Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Players may not attack, block, or activate the abilities of creatures they do not own.
![]() : End all effects that last "Until end of turn". |
Whenever Dangerlands Ranger attacks or blocks, you may search your library for a land card, put it into your graveyard, then shuffle your library.
2/2
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Haste, forestwalk
When you attack with Centauri Rouser, starting with you, each player tap any number of creatures they control. Creatures tapped this way become attacking creatures under your control until end of turn. 3/3
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0 Target creature gets +2/+2 until end of turn.
-3 Put a 3/3 green beast creature token onto the battlefield under your control. 3
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Target permanent becomes a basic land of your choice until end of turn.
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When you set this scheme in motion, until your next turn, whenever an opponent loses life, you may draw a card.
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(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
, : Target creature gets +1/+1 until end of turn. |
Haste
At the beginning of your upkeep, discard a card at random, then draw a card. 1/1
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Frost Bitten (For each Snow permanent you control, Coldsword Claimant costs an additional
to cast.)
: Coldsword Claimant gains deathtouch until end of turn.3/3
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Abeyance (When a player casts a spell, flip this card.)
Abeyance
5/4
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Design two Magic Cards based on the cards from other games. See the comments.
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Choose one — you gain 3 life; or put a +1/+1 counter on target creature; or regenerate target creature.
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Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay
at any time to remove a sand counter.) |
Tap target permanent. It becomes colorless until end of turn.
Draw a card. |
Design one or more lands each affiliated with a type of creature.
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Defender
0/3
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Grove of the Magi
(rare)
Dangerlands Ranger
(uncommon)
Centauri Rouser
(uncommon)
Young Garruck
(uncommon)
Is Land
(common)
My Ambition Never Ends
(common)
Growth
(common)
Playful Puppy
(common)
Coldsword Claimant
(common)
Cave Totem
(common)
Challenge # 024
(common)
Health Charm
(common)
It Gets Everywhere
(common)
Tamiyo's Moonbeam
(common)
Challenge # 011
(basic)
Wall
(token)




: Target creature gets +1/+1 until end of turn.
: Coldsword Claimant gains deathtouch until end of turn.