Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell as long as it shares a complete word in its name with a permanent on the battlefield.
Add the words "End the turn." to the text of target instant.
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Enchanted creature attacks each turn if able. If it's red, it gets +1/+1.
When enchanted creature dies, you pay . If you do, return Touch of Rage from the graveyard to play. |
Nightmare Realm enters the battlefield tapped.
: Add to your mana pool.
If a Horror you own would die, instead put it onto the bottom of your library. |
Equip
Tap an untapped Giant you control: Attach Halftree Club to target creature you control. Activate this ability only any time you could cast a sorcery. Equipped creature gets +4/+4 and has reach. |
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Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
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When Planar Chauvinist comes into play, you may have it deal 2 damage to target player.
2/1
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Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.) |
Flying
Whenever another creature you control dies, you may transform Guardian Spirit. 2/2
Hexproof
5/4
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If you spent
to cast Thundering Boar, it gains haste until end of turn.2/2
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Counter target spell, unless its controller pays
.
![]() , Discard a card: Return Undead Gaze to your hand. Play this ability only during your upkeep.
![]() Cycling (![]() , Discard this card: Draw a card.) |
Stunning Fist (
: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.)2/2
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At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)2/2
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
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Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected. What if all these fantasies come flailing around? Now I've said too much.
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Spells and abilities that target Twinned Wolf cost
more.
When Twinned Wolf enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield under target opponent's control. 2/2
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Pun Intentional // React Shun
(rare)
Touch of Rage
(uncommon)
Nightmare Realm
(uncommon)
Halftree Club
(uncommon)
Highlander
(common)
Planar Chauvinist
(common)
Council Resolution
(common)
Guardian Spirit
(common)
Thundering Boar
(common)
Undead Gaze
(common)
Iron-Palm Adept
(common)
Hanweir Skulk
(common)
Losing My Religion
(common)
Twinned Wolf
(common)
Challenge # 029
(basic)
Grinder
(token)


: Add
to your mana pool.


Creature – Spirit

: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.)
Creature – Werewolf