CardName: Young Jace Cost: U Type: Planeswalker - Jace Pow/Tgh: /1 Rules Text: Young Jace's abilities can't be activated on the turn he enters the battlefield. [+1] You and target opponent reveal the top card of your libraries. [0] Draw a card, then discard a card. [-7] Reveal a blue card from your hand with converted mana cost X: Draw X cards. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic |
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Made for Challenge # 016.
You REALLY like planeswalkers with static abilities, don't you? I think this seems like a good power level (though I'm not a perfect judge of that), except that any time after turn one or two, if you don't have any creatures, he's just going to die right away... but I guess that's a risk you have to take.
I wouldn't say I -really- like them, I just think it's an interesting space to explore and it's something that I expect Wizards will be doing more of in the future. In this case, I added it because I thought it was necessary for power level concerns. A 1-mana planeswalker that gets to activate turn 1 on the play is very, very good, even if their + ability isn't that great. As long as any of their - abilities is decent, a PW starting at 2 loyalty before your opponent has gotten any permanents into play is quite dangerous.