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CardName: Intangible Saint Cost: 1WU Type: Legendary Creature - Spirit Pow/Tgh: 4/4 Rules Text: Whenever Intangible Saint attacks, put a 6/6 white Angel Spirit creature token onto the battlefield tapped and attacking. Hexproof Defender Whenever Intangible Saint becomes the target of a spell or ability, it loses hexproof and defender until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic

Intangible Saint
{1}{w}{u}
 
 M 
Legendary Creature – Spirit
Whenever Intangible Saint attacks, put a 6/6 white Angel Spirit creature token onto the battlefield tapped and attacking.
Hexproof
Defender
Whenever Intangible Saint becomes the target of a spell or ability, it loses hexproof and defender until end of turn.
4/4
Updated on 05 Oct 2015 by Alex

History: [-]

2012-06-26 09:42:18: Alex created the card Intangible Saint

Created for Challenge # 045. My aim was to make something that looks at first glance even stronger than Geist of Saint Traft (+2/+2 to both the creature and the token), but is actually a lot weaker - and yet is still playable. That's a tricky set of constraints.

Most of the time this will play like Plumeveil or Wall of Denial, but then someone will be able to poke him and live the dream... but at that point, he does become vulnerable to kill spells (or just a simple Goldmeadow Harrier).

I also like the combination of "hexproof" and "whenever ~ becomes the target of a spell or ability", because the combination sounds somewhat nonsensical together and yet does actually make sense.

LOL. That's pretty cool.

And it's probably quite fun too: it's a nice blocker to start with, and can probably go crazy as soon as you find some equipment.

I took this to a Bring Your Own draft. It turned out to not actually play that well. A 4/4 defender is fine, but the moment you find a way to target him, you basically just win. (Especially as the token isn't actually exiled at end of turn as I meant it to be. But even if it were - attacking for 10 is excessive.)

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