Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When a creature you don't control attacks, you may change the field it's attacking through to Rakdos' Death-Chambers. (Only the controller of this terrain can use this ability.)
Creatures attacking and blocking through Rakdos' Death-Chambers get -0/-3. |
(Landfall) Whenever a land enters the battlefield, if there are non basic lands in play, you may untap Lunar hound.
Stories say that it is baying for the blood of the sky above, as it runs the ruined lands below. But this tale is no more likely than any other.
3/3
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When Kor Traitor enters the battlefield, you may gain control of target Equipment you don't control and attach it to a creature you control.
2/2
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Target player discards a card.
Eidetic – (You may cast this for it's eidetic cost, with flash, whenever a player discards a card) |
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Exile the top five cards of target player's library.
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When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens.
Every mechanic soon learns the difference between "call the vermin bot" and "call the vermin exterminator bot".
2/2
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Flash
Cyclic (At the beginning of the end step, return Mistweaving Reflection to its owner's hand) 1/1
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Creatures in magic have two numerical scores, Power and Toughness, or three if you count converted mana cost. If there were a third number on creature cards, what would it represent? Design two creatures of different rarities depicting your vision of what this third number might be.
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Target player discards a card and you draw a card.
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Fragile (Any amount of damage dealt to this creature is enough to destroy it)
Whenever Gravely Ill Titan enters the battlefield or attacks, you and target opponent put a 2/2 black Zombie creature token onto the battlefield. 6/6
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When Entropy Initiate enters the battlefield, each player draws two cards, then discards two cards at random.
2/2
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Impose (As an additional cast to cost Stromkirk Vanguard, you may tap an untapped creature you control.)
When Stromkirk Vanguard enters the battlefield, if it imposed upon a creature, it gains haste until end of turn. 3/1
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Whenever a creature is blocking or blocked by Interim Ambassador, put three time counters on it, and it gains Vanishing 3.
Ah! My friend! It's good to see you! I've heard you'll be going away shortly?
2/2
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Vigilance, Reach
Fallen to earth, reaching for the heavens.
4/4
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Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
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Defender
2/4
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Rakdos' Death-Chambers
(rare)
Lunar hound
(uncommon)
Kor Traitor
(uncommon)
Grimmer Bolt
(uncommon)
Future Slip
(common)
Nuisance Engineer
(common)
Mistweaving Reflection
(common)
Challenge # 019
(common)
Thought Siphon
(common)
Gravely Ill Titan
(common)
Entropy Initiate
(common)
Stromkirk Vanguard
(common)
Interim Ambassador
(common)
Craw Angel
(common)
Challenge # 018
(basic)
Demon Advisor
(token)




