CardName: Health Charm
Cost: {G/W}
Type: Instant
Pow/Tgh: /
Rules Text: Choose one -- you gain 3 life; or put a +1/+1 counter on
target creature; or regenerate target creature.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Common
Health Charm
C
Instant
Choose one — you gain 3 life; or put a +1/+1 counter on target creature; or regenerate target creature.
Startled I'm the first one to get Selesyna. Were people avoiding it as it was too easy? Green and white are famously the two colours with most overlap in both mechanics and in flavour...
It still took a little though to find three abilities all flavoured around health, but not too tough really. Reknit is plenty of precedent for hybrid regeneration. Likewise lifegain spells in either colour are fine, such as Dawnglow Infusion, or the Planar Chaos colourshift Healing Leaves of Healing Salve. The possible slight colour-bleed here is Battlegrowth in white, but given Mosquito Guard/Burrenton Bombardier, Meadowboon, and assorted Ajanis, I think it's fine.
It's a little unfortunate that the regenerate and the +1/+1 counter overlap in utility. This was a problem with Darigaaz's Charm: "eh, either I deal 3 to your guy or I give my guy +3/+3, they both work out the same..." But the regenerate and Battlegrowth are different enough that I think it's okay. They share a "health" flavour while evoking slightly different aspects of health, so I think it's good.
See Challenge # 106.
Startled I'm the first one to get Selesyna. Were people avoiding it as it was too easy? Green and white are famously the two colours with most overlap in both mechanics and in flavour...
It still took a little though to find three abilities all flavoured around health, but not too tough really. Reknit is plenty of precedent for hybrid regeneration. Likewise lifegain spells in either colour are fine, such as Dawnglow Infusion, or the Planar Chaos colourshift Healing Leaves of Healing Salve. The possible slight colour-bleed here is Battlegrowth in white, but given Mosquito Guard/Burrenton Bombardier, Meadowboon, and assorted Ajanis, I think it's fine.
It's a little unfortunate that the regenerate and the +1/+1 counter overlap in utility. This was a problem with Darigaaz's Charm: "eh, either I deal 3 to your guy or I give my guy +3/+3, they both work out the same..." But the regenerate and Battlegrowth are different enough that I think it's okay. They share a "health" flavour while evoking slightly different aspects of health, so I think it's good.
no idea why I made this uncommon. if any charm is suitable for common it's this one.