CardName: Beast Phleddagrant
Cost: 1GWU
Type: Creature - Chimera
Pow/Tgh: 4/4
Rules Text: Whenever you cast a white spell, untap Beast Phleddagrant.
Whenever you cast a blue spell, Beast Phleddagrant gains
flying until end of turn.
Whenever you cast a green spell, Beast Phleddagrant becomes
5/5 and gains trample until end of turn.
Flavour Text:
Set/Rarity: Multiverse Design Challenge None
Beast Phleddagrant
Creature – Chimera
Whenever you cast a white spell, untap Beast Phleddagrant.
Whenever you cast a blue spell, Beast Phleddagrant gains flying until end of turn.
Whenever you cast a green spell, Beast Phleddagrant becomes 5/5 and gains trample until end of turn.
OK, let me try playing in the same design space as Phleddagrif (which I still can't spell), but a simpler version. Originally this was going to key off "if you gain life", "if you draw a card outside your draw step" etc, but I decided it was easier to just use spell colours.
I'm not quite sure about the balance, is this interesting without being too big initially or too clunky? I feel like either all the modes should have a size boost or not should, but I'm not sure.
It reads fine to me. Though untap for white is a little odd: white does get to untap its own creatures, but I think it's tertiary in it, where green and blue do it rather more.
See Challenge # 140.
OK, let me try playing in the same design space as Phleddagrif (which I still can't spell), but a simpler version. Originally this was going to key off "if you gain life", "if you draw a card outside your draw step" etc, but I decided it was easier to just use spell colours.
I'm not quite sure about the balance, is this interesting without being too big initially or too clunky? I feel like either all the modes should have a size boost or not should, but I'm not sure.
It reads fine to me. Though untap for white is a little odd: white does get to untap its own creatures, but I think it's tertiary in it, where green and blue do it rather more.