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CardName: Beast Phleddagrant Cost: 1GWU Type: Creature - Chimera Pow/Tgh: 4/4 Rules Text: Whenever you cast a white spell, untap Beast Phleddagrant. Whenever you cast a blue spell, Beast Phleddagrant gains flying until end of turn. Whenever you cast a green spell, Beast Phleddagrant becomes 5/5 and gains trample until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Beast Phleddagrant
{1}{g}{w}{u}
 
Creature – Chimera
Whenever you cast a white spell, untap Beast Phleddagrant.
Whenever you cast a blue spell, Beast Phleddagrant gains flying until end of turn.
Whenever you cast a green spell, Beast Phleddagrant becomes 5/5 and gains trample until end of turn.
4/4
Updated on 09 Nov 2015 by Jack V

History:

2015-11-05 12:07:39: Jack V created and commented on the card Beast Phleddagrant

See Challenge # 140.

OK, let me try playing in the same design space as Phleddagrif (which I still can't spell), but a simpler version. Originally this was going to key off "if you gain life", "if you draw a card outside your draw step" etc, but I decided it was easier to just use spell colours.

I'm not quite sure about the balance, is this interesting without being too big initially or too clunky? I feel like either all the modes should have a size boost or not should, but I'm not sure.

It reads fine to me. Though untap for white is a little odd: white does get to untap its own creatures, but I think it's tertiary in it, where green and blue do it rather more.

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