CardName: Mind Trap
Cost: {3}{U}
Type: Creature - Mimic
Pow/Tgh: 2/4
Rules Text: Flying
When Mind Trap goes to the graveyard, from any zone, exile
all cards in target graveyard.
Flavour Text:
Set/Rarity: Multiverse Design Challenge None
Mind Trap
Creature – Mimic
Flying
When Mind Trap goes to the graveyard, from any zone, exile all cards in target graveyard.
Well, let's try rolling random within multiverse... Mind Flip!
So, it's a Cancel with a small attached mill. Hard to see how that could be environment warping.
Oh, I got it - we'll assume there's an enchantment that rewards you for mill by returning cards from graveyard to hand. And usually that's fine and a nice way of boosting up a mill strategy quite a bit - but once an opponent's hand is emptied, this card combo's to turn it into a very boring 2-card lockdown.
And the answer is simple - a trap that goes off when it's milled, that should do it. I think the timing on this is right.
There we go. It's not a huge "This strategy is dead" like my other attempts; but it punishes people who run counters - they at least also need to find a way to deal with a 2/4 flyer.
See Challenge # 105.
Well, let's try rolling random within multiverse... Mind Flip!
So, it's a Cancel with a small attached mill. Hard to see how that could be environment warping.
Oh, I got it - we'll assume there's an enchantment that rewards you for mill by returning cards from graveyard to hand. And usually that's fine and a nice way of boosting up a mill strategy quite a bit - but once an opponent's hand is emptied, this card combo's to turn it into a very boring 2-card lockdown.
And the answer is simple - a trap that goes off when it's milled, that should do it. I think the timing on this is right.
There we go. It's not a huge "This strategy is dead" like my other attempts; but it punishes people who run counters - they at least also need to find a way to deal with a 2/4 flyer.