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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Artifacts Colourless Common 0 0
2 Cards that Hate/Reward Multi Colourless Common 0 Protection from Multicolored
As long as you control no monocolored permanents, Cards that Hate/Reward Multi gets +3/+3.
0
3 Cards that Reward/Hate Mono Colourless Common 0 Protection from Monocolored cards.
As long as you only control monocolored permanents, permanents you control, Cards that Reward/Hate Mono gets +3/+3.
0
4 Chroma Colourless Common 0 Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. 0
5 Color-Fixing colorless cards Colourless Uncommon 3{3} Creature – Shapeshifter 2 2 When Color-Fixing colorless cards enters the battlefield, choose a color. Color-Fixing colorless cards is the chosen color. 3 1314387607 on 26 Aug 2011 by Link
6 Cost 0. Requires color. Colourless Common 0{0} Instant Cost 0. Requires color. is White.
Cast Cost 0. Requires color. only if you control 4 or more white permanents.
Creatures you control get +1/+2 until end of turn.
0
7 Cultists Colourless Common 0 Creature – Cultist 2 2 Whenever a non-red Cultist enters the battlefield under your control, deal 1 damage to target creature or player. 0
8 Heavy color requrirement Colourless Common 0 Heavy color requrirement costs {1} less for each Plains you have in play.
{r}: Heavy color requrirement gets +1/+0 until end of turn.
1 1313853977 on 20 Aug 2011 by Link
9 How can monocolor deal with flying? Colourless Common 0 White-Reach?,?
Blue-Reach?, jump, inset creature to block?
Black-?
Red-Catapults?
Green-What it always does.
18 1314101801 on 23 Aug 2011 by Link
10 Hybrid Colourless Common 0 5 1313853875 on 20 Aug 2011 by Link
11 Monocolor (non-Artifacts) Colourless Common 0 0
12 Monocolor Guy Colourless Common 3{3} Creature – Guy 2 2 When Monocolor Guy enters the battlefield, chose a color.
As long as you control only colorless permanents and permanents of the chosen color, Monocolor Guy gets +2/+2.
8 1313679587 on 18 Aug 2011 by rourke
13 Monocolored Alien Invaders? Colourless Common 0 17 1313793278 on 19 Aug 2011 by jmgariepy
14 Monocolour Hates Multi Colourless None 0 10 1394841791 on 15 Mar 2014 by Alex
15 Morph Colourless Common 3{3} 5 1314143063 on 23 Aug 2011 by Jack V
16 Reward Mulitple Colors or Basics Colourless Common 0 0 0 Reward Mulitple Colors or Basics gets +1/+1 for each basic land, and +1/+1 for each color you control. 0
17 Skeleton breakdown Colourless Common 0 11 1314198373 on 24 Aug 2011 by Link
18 Advance Knowledge White Uncommon 6{5}{w} Enchantment When Advance Knowledge enters the battlefield, exile the top four cards of your library face down.
You may play cards exiled by Advance Knowledge as if they were in your hand.
When Advance Knowledge leaves the battlefield, put all cards exiled by it on top of your library in any order.
6 1316062110 on 15 Sep 2011 by jmgariepy
19 Aurora Soother White Common 2{w}{w} Enchantment Creature 2 2 CW04 Whenever an enchantment enters the battlefield under your control, you may gain 1 life. 7 1315358658 on 07 Sep 2011 by Link
20 Aurora Vault White Common 4{2}{w}{w} Enchantment Creature 0 5 When Aurora Vault enters the battlefield, exile the top card of target library.
When Aurora Vault leaves the battlefield, return the exiled card to its owner's hand.
6 1315403405 on 07 Sep 2011 by Link
21 Aurora Wall White Common 3{2}{w} Enchantment {w}: Target attacking creature becomes blocked. If that creature's power is 3 or greater, destroy Aurora Wall. Activate this ability only once per turn. 17 1315805947 on 12 Sep 2011 by Link
22 Aurora Weaver White Common 2{w}{w} Enchantment Creature 2 3 Other creatures you control with converted mana cost 3 or less get +0/+1. 1 1315358889 on 07 Sep 2011 by Link
23 Battlefield Bolter White Uncommon 4{2}{w}{w} Creature Enchantment – Knight 2 2 Blocking creatures you control get +0/+1.
Attacking creatures you control get +1/+0.
5 1332308111 on 21 Mar 2012 by jmgariepy
24 Blinding Chanter White Common 1{w} Enchantment Creature 0 2 CW07 {w}, {t}: Tap target green, red, black or blue creature. 8 1333617934 on 05 Apr 2012 by Jack V
25 Bolstering Light White Common 2{1}{w} Enchantment CW11 Flash
Creatures you control get +0/+1.
5 1332420117 on 22 Mar 2012 by Jack V
26 Cage of Hands White Common 3{2}{w} Enchantment – Aura CW09 Enchant Creature
Enchanted Creature can't attack or block.
{1}{w}: Return Cage of Hands to its owner's hand.
28 1315540791 on 09 Sep 2011 by jmgariepy
27 Claw Knitter White Common 3{2}{w} Enchantment Creature 3 2 Other creatures you control with converted mana cost 3 or less get +1/+0. 1 1315359040 on 07 Sep 2011 by Link
28 Cleansing Powder White Common 1{w} Enchantment CW10 When Cleansing Powder enters the battlefield gain 3 life.
{w}, Sacrifice Cleansing Powder: Prevent the next 3 damage to target creature.
7 1316061142 on 15 Sep 2011 by jmgariepy
29 Colored X Spells White Common 1{x}{w} Sorcery Gain X life for each White mana spent on X. 1 1313878192 on 20 Aug 2011 by Link
30 Combat Trick Enchantment White Common 4{3}{w} Enchantment Flash
When Combat Trick Enchantment enters the battlefield, exile target attacking creature.
Creatures you control get +0/+1.
14 1314135273 on 23 Aug 2011 by Link
31 Common CCCCC Cycle White Common 5{w}{w}{w}{w}{w} Mechanic 5 1314400622 on 26 Aug 2011 by jmgariepy
32 Cutwork Knight White Common 3{w}{w}{w} Enchantment Creature – Knight 4 3 CW05 Manacycling {3} ({3}, Discard this card: Add {w}{w} to your mana pool. Draw a card.) 16 1315460542 on 08 Sep 2011 by jmgariepy
33 Dag of Judgment White Rare 7{5}{w}{w} Sorcery Destroy all non-land, non-enchantment permanents. 13 1333515996 on 04 Apr 2012 by jmgariepy
34 Dedication Example Guy White Common 3{2}{w} Creature 1 3 Flying
Dedication – When Dedication Example Guy enters the battlefield, if only {w} was spent to cast it, gain 5 life.
9 1331185996 on 08 Mar 2012 by jmgariepy
35 Disempower White Common 2{1}{w} Instant CW13 Put target artifact or enchantment on top of its owner's library. 7 1331364876 on 10 Mar 2012 by jmgariepy
36 Enchantment Digger White Common 5{4}{w} Enchantment Creature – Mystic 2 4 CW08 Reach
When Enchantment Digger enters the battlefield, return target enchantment from your graveyard to your hand.
9 1331363754 on 10 Mar 2012 by jmgariepy
37 Energize White Common 5{4}{w} Enchantment Flash
When Energize enters the battlefield, creatures you control gain first strike until end of turn.
Creatures you control get +1/+1.
5 1315403810 on 07 Sep 2011 by Link
38 Erstwhile White Common 5{4}{w} Enchantment Creature – Advisor 3 3 When Erstwhile enters the battlefield, you may exile target enchantment.
When Erstwhile leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 1315464347 on 08 Sep 2011 by jmgariepy
39 Folded Light White Common 4{3}{w} Enchantment Creature – Archer 2 3 CW03 Reach
Whenever Folded Light dies, you may return another card named Folded Light from your graveyard to your hand.
13 1315541469 on 09 Sep 2011 by jmgariepy
40 Formless Cup White Common 6{5}{w} Enchantment Creature – Monk 1 6 Reach
Whenever damage is done to Formless Cup, gain that much life.
1 1315461200 on 08 Sep 2011 by jmgariepy
41 Gustrider White Common 4{3}{w} Enchantment Creature 2 2 Whenever Gustrider attacks, you may tap target creature. 3 1332420943 on 22 Mar 2012 by Jack V
42 Huntmaster Shimmer White Common 4{3}{w} Enchantment Creature 3 3 Other enchantment creatures you control enter the battlefield with a +1/+1 counter on them. 0
43 Knit With Life White Common 1{w} Enchantment – Aura Enchant enchantment
Enchanted enchantment is a creature with power and toughness equal to its converted mana cost. It's still an enchantment.
5 1315403987 on 07 Sep 2011 by Link
44 Licid Antiflier White Uncommon 3{2}{w} Enchantment Creature – Licid 2 2 {1}{w}, {t}: Licid Antiflier loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {w} to end this effect.
Enchanted creature loses flying.
2 1315580801 on 09 Sep 2011 by cmeister2
45 Lightmare White Common 2{1}{w} Enchantment Creature – Horse 2 1 Intimidate 7 1315358146 on 07 Sep 2011 by Link
46 Mantra of the Moon White Common 5{3}{w}{w} Enchantment Creature 3 5 At the beginning of your upkeep, you may gain 1 life. 3 1315359501 on 07 Sep 2011 by Link
47 Mask of Ideals White Uncommon 2{1}{w} Enchantment – Aura UW01 Enchant Creature
Enchanted creature gains protection from blue, black, red and green.
7 1333686436 on 06 Apr 2012 by jmgariepy
48 Master of Enchantments White Rare 3{2}{w} Enchantment Creature – Spirit * * Master of Enchantments's power and toughness are each equal to the number of enchantments you control.
