CardName: Elemental Command Cost: 2ur Type: Instant Pow/Tgh: / Rules Text: Choose two -- Put a 4/4 blue and red Elemental creature token with haste and "Sacrifice this at end of turn" into play; or all creatures gain mountainwalk and islandwalk until end of turn; or counter target blue and/or red spell; or destroy target blue and/or red permanent. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare |
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For Challenge #081.
Card I dreamt up back in 2009 in response to Lorywn Commands. I ended up finishing the enemy color cycle.
I feel like this does way too much for 4cmc. The last two should said just "or," not "and/or," so that people aren't confused into thinking this can destroy two permanents or counter two spells. Not that this should be destroying permanents at all— Red Elemental Blast] and its counterpart are no longer within the color pie.
I'm cool with a single rare color pie bleed for nostalgia's sake. I'd prefer cards like that to be inefficiently costed... but I'm sure someone would be insulted by that sensibility.
My first thought was that this was too good as well... but I got to admit, it's weak if your opponent isn't playing blue or red. It's just a bad Ball Lightning. A really bad Ball Lightning, considering.
I like the idea you're going for, amuseum, but is there any chance you could change out the mountainwalk/islandwalk for something not blue/red specific (or the destroying red/blue permanent, I guess)? Or maybe even go whole hog, and make the first ability only hose blue and red as well? It seems very frustrating to be playing this card in your deck, while playing against an Exalted deck, knowing full well you will never get full value for it.