Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(Familiar – Cast Tiphu Lemur instead of playing a land. It replaces any familiar you already control. Whenever Tiphu Lemur takes damage, you also lose that much life.)
: Add to your mana pool. If that mana is spent casting a creature a spell it gains reach.
: Prevent all combat damage that would be dealt to Tiphu Lemur and creatures you control with reach.4
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Flying
Mount ![]() 3/3
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Choose one —
• Put two 1/1 white Spirit creature tokens with flying onto the battlefield. • Exile target creature you control and target creature you don't control. • Return target permanent card from your graveyard to your hand. |
Enchant creature
When Saddled With Responsibility enters the battlefield, create a 1/1 Minor Human creature token. If that token leaves the battlefield, sacrifice Saddled With Responsibility. Enchanted creature can't attack, block, and its activated abilities can't be activated. |
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Two-Person Con (when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa)
: Target creature gets +1/+1 until end of turn. Use this ability only once each turn.1/2
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At the beginning of the end step, if Old Man Rabbit was blocked this turn, gain two trick counters (A player with ten or more trick counters wins the game.)
Oh, no, not Painted Fox! I couldn't possibly outrun him!
1/1
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Whenever you cast a spell, you may gain 1 life.
0/2
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-1 Draw a card, then discard a card.
If Splinter of Jace is put into a graveyard from the battlefield, search your library for a planeswalker card and put it into your hand, then shuffle your library. 5
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Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
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+1 Deal one damage to each player.
-1 Deal one damage to each white creature. -6 Discard a number of cards equal to your life total, then draw three cards. 3
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Enchant creature
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
Enchanted creature has switched power and toughness. |
When Reptile Rider enters the battlefield it gets +2/+0 and gainst haste until end of turn if you have a drought counter.
2/2
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Magic has fundamental rules.
Remove one, and come up with a card or two that lives in the new environment. Is a rule fundamental? Up to you.
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Capybara gets +0/+3 as long as it's the only creature on the battlefield.
1/4
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Deathtouch
Non-Eye creatures cannot attack. 3/3
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Tiphu Lemur
(rare)
Trained Roc
(uncommon)
Teysa's Charm
(uncommon)
Saddled With Responsibility
(uncommon)
Sweettalk Scammer
(common)
Old Man Rabbit
(common)
Eivolar's Servant
(common)
Splinter of Jace
(common)
Highlander
(common)
Chandra's Simulacrum
(common)
RU Morph Aura
(common)
Reptile Rider
(common)
Challenge # 035
(common)
Capybara
(common)
Challenge # 029
(basic)
Eye
(token)
Familair
: Add
to your mana pool. If that mana is spent casting a creature a spell it gains reach.