Other enchantment creatures you control get +1/+1.
1 1313855773 on 20 Aug 2011 by Link
49 Mono White White Common 0 Enchantment Creature 13 1314034976 on 22 Aug 2011 by Link
50 Oblivion Gust White Common 2{w}{w} Enchantment Flash
When Oblivion Gust enters the battlefield, exile target attacking creature.
When Oblivion Gust leaves the battlefield, return the exiled creature to its controller's hand.
1 1315430396 on 07 Sep 2011 by Link
51 Piece Patch White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1.
{2}{w}: Piece Patch becomes a 2/2 enchantment creature and is unblockable. At the beginning of the next end step, Piece Patch becomes an Aura and attach it to target creature.
4 1315465753 on 08 Sep 2011 by jmgariepy
52 Reklat Sdrawkcab White Common 3{2}{w} Enchantment Creature – Mystic 2 2 When Reklat Sdrawkcab enters the battlefield, you may put an exiled card on the top of target player's library.
When Reklat Sdrawkcab leaves the battlefield, exile the top card of target player's library.
2 1315464800 on 08 Sep 2011 by jmgariepy
53 Runearrow Archer White Uncommon 3{2}{w} Enchantment Creature – Archer 1 3 UW02 {w}, {t}: Runearrow Archer deals 1 damage to target attacking creature. Until end of turn, creatures you control may block that creature as if the attacking creature had no abilities. 16 1314104839 on 23 Aug 2011 by Link
54 Searing Skies White Uncommon 3{1}{w}{w} Enchantment Whenever a creature with flying attacks, it loses flying until end of turn. 1 1314103030 on 23 Aug 2011 by cmeister2
55 Sharer of Souls White Uncommon 2{w}{w} Enchantment Creature 0 0 Creatures you control get +1/+1. 8 1314893313 on 01 Sep 2011 by rourke
56 Sneaking Gust White Common 2{1}{w} Enchantment Creature 2 2 Sneaking Gust can't be blocked by creatures with power 3 or greater. 4 1332421269 on 22 Mar 2012 by Jack V
57 Soft Filter White Common 2{1}{w} Enchantment – Aura CW12 Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
18 1315540468 on 09 Sep 2011 by jmgariepy
58 Soulcapture Lance White Common 2{1}{w} Enchantment – Aura CW01 Enchant creature
When Soulcapture Lance enters the battlefield, exile target creature until Soulcapture Lance leaves the battlefield.
Enchanted creature has first strike.
15 1314143410 on 23 Aug 2011 by Alex
59 Thread Gatherer White Common 5{4}{w} Enchantment Creature – Soldier 4 1 CW06 {w}: Thread Gatherer gets +0/+1 until end of turn. 9 1315359260 on 07 Sep 2011 by Link
60 Tine and Tine Again White Common 2{1}{w} Enchantment Whenever another non-token enchantment enters the battlefield under your control, put a 1/1 White enchantment creature token into play. 3 1315466086 on 08 Sep 2011 by jmgariepy
61 Unshaped Aurora White Common 1{w} Enchantment Creature 1 1 Plainswalk 4 1315429995 on 07 Sep 2011 by Link
62 Vested Light White Uncommon 1{w} Enchantment Creature 1 1 You may exile a white card from your hand rather than pay Vested Light's mana cost. When Vested Light leaves the battlefield, return the exiled card to your hand. 11 1314418383 on 27 Aug 2011 by Link
63 Weft Weaver White Common 1{w} Enchantment Creature – Scout 1 1 Protection from Multicolor. 4 1315465118 on 08 Sep 2011 by jmgariepy
64 White Commons Submissions White Common 0 A place for white commons while we fill in the skeleton. 54 1315357202 on 07 Sep 2011 by Link
65 White Uncommons Submissions White Uncommon 3{w}{w}{w} Submissions 1 1326865054 on 18 Jan 2012 by jmgariepy
66 Woven Life White Common 1{w} Enchantment CW02 Woven Life is a 2/2 enchantment creature as long as you control another enchantment. 39 1314418636 on 27 Aug 2011 by Link
67 Adrift the Endless Sea Blue Common 2{u}{u} Instant Target creature gets -X/-0 until end of turn, where X is the number of Islands in play. 1 1315169679 on 04 Sep 2011 by jmgariepy
68 Annul Blue Uncommon 1{u} Instant Counter target artifact or enchantment spell. 2 1315172882 on 04 Sep 2011 by jmgariepy
69 Blue Commons Submissions Blue Common 1{u} Submissions The comment post where Blue Commons are to be submitted by the community. If how to do it isn't clear due to this comments posts, see the main comment post "Community Set" for more details. 45 1314969165 on 02 Sep 2011 by Alex
70 Blue Uncommon Submissions Blue Uncommon 0 1 1396020536 on 28 Mar 2014 by Link
71 Blue islandwalk Blue Common 2{u}{u} 2 2 Islandwalk. 2 1314634980 on 29 Aug 2011 by Jack V
72 Crushing Depths Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature can't untap unless its controller pays {u}.
Whenever enchanted creature becomes tapped, flood target non-island land.
7 1315126210 on 04 Sep 2011 by jmgariepy
73 Dam Break Blue Common 3{2}{u} Instant CU09 Return target non-land permanent to its owner's hand.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
3 1315171776 on 04 Sep 2011 by jmgariepy
74 Erode Blue Common 4{2}{u}{u} Instant CU07 Counter target spell.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
3 1315171328 on 04 Sep 2011 by jmgariepy
75 Eroding Current Blue Common 4{2}{u}{u} Sorcery CU08 Look at the top eight cards of target player's library. Put one card back on top of his or her library, and the rest into his or her graveyard. 11 1315016593 on 03 Sep 2011 by Link
76 Flood Crab Blue Common 2{1}{u} Creature – Crab 1 3 CU05 When Flood Crab enters the battlefield, flood target land. (Put a flood counter on it. It's an Island in addition to its types.) 11 1314635350 on 29 Aug 2011 by Jack V
77 Floodtide Leviathan Blue Mythic 6{3}{u}{u}{u} Creature – Leviathan * * Floodtide Leviathan's Power and Toughness are each equal to the number of Islands on the battlefield.
Whenever Floodtide Leviathan deals combat damage to a player, flood each land that player controls.
3 1314680472 on 30 Aug 2011 by Camruth
78 Flow of Memories Blue Common 5{4}{u} Sorcery CU10 Look at the top four cards of your library. Put two on top of your library and the others on the bottom of your library. Then draw two cards.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
3 1315172480 on 04 Sep 2011 by jmgariepy
79 Geyser Blue Common 2{u}{u} Instant Return non-land permanent to its owner's hand.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
2 1315178511 on 04 Sep 2011 by Link
80 Giant Hermit Crab Blue Common 5{4}{u} Creature – Crab 4 3 CU06 {u}: Giant Hermit Crab gets -1/+1 until end of turn. 6 1315168751 on 04 Sep 2011 by jmgariepy
81 Glistening Kraken Blue Common 3{u}{u}{u} Creature – Kraken 2 4 CU03 Islandwalk.
Glistening Kraken can't be the target of spells or abilities unless their controller pays {2}.
11 1333496216 on 03 Apr 2012 by Alex
82 Hammerhead Warrior Blue Common 2{1}{u} Creature – Fish Warrior 1 1 When Hammerhead Warrior comes into play, target land becomes an island until the beginning of your next turn. 2 1313934453 on 21 Aug 2011 by Jack V
83 Lithe Octopus Blue Common 4{2}{u}{u} Creature – Octopus 3 2 Islandwalk 0
84 Mind Washer Blue Uncommon 3{u}{u}{u} Creature – Kraken 2 2 When Mind Washer enters the battlefield, flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
Whenever Mind Washer deals combat damage to a player, that player puts a card from the top card of his or her library into his or her graveyard for each island he or she controls.
6 1314815726 on 31 Aug 2011 by Link
85 Mono Blue Blue Common 0 40 1314035134 on 22 Aug 2011 by Link
86 Monocolor hybrid Blue Common 3{2/u}{u} 5 1326881499 on 18 Jan 2012 by Jack V
87 Moray Deepguard Blue Common 2{1}{u} Creature – Eel Warrior 2 1 When Moray Deepguard enters the battlefield, flood target land. (Put a flood counter on it. It's an Island in addition to its types.) 5 1315169214 on 04 Sep 2011 by jmgariepy
88 Mystic Levee Blue Common 3{2}{u} Instant CU12 Counter target spell unless its controller pays {1} for each Island on the battlefield. 4 1327172624 on 21 Jan 2012 by Vitenka
89 Not a Drop to Drink Blue Common 2{u}{u} Enchantment – Aura CU11 Enchant creature
When Not a Drop to Drink enters the battlefield, tap enchanted creature.
As long as enchanted creature's controller controls an Island, that creature doesn't untap during its controller's untap step.
