Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creature cards you control which aren't in play get +1/+1.
1/1
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Defender
At the beginning of your upkeep, you may put a time counter on Young Treefolk. When Young Treefolk has 10 or more time counters on it, remove all of them and transform it. 0/3
Trample
10/10
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: Add or to your mana pool.
![]() ![]() , Sacrifice Simic Signet Charm: Choose one — Gain control of target land; or move all counters from target creature to another target creature; or untap all permanents. |
Prevent all damage that would be dealt to permanents you control this turn. Gain 7 life.
Flashback ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Fourcast (If there are four cards called Phosphour Bolt in your graveyard, you may return them to your hand.)
Phosphour Bolt deals 4 damage to target creature or player. |
Equipped creature can't transform and has protection from werewolves.
Equip: ![]() |
Exile target attacking or blocking creature. Return it to the battlefield at the beginning of the next end step.
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If Siveixx gains flying until end of turn, you lose the game.
Just be careful not to...
4/1
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Shark Attack
. (When a creature takes non-lethal damage, you may pay . If you do, put this onto the battlefield.)2/2
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Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it. When you can see the green of their eyes.
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When Ameboganger enters the battlefield, choose a target creature.
Ameboganger is a copy of that creature, with half as much power and toughness (rounded up). While Ameboganger is in play, that creature has only half power and toughness. (also rounded up) */*
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(Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
: You gain 1 life. |
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Design three cards in a vertical cycle based on rarity. Those cards must be mono-colored, and cannot share a color.
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Flying
Belligerent Drake blocks each turn if able. 4/1
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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![]() , Tap two untapped rabbits you control: Put a 1/1 green Rabbit creature token into play with this ability.1/1
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Swarm Renegade
(rare)
Young Treefolk
(uncommon)
Simic Signet Charm
(uncommon)
Chorus of the Angels
(uncommon)
Phosphour Bolt
(common)
Red Cloak
(common)
Go Blinking
(common)
Siveixx
(common)
Frenzy Shark
(common)
Focus Fire
(common)
Ameboganger
(common)
Health
(common)
Challenge # 028
(common)
Belligerent Drake
(common)
Challenge # 029
(basic)
Rabbit
(token)
Creature – Treefolk
: Add
or 


