Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying, haste
A the beginning of your end step, choose another nonplaneswalker permanent at random. Sphinx of Addled Whims becomes a copy of that permanent until the beginning of your next upkeep. Untap Sphinx of Addled Whims. If Sphinx of Addled Whims becomes an Aura or an equipment this way, you may attach it to a creature of your choice. 4/4
|
Abeyance (When a player casts a spell, flip this card.)
Abeyance, flying
When you cast a spell, draw a card. 2/3
|
Hidden Deployment
. (You may deploy Vision Core to the warzone for , if you do it is 2/2 and you may turn it face up for )
When Vision Core blocks or is blocked, you may Scan 5. 0/1
|
|
|
Flying
When Benevolent Faerie enters the battlefield, you may gain 4 life. 1/1
|
, : Deal 1 damage to target player. If you do, gain a gem counter.
Exile a gem counter: Deep Digger Dwarf gets +2/+2 until end of turn. 2/2
|
At the beginning of the end step, if Old Man Rabbit was blocked this turn, gain two trick counters (A player with ten or more trick counters wins the game.)
Oh, no, not Painted Fox! I couldn't possibly outrun him!
1/1
|
Whenever a creature is blocking or blocked by Flighty Ambassador, it gains flying until end of turn.
Ooh! Ooh! And you need sparkles, too! And streamers! Lots of streamers!
2/2
|
: Infernally Stupid Titan gets -1/+0 until end of turn.
Whenever Infernally Stupid Titan enters the battlefield or attacks, it deals 3 damage divided however you choose among yourself and up to 2 target creatures you control. Uh... oops.
6/6
|
When Stalwart Druid dies, return it to the battlefield transformed.
Those who've met him are left with a sense of his deep bond to his woodland home.
2/2
: Add to your mana pool.When the druid is long gone, the woodland will remain.
|
(An ongoing scheme remains face up until it's abandoned.)
Play with the top card of your library revealed. You may play the top card of your library. At the beginning of the end step, if no player cast a spell this turn, abandon this scheme. |
Mastery (This spell costs
less to cast for each card you own in exile or a graveyard that shares a name with it.)
Scry 1, then draw two cards. |
|
When Whispered Oglond deals damage, go mad. (Flip two coins. For each head flipped, gain an insanity counter. A player with seven or more insanity counters loses the game.)
4/4
|
Dominion Wood enters the battlefield with two +1/+1 counters.
You may play an additional land during each of your turns. Remove a +1/+1 counter: Add to your mana pool.0/0
|
Design a card/cards themed around a frog or other semi-aquatic creature.
|
When this permanent leaves the battlefield, return target creature card from your graveyard to your hand.
|
Sphinx of Addled Whims
(rare)
Breaker Bearer
(uncommon)
Vision Core
(uncommon)
Toxify
(uncommon)
Benevolent Faerie
(common)
Deep Digger Dwarf
(common)
Old Man Rabbit
(common)
Flighty Ambassador
(common)
Infernally Stupid Titan
(common)
Stalwart Druid
(common)
Shudder at my Vision of the Future
(common)
Practiced Learning
(common)
Whispered Oglond
(common)
Dominion Wood
(common)
Challenge # 032
(basic)
Tombstone
(token)



, if you do it is 2/2 and you may turn it face up for 
: Deal 1 damage to target player. If you do, gain a gem counter.