4 1315171268 on 04 Sep 2011 by jmgariepy
90 Overflood Blue Common 1{u} Instant CU13 Flood target land. (Put a flood counter on it. It's an Island in addition to its types.) Tap target permanent. 7 1314635907 on 29 Aug 2011 by Jack V
91 Sea Drake Blue Common 4{3}{u} Creature – Drake 3 2 CU04 Islandwalk. 10 1314635215 on 29 Aug 2011 by Jack V
92 Sea Spray Blue Uncommon 1{u} Enchantment {2}{u}, remove a flood counter from target land: Tap up to two target creatures. 4 1315174834 on 04 Sep 2011 by jmgariepy
93 Serpent of the Endless Sea Blue Common 5{4}{u} Creature – Serpent * * CU01 Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
12 1314635480 on 29 Aug 2011 by Jack V
94 Simple Flood Blue Common 1{u} Sorcery Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. 4 1315169756 on 04 Sep 2011 by jmgariepy
95 Spell Gyre Blue Uncommon 3{2}{u} Instant Counter target spell unless its controller pays {u} or {3}. 1 1315016104 on 03 Sep 2011 by Link
96 Sponge Foamcaster Blue Common 1{u} Creature – Sponge 1 1 {u}, {t}: Target creature with flying loses flying until end of turn and target creature without flying gains flying until end of turn. 8 1315169003 on 04 Sep 2011 by jmgariepy
97 Sudden Realization Blue Uncommon 1{x}{u} Sorcery Draw X cards. Then, discard cards until you have four or fewer cards in hand. 11 1395800150 on 26 Mar 2014 by jmgariepy
98 Sudden Undertow Blue Common 4{3}{u} Instant Untap up to two target creatures. Draw a card. 3 1315170880 on 04 Sep 2011 by jmgariepy
99 Territorial Octopus Blue Common 3{2}{u} Creature – Octopus 3 3 CU02 Territorial Octopus can't attack unless defending player controls an Island. 12 1315168595 on 04 Sep 2011 by jmgariepy
100 Waterleech Blue Rare 1{u} Creature – Squid 0 1 When Waterleech enters the battlefield, flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
{u}, {t}, Tap an untapped island: Add one mana to your mana pool of any color that land could produce.
15 1314105162 on 23 Aug 2011 by Link
101 Waterspout Warper Blue Common 2{1}{u} Creature – Crab 1 2 {t}, Remove a flood counter from a land: Tap target creature. 3 1315015791 on 03 Sep 2011 by Link
102 Wave Burst Blue Uncommon 4{2}{u}{u} Instant Counter target spell. Wave Burst costs {1}{u} less if the spell's controller controls an island. 18 1314635721 on 29 Aug 2011 by Jack V
103 Weedy Scorpionfish Blue Common 3{u}{u}{u} Creature – Fish 3 2 Islandwalk 1 1315169541 on 04 Sep 2011 by jmgariepy
104 Will of the Seas Blue Common 4{2}{u}{u} Instant Counter target spell.
Will of the Seas costs {1} less to cast for each Island your opponents control.
14 1314740610 on 30 Aug 2011 by cmeister2
105 Appeasement Black Uncommon 3{2}{b} Sorcery Gain control of a creature of their choice target player controls. 5 1329440843 on 17 Feb 2012 by Jack V
106 Apthora Slavedrivers Black Common 5{4}{b} Creature – Gorgon 3 3 When Apthora Slavedrivers enters the battlefield, you may sacrifice a creature. If you do, Apthora Slavedrivers gains haste until end of turn. 4 1316961069 on 25 Sep 2011 by Link
107 Black Commons Submissions Black Common 0 28 1316961611 on 25 Sep 2011 by Link
108 Black Uncommon Submissions Black Uncommon 0 1 1396020530 on 28 Mar 2014 by Link
109 Burdened Satyr Black Common 1{b} Creature – Goat Minion 1 1 Burdened Satyr enters the battlefield with two +1/+1 counters on it.
Whenever Burdened Satyr attacks or blocks, remove a +1/+1 counter from it at end of combat.
1 1316895279 on 24 Sep 2011 by jmgariepy
110 Callous Master Black Common 3{2}{b} Creature – Gorgon 2 3 Callous Master enters the battlefield tapped unless you sacrifice a creature.
Deathtouch
3 1316960887 on 25 Sep 2011 by Link
111 Cast to the ground Black Common 2{1}{b} Enchantment – Aura Enchant Creature.
Enchanted creature gets -3/-3 and loses flying.
4 1326996989 on 19 Jan 2012 by Jack V
112 Chained Harpy Black Common 1{b} Creature – Harpy 1 1 CB05 Defender, reach
Whenever you sacrifice a creature, you may gain 2 life.
10 1316960592 on 25 Sep 2011 by Link
113 Chained Minotaur Black Common 4{2}{b}{b} Creature – Minotaur Minion 4 3 Whenever Chained Minotaur attacks or blocks, you lose 1 life. 2 1316960967 on 25 Sep 2011 by Link
114 Chained Satyr Black Common 1{b} Creature – Satyr Minion 0 1 Chain (You may have this creature enter the battlefield chained to target creature. If you do, that creature gets +1/+1 for as long as you control Chained Satyr. When that creature dies, sacrifice Chained Satyr.) 4 1328489869 on 06 Feb 2012 by jmgariepy
115 Decadent Sculptor Black Rare 5{4}{b} Creature – Gorgon Spellshaper 1 3 {t}, {x}, discard a card: put an X/X artifact creature token onto the battlefield. 0
116 Derivative sculptor Black Rare 4{3}{b} Creature – Gorgon 2 4 Sacrifice a creature: put a token onto the battlefield that's a copy of target fortification, or attach target fortification to target land. Use this ability only any time you could play a sorcery. 2 1329404083 on 16 Feb 2012 by Jack V
117 Disdainful Glance Black Common 1{b} Sorcery Target player discards a card. If you sacrificed a creature this turn, that player discards two cards instead. 2 1316983502 on 25 Sep 2011 by jmgariepy
118 Doomseek Black Uncommon 2{1}{b} Instant UB05 Destroy target white, blue, red or green creature. 13 1329975502 on 23 Feb 2012 by jmgariepy
119 Dread Gorgon Black Common 3{b}{b}{b} Creature – Gorgon 4 1 CB08 Whenever Dread Gorgon becomes the target of a spell or ability, the controller of that ability loses 4 life.
Manacycling {3} ({3}, Discard this card: Add {b}{b} to your mana pool. Draw a card.)
10 1314157695 on 24 Aug 2011 by Link
120 Endless Drudgery Black Common 4{3}{b} Sorcery Target player discards two cards.
Chain – If you cast another spell this turn, instead that player discards three cards.
5 1328516176 on 06 Feb 2012 by Vitenka
121 Fortification Wish Black Common 2{1}{b} Sorcery UB03 You may choose a Fortification card you own from outside the game, reveal that card, and put it into your hand. Exile Fortification Wish. 5 1329633502 on 19 Feb 2012 by jmgariepy
122 Gather Minions Black Common 3{1}{b}{b} Sorcery Put three 1/1 black spirit minion creature tokens onto the battlefield under your control. 4 1316961396 on 25 Sep 2011 by Link
123 Gorgon Breeder Black Uncommon 4{2}{b}{b} Creature – Gorgon 3 3 {2}{b}{b}: Sacrifice two creatures: Put three 1/1 black thrull creature tokens onto the battlefield under your control. 2 1316780029 on 23 Sep 2011 by Alex
124 Gorgon Chariot Rider Black Common 2{1}{b} Creature – Gorgon Ambassador 3 3 Defender
Tap an untapped Minion you control: Gorgon Chariot Rider loses defender until end of turn.
2 1317000096 on 26 Sep 2011 by jmgariepy
125 Gorgon Escort Black Common 5{4}{b} Creature – Gorgon Ambassador 3 3 When Gorgon Escort enters the battlefield, put two 0/1 black Dryad Minion tokens into play. 3 1316990629 on 25 Sep 2011 by jmgariepy
126 Gorgon Hierarch Black Uncommon 4{3}{b} Creature – Gorgon Chain (As you cast this spell, you may cast another black creature spell from your hand with converted mana cost less than this spell. If you do, that spell costs {1} less to cast.) 1 1328489707 on 06 Feb 2012 by jmgariepy
127 Gorgon Slave-Keeper Black Common 3{b}{b}{b} Creature – Gorgon 2 2 When Gorgon Slave-Keeper enters the battlefield, put a 1/1 black spirit minion creature token onto the battlefield under your control. 0
128 Gorgon Slavemaster Black Rare 5{3}{b}{b} Creature – Gorgon 4 4 {b}, {t}: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. 1 1327093655 on 20 Jan 2012 by Alex
129 Gorgon Slaver Black Common 4{2}{b}{b} Creature – Gorgon 2 2 Deathtouch
Chain {3}{b}{b} (You may cast this spell for its Chain cost. If you do, when this enters the battlefield, you may put a creature card with converted mana cost less than this card onto the battlefield, then sacrifice that creature.)
4 1327091115 on 20 Jan 2012 by Link
130 Gorgon Soulblade Black Common 6{4}{b}{b} Creature – Gorgon Warrior 5 5 CB06 As an additional cost to cast Gorgon Soulblade, sacrifice a creature.
Sacrifice a creature: Gorgon Soulblade gets deathtouch and lifelink until end of turn.
18 1316991172 on 25 Sep 2011 by jmgariepy
131 Gorgon Strategist Black Rare 5{3}{b}{b} Creature – Gorgon 4 4 Whenever an effect [an opponent controls?] causes you to reveal Gorgon Strategist from your hand, [that player] loses 1 life. 6 1314142452 on 23 Aug 2011 by Jack V
132 Gorgon Thrall Black Common 1{b} Creature – Gorgon 1 1 Deathtouch.
Gorgon Thrall can't block.
1 1314097361 on 23 Aug 2011 by Jack V
133 Harsh Incentive Black Common 1{b} Enchantment – Aura Enchant creature
As long as you control enchanted creature, it gets +1/+1.
As long as an opponent controls enchanted creature, it gets -1/-1.
