CardName: Brute Charm Cost: {RG} Type: Sorcery Pow/Tgh: / Rules Text: Choose one -- destroy target noncreature artifact; or target creature gains trample until end of turn; or target creature you control fights a creature of target player's choice they control. Flavour Text: Set/Rarity: Multiverse Design Challenge None |
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See Challenge # 106.
Nifty. A one-mana charm has to be weak but somewhat-useful effects, and this fits the bill well. It's a pity the trample-granting has to be sorcery speed because of the other effects as instant-speed trample is a solid option on a one-mana charm, but the other two do want to be sorcery speed in this case. Very nice job.
I think sorcery-speed-trample is a separate effect to instant-speed-trample, and one that's less useful so rarely used, but one that deserves to exist sometimes, as it does have a definite affect on the board. But if it's weaker than the other two modes, I would ideally balance it out somehow; "destroy target artifact" can be any speed, but fight is often confusing as an instant, I wonder if there's any way round that.