Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target creature.
Drain Dry costs less to cast for each vampire you control. |
Search your library for nine random cards. Exile six of those cards, shuffle your library, then put the remaining cards on top in any order.
"Inspiration is wonderful when it happens, but the writer must develop an approach for the rest of the time... The wait is simply too long."-- Leonard Bernstein
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At the beginning of your next main step, Add
![]() to your mana pool.Exile target creature. It remains exiled as long as Maroon is resolving, or in your graveyard.
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Mount
Primitive Tank can't attack unless it's mounted. 4/4
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Islandwalk
Anchor (This card can't be exiled or put into its owner's hand or library from the battlefield.) 1/2
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![]() :![]() ![]() . Use only mana produced from creatures to activate this ability. |
If you spent
to cast Thundering Boar, it gains haste until end of turn.2/2
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When Antiquities Collector enters the battlefield, you may exile target artifact or enchantment until Antiquities Collector leaves the battlefield.
2/2
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At the beginning of the end step, if Old Man Rabbit was blocked this turn, gain two trick counters (A player with ten or more trick counters wins the game.)
Oh, no, not Painted Fox! I couldn't possibly outrun him!
1/1
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Trample
Whenever Primitive Titan enters the battlefield or attacks, target opponent may search his or her library for up to two land cards and put them onto the battlefield. When nature calls... FUN.
6/6
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Trample
6/3
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Target creature gains -X/-0 until end of turn, where X is the number of creatures you control.
Outside of movies one man moving against a legion or so of trained soldiers usually fails.
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Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn. At the beginning of each end step, if enchanted creature is untapped, tap it. |
When Gruumsh Simpleton enters the battlefield, it deals 1 damage to each player for each land they control.
Sacrifice a land: Gruumsh Simpleton gets +1/+1 until end of turn. 2/2
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Defender
0/3
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Drain Dry
(common, foil)
Planned Approach
(rare)
Rose and Chestnut Yields // Maroon
(uncommon)
Primitive Tank
(uncommon)
Spectral Galleon
(uncommon)
Elfhaime
(common)
Thundering Boar
(common)
Antiquities Collector
(common)
Old Man Rabbit
(common)
Primitive Titan
(common)
Yavimaya Firewurm
(common)
Underwhelm
(common)
Disenchant #2
(common)
Gruumsh Simpleton
(common)
Challenge # 018
(basic)
Wall
(token)

less to cast for each vampire you control.

to your mana pool.
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