CardName: Celestial Charm Cost: 3{bw}{bw} Type: Sorcery Pow/Tgh: / Rules Text: Choose one — Whenever a creature dies this turn, you gain 1 life; or destroy all tapped creatures; or return to the battlefield all creature cards in your graveyard that were put there this turn. Entwine {3} (Choose all three if you paid the entwine cost.) Flavour Text: Set/Rarity: Multiverse Design Challenge Rare |
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(Created for Challenge # 081.)
Heee. Option 1 and 2 are awesome for
. Option 3 looks very black and not very white.
Option 3 also evokes Shriveling Rot, and makes me realise this current design really really wants entwine :-S
I think option 3 would be okay if it just gave you life.
Yeah, I'm just not happy with the last ability.
I think all three of those abilities should be at sorcery speed.
Wheee! Entwines into a better-than-Plague Wind? Oh no, it's just tapped creatures. Still awesome.
I'm not sure if it still counts as a charm if it has entwine, but it doesn't matter if it technically doesn't fit the challenge criteria any more if it's a seriously cool card ^^