3 1316961465 on 25 Sep 2011 by Link
134 Harsh Taskmaster Black Rare 4{3}{b} Creature – Gorgon 4 1 Harsh Taskmaster may attack or block in a band with any number of creatures with lower power. 5 1329439145 on 17 Feb 2012 by Jack V
135 Heavy Lifter Black Uncommon 3{2}{b} Creature – Ogre Minion 1 3 {t}: Attach target fortification you control to target land you control. 3 1329368340 on 16 Feb 2012 by jmgariepy
136 Hungry Eyes Black Common 3{2}{b} Sorcery BC13 Creatures you control gain deathtouch and get +1/+0 until end of turn. 3 1329977561 on 23 Feb 2012 by jmgariepy
137 Indentured Servitude Black Common 1{b} Enchantment – Aura CB10 Enchanted creature gets -1/-1.
At the beginning of your upkeep, gain 1 life.
6 1394817442 on 14 Mar 2014 by Jack V
138 Ingenious Mason Black Rare 4{3}{b} Creature – Gorgon 1 4 {t}: You may fortify target fortification to an additional unfortified land this turn (by paying its fortify cost). [Restriction on those lands being fortified by anything else later?] 6 1329404542 on 16 Feb 2012 by Jack V
139 Justifiable Persecution Black Common 2{1}{b} Sorcery Democracy – Starting with the player on your left, each player may target a creature.
Destroy all target creatures.
4 1315027347 on 03 Sep 2011 by jmgariepy
140 MINION Black Token 0 Creature – Minion 1 1 5 1316743123 on 23 Sep 2011 by Camruth
141 Middle-Management sans Benefits Black Common 3{2}{b} Creature – Dryad Minion 2 2 CB02 Whenever you cast a Fortification, draw a card. 7 1328419780 on 05 Feb 2012 by jmgariepy
142 Mind Bomb Black Common 4{3}{b} Sorcery CB09 As an additional cost to cast Mind Bomb, sacrifice a creature.
Target player discards 3 cards.
7 1336111995 on 04 May 2012 by jmgariepy
143 Minotaur Rider Black Uncommon 3{2}{b} Creature – ???? 1 1 Minotaur Rider can attack or block in a band with one other creature. They can't be blocked except by black creatures. 2 1329439378 on 17 Feb 2012 by Jack V
144 Mono Black Black Common 0 45 1314035239 on 22 Aug 2011 by Link
145 Numerological Persecution Black Uncommon 2{1}{b} Instant Destroy target creature with even power or odd toughness. 18 1329439825 on 17 Feb 2012 by Jack V
146 Overworked Oliphant Black Uncommon 4{3}{b} Creature – Elephant Minion 2 3 UB04 When Overworked Oliphant dies, exile it. If you do, you may choose a Fortification card you own from outside the game, reveal that card, and put it into your hand. 4 1329633843 on 19 Feb 2012 by jmgariepy
147 Ox Ashlar-Drawer Black Common 2{1}{b} Creature – Ox 2 1 When Ox Ashlar-Drawer enters the battlefield, you may put a fortification card from your hand onto the battlefield. 3 1316960777 on 25 Sep 2011 by Link
148 Plebian Grunt Black Common 2{1}{b} Creature – Satyr Minion 2 1 CB04 When you sacrifice Plebian Grunt, each opponent must sacrifice a creature. 3 1336279613 on 06 May 2012 by jmgariepy
149 Pressed Centaur Clan Black Common 4{3}{b} Creature – Centaur Minion 3 3 CB07 When Pressed Centaur Clan is sacrificed, put two 1/1 black minion creature tokens into play. 10 1329403697 on 16 Feb 2012 by Jack V
150 Return to Service Black Common 1{b} Sorcery CB11 Return target creature or fortification card from your graveyard to your hand. 3 1316983628 on 25 Sep 2011 by jmgariepy
151 Serve Through Death Black Common 3{2}{b} Instant CB13 Sacrifice a creature. Put X 1/1 black minion creature tokens onto the battlefield under your control, where X is equal to the sacrificed creature's converted mana cost. 5 1316961259 on 25 Sep 2011 by Link
152 Slave Auction Black Uncommon 1{x}{b} Sorcery Look at target player's hand. You may cast a creature card from it with converted mana cost X or less without paying its mana cost. 5 1329401794 on 16 Feb 2012 by Jack V
153 Slave Cull Black Rare 7{4}{b}{b}{b} Sorcery Destroy target red creature and/or target green creature and/or target white creature and/or target blue creature. 4 1317594175 on 02 Oct 2011 by Jack V
154 Square the Circle Black Common 5{3}{b}{b} Sorcery CB12 Destroy target creature with odd power or even toughness.
Chain 4 (When you cast this spell, you may put an additional spell card with a converted mana cost of four or less from your hand on the stack.)
18 1329976773 on 23 Feb 2012 by jmgariepy
155 Striking Gaze Black Common 2{b}{b} Instant Destroy target multicolored or non-black creature. 3 1316961179 on 25 Sep 2011 by Link
156 Strong CCCCC cards Black Common 5{b}{b}{b}{b}{b} 2 1313853712 on 20 Aug 2011 by Link
157 Subjugation Black Common 1{b} Instant As an additional cost to cast Subjugation, tap an untapped (black?) creature you control.
Target creature gets -X/-X where X is the tapped creature's power.
7 1326895738 on 18 Jan 2012 by Jack V
158 Thunderfoot Minotaur Black Common 3{2}{b} Creature – Minotaur 2 2 When Thunderfoot Minotaur comes into play, target player loses 1 life. 8 1314097436 on 23 Aug 2011 by Jack V
159 Turn to Stone Black Common 1{b} Enchantment – Aura CB03 Enchant Creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Sacrifice a creature: Destroy Turn to Stone. Any player may activate this ability.
6 1338095423 on 27 May 2012 by jmgariepy
160 Untie Black Uncommon 1{b} Instant Destroy target nonblack enchantment. 5 1330287617 on 26 Feb 2012 by dude1818
161 Virulent Slave Black Common 2{1}{b} Creature – Satyr Minion 1 1 Whenever Virulent Slave blocks or becomes blocked by a creature, that creature gets -1/-1 until end of turn. 3 1316960829 on 25 Sep 2011 by Link
162 Wicked Slave Driver Black Common 2{b}{b} Creature – Gorgon Ambassador 3 1 CB01 Sacrifice a creature: Attach target fortification you control to target land you control. 11 1316961124 on 25 Sep 2011 by Link
163 Another red common spell Red Common 0 6 1332444162 on 22 Mar 2012 by Jack V
164 Anti-Sunburst Red Uncommon 5{4}{r} Creature – Elemental 0 0 UR01 Anti-Sunburst enters the battlefield with a +1/1 counter on it for each red mana spent to cast it. 5 1313854064 on 20 Aug 2011 by Link
165 Arc Tail Devil Red Common 1{r} Creature – Devil 0 2 CR07 {r}: Arc Tail Devil gets +1/+0 until end of turn. 17 1316961906 on 25 Sep 2011 by Link
166 Battlefield Thief Red Common 3{2}{r} Creature – Devil Rogue 2 2 CR06 Whenever Battlefield Thief attacks, discard a card, then draw a card. 7 1316990264 on 25 Sep 2011 by jmgariepy
167 Blind Knifenails Red Common 2{r}{r} Creature – Devil Berserker 3 2 Blind Knifenails attacks each turn if able. 1 1317029841 on 26 Sep 2011 by jmgariepy
168 Blizzard-Born Yeti Red Uncommon 5{3}{r}{r} Creature – Yeti 4 3 Whenever a creature you control attacks, if you control no untapped creatures, you may pay {r}{r}. If you do, put Blizzard-Born Yeti onto the battlefield tapped and attacking. Sacrifice it at end of turn. 2 1316108260 on 15 Sep 2011 by Link
169 Blow Up Good Red Common 5{4}{r} Sorcery CR13 Destroy target land and any fortification attached to it. 7 1316987987 on 25 Sep 2011 by jmgariepy
170 Caught in the Moment Red Common 3{1}{r}{r} Instant Cast Caught in the Moment only after attackers are declared and before blockers are declared.
Gain control of target creature until end of turn. Tap that creature and it is now attacking.It gets +1/+0 until end of turn.
8 1317008210 on 26 Sep 2011 by Link
171 Cauldron Spoiler Red Common 4{3}{r} Creature – Yeti Shaman 2 3 When Cauldron Spoiler enters the battlefield, you may tap it. If you do, return target creature an opponent controls to its owner's hand. 10 1333775035 on 07 Apr 2012 by jmgariepy
172 Cavern Stalker Red Common 3{1}{r}{r} Creature – Devil 3 2 CR01 Cavern Stalker can't be blocked by creatures with flying. 4 1316107579 on 15 Sep 2011 by Link
173 Clasmseek Red Rare 4{2}{r}{r} Sorcery Deal 2 damage to each white creature.
Deal 2 damage to each blue creature.
Deal 2 damage to each black creature.
Deal 2 damage to each green creature.
8 1395635342 on 24 Mar 2014 by jmgariepy
174 Cryoclasm Red Common 3{2}{r} Sorery Destroy target plains or island.
Cryoclasm deals 3 damage to that land's controller.
1 1316962497 on 25 Sep 2011 by Link
175 Dancing Yeti Red Uncommon 6{5}{r} Creature – Devil 5 4 Dancing Yeti can block only if it's tapped. 13 1327677467 on 27 Jan 2012 by Jack V
176 Devil Charge Red Common 5{4}{r} Sorcery CR12 Target creature you control gets +5/+0 and trample until end of turn. 4 1332441926 on 22 Mar 2012 by Jack V
177 Devil's Flare Red Common 2{1}{r} Instant Devil's Flare deals 2 damage to target creature or player. If you cast another instant or sorcery spell this turn, it deals 4 damage to that creature or player instead. 1 1316962249 on 25 Sep 2011 by Link
178 Devilish Tunneling Red Common 5{3}{r}{r} Sorcery Red creatures you control gain mountainwalk until end of turn.
If you spent only red mana to cast Devilish Tunneling, you may have target land become a mountain until end of turn.
