Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Lifelink
If Archangel of Light would enter the battlefield from anywhere but your hand, exile it instead. When Archangel of Light enters the battlefield, you gain 1 life for each card in your graveyard, then shuffle your graveyard into your library. 5/5
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At the beginning of your pre-combat main step, add
![]() ![]() to your mana pool, with the quality "Whenever you use this mana, lose 1 life."4/4
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Enchant creature
If an activated or triggered ability of enchanted creature would require you to pay life, you may pay 0 life instead. When enchanted creature dies, you may pay 3. If you do, return Ephemeral Charging Cell to its owner's hand. |
Prevent all combat damage that Bloodhunger Ogre would deal to players. Bloodhunger Ogre must be blocked if able.
2/2
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Tap all cats, they do not untap as normal in their next untap step.
Put a green cat creature token into play, it has power and toughness equal to the number of cats in play, and haste. |
Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.)
1/1
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You can't cast Baby Elephant unless you control two or more Elephant creatures.
Baby Elephant's power and toughness are each equal to half the number of Elephant creatures you control, rounded down. */*
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During your upkeep, you may throw Delver of Absurdly Powerful Secrets into the air. If it lands with this side face-down, transform it.
Heads, I win. Tails, maybe I still win.
1/1
Flying
Whenever this creature transforms into Flying Wild Nacatyl, it sorts your mail, answers all your phone calls, and makes you a pizza. "Boy, 1-drops just do everything these days!" -Disillusioned Timmy
3/3
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Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead.
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Flying
The dead, above the dead forest, mourn neither passing – they avenge it.
3/2
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Flying
Whenever an opponent casts an instant you may discard a card. If you do, target opponent discards a card. 2/1
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Spells and abilities that target Twinned Wolf cost
more.
When Twinned Wolf enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield under target opponent's control. 2/2
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When War Chewer leaves the battlefield, each player sacrifices an artifact and War Chewer deals 1 damage to each player.
Evoke (2) 3/2
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Put up to one Forest card from your hand and up to one target Forest card from a graveyard onto the battlefield under your control.
Bite deals 2 damage to target creature or player. You gain 2 life.
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Design one or more lands each affiliated with a type of creature.
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Create a card that cares about tokens and a token to go with that card.
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Archangel of Light
(mythic)
Bubble Brood Witch
(uncommon)
Ephemeral Charging Cell
(uncommon)
Bloodhunger Ogre
(uncommon)
Calling Hula, the Cat.
(common)
Lifeboat
(common)
Baby Elephant
(common)
Delver of Absurdly Powerful Secrets
(common)
Turret Ray
(common)
Llanowar Banshee
(common)
Blacktongue Wizard
(common)
Twinned Wolf
(common)
War Chewer
(common)
Bark // Bite
(common)
Challenge # 011
(basic)
Challenge # 050
(token)





