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CardName: Endurance Charm Cost: {WG}W{WB} Type: Instant Pow/Tgh: / Rules Text: Choose one – ● Target creature gets +2/+4 until end of turn. ● Untap all creatures you control. ● Target attacking creature gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Endurance Charm
{w/g}{w}{w/b}
 
Instant
Choose one –
● Target creature gets +2/+4 until end of turn.
● Untap all creatures you control.
● Target attacking creature gets -2/-2 until end of turn.
Updated on 27 Feb 2015 by Jack V

History: [-]

2015-01-29 10:03:21: Jack V created and commented on the card Endurance Charm

See Challenge # 118.

Another take on half-hybrid. What if three-colour charms were easier to cast? Here we are supposed to have an effect which can be in W or B, W or G, and a qunitessentially W effect, all with a loosely Abzan flavour.

I find it really hard to choose the right strengths for charms. This should probably be a bit weaker than Abzan Charm since it can be cast in more decks, but not too weak as it still needs three coloured mana.

2015-01-29 10:06:43: Jack V edited Endurance Charm:

Was "prevent all combat damage to you" but that wasn't clearly W not G

Niiicely done.

The aesthetics of this card on Multiverse would look nicer if the {w} bits of the mana cost were all on the inside: {g/w}{w}{w/b}. However on a printed card that wouldn't look so good, because they're still printing hybrid mana symbols 20% bigger than any other mana symbol :/ (See Thopter Foundry or Manamorphose for example.)

2015-01-29 10:36:07: Jack V edited Endurance Charm:

Re-ordered mana cost

Thank you!

OK, let's make the pretty way for multiverse for now, but I agree it would probably be different for printing. I'm not sure how -- if they had a major cycle of half-hybrid, wizards could adjust the printing, but there'd still be a question that it was more symmetric with W in the middle, but usually the fixed colour mana costs go last.

The {w/b} choice is a bit weird in white, but overall, it's a very nice job. It sort of makes me want to make some charms from this cycle.

2015-01-29 16:26:21: Jack V edited Endurance Charm:

Change order of abilities to match order of mana costs.

Thank you! Yes, I'd be interested to see if it worked as a cycle.

Yes, I realised there wasn't exactly any precedent for that. I'm drawn too much to "clever" answers to hybrid effects :) My logic is, white gets to do direct damage to attacking/blocking creatures eg. Sandblast, and red can do that too; similarly white should get -X/-X to attacking/blocking. I think that would be plausible, although I don't think wizards would do it if there was an ability more traditionally in the W/B overlap they could use instead.

I couldn't resist, so I created (my take on) the rest of the cycle: Subtlety Charm, Cruelty Charm, Initiative Charm, Ferocity Charm. I was aiming to keep in flavour both for the clan and for the particular word I'd chosen for the title, while avoiding duplicating any effects from the corresponding Khans of Tarkir charms. That was quite tricky.

Oh, thank you. I love how you found effects for the whole cycle!

I assumed I'd use a cycle of the clan "official" dragon characteristic (endurance, speed, cunning, savagery and ruthlessness) or maybe the body part (eye, scale, claw, wing, fang) for the names, although I hadn't decided if they were permanent or placeholder. But your names seem very much appropriate to the clan and more clearly different than the "official" ones, and I very much like you found effects matching name and clan.

Huh. Entangled charms. I'll have to remember that whenever I get around to making an expansion for New Mirrodin.

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