CardName: Resonant Canyon
Cost:
Type: Land
Pow/Tgh: /
Rules Text: {T}: Add {1} to your mana pool.
{T}: Until end of turn, Elemental spells and Spirit spells
you cast cost one coloured mana less of your choice. (For
example, if you cast a Spirit spell with mana cost
{1}{G}{R}, it costs {1}{G} or {1}{R}.)
Flavour Text:
Set/Rarity: Multiverse Design Challenge Rare
Resonant Canyon
R
Land
: Add to your mana pool.
: Until end of turn, Elemental spells and Spirit spells you cast cost one coloured mana less of your choice. (For example, if you cast a Spirit spell with mana cost , it costs or .)
For Challenge # 011. It's a bit like Primal Beyond, but niftier if you're casting multiple spells in the same turn. It's reusing the same mechanic I put on a Sienira's Facets card, In Tune with the World. I spent a while trying to come up with an entirely new mechanic for a tribal land, but this one seemed to be a good enough fit that I'm happy with it.
For Challenge # 011. It's a bit like Primal Beyond, but niftier if you're casting multiple spells in the same turn. It's reusing the same mechanic I put on a Sienira's Facets card, In Tune with the World. I spent a while trying to come up with an entirely new mechanic for a tribal land, but this one seemed to be a good enough fit that I'm happy with it.