Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Whenever a nontoken creature attacks, unless that creature's controller pays {3}, put a token onto the battlefield that's a copy of that creature under the defending player's control.
 U 
Creature – Human
Persist, wither
{t}: Spearmonger deals 1 damage to target creature and 1 damage to itself.
1/2
 U 
Creature – Specter
When Damned Soul is discarded, transform it.

Whenever Damned Soul deals combat damage to a player, that player discards two cards.
4/4
Clutch of the Damned
 
 U 
Colour indicator B Enchantment
At the beginning of your upkeep, if Clutch of the Damned is in your graveyard, target player discards a card.
 U 
Creature – Turtle Ninja
Morph {1}{u} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Morphjutsu – {3}{u}, Return Halfshell Hero to your hand if it is unblocked: Put a creature from your hand with a casting cost of four or less on the battlefield, tapped and attacking.
2/4
 C 
Artifact – Ship
Tap an untapped creature you control, {t}: Draw a card, then discard a card.
 C 
Creature – Faerie Advisor
Whenever a creature is blocking or blocked by Flighty Ambassador, it gains flying until end of turn.
Ooh! Ooh! And you need sparkles, too! And streamers! Lots of streamers!
2/2
 C 
Creature – Beast Mutant
Frightening (Creatures that block this creature gain -1/-0 until end of turn), Trample
It may primitive or it may be our future out there.
4/5
 C 
Instant
Rubber Band deals 2 damage to target creature or player.
Elastic (You may cast this spell for {1} less or {1} more for a different effect.)
Less: Rubber Band deals 2 damage to target player.
More: Rubber Band deals 3 damage to target creature.
 C 
Enchantment – Aura
Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected.
What if all these fantasies come flailing around? Now I've said too much.
 C 
Support Creature – Human Soldier
{t}: Reinforce target Combat creature (that creature gets +1/+1 until end of turn.)
1/2
 C 
Enchantment – Aura
Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn.
At the beginning of each end step, if enchanted creature is untapped, tap it.
 C 
Artifact Creature – Myr
Blue Enchantments are hexproof.
2/3
 C 
Creature – Shiftling Warrior
Ethereal (This creature can't be blocked except by creatures with ethereal).
Whenever Shiftling Vanguard becomes the target of a spell or ability, counter that spell or ability unless its controller pays {2}.
3/1
 C 
Sorcery
Name two nonland cards. Target player reveals his or her hand. For each card with either of those names, that player discards that card and Peek into Hell #2 deals 3 damage to him or her.
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Creature – Human
1/1
Demon
 T 
Creature – Demon
3/3

Mirror to Another Dimension (rare)
Spearmonger (uncommon)
Damned Soul (uncommon)
Halfshell Hero (uncommon)
Smuggler's Skiff (common)
Flighty Ambassador (common)
Ridgewalker Aberration (common)
Rubber Band (common)
Losing My Religion (common)
Support Troops (common)
Disenchant #2 (common)
Naturalising Nexus (common)
Shiftling Vanguard (common)
Peek into Hell #2 (common)
Challenge # 029 (basic)
Human (token)