4 1316962674 on 25 Sep 2011 by Link
179 Directed Rage Red Common 3{2}{r} Instant Tap any number of untapped creatures you control. Directed Rage deals damage to target creature or player equal to the number of creatures tapped in this way. 2 1314789532 on 31 Aug 2011 by Alex
180 Final Charge Red Common 4{3}{r} Sorcery UR05 Red creatures you control get +1/+0 and can't be blocked by white, green, blue or black creatures this turn. 9 1327058466 on 20 Jan 2012 by Jack V
181 Firebreathing et. al. Cycle Red Common 4{3}{r} Mechanic {r}: This Cycle gets +1/+0 until the end of design. 7 1314401158 on 26 Aug 2011 by jmgariepy
182 Frenzied Yeti Red Common 3{r}{r}{r} Creature – Yeti Warrior 6 1 CR03 Manacycling {3} ({3}, Discard this card: Add {r}{r} to your mana pool. Draw a card.) 6 1316989385 on 25 Sep 2011 by jmgariepy
183 Frostbite Elemental Red Common 2{r}{r} Creature – Elemental 2 2 5 1316962188 on 25 Sep 2011 by Link
184 Frostchomp Red Common 5{4}{r} Enchantment – Aura Enchant Creature
Enchanted creature gets +5/-5.
6 1317186140 on 28 Sep 2011 by jmgariepy
185 Furious Snowstorm Red Rare 4{2}{r}{r} Enchantment RR01 Whenever a creature you control blocks or becomes blocked by a creature, Furious Snowstorm deals 1 damage to that creature.
Whenever Furious Snowstorm becomes the target of a spell or ability, it deals 4 damage to that spell or ability's controller.
6 1316107776 on 15 Sep 2011 by Link
186 Generic RR creature Red Common 2{r}{r} Creature – Imp 2 2 CR02 Haste 7 1326978550 on 19 Jan 2012 by Jack V
187 Haste Lord Red Uncommon 3{1}{r}{r} Creature – Devil Berserker 2 2 UR02 Haste
Creatures you control that came into play this turn have +2/+0.
3 1327064731 on 20 Jan 2012 by Jack V
188 Howling Mauler Red Common 3{2}{r} Creature – Yeti 2 1 CR04 Haste
As long as all creature you control are tapped, they get +1/+0.
2 1316962093 on 25 Sep 2011 by Link
189 Icy Tempest Red Common 3{2}{r} Sorcery White, blue, black, and green creatures can't block this turn. 8 1316962375 on 25 Sep 2011 by Link
190 Imp Switcheroonie Red Common 1{r} Creature – Imp Shaman 1 1 Haste
When Imp Switcheroonie enters the battlefield, target creature with power no greater than 2 is unblockable until end of turn.
4 1333774892 on 07 Apr 2012 by jmgariepy
191 Impish Firestarter Red Common 5{4}{r} Creature – Imp Rogue 3 2 Haste
When Impish Firestarter enters the battlefield, target creature can't block this turn.
4 1333774358 on 07 Apr 2012 by jmgariepy
192 Kiln Fiend Red Common 2{1}{r} Creature – Elemental Beast 1 2 Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. 1 1316961853 on 25 Sep 2011 by Link
193 Lost in the blizzard Red Uncommon 3{1}{r}{r} Instant Gain control of target unblocked attacking creature until the end of your next turn. Remove it from combat. 1 1332444359 on 22 Mar 2012 by Jack V
194 Mad Spellscorcher Red Uncommon 5{4}{r} Creature – Goblin Shaman 3 3 UR03 {t}: Mad Spellscorcher deals 1 damage to target creature or player. If you control no untapped creatures, Mad Spellscorcher deals 2 damage to that creature or player instead. 14 1314770182 on 31 Aug 2011 by jmgariepy
195 Marked for Mauling Red Common 1{r} Sorcery Marked for Mauling deals 1 damage to target creature. Target creature you control fights that creature. 3 1316962343 on 25 Sep 2011 by Link
196 Mono Red Red Common 0 26 1314035289 on 22 Aug 2011 by Link
197 Ogre Battledriver Red Rare 4{2}{r}{r} Creature – Ogre Warrior 3 3 RR02 Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. 3 1394107503 on 06 Mar 2014 by Alex
198 Passion Rouser Red Common 4{3}{r} Creature – Human Berserker 2 2 Haste
As long as all creatures you control are tapped, they get +1/+0.
3 1314769808 on 31 Aug 2011 by jmgariepy
199 Playful Devil Red Uncommon 1{r} Creature – Devil 2 1 Playful Devil enters the battlefield tapped. 5 1326981222 on 19 Jan 2012 by Jack V
200 Rage Yeti Red Uncommon 2{r}{r} Creature – Devil Yeti 2 1 Double Strike
Whenever Rage Yeti deals combat damage to a player, it gets +1/+0 until end of turn.
1 1314879750 on 01 Sep 2011 by Link
201 Raging Storm Red Uncommon 3{1}{r}{r} Enchantment Creatures can't attack alone. 4 1315580115 on 09 Sep 2011 by Link
202 Red Commons Submissions Red Common 0 14 1316962822 on 25 Sep 2011 by Link
203 Red artifact destruction Red Common 0 5 1326984309 on 19 Jan 2012 by Jack V
204 Red uncommon submissions Red Uncommon 0 1 1327067204 on 20 Jan 2012 by Jack V
205 Rolling Snowball Red Rare 6{4}{r}{r} Creature – Elemental 2 2 At the beginning of your upkeep, exile a land you control.
Whenever a creature blocks Rolling Snowball, if Rolling Snowball's power is greater than the blocking creature's toughness, exile the blocking creature.
Rolling Snowball gets +2/+2 for each creature and land exiled by it.
4 1327638240 on 27 Jan 2012 by jmgariepy
206 Seethe Lasher Red Rare 3{r}{r}{r} Creature – Devil 3 2 First Strike
{x}{r}: You may cast an instant or sorcery card with converted mana cost X from your hand without paying its mana cost. Seethe Lasher gets +X/+0 until end of turn.
3 1314882390 on 01 Sep 2011 by Alex
207 Seething Force Red Common 2{1}{r} Sorcery Target creature gets +2/+0 until end of turn for each {r} spent to cast Seething Force. 2 1316962432 on 25 Sep 2011 by Link
208 Seismic Strike Red Common 3{2}{r} Instant CR11 Seismic Strike deals damage to target creature equal to the number of Mountains you control. 1 1327062388 on 20 Jan 2012 by Jack V
209 Sever manalink Red Common 4{3}{r} Sorcery Destroy target land. If that land is nonbasic, Sever manalink deals 2 damage to target creature that shares a color that land could produce. 3 1326986344 on 19 Jan 2012 by Jack V
210 Shock Variant Red Common 1{r} Instant CR09 Shock Variant deals X damage to target creature or player where X is the number of tapped creatures you control. 6 1326980606 on 19 Jan 2012 by Alex
211 Smash and Smash Red Common 4{3}{r} Instant Destroy target artifact. If you control a creature, and all creatures you control are tapped, destroy up to one other target artifact. 7 1314770434 on 31 Aug 2011 by jmgariepy
212 Snowcloaked Yeti Red Common 3{r}{r}{r} Creature – Yeti 3 3 Whenever Snowcloaked Yeti blocks or becomes blocked by a creature, Snowcloaked Yeti deals 1 damage to that creature. 8 1316961968 on 25 Sep 2011 by Link
213 Tethered Valesk Red Common 3{2}{r} Creature – Beast 4 3 First strike
Tethered Valesk can't attack unless at least two other creatures attack.
Tethered Valesk can't block unless at least two other creatures block.
3 1333776319 on 07 Apr 2012 by jmgariepy
214 Vertigo Red Common 1{r} Instant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. 1 1326982222 on 19 Jan 2012 by Jack V
215 Vicious Bloodlust Red Common 1{r} Enchantment – Aura CR08 Enchant creature
As long as enchanted creature is tapped, it gets +1/+0 for each tapped creature you control.
7 1316962558 on 25 Sep 2011 by Link
216 Violent Zephyr Red Common 2{1}{r} Instant CR10 Violent Zephyr deals 3 damage to target creature or player.
Tap all creatures you control.
16 1327472701 on 25 Jan 2012 by jmgariepy
217 Warp Fracture Red Uncommon 2{r}{r} Instant Return target permanent you don't control to its owner's hand. That player reveals a card at random from his or her hand. If it's a permanent card, he or she puts it onto the battlefield. 7 1334080303 on 10 Apr 2012 by Link
218 Yeti Cannonballer Red Common 5{4}{r} Creature – Yeti Warrior 3 4 When Yeti Cannonballer enters the battlefield, you may tap any number of untapped creatures. If you do, tap that many target creatures. 1 1333774563 on 07 Apr 2012 by jmgariepy
219 Yeti Thrill-Seeker Red Common 4{3}{r} Creature – Yeti Warrior 3 3 CR05 As long as all creatures you control are tapped, Yeti Thrill-Seeker gets +2/+2. 2 1316989575 on 25 Sep 2011 by jmgariepy
220 Zheru Yeti Red Common 1{r} Creature – Yeti 1 1 Whenever Zheru Yeti attacks, if you control no untapped creatures, target creature can't block Zheru Yeti this turn. 2 1316962143 on 25 Sep 2011 by Link
221 Amycoid Leaper Green Common 4{3}{g} Creature – Fungus 2 4 {g}, {t}: Amycoid Leaper blocks target creature. 9 1316107474 on 15 Sep 2011 by Link
222 Barkheart Dryad Green Common 2{g}{g} Creature – Dryad 1 2 CG04 When Barkheart Dryad enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped. 8 1327315337 on 23 Jan 2012 by Alex
223 Bear Fruit Green Rare 4{3}{g} Instant Put three +1/+1 counters on target creature. Whenever that creature deals combat damage to a player this turn, draw cards equal to the number of +1/+1 counters on that creature. 7 1401954039 on 05 Jun 2014 by jmgariepy
224 Blooming Nymph Green Uncommon 2{g}{g} Creature – Plant Nymph 1 1 Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
{t}: Add {g} to your mana pool for each creature on the battlefield with a +1/+1 counter on it.
