Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures attacking you get -1/-0 and lose First Strike and Double Strike until end of turn.
Its hard enough to find the enemy in here, let alone fight them effectively.
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When Hippocamp Nightmare attacks or blocks, it, and up to one other creature gets +1/+1 for each Swamp you control.
0/3
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When Canyon Pouncer enters the battlefield, you may have it fight target creature.
4/1
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Flying
When Spectral Precursor enters the battlefield, reveal the top four cards of your library. Put all Spirit cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2
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(Decrees cannot be affected by spells or abilites.)
All players play with their hands revealed. "The ultimate goal of humanity should be to gather knowledge and share it with others."
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Light Schooner has protection from non-ship creatures.
1/1
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Two-Person Con (when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa)
: Target creature gets +1/+1 until end of turn. Use this ability only once each turn.1/2
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Trample
"That's the biggest frog I've ever-"
-Nibb, goblin explorer, last words 3/3
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Equipped creature gets +1/+0 and has reach.
Equip ![]() |
When Hippocamp Aerialist attacks, it and up to one other target creature gain flying until end of turn.
2/3
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Reach (this creature can block creatures in an opponent's support row.)
2/2
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Choose target spell. Its controller reveals their hand. If a card with the same name as the spell is revealed this way, counter that spell.
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Choose one – return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn.
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When Whispered Oglond deals damage, go mad. (Flip two coins. For each head flipped, gain an insanity counter. A player with seven or more insanity counters loses the game.)
4/4
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: Add to your mana pool.
, : Add ![]() to your mana pool. ( can be paid with any two mana or .)Radiant's Realm hovers between beauty and logic.
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Defender
0/3
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Dense Undergrowth
(common, foil)
Hippocamp Nightmare
(rare)
Canyon Pouncer
(uncommon)
Spectral Precursor
(uncommon)
Decree of Knowledge
(uncommon)
Light Schooner
(common)
Sweettalk Scammer
(common)
Giant Bullfrog
(common)
Grappling Rope
(common)
Hippocamp Aerialist
(common)
Crossbow Infantry
(common)
Blacklist
(common)
Zombie Charm
(common)
Whispered Oglond
(common)
Realm's Edge
(basic)
Wall
(token)





: Target creature gets +1/+1 until end of turn. Use this ability only once each turn.
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