CardName: Invigorate Creation Cost: 1(GU) Type: Sorcery Pow/Tgh: / Rules Text: Target artifact becomes a 0/0 Construct Creature in addition to its other types (this effect doesn't end at end of turn). If {G} was spent to play Invigorate Creation, put two +1/+1 counters on that creature and it has trample. If {U} was spent to play Invigorate Creation, put one +1/+1 counter on that creature and it has flying. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon Target artifact becomes a 0/0 Construct Creature in addition to its other types (this effect doesn't end at end of turn).
If was spent to play Invigorate Creation, put two +1/+1 counters on that creature and it has trample. If was spent to play Invigorate Creation, put one +1/+1 counter on that creature and it has flying. |
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Created for Challenge # 066.
One area the Simic don't dabble is in artifice; this card thus goes against their main modus operandi but still works as Green (the colour of making things alive) and Blue (the colour of artifact interactions).
I've used the Apocalypse 'volver cycle's memory counters solution to help avoid issues with the Eventide-style "if you paid" abilities.
Annoying. I really want to use this as removal too; but can't find a way to spend neither. {UG2} symbol needed :)
What you're searching for is Mycosynth Lattice, perhaps.
It is kind of funny, no? This would be a more powerful spell if the line "If was spent..." was removed. In fact, I'd like to see a cycle of cards that operated like that, where paying one color granted no effect, and that was sometimes the better option.