5 1396158337 on 30 Mar 2014 by Link
225 Break Down Green Uncommon 1{x}{g} Instant Destroy target artifact or enchantment with converted mana cost X or less. Add X green mana to your mana pool. 16 1327263979 on 22 Jan 2012 by Link
226 Chemical Retractor Green Common 3{2}{g} Creature – Fungus Scout 3 2 When Chemical Retractor enters the battlefield, put a +1/+1 counter on target creature an opponent controls.
Creatures with +1/+1 counters on them are Fungus in addition to their other types.
Chemical Retractor can't be blocked by Fungus
3 1317971531 on 07 Oct 2011 by jmgariepy
227 Creeping Mold Green Common 4{2}{g}{g} Sorcery CG11 Destroy target artifact, enchantment, or land. 2 1317973992 on 07 Oct 2011 by jmgariepy
228 Cultural Lean Green Common 3{2}{g} Enchantment – Aura CG12 Enchant creature
When Cultural Lean enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature can't attack or block.
5 1317972680 on 07 Oct 2011 by jmgariepy
229 Dryad Collective Green Common 5{4}{g} Creature – Dryad 3 5 Forestwalk
{t}: Add {g} to your mana pool.
7 1327315408 on 23 Jan 2012 by Alex
230 Embrionic Miasma Green Uncommon 3{2}{g} Creature – Fungus Shaman 0 2 Embrionic Miasma enters the battlefield with a +1/+1 counter on it.
{2}{g}: Move a +1/+1 counter from target creature onto another target creature.
7 1317973174 on 07 Oct 2011 by jmgariepy
231 Euphoric Dawn Green Uncommon 1{g} Enchantment – Aura Enchant land
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
Enchanted land has "{t}: Add {g} to your mana pool for each creature you control with a +1/+1 counter on it."
1 1396227308 on 31 Mar 2014 by Link
232 Evinol, the Podgifter Green Rare 8{5}{g}{g}{g} Legendary Creature – Plant Druid 8 8 Vigilance
As long as you control 12 lands, creatures you control get +4/+4.
1 1401686029 on 02 Jun 2014 by jmgariepy
233 Flash Foliage Green Uncommon 3{2}{g} Instant Cast Flash Foliage only during combat after blockers are declared.
Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you.
Draw a card.
12 1327338367 on 23 Jan 2012 by Alex
234 Flawseeker Green Uncommon 3{1}{g}{g} Creature – Plant Shaman 2 2 {g}, {t}, Put two +1/+1 counters on a creature an opponent controls: Destroy target noncreature artifact or enchantment. 3 1396021141 on 28 Mar 2014 by Link
235 Fungus Baby Green Common 1{g} Creature – Fungus 1 1 {g}: Regenerate Fungus Baby.
Whenever a creature without a +1/+1 counter on deals damage to Fungus Baby, put a +1/+1 counter on that creature and it counts as a fungus as long as it has a +1/+1 counter on it.
4 1314828259 on 31 Aug 2011 by Jack V
236 Fungus Factory Green Common 4{2}{g}{g} Creature – Fungus 2 2 CG06 Bud, bud (When this creature enters the battlefield, distribute two +1/+1 counters among any number of target creatures.) 15 1327728408 on 28 Jan 2012 by jmgariepy
237 Fungus Mycobrawler Green Uncommon 3{2}{g} Creature – Fungus 3 2 {g}, {t}: Fungus Mycobrawler fights target Fungus Creature [or target creature with a counter on it]. 7 1314533335 on 28 Aug 2011 by Jack V
238 Fungus Self Green Common 1{g} Creature – Not Fungus? 1 1 {t}: Choose a Fungus creature. Add one mana of any of its colors to your mana pool. 3 1314828475 on 31 Aug 2011 by Jack V
239 Glarrug Green Mythic 10{g}{g}{g}{g}{g}{g}{g}{g}{g}{g} Legendary Creature – Ooze 10 10 MG01 At the beginning of your upkeep, and the beginning of your end step, Glarrug fights target creature an opponent controls. If that creature goes to the graveyard this turn, put a number of +1/+1 counters on Glarrug equal to that creature's power. 4 1402223296 on 08 Jun 2014 by jmgariepy
240 Greater Sporecap Green Common 4{3}{g} Creature – Fungus Spider 2 4 Reach
Whenever a creature with a +1/+1 counter on attacks you, you may untap Greater Sporecap.
4 1314370177 on 26 Aug 2011 by Link
241 Green Common Submissions Green Common 1{g} Submissions 31 1327130439 on 21 Jan 2012 by jmgariepy
242 Green Rare Submissions Green Rare 0 16 1401410678 on 30 May 2014 by jmgariepy
243 Green Uncommon Submissions Green Uncommon 0 1 1396020544 on 28 Mar 2014 by Link
244 Green Variable Guy Green Uncommon 0{x} Creature 0 0 Green Variable Guy is green.
Green Variable Guy enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
2 1314012496 on 22 Aug 2011 by cmeister2
245 Gumbloom Green Rare 6{4}{g}{g} Creature – Fungus 1 1 Bud, bud, bud, bud, bud (When this creature enters the battlefield, distribute five +1/+1 counters among any number of target creatures.)
Artifact creatures get -2/-2 for each +1/+1 counter on it.
1 1402444687 on 10 Jun 2014 by jmgariepy
246 Heavy Plant Green Common 6{5}{g} Creature – Plant 6 4 CG08 If you control four or more tapped lands, Heavy Plant has trample. 14 1327296175 on 23 Jan 2012 by jmgariepy
247 Hive Queen Green Mythic 5{g}{g}{g}{g}{g} Creature – Insect Fungus 5 5 {t}: Put a +1/+1 counter on each creature target player controls.
Creatures with +1/+1 counters on them are fungus in addition to their other types.
{g}{g}{g}: Gain control of target fungus creature with power less than the number of creatures you control.
1 1314158599 on 24 Aug 2011 by Link
248 Homeostasis Green Common 1{g} Instant CG10 Put a +1/+1 counter on target creature. It gains Trample until end of turn. 3 1317974393 on 07 Oct 2011 by jmgariepy
249 Lumbering Mycoshamble Green Uncommon 2{g}{g} Creature – Fungus 3 4 UG01 When Lumbering Mycoshamble comes into play, put a +1/+1 counter on target creature an opponent controls. 8 1314368335 on 26 Aug 2011 by rourke
250 Mono Green Green Common 0 41 1314035699 on 22 Aug 2011 by Link
251 Mushroom! Aaaah! A snake! Green Common 6{3}{g}{g}{g} Creature – Fungus Wurm 5 7 Whenever Mushroom! Aaaah! A snake! is blocked by a creature with a +1/+1 counter on, it gains trample until end of turn. 0
252 Mycobrewery Green Common 3{2}{g} Creature – Fungus Warrior 2 1 CG07 Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
Mycobrewery gets +0/+1 for each other creature with a +1/+1 counter on it on the battlefield.
12 1317972132 on 07 Oct 2011 by jmgariepy
253 Nervelash Mycobiont Green Rare 5{4}{g} Creature – Fungus 4 3 Haste
When Nervelash Mycobiont enters the battlefield, creatures you control gain trample and vigilance until end of turn.
Evoke {2}{g}
2 1401634803 on 01 Jun 2014 by Circeus
254 Pod Cloud Green Common 3{2}{g} Instant CG13 Prevent all combat damage that would be dealt this turn. Whenever damage by a creature with a +1/+1 counter on it is prevented this way, you gain that much life. 7 1317971683 on 07 Oct 2011 by jmgariepy
255 Ripened Sage Green Common 3{2}{g} Creature – Fungus Shaman 2 2 {g}{g}: Ripened Sage gets +1/+1 until end of turn. 1 1317973901 on 07 Oct 2011 by jmgariepy
256 Rootsnapping Kudzu Green Common 3{2}{g} Creature – Plant 2 3 CG09 When Rootsnapping Kudzu enter the battlefield, if you control six or more tapped lands, put two 1/1 plant tokens into play. 12 1327819181 on 29 Jan 2012 by jmgariepy
257 Shrinking Violent Green Common 3{2}{g} Creature – Plant 3 2 Whenever you tap a land for mana, you may counter target spell that targets Shrinking Violent. 14 1327253234 on 22 Jan 2012 by Link
258 Simple Fungus Green Common 1{g} Creature – Fungus 0 1 CG01 Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.) 11 1327251966 on 22 Jan 2012 by Jack V
259 Soil Churner Green Common 7{6}{g} Creature – Fungus Wurm 7 6 When Soil Churner enters the battlefield, put a +1/+1 counter on target creature an opponent controls.
Creatures with +1/+1 counters on them are Fungus in addition to their other types.
Each Fungus must block Soil Churner if able.
1 1317971869 on 07 Oct 2011 by jmgariepy
260 Spore Farm Green Uncommon 3{2}{g} Enchantment At the beginning of your upkeep, you may put a +1/+1 counter on target creature. 11 1394840272 on 14 Mar 2014 by Alex
261 Spore Sprayer Green Common 4{3}{g} Creature – Fungus 5 4 When Spore Sprayer enters the battlefield, put a +1/+1 counter on target creature an opponent controls.
