CardName: Rolling Mist
Cost: 3U/G
Type: Instant
Pow/Tgh: /
Rules Text: Creatures you control gain hexproof until end of turn. If a
creature you control already had hexproof, instead, it gets
+4/+4 until end of turn.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Uncommon
Rolling Mist
U
Instant
Creatures you control gain hexproof until end of turn. If a creature you control already had hexproof, instead, it gets +4/+4 until end of turn.
For Challenge # 088. We talked about the very concept of guilds means linear design. And I agree, mostly. I've been wracking my brain for more modular solutions, never the less.
Rolling mists is a linear card, but it masquerades as a modular one. It gives two different bonuses... but the obvious better bonus is granted to creatures that already have hexproof, and those creatures are squarely in blue/green's camp to begin with. So, while you can play this in any deck with a splash of blue or green, you really want to build a blue/green guild deck with lots of hexproof creatures to give this oomf.
For Challenge # 088. We talked about the very concept of guilds means linear design. And I agree, mostly. I've been wracking my brain for more modular solutions, never the less.
Rolling mists is a linear card, but it masquerades as a modular one. It gives two different bonuses... but the obvious better bonus is granted to creatures that already have hexproof, and those creatures are squarely in blue/green's camp to begin with. So, while you can play this in any deck with a splash of blue or green, you really want to build a blue/green guild deck with lots of hexproof creatures to give this oomf.
Hee. That's awesome. Very nifty approach to the challenge. Clearly expandable to a cycle.