Multiverse Design Challenge: Virtual Booster

Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sliver
Slivercycling {3}
All sliver creatures have haste and attack each turn if able.
1/1
 U 
Instant
Counter target spell with converted mana cost 1 or less.
Hoser against free suspend spells in Time Spiral.
 U 
Artifact – Equipment
Unearth {1}{b} ({1}{b}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip {3}
Equipped creature gains "{t}: Each player sacrifices an artifact, creature or land."
 U 
Creature – Beast Wizard
{6}: Target creature's power or toughness becomes 6.
3/6
{3}{g}
 
 C 
Creature – Treefolk
Entmoot can't attack or block unless you pay {3}{g}
5/5
 C 
Creature – Big Dumb Giant
Spells you don't control that target Lost Titan cost {2} less to cast.
Whenever Lost Titan enters the battlefield or attacks, target opponent chooses target permanent you control. Tap that permanent. It doesn't untap during your next untap step.
Which way did he go, George?
6/6
 C 
Creature – Treefolk
Dominion Wood enters the battlefield with two +1/+1 counters.
You may play an additional land during each of your turns.
Remove a +1/+1 counter: Add {r} to your mana pool.
0/0
 C 
Instant – Sphinx
Until end of turn – target creature you control is a 4/4 sphinx. It cannot attack or block.
Madness {2}
What hides in stone, and asks riddles on the road?
Illus. TheGryph
 C 
Instant
Deal 4 damage to target creature, really freakin remove Spitefire from the game forever.
While Spitefire is really freakin removed from the game, opponents may cast it for {6}. When they do, exile it.
 C 
Instant
{u}{u}{t}: Draw a card for each creature attacking you that is blocked.
Misunderstandings are the mother of language.
1/1
 C 
Instant
Exile target attacking or blocking creature. Return it to the battlefield at the beginning of the next end step.
 C 
Tribal Instant – Rhino
Choose one — Add two mana in any combination of colors to your mana pool; or the next time target Rhino deals combat damage to a player or planeswalker, draw until you have that many cards in hand; or target Rhino gains lifelink until end of turn.
 C 
Creature – Nightmare
When Mora, Mare dies, transform it.
Raw terror, given feeble form in the waking world.
2/1
 
 C 
Colour indicator B Instant
Flashback {2}{b}

Destroy target non-black, non-artifact creature.
Unleashed, the nightmare can kill even the strongest.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has reach.
Equip {1}
 B 
Land
{t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
Radiant's Realm hovers between beauty and logic.
 T 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}

Impulsive Sliver (rare)
Interrupt (uncommon)
Skull of Doubt (uncommon)
Educated Quanar (uncommon)
Entmoot (common)
Lost Titan (common)
Dominion Wood (common)
Sphinx's Curse (common)
Spitefire (common)
Spell-Thought-Word-Thingy Mancer (common)
Go Blinking (common)
Rhox Charm (common)
Mora, Mare (common)
Grappling Rope (common)
Realm's Edge (basic)
Weapon (token)