Creatures with +1/+1 counters on them are Fungus in addition to their other types.
5 1317971322 on 07 Oct 2011 by jmgariepy
262 Sporeback Green Uncommon 3{2}{g} Creature – Fungus 1 1 When Sporeback enters the battlefield, put a +1/+1 counter on up to two target creatures.
{1}{g}: Tap target creature with a +1/+1 counter on it. Regenerate that creature.
6 1327492307 on 25 Jan 2012 by Alex
263 Sporgantuan Green Rare 11{10}{g} Creature – Fungus Giant 10 10 Trample, Protection from Fungus
Sporgantuan costs {1} less for each Fungus in play.
3 1318213427 on 10 Oct 2011 by jmgariepy
264 Spreading Blossoms Green Rare 4{3}{g} Enchantment RG02 At the beginning of your upkeep, put a +1/+1 counter on target noncreature permanent.
Noncreature permanents with +1/+1 counters on them are 0/0 green Plant creatures in addition to their other colors and types.
2 1396226518 on 31 Mar 2014 by jmgariepy
265 Sprouting Nymph Green Common 2{1}{g} Creature – Plant Nymph 0 1 CG05 {t}: Add {g} to your mana pool.
When Sprouting Nymph enters the battlefield, you may pay {1}{g}. If you do, search your library for a card named Sprouting Nymph and put that card onto the battlefield. Then shuffle your library.
16 1327255217 on 22 Jan 2012 by Vitenka
266 Spurred Shape Green Common 1{g} Creature – Fungus Warrior 1 1 Spurred Shape gets +1/+2 if your opponent controls a Fungus. 2 1317972478 on 07 Oct 2011 by jmgariepy
267 Stealth Grower Green Common 3{2}{g} Creature – Fungus 1 1 CG03 Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
{g}{g}, {t}: Creatures with +1/+1 counters on them gain hexproof until end of turn.
17 1314349621 on 26 Aug 2011 by Jack V
268 Stranded Ooze Green Common 5{4}{g} Creature – Fungus 2 7 When Soil Churner enters the battlefield, put a +1/+1 counter on target creature an opponent controls.
Creatures with +1/+1 counters on them are Fungus in addition to their other types.
Stranded Ooze can block Fungus as if they did not have flying.
1 1317972966 on 07 Oct 2011 by jmgariepy
269 Sunleaf Green Uncommon 4{2}{g}{g} Creature – Dryad 1 1 Whenever you tap a creature for mana, Sunleaf gets +1/+1 until end of turn. 9 1327254259 on 22 Jan 2012 by Link
270 Sunlit Blessing Green Common 1{g} Instant Target creature gets +1/+1 until end of turn for each green mana in your mana pool. 2 1327263828 on 22 Jan 2012 by Link
271 Sunpetal Gardener Green Uncommon 3{1}{g}{g} Creature – Plant 2 2 Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
When Sunpetal Gardener enters the battlefield, for each counter on target creature, put another of those counters on that creature.
2 1396158615 on 30 Mar 2014 by Link
272 Sunseed Hedgerow Green Uncommon 2{1}{g} Creature – Plant 1 3 Defender
{t}, Sacrifice Sunseed Hedgerow: Add {g}{g}{g}{g}{g}{g} to your mana pool. You can't spend all this mana on the same spell or ability.
9 1327314908 on 23 Jan 2012 by Alex
273 Tangled Mass Green Rare 5{3}{g}{g} Sorcery RG01 Manacycling {3} ({3}, Discard this card: Add {g}{g} to your mana pool. Draw a card.)
Search your library for up to two land cards and put them onto the battlefield tapped. Then shuffle your library.
2 1402534198 on 12 Jun 2014 by jmgariepy
274 Thorned Rose Green Uncommon 3{2}{g} Creature – Plant Archer 0 1 Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
Creatures you control with +1/+1 counters on them have reach and deathtouch.
1 1396158167 on 30 Mar 2014 by Link
275 Tumblebark Green Rare 5{g}{g}{g}{g}{g} Creature – Plant Hound -1 -1 Chroma – As Tumblebark enters the battlefield, put a +1/+1 counter on it for each green mana symbol in the mana cost of permanents you control.
{g}, Remove a +1/+1 counter from Tumblebark: Put a +1/+1 counter on target creature.
1 1401841114 on 04 Jun 2014 by jmgariepy
276 Ursine Veggies Green Rare 4{2}{g}{g} Sorcery Put two +1/+1 counters on target creature, then draw cards equal to the number of +1/+1 counters on that creature. 1 1402053397 on 06 Jun 2014 by Alex
277 Venomspore Sower Green Common 5{4}{g} Creature – Fungus 3 3 Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
{2}{g}: Destroy target blocked Fungus and all creatures blocking it.
4 1327492207 on 25 Jan 2012 by Alex
278 Vine Whip Green Uncommon 4{3}{g} Instant Target creature with a +1/+1 counter on it fights target creature without a +1/+1 counter on it. 7 1396250468 on 31 Mar 2014 by Circeus
279 Vinewoven Beast Green Uncommon 4{2}{g}{g} Creature – Plant Beast 3 3 Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
Creature you control with +1/+1 counters on them have trample.
0
280 Wisteria Pantap Green Rare 6{4}{g}{g} Creature – Plant 3 3 Bud, bud (When this creature enters the battlefield, distribute two +1/+1 counters between any number of target creatures.)
{3}{g}, {t}: Tap and gain control of target creature with a +1/+1 counter on it. That creature does not untap during your untap step, and its abilities cannot be activated as long as it's tapped.
1 1402019711 on 06 Jun 2014 by jmgariepy
281 Zygotal Chain Green Common 3{g}{g}{g} Creature – Plant 2 6 CG02 Vigilance, reach 2 1317973625 on 07 Oct 2011 by jmgariepy
282 Call for Head Developer Multicolour Common 0 3 1333516943 on 04 Apr 2012 by jmgariepy
283 Cloudscape Multicolour Rare 0 Land When Cloudscape enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
{t}: Add to your mana pool one mana of any type that a land you control could produce.
4 1315615933 on 10 Sep 2011 by Link
284 Controlling Flood in the Uncommon Slot Multicolour Uncommon 0 12 1333600328 on 05 Apr 2012 by jmgariepy
285 Gold uncommon submissions Multicolour Uncommon 0 49 1394800526 on 14 Mar 2014 by Alex
286 Jump Starting the Community Set Multicolour Common 0 12 1326432906 on 13 Jan 2012 by jmgariepy
287 Multicolor Multicolour Common 0 35 1314052443 on 22 Aug 2011 by Link
288 Multicolor Commons Multicolour Common 0 30 1318124104 on 09 Oct 2011 by jmgariepy
289 Rare gold submissions Multicolour None 0 2 1395913994 on 27 Mar 2014 by Jack V
290 Uncommon Design Multicolour Common 0 6 1335686113 on 29 Apr 2012 by jmgariepy
291 Unslip the Soul Multicolour Uncommon 5{3}{b}{?} Instant Destroy target creature. Draw a card. 7 1395816533 on 26 Mar 2014 by jmgariepy
292 Aer Citizenship Multicolour Uncommon 4{2}{w}{u} Enchantment – Aura Enchant creature
When Aer Citizenship enters the battlefield, draw a card.
Enchanted creature gains flying.
Enlighten – Whenever you draw a card, enchanted creature gets +2/+2 until end of turn.
2 1395898846 on 27 Mar 2014 by jmgariepy
293 Ascended Lawmage Multicolour Uncommon 4{2}{w}{u} Creature – Vedalken Wizard 3 2 Flying, hexproof 5 1395267802 on 19 Mar 2014 by Jack V
294 Aven Glimmerwing Multicolour Common 2{w}{u} Creature – Bird Soldier 2 2 Flying
Whenever Aven Glimmerwing becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays (2).
6 1318136975 on 09 Oct 2011 by Link
295 Aviary Marshall Multicolour Rare 6{4}{w}{u} Creature – Vedalken Ranger 5 4 Flying, Vigilance
Enlighten — Whenever you draw a card, you may put a 1/1 white and blue bird creature token with flying onto the battlefield.
5 1395690548 on 24 Mar 2014 by Jack V
296 Carer of Cloth and Water Multicolour Common 2{w}{u} Creature – Spirit 2 3 CZ01 Flying 5 1318126209 on 09 Oct 2011 by jmgariepy
297 Educated Denial Multicolour Common 3{1}{w}{u} Instant Counter target spell.
Enlighten-- If you drew a card this turn, Educated Denial costs {1} less to cast.
3 1326900312 on 18 Jan 2012 by Link
298 Enlightening Aura Multicolour Common 3{1}{w}{u} Enchantment – Aura CZ06 Enchant creature
Enchanted creature gets +2/+2.
When Enlightening Aura enters the battlefield, draw a card.
11 1327060960 on 20 Jan 2012 by Alex
299 Func. Reprint of Teferi's Moat Multicolour Rare 5{3}{w}{u} Enchantment As Func. Reprint of Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
5 1395970547 on 28 Mar 2014 by jmgariepy
300 Loretower Guard Multicolour Common 5{3}{w}{u} Creature – Merfolk Soldier 3 3 Flying, first strike
When Loretower Guard enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Evoke {1}{u}
6 1326991678 on 19 Jan 2012 by Alex
301 Loretower Warden Multicolour Common 6{4}{w}{u} Creature – Merfolk Soldier 3 3 CZ11 Flying, flash
Manacycling {3} ({3}, Discard this card: Add {w}{u} to your mana pool. Draw a card.)
0
302 Nightwatch Officer Multicolour Uncommon 3{1}{w}{u} Creature – Bird Soldier 2 2 Flying
Other creatures you control with flying get +1/+1.
