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CardName: Bear Weird Cost: 1G Type: Enchantment Creature - Bear Weird Pow/Tgh: 2/2 Rules Text: Weirding (When Bear Weird becomes the target of an aura, you may draw a card.) Flavour Text: Set/Rarity: Multiverse Design Challenge None

Bear Weird
{1}{g}
 
Enchantment Creature – Bear Weird
Weirding (When Bear Weird becomes the target of an aura, you may draw a card.)
2/2
Created on 05 Aug 2013 by Jack V

History:

2013-08-05 16:39:41: Jack V created the card Bear Weird

For Challenge # 083

I wanted an ability which would reduce the variance of playing with auras (rather than increase it, as with "this gets +2/+2 for each aura", etc), so lets just negate the card advantage in the obvious way. I considered having a "search for aura" ability, but that suggests splashy combos, not "play run-of-the-mill auras".

Maybe Bear Weird gets pump auras, but Splashy Mythic Weird gets hexproof and evasion auras, etc.

It's one of those abilities that seems to do almost nothing, but maybe having a critical mass of weirding creatures makes a limited environment where playing several auras is worthwhile.

I'm not sure of the templating. I wanted you to get the card if you played an aura in a "normal" way (including ways other than casting it by paying its mana cost), but not to necessarily be degenerative with blink effects, etc. The idea is to encourage "put those auras you've always wanted to play on creatures" not "try to break it". Suggestions for the exact templating of the ability?

Maybe just "when this leaves play, return an aura attached to it to your hand" would have been simpler?

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