CardName: Orim, Magestrix Cost: 4WW Type: Planeswalker - Orim Pow/Tgh: /4 Rules Text: [+3] Any number of target players gain 3 life. [-3] Target player can't declare attackers or cast spells on their next turn. [-15] Destroy all enchantments and artifacts. Then, if you control a Mountain, Orim deals damage to target player equal to the combined coverted mana cost of all permanents destroyed this way. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic +3 Any number of target players gain 3 life.
-3 Target player can't declare attackers or cast spells on their next turn. -15 Destroy all enchantments and artifacts. Then, if you control a Mountain, Orim deals damage to target player equal to the combined coverted mana cost of all permanents destroyed this way. 4
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For Challenge # 075 and part of the Weatherlight Planeswalker Project. I had the choice of watering down Orim's card so that the font size wasn't so small... but I really like this version of the card incorporating Orim, Samite Healer, Orim's Chant and Orim's Thunder... I'm not sure what I'd remove. Technically, I could have cut the "If you control a Mountain" restriction and made Orim cost

, but that would have seemed wrong.
The only thing I keep pivoting on is whether I want the -3 to target a player or not. This card is supposed to be a multiplayer monster... so targeting only one player seems to go against the multiplayer theme. But then the card would give players something to argue over... you could threaten to target players with that effect unless they do what you say. Maybe it should target? Erm... I'm a wishy-washy on the subject.
Changed the +3 to affect any number of players, instead of just non-opponents, since multiplayer cards should have the choice. If you're playing a big game of Agenda, and you know someone's your enemy, you shouldn't be forced to give him life... at least not with this card. Also changed the -3 to target. I guess it also gives your opponent to cast instants when it isn't his turn, which seems like a good work around to me.
The ultimate is kind of lame. I guess there could be a couple of mana rocks and maybe an enchantment or two in a multiplayer game. Maybe have it deal damage to each opponent?
...? Lame? "Win the game by killing my opponent" is lame? Mind you, it does need a lot of turns to set up, and the other abilities don't really build into it.
Ok, sure, you need to play an artifact and enchantment heavy deck to do it. That's hardly a hardship.
Oops. I hate it when I miss obvious interactions. I thought of it as mass removal spell, not a Soulblast.