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CardName: Wooden Palisade Cost: W Type: Terrain - Feature Pow/Tgh: / Rules Text: Moveable {2} ({2}: Attach Wooden Palisade to an opponent's terrain. Whenever a creature attacks through that terrain, he must also attack through this terrain.) Defending creatures you control in Wooden Palisade gain first strike. Flavour Text: Set/Rarity: Multiverse Design Challenge Common

Wooden Palisade
{w}
 
 C 
Terrain – Feature
Moveable {2} ({2}: Attach Wooden Palisade to an opponent's terrain. Whenever a creature attacks through that terrain, he must also attack through this terrain.)
Defending creatures you control in Wooden Palisade gain first strike.
Updated on 15 Aug 2013 by jmgariepy

History: [-]

2013-08-14 01:59:52: jmgariepy created the card Wooden Palisade
2013-08-14 02:03:21: jmgariepy edited Wooden Palisade

For Challenge # 084. This is spinning off the conversation in Ambush Grounds. Over there, I was talking about the idea of players being able to link their terrains onto each other's. So that if you attack through your Elysian Fields, you would always end up at the Dread Marshes, and vice versa. I still like that idea, but I figured I'd try a compromise with 'Moveable', that kept the same concept, but still matched it to the current rules for Terrain.

It has problems, though. Specifically, I wanted to write "Only one Feature can be attached to one Terrain at a time" but figured I would only make the problem worse.

2013-08-14 09:41:37: Alex edited Wooden Palisade:

add attach cost inside reminder text

It could just make the terrain it's attached to get the effects of the feature instead of having to go through the terrain.

But then this would be an Aura with Enchant Terrain rather than a terrain itself. This being a terrain itself means that it's meant to get all the rules for terrains as discussed on Challenge # 084.

BTW, jmg, is this meant to say "Blocking creatures you control in Wooden Palisade have first strike"?

2013-08-15 01:49:40: jmgariepy edited Wooden Palisade

Yes, I did. Thank you Alex. Editing.

I did think of having the terrain gain the text of the Palisade. Unfortunately, though, it would gain 'Moveable' in the process, and that would cause no end of headache. I could say that it gains all the text except for moveable... but really, is that an easier ability to process? It just seemed easier to say "Go through one, then the other". Besides, I get the impression you can do more stuff if you can do it in stages... though, I admit, I don't know what said imaginary stuff is...

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