CardName: Oros Charm Cost: 1BWR Type: Instant Pow/Tgh: / Rules Text: Choose one - destroy target permanent; or creatures target player controls get +1/-1 until end of turn; or you choose which creatures block this turn and how. Flavour Text: Set/Rarity: Multiverse Design Challenge None |
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For Challenge # 081
If I looked it up right, we had a couple of cycles of three colour charms, but no Wedge charms.
I'm not sure if the wedges have real names; I'm naming them after the dragons for now.
I looked for three two-colour abilities. I'm reasonably happy. Black (or maybe red) could do +1/-1 alone, but it feels better together.
I toyed with making this a joke on "N damage, gain N life", which could be either WR or B, but I couldn't think of any "WB or R" or "BR or W" abilities to go with it :)
See, now I want to make a deck which is nothing but charms. I'm sure that won't result in me leaping out a window to escape the crushing weight of my analysis paralysis.
This is a pretty awesomely terrifying card. I think it should be sorcery or 5 mana (probably the latter given the Master Warcraft effect).
I also considered a

charm including an "N damage, gain N life" effect, and similarly couldn't find the other mirrored effects :)
Well, it's only half of the warcraft effect (I was pleased to have an opportunity to use it), but you may still be right. All the abilities would work well as a sorcery, but I realised I was making too many sorcery charms, and may have overcompensated.
I am glad to have finally written a spell ending "And how!" :)