Multiverse Design Challenge: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Multiply target creature three times. (Put three tokens onto the battlefield that are copies of that creature.) Those tokens gain haste until end of turn.
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: Counter target red spell or ability that targets Submerging Salamander.
: Counter target blue spell or ability that targets Submerging Salamander.One minute slipping beneath the water, the next its skin will flare hotter than fire.
2/2
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Two-Person Con(when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa).
Whenever Compliant Accomplice becomes the target of a spell or ability you may tap Compliant Accomplice and gain 2 life. 0/4
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Choose one — Untap up to two target permanents; or if you control at least two creatures, draw two cards; or all creatures become 1/1 until end of turn.
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Blur –
: Counter target spell or ability targeting Pargreased Boggle unless its controller pays .2/2
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Pace — When Otarian Axehurl attacks, it deals 1 damage to target creature or player. At the beginning of the end step, if Otarian Axehurl could attack this turn and did not, put a -1/-1 counter on it.
2/3
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Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it. 0/0
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Trample
3/1
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Equip
Equipped creature gains " : Untap target artifact."
Rogues equipped with Lockpicks can not be blocked by Walls. |
![]() ![]() : Draw a card for each creature attacking you that is blocked.Misunderstandings are the mother of language.
1/1
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Pilot (When this creature attacks, if an artifact creature with flying is also attacking, this creature can't be blocked this combat.)
2/2
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Whenever a creature is blocking or blocked by Interim Ambassador, put three time counters on it, and it gains Vanishing 3.
Ah! My friend! It's good to see you! I've heard you'll be going away shortly?
2/2
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Draw a card. Whenever you cast an instant this turn, you may draw and card, then discard a card.
"Gentlemen! Since you are about to die anyway, I may as well tell you the entire plot."
— Benedict, Last Action Hero |
Look at the top three cards of your archive. Put two of them on the bottom of your archive. If the other card is a resource, you may put it in the warzone tapped. Otherwise, draw that card.
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Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
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Equipped creature gets +1/+1.
Equip ![]() |
Mirror Shards
(mythic)
Submerging Salamander
(uncommon)
Compliant Accomplice
(uncommon)
Clade Charm
(uncommon)
Pargreased Boggle
(common)
Otarian Axehurl
(common)
Stoutheart Hydra
(common)
Arc Elemental
(common)
Lockpicks
(common)
Spell-Thought-Word-Thingy Mancer
(common)
Daredevil Pilot
(common)
Interim Ambassador
(common)
Dire Monologue
(common)
Farwander
(common)
Challenge # 029
(basic)
Weapon
(token)



: Counter target red spell or ability that targets Submerging Salamander.




: Untap target artifact."