Multiverse Design Challenge: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Prevent the next X damage to target creature or player this turn, where X is the number of artifacts you control.
Surrounded by his creations, his deathbed became something else entirely.
 
 R 
Instant
Sacrifice any number of creatures. Put an X/X black Horror creature token onto the battlefield at end of turn, where X is the total power of creatures sacrificed this way.
One for All
{3}{g}
 
 R 
Instant
Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
{2}{w}
 
 U 
Enchantment
When Taizé enters the battlefield, gain 4 life.
If a source would deal damage to a creature you control, prevent 1 of that damage.
 U 
Creature – Spirit
At the beginning of your upkeep, you lose life equal to the number of permanents named Banshee Chorus.
{2}, {t}, Sacrifice Banshee Chorus: Put two token copies of Banshee Chorus onto the battlefield under target player's control.
1/1
 U 
Creature – Elf Shaman
Forestwalk, Hexproof
They still have the power to protect their kinfolk as they seek a new home.
3/2
 C 
Creature – Evotan
Whenever Lunging Evotan blocks or becomes blocked by a non-Evotan creature, Lunging Evotan gains first strike until end of turn.
2/2
 C 
Creature – Illusion
When Twinned Illusion becomes the target of a spell or ability, sacrifice it.

When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control.
2/2
 
 C 
Blessing
(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
{t}: You gain 1 life.
 C 
Artifact Creature – Construct
When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens.
Every mechanic soon learns the difference between "call the vermin bot" and "call the vermin exterminator bot".
2/2
 C 
Strategy
Look at the top three cards of your archive. Put two of them on the bottom of your archive. If the other card is a resource, you may put it in the warzone tapped. Otherwise, draw that card.
 C 
Creature – Faerie Rogue
Flying
If a permanent an opponent controls is untapped during your turn Zap Stinger gets +1/+0 until end of turn.
1/1
 C 
Creature – Ogre Warrior
When Gruumsh Simpleton enters the battlefield, it deals 1 damage to each player for each land they control.
Sacrifice a land: Gruumsh Simpleton gets +1/+1 until end of turn.
2/2
 C 
Creature – Giant Shaman
When Spirit Advocate dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
"Friends, you await new bodies at Maaku, but this stubborn one refuses to die. Please, be patient."
4/3
 C 
Instant
Until end of turn, target creature has flying.
If it is an artifact creature, it is also only blockable by other artifact creatures.
The launch potentiometers have a third setting, for organic disposal.
 B 
 
Design one or more lands each affiliated with a type of creature.

Machine's Solace (common, foil)
All for One // One for All (rare)
Taizé (uncommon)
Banshee Chorus (uncommon)
Diasporan Elf (uncommon)
Lunging Evotan (common)
Twinned Illusion (common)
Health (common)
Nuisance Engineer (common)
Farwander (common)
Zap Stinger (common)
Gruumsh Simpleton (common)
Spirit Advocate (common)
Orbital Jump (common)
Challenge # 011 (basic)
Jellyfish (token)