Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wolf Beast
Whenever Hunting Tyrant or another wolf enters the battlefield under your control, you may choose target creature or planeswalker. They deal damage equal to their power or loyalty to each other.
4/4
 U 
Artifact
{1},{t}, sacrifice Magnetic Mine #2: Destroy target attacking or blocking artifact creature.
 U 
Creature – Spirit
Devour 1
When Ancestor of Survival enters the battlefield, you may have it and another target creature fight.
2/2
 U 
Enchantment
Sacrifice Unearthly Knowledge, pay 1 life: Draw a card.
Unearth {1}{b} (Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.)
 C 
Colour indicator RG Creature – Hellion
"See! This is what comes from Teferi's 'New Alliances'. We need to put a stop to this now!"
— Iludru, Barrin of NeoTolaria
7/2
 C 
Land
{g}{t}:{g}{g}{g}. Use only mana produced from creatures to activate this ability.
 C 
Creature – Angel warrior
Flying Vigilance, Lifelink
5/4
 C 
Creature – Bear
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
Recover 2
2/2
 C 
Sorcery
Draw a card.
Recur {1}{u} (When this is put into a graveyard from anywhere, you may cast it for its recur cost. If you do, exile it as it resolves.)
 C 
 
Trample
Whenever another creature you control dies, you may transform Guard Dragon.
2/2
Enraged Dragon
 
 C 
Colour indicator R  
Flying
5/4
 C 
Planeswalker – Sakashima
+1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield.
-10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game.
1
 C 
Creature – Hippocamp
When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant Creature
Fatal to Green (Any amount of damage enchanted creature deals to a green creature is lethal.)
 C 
Challenge
Create a card named after a song title.
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Challenge
Create a card that cares about tokens and a token to go with that card.

Hunting Tyrant (rare)
Magnetic Mine #2 (uncommon)
Ancestor of Survival (uncommon)
Unearthly Knowledge (uncommon)
Volcano Spawn (common)
Elfhaime (common)
Armored Angel (common)
Grizzly Bears (common)
Examine the Data (common)
Guard Dragon (common)
Sakashima the Deceiver (common)
Hippocamp Skirmisher (common)
Still Death (common)
Challenge # 076 (common)
Challenge # 018 (basic)
Challenge # 050 (token)