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CardName: Irritability Cost: R Type: Creature - Incarnation Pow/Tgh: 1/1 Rules Text: Haste Whenever Irritability deals combat damage to player, creatures you control have haste (for the rest of the game). Flavour Text: Set/Rarity: Multiverse Design Challenge None

Irritability
{r}
 
Creature – Incarnation
Haste
Whenever Irritability deals combat damage to player, creatures you control have haste (for the rest of the game).
1/1
Updated on 27 Jul 2017 by Jack V

History: [-]

2017-07-26 15:14:35: Jack V created and commented on the card Irritability

See Challenge # 044 and Anger

OK, so a Timmy version of Anger. That should be very doable.

Obviously "for the rest of the game" is a big red flag, but I think it's occasionally acceptable for a splashy effect you'll probably remember whether you triggered or not.

Should this just give you an Emblem? My mind first assumed this only effected creatures you currently control (which, granted, pretty much does nothing. It's why I assume that wasn't the intent.)

Right, I wasn't quite sure of the wording. I think the distinction between "creatures you control when this effect begins gain" and "all creatures you control for the duration of this effect have" is fiddly even if it's just for a turn, not the game, but i can't remember the correct/clear phrasing.

It functions the same way, but currently wizards only use emblems for awesome effects on planeswalkers, not any other permanent effects cf. Obsidian Fireheart. Which I agree with, although I hate emblems anyway -- can't they just say "for the rest of the game" and print reminder cards instead of emblems?

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