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CardName: Magical Blowout Cost: 5UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Fateseal 3. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Magical Blowout
{5}{u}{u}
 
 R 
Instant
Counter target spell.
Fateseal 3.
Created on 10 May 2012 by Jack V

History: [-]

2012-05-10 14:54:13: Jack V created the card Magical Blowout

For Challenge # 038.

I wanted to ask what it would take to make a 6 or 7 cost counterspell worthwhile. I didnt want to just tack on a big effect, else you feel obliged to blow the counterspell early to get the other benefits. Fateseal feels just right, like a counterspell but more so because you probably deny them their next big spell too.

Im not sure of the cost. Fateseal 3 is very tedious to play against. But then, there is very rarely a spot for a 6-7 cost counterspell. It would be more playable at 6, but i went bigger for the splashier effect, and so to leave a gap in the challenge mana costs for someone to fill.

Had to look fateseal up. Scry their deck. Yeah, ok, that's maybe game winning enough to be worth 7. But holding back 7 mana. Ouchie. You really need to be ahead on the board for this to be usable.

­Decree of Silence is very close to this idea of 'just a big honking counterspell, that just ruins your opponent's next few turns'. This seems about right.

­Time Stop got used as a 6-mana counterspell sometimes; and Draining Whelk is a 6-mana counterspell that rewards you for using it on a big thing and that saw tournament play.

Also, I'm a fan of the name. "Come down to Bubba Brown's Magical Emporium! We have Potions and Poulstices for 50% off! Wands and Staves for 50% off! Even Staffs and Orbs for, you guessed it, 50% off!!! We're practically giving this stuff away! It's a Magical Blowout!"

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