Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Wellspring leaves the battlefield, you gain 1 life and draw a card.
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Preserve (Whenever a noncreature card enters your graveyard, if there's no cards exiled with this, exile that card and put a +1/+1 counter on this.)
When Story Keeper dies, return the exiled card to your hand. 2/1
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Morphtrap
![]() {You may cast this card face down as a 2/2 creature for . When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)
Whenever Sol Elemental deals combat damage, each of your opponents gain that much life. 5/5
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Choose one —
• Destroy target nonbasic land. • Initiative Charm deals 1 damage to each creature you don't control. • Creatures you control get +1/+0 and gain first strike until end of turn. |
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Equip
: Set to Burst (Put a Burst counter on Automatic Crossbow.)
Equipped creature gains " : Deal 1 damage to target creature. If there's a burst counter on Automatic Crossbow, deal 1 damage to all creatures your opponents control." |
When Planar Chauvinist comes into play, you may have it deal 2 damage to target player.
2/1
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Pace — When Otarian Axehurl attacks, it deals 1 damage to target creature or player. At the beginning of the end step, if Otarian Axehurl could attack this turn and did not, put a -1/-1 counter on it.
2/3
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Destroy target land. Up to one target creature you control gains flying until end of turn.
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Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn.
2/2
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You may cast either side of Diffuse Essence
Creatures you control get +0/+1. : Flip Diffuse Essence and attach it to a creature you control. : Flip Concentrated Essence.
Enchanted creature gets +2/+0. |
: Degenerate Sludge Skeletons. (Exile Sludge Skeletons, then search your library for a Creature spell with a converted mana cost of 1 or less. Put that creature onto the battlefield under your control, then shuffle your library.)1/1
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Dominion Wood enters the battlefield with two +1/+1 counters.
You may play an additional land during each of your turns. Remove a +1/+1 counter: Add to your mana pool.0/0
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Stunning Fist (
: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.)2/2
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Create a cycle of 2/2 creatures with maximum converted mana cost of
(ie ![]() , ![]() , ![]() ![]() etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity. |
Design a card/cards themed around a frog or other semi-aquatic creature.
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Wellspring
(common, foil)
Story Keeper
(rare)
Sol Elemental
(uncommon)
Initiative Charm
(uncommon)
Automatic Crossbow
(uncommon)
Planar Chauvinist
(common)
Otarian Axehurl
(common)
Plumebreaker
(common)
Highlander
(common)
Diffuse Essence
(common)
Sludge Skeletons
(common)
Dominion Wood
(common)
Iron-Palm Adept
(common)
Challenge # 002
(common)
Challenge # 032
(basic)
Jellyfish
(token)


. When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)


: Set to Burst (Put a Burst counter on Automatic Crossbow.)
: Deal 1 damage to target creature. If there's a burst counter on Automatic Crossbow, deal 1 damage to all creatures your opponents control."

: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.)