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CardName: Obedience Charm Cost: 1{GU} Type: Instant Pow/Tgh: / Rules Text: Choose one - target creature blocks this turn; or prevent all combat damage target creature would deal this turn; or tap all creatures with flying. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Obedience Charm
{1}{g/u}
 
Instant
Choose one – target creature blocks this turn; or prevent all combat damage target creature would deal this turn; or tap all creatures with flying.
Created on 07 Jul 2014 by Jack V

History: [-]

2014-07-07 22:55:11: Jack V created and commented on the card Obedience Charm

See Challenge # 106.

Having seen the nice Clade Charm I wanted to see if I could do a completely different simic charm.

I'm not sure if all of these fit the colour pie. I think all of them have been seen in both colours, but not commonly.

Both G and U get "blocks if able" occasionally, but U usually only along with "attacks if able", and G used to get it on provoke, but now usually gets fight instead.

U gets "tap anything" and G gets "anything to do with anti-fliers", and this is a subset of both? But "subset" doesn't always mean something is ok.

"Prevent all combat damage" is the biggest stretch. G usually only gets this on all creatures at once in fog. And blue gets exactly this, but it's always written as "target creature gets -13/-0" instead.

"Tap all fliers" is a pretty cool {g/u} effect. Looks fine to me, and quite clever.

"Prevent all combat damage" is indeed an odd one. To individual creatures it's normally white, but as you say blue gets something very similar, and blue and green get the mass version of it. I wonder if it'd feel more green/blue to say "prevent the next 1 combat damage that each creature would deal this turn"?

Actually, blue shares spot damage prevention with white, not green (specifically Gaseous Form variants according to MaRo, it's only been recently reintroduced to blue, though, with Fog bank, Kiora, the Crashing Wave). It is White that share mass damage prevention: Riot Control, Safe Passage, Pollen Lullaby, Harmless Assault, Angelsong...

I've been curious myself about possibly extending green flying hate to other effects than destroying and damaging, and these are indeed rare (mostly the occasional "loses flying" effect). Tapping is the most likely and I've done something similar with Wilt Wings, but I suspect we won't see it outside "borderline" cases like hybrid mana. (interestingly enough, there has never been an anti-flying fog effect)

Hm. Good point, I was so excited to say "ooh, fog is in green", I forgot spot-fog might not be. Are "all damage to", "all damage by" and "all damage to and by" used separately, I'm not sure now?

White remains the king of damage prevention in general, with all three effects, e.g. Armament of Nyx ("all damage by"), Harvestguard Alseids/Shielded Passage/Favored Hoplite ("all damage to"). For a recent white gaseous form, see Ghostly Possession. It also has partial damage prevention to players, which no other color has: Hold at Bay, Decorated Griffin, Security Blockade, Abuna Acolyte...

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