Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+0.
Whenever equipped creature attacks, if it's legendary, you may unattach Hero's Hammer. If you do, Hero's Hammer deals 2 damage to target creature the defending player controls. Equip ![]() |
+2 Target player chooses; Discard a card, or lose 2 life.
-4 Target player chooses; Sacrifice a creature, or lose 4 life. -8 Search target opponent's library, hand and graveyard for all Planeswalkers called Mairsil, and exile them. Gain 8 life. 3
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Hexproof
Downed Sphinx can't be blocked by creatures with flying. Her wings crippled as a fledgling by a hunter's trap, she survived – never knowing her kind's wit or wisdom but no less cunning for it.
-Afari, Tales 4/4
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Trample
At the beginning of your upkeep, put a +1/+1 counter on Balal Colossus. 4/4
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Regenerate target creature.
Switch target creature's power and toughness until end of turn.
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Choose one — Add two mana in any combination of colors to your mana pool; or the next time target Rhino deals combat damage to a player or planeswalker, draw until you have that many cards in hand; or target Rhino gains lifelink until end of turn.
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Reach (this creature can block creatures in an opponent's support row.)
2/2
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When Entropy Initiate enters the battlefield, each player draws two cards, then discards two cards at random.
2/2
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Whenever a creature is blocking or blocked by Bogle Ambassador, it gains persist until end of turn.
A duel to the death? But I don't even like to sing!
2/2
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Equip
Equipped creature gets +2/+0. When equipped creature dies, you may pay its mana cost. If you do, put two tokens that are copies of it onto the battlefield. |
When Envious Courtiers deals combat damage to a creature with more power, tap that creature and it does not untap as normal during the next untap step.
When creatures fight, the pettiest wins.
1/2
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Pace — When Gathering Fieldstones attacks, put a +1/+1 counter on it. At the beginning of the end step, if Gathering Fieldstones could attack and did not, put a -1/-1 counter on it.
0/6
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Impose (As an additional cast to cost Stromkirk Vanguard, you may tap an untapped creature you control.)
When Stromkirk Vanguard enters the battlefield, if it imposed upon a creature, it gains haste until end of turn. 3/1
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When Whispered Oglond deals damage, go mad. (Flip two coins. For each head flipped, gain an insanity counter. A player with seven or more insanity counters loses the game.)
4/4
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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: Add to your mana pool. |
Hero's Hammer
(rare)
Mairsil, the Devious
(uncommon)
Downed Sphinx
(uncommon)
Balal Colossus
(uncommon)
Alive // Kicking
(common)
Rhox Charm
(common)
Crossbow Infantry
(common)
Entropy Initiate
(common)
Bogle Ambassador
(common)
Amoeba Blade
(common)
Envious Courtiers
(common)
Gathering Fieldstones
(common)
Stromkirk Vanguard
(common)
Whispered Oglond
(common)
Challenge # 029
(basic)
Cave
(token)





: Add
to your mana pool.