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CardName: Glowy Orb Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: {2},{T}: Name a keyword. Then reveal the top card of target player's library. If it has that keyword you may choose to cast it (paying its cost), or exile it. If it does not, then put it back. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Glowy Orb
{4}
 
 R 
Artifact
{2},{t}: Name a keyword. Then reveal the top card of target player's library. If it has that keyword you may choose to cast it (paying its cost), or exile it. If it does not, then put it back.
Updated on 30 Nov 2012 by Vitenka

History: [-]

2012-11-29 12:00:13: Vitenka created the card Glowy Orb

For Challenge # 060:

Cupped hands, with bangles, holding a crystal ball with a pearlish white glow.

So very tempted to call for a card named "Stereotypical Bad Fantasy Art".

.. ok, thought about this for ages; and have no dgood ideas. Let's hit random card to see... Akroma, Angel of Wrath. That's... a lot of keywords. Oooh; I know, fortunetelling with keywords!

Play with a lot of cards with keyword abilities (I'm going to assume this isn't for 'keyword actions' like 'regenerate' and 'exile'. Stupid Magic vocabulary)? I'm game. Wizards has never called out 'keyword' on a card, but I don't see why there can't be a first.

I probably shoulda gone with the more obvious "Target player (hint: yourself)" version for a first application of this.

Ah well.

2012-11-30 13:48:05: Vitenka edited Glowy Orb:

heck; allow it to target yourself; it might actually be useful then, and it's costly enough that to be "Draw a card" it has to hit every time and that doesn't cost much more. Ok, raise activation to 2 too then; since it does have the originally intended use, too.

I note that this isn't "play with lots of keywords" like Concerted Effort, but "play with lots of one particular keyword". Like Isperia the Inscrutable or Stonebrow, Krosan Hero or Astral Slide, but flexible to go with any of them.

Well, the original idea was to reward you for your opponents playing lots of different keywords (so you'd be likely to hit) or lots of one keyword (since again, you'd figure it out and probably hit)

Re-rethinking; I could probably drop the cost a bit; as almost never going to hit on anything except a creature. (Or maybe a flashback deck makes it too danegrous?) Land, for example, always stymies it.

­Teferi, Mage of Zhalfir makes this downright funny.

Well, it's a two card combo, CMC4 and CMC5 (triple coloured), that turns it into {2}:Draw a card.

So I'm not too worried about that abuse.

A cycling deck can use this pretty effectively, with the Drifting Meadow and Secluded Steppe families. But even then it's just like an analogue of Scrying Sheets. And less good, actually, because you have to be able to play it right now: so a cycling counterspell when you want a cycling Fog or vice versa is pretty useless, not to mention a high-cost card early-game. (And in fact cycling specifically is especially pointless because this forces you to cast it, not just put it in your hand.)

By comparison with Scrying Sheets, could this say "put it in your hand" if it matches?

Well; no - because the REAL point is to be able to guess and deprive or cast your opponents stuff.

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