CardName: In Bloom Cost: 5WU Type: Enchantment Pow/Tgh: / Rules Text: All creatures have lifelink. Whenever a creature deals damage, its controller draws an equal number of cards. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic |
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For Challenge # 068, and based on the bad card Nirvana. Poorly designed cards, and talking about poorly designed cards, can be difficult, since the proper answer is often "Just change the casting cost". Nirvana, though, seems boorish at any casting cost... it can lead to a locked game state; it doesn't matter if I cast it on turn two or turn fifteen. Something about the basic nature of that card needs to change.
So, I added a 'card-draw-link' to the card. Everyone still gets the ability, but the game can't last forever, because someone's going to draw out, and they will probably do it very soon. It's hard finding a good casting cost... If this was for only one player... maybe 9? The potential to combo out before your opponent gets a turn is certainly there... tough to call.
Ooh, I like that interpretation.
Hah! Moon logic to the rescue! (This effect is too powerful, it's broken! To fix it, we'll make it more powerful!)