
Creature – Human
{t}: Target player loses 2 life.
"It would simplify things if we dispensed with all this messy 'combat' business, what?"
1/1
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 T 
Token Artifact Creature – Wall
Defender
0/3

Day of Darkest Shadow (rare)
Charging Triceratops (uncommon)
Urza's Quality Control (uncommon)
Fury Grounds (uncommon)
Alive // Kicking (common)
Lurking Evotan (common)
Artic Pup (common)
Infernally Stupid Titan (common)
Sleepytime Giant (common)
Fortifications (common)
Council Resolution (common)
Arc Elemental (common)
Challenge # 014 (common)
A Gent of Erebos (common)
Challenge # 032 (basic)
Wall (token)