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CardName: Teleporting Mynx Cost: UUU Type: Creature - Weird Pow/Tgh: 4/2 Rules Text: Flash When Teleporting Mynx enters the battlefield, target creature can't be blocked until the end of the next turn. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic

Teleporting Mynx
{u}{u}{u}
 
 M 
Creature – Weird
Flash
When Teleporting Mynx enters the battlefield, target creature can't be blocked until the end of the next turn.
4/2
Updated on 27 Sep 2013 by jmgariepy

History:

2013-09-27 00:53:16: jmgariepy created the card Teleporting Mynx
2013-09-27 00:55:09: jmgariepy edited Teleporting Mynx

For Challenge # 089, and based on Teleport. I'm really not sure how UUU cards should be costed at Mythic, since I don't think Wizards has really broached that problem. Mostly, though, I just tried to imagine where this card would end up being too good, if placed in a mono-blue deck. 4/2 kind of does it for me. Note: I gave this guy some odd timing on purpose. You can play him at the end of your opponents turn to make a creature unblockable during your turn... including the Mynx itself.

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What is this card's power? Rumbling Baloth
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