Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, if it's legendary, you may unattach Hero's Hammer. If you do, Hero's Hammer deals 2 damage to target creature the defending player controls.
Equip {2}
 U 
Planeswalker – Mairsil
+2 Target player chooses; Discard a card, or lose 2 life.
-4 Target player chooses; Sacrifice a creature, or lose 4 life.
-8 Search target opponent's library, hand and graveyard for all Planeswalkers called Mairsil, and exile them. Gain 8 life.
3
 U 
Creature – Sphinx
Hexproof
Downed Sphinx can't be blocked by creatures with flying.
Her wings crippled as a fledgling by a hunter's trap, she survived – never knowing her kind's wit or wisdom but no less cunning for it.
-Afari, Tales
4/4
 U 
Creature – Beast
Trample
At the beginning of your upkeep, put a +1/+1 counter on Balal Colossus.
4/4
{g/b}
 
 C 
Instant
Regenerate target creature.
Kicking
{r/u}
 
 C 
Instant
Switch target creature's power and toughness until end of turn.
 C 
Tribal Instant – Rhino
Choose one — Add two mana in any combination of colors to your mana pool; or the next time target Rhino deals combat damage to a player or planeswalker, draw until you have that many cards in hand; or target Rhino gains lifelink until end of turn.
 C 
Combat Creature – Human Soldier
Reach (this creature can block creatures in an opponent's support row.)
2/2
 C 
Creature – Goblin Shaman
When Entropy Initiate enters the battlefield, each player draws two cards, then discards two cards at random.
2/2
 C 
Creature – Beast Advisor
Whenever a creature is blocking or blocked by Bogle Ambassador, it gains persist until end of turn.
A duel to the death? But I don't even like to sing!
2/2
 C 
Artifact – Equipment
Equip {2}
Equipped creature gets +2/+0.
When equipped creature dies, you may pay its mana cost. If you do, put two tokens that are copies of it onto the battlefield.
 C 
Creature – Human Courtier
When Envious Courtiers deals combat damage to a creature with more power, tap that creature and it does not untap as normal during the next untap step.
When creatures fight, the pettiest wins.
1/2
 C 
Creature – Elemental
Pace — When Gathering Fieldstones attacks, put a +1/+1 counter on it. At the beginning of the end step, if Gathering Fieldstones could attack and did not, put a -1/-1 counter on it.
0/6
 C 
Creature – Vampire Noble
Impose (As an additional cast to cost Stromkirk Vanguard, you may tap an untapped creature you control.)
When Stromkirk Vanguard enters the battlefield, if it imposed upon a creature, it gains haste until end of turn.
3/1
 C 
Creature – Horror
When Whispered Oglond deals damage, go mad. (Flip two coins. For each head flipped, gain an insanity counter. A player with seven or more insanity counters loses the game.)
4/4
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 T 
Token Land – Cave
{t}: Add {c} to your mana pool.

Hero's Hammer (rare)
Mairsil, the Devious (uncommon)
Downed Sphinx (uncommon)
Balal Colossus (uncommon)
Alive // Kicking (common)
Rhox Charm (common)
Crossbow Infantry (common)
Entropy Initiate (common)
Bogle Ambassador (common)
Amoeba Blade (common)
Envious Courtiers (common)
Gathering Fieldstones (common)
Stromkirk Vanguard (common)
Whispered Oglond (common)
Challenge # 029 (basic)
Cave (token)