8 1395757588 on 25 Mar 2014 by Link
303 Observation Specialist Multicolour Uncommon 2{w}{u} Creature – Merfolk Wizard 1 1 Flying
Enlighten – Whenever you draw a card, you may tap target permanent.
4 1395677992 on 24 Mar 2014 by Alex
304 Smartstuff Enhancer Multicolour Common 2{w}{u} Enchantment – Aura Enchant creature
Enlighten – Whenever you draw a card, enchanted creature gets +2/+2 until end of turn.
2 1394813710 on 14 Mar 2014 by Link
305 Strong CD Cards Multicolour Common 2{w}{u} 1 1313792158 on 19 Aug 2011 by jmgariepy
306 Study of the Unknown Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant artifact or enchantment you don't control
At the beginning of your draw step, draw an additional card.
2 1395677056 on 24 Mar 2014 by Link
307 Unassailable Heights Multicolour Uncommon 3{1}{w}{u} Enchantment Whenever a creature without flying attacks you or a planeswalker you control, draw a card unless that creature's controller pays {2}. 8 1314572562 on 28 Aug 2011 by Link
308 Aer Challenge Multicolour Common 2{b}{u} Instant Counter target permanent spell. 3 1326986874 on 19 Jan 2012 by Jack V
309 Aeran Banker Multicolour Common 2{u}{b} Creature – Vedalken Rogue 2 1 CZ02 Flying
Enlighten – Whenever you draw a card, you may remove a counter from target permanent.
1 1395113979 on 18 Mar 2014 by Link
310 Aeran Banker B Multicolour Common 2{u}{b} Creature – Vedalken Rogue 1 1 Flying
{t}: Remove a counter from target permanent.
Enlighten — Whenever you draw a card, you may untap Aeran Banker B.
1 1409069900 on 26 Aug 2014 by Alex
311 Arena Overseer Multicolour Mythic 4{2}{u}{b} Creature – Human Advisor 3 3 MZ02 Flying
At the beginning of each upkeep, draw a card.
2 1326992887 on 19 Jan 2012 by Alex
312 Deny Knowledge Multicolour Common 2{u}{b} Sorcery CZ07 Target player discards a card, then puts the top four cards of his or her library into his or her graveyard. 8 1355796367 on 18 Dec 2012 by Link
313 Lecturing Senator Multicolour Uncommon 3{1}{u}{b} Creature – Human Advisor 2 2 Flying
Enlighten – Whenever you draw a card, look at the top card of your library. You may put that card into your graveyard.
3 1395675827 on 24 Mar 2014 by Link
314 Mindscraper Multicolour Common 2{u}{b} Creature – Vedalken Wizard 1 1 Flying
Enlighten – Whenever you draw a card, put the top card of target player's library into his or her graveyard.
8 1394836057 on 14 Mar 2014 by Alex
315 Ponder the Setting Sun Multicolour Uncommon 2{u}{b} Sorcery Look at the top five cards of your library. You may put one into your graveyard. Put the rest back in any order.
Draw a card.
6 1395758318 on 25 Mar 2014 by Link
316 Senate Jurist Multicolour Common 6{4}{u}{b} Creature – Human Wizard 3 4 CZ12 Flying
Manacycling {3} ({3}, Discard this card: Add {u}{b} to your mana pool. Draw a card.)
15 1327065371 on 20 Jan 2012 by Alex
317 Spectral Visage Multicolour Uncommon 2{u}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature deals damage to an opponent, you draw a card and that player discards a card.
2 1395677627 on 24 Mar 2014 by Alex
318 Spiral of Ascension Multicolour Uncommon 4{2}{u}{b} Sorcery Return target creature card from a graveyard to play under your control. Return target creature to its owner's hand. 10 1326985697 on 19 Jan 2012 by Jack V
319 Tamer of Monsters and Minions Multicolour Common 2{u}{b} Creature – Imp Soldier 0 5 Flying 1 1318126428 on 09 Oct 2011 by jmgariepy
320 Anatomy Test Multicolour Uncommon 5{3}{b}{r} Sorcery Destroy target creature. Draw cards equal to that creature's power, then discard that many cards. 1 1396411221 on 02 Apr 2014 by Link
321 Apococlasm Multicolour Uncommon 2{b}{r} Sorcery All creatures without flying get -2/-2 until end of turn. 3 1326989962 on 19 Jan 2012 by Jack V
322 Capricious Turncoat Multicolour Uncommon 3{1}{b}{r} Creature – Devil 4 3 Flying, first strike
Enlighten – Whenever you draw a card, lose 1 life.
12 1397002254 on 09 Apr 2014 by jmgariepy
323 Cloudcover Phoenix Multicolour Uncommon 2{b}{r} Creature – Phoenix 3 1 Flying
Enlighten – Whenever you draw a card, you may pay {b}{r}. If you do, return Cloudcover Phoenix from your graveyard to your hand.
7 1395676041 on 24 Mar 2014 by Link
324 Conceited Soloist Multicolour Uncommon 5{3}{r}{b} Creature – Viashino 2 2 Flying
Whenever another creature enters the battlefield, Conceited Soloist deals 1 damage to each player.
1 1395890209 on 27 Mar 2014 by Link
325 Constant Philosopher Multicolour Rare 5{3}{b}{r} Creature – Demon 6 6 Flying, first strike
Enlighten – Whenever you draw a card, sacrifice a creature with flying.
3 1396778190 on 06 Apr 2014 by jmgariepy
326 Cruelty from Above Multicolour Common 3{1}{b}{r} Instant CZ08 Cruelty from Above deals 4 damage to target creature. You gain 2 life. 9 1326983035 on 19 Jan 2012 by Alex
327 Gloomriding Warden Multicolour Common 6{4}{b}{r} Creature – Human Soldier 4 2 Flying
Channel{3}{b}, Discard Gloomriding Warden: Target creature gets -4/-2 until end of turn.
9 1327066023 on 20 Jan 2012 by Alex
328 Makeup Artist Multicolour Uncommon 2{b}{r} Creature – Human 1 3 Flying
Enlighten — Whenever you draw a card, target creature gets +2/+0 and gains intimidate until end of turn.
3 1395753251 on 25 Mar 2014 by Alex
329 Marshall Talonclaw Multicolour Mythic 7{5}{r}{b} Creature – Viashino Vampire 6 5 Flying, trample
Enlighten – Whenever you draw a card, each player loses 1 life and sacrifices a creature without flying.
3 1395702528 on 24 Mar 2014 by Jack V
330 Masofreude Multicolour Uncommon 3{1}{b}{r} Enchantment Enlighten – Whenever you draw a card, deal 1 damage to all creatures and players.
Whenever there are no creatures on the battlefield, sacrifice Masofreude, and it deals 3 damage to each player.
3 1395801584 on 26 Mar 2014 by jmgariepy
331 Spooker of Slavers and Devils Multicolour Common 2{b}{r} Creature – Horror 2 1 Flying
{0}: Spooker of Slavers and Devils loses flying until end of turn.
5 1318126823 on 09 Oct 2011 by jmgariepy
332 Tel Koria Jailer Multicolour Common 6{4}{b}{r} Creature – Human Soldier 3 2 CZ13 Flying, deathtouch
Manacycling {3} ({3}, Discard this card: Add {b}{r} to your mana pool. Draw a card.)
3 1332507322 on 23 Mar 2012 by Alex
333 Viashino Scalewing Multicolour Common 2{b}{r} Creature – Viashino Warrior 1 1 CZ03 Flying, first strike, haste 17 1314913449 on 01 Sep 2011 by Link
334 Aeran Mana Maker Multicolour Common 4{2}{r}{g} Creature – Elf Shaman 2 2 Flying
{t}: Add two mana in any combination of colours to your mana pool.
5 1326968187 on 19 Jan 2012 by Alex
335 Aeran Sunrise Multicolour Common 3{1}{r}{g} Enchantment – Aura CZ09 Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
1 1327419726 on 24 Jan 2012 by Alex
336 Architectural Re-Imagining Multicolour Uncommon 3{1}{r}{g} Instant Destroy target artifact or enchantment, then reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, draw a card. 1 1395756943 on 25 Mar 2014 by Link
337 Cloud Aria Multicolour Uncommon 3{1}{r}{g} Instant Add three mana in any combination of colors to your mana pool.
Draw a card.
7 1395757266 on 25 Mar 2014 by Link
338 Firelily Gardener Multicolour Uncommon 3{1}{r}{g} Creature – Faerie Druid 2 1 Flying
Enlighten – Whenever you draw a card, you may put a land card from your hand onto the battlefield tapped.
5 1395556729 on 23 Mar 2014 by Alex
339 Flair for Essence Multicolour Common 3{1}{r}{g} Enchantment – Aura Enchant creature
Enchanted creature has haste, hexproof, and "{t}: Add two mana in any combination of colors to your mana pool."
1 1327419733 on 24 Jan 2012 by Alex
340 Flamedance Warden Multicolour Common 6{4}{r}{g} Creature – Elf Warrior 4 1 CZ14 Flying
Manacycling {3} ({3}, Discard this card: Add {r}{g} to your mana pool. Draw a card.)
15 1333598933 on 05 Apr 2012 by jmgariepy
341 Flying Bears Multicolour Common 2{r}{g} Creature – Elf Warrior 2 2 CZ04 Flying 20 1314187486 on 24 Aug 2011 by Alex
342 Infighting Multicolour Uncommon 2{g}{r} Instant Target creature you control gets +2/+2 and fights any number of target creatures you don't control. 6 1326987147 on 19 Jan 2012 by Jack V
343 Multiseething Song Multicolour Common 3{1}{r}{g} Instant Add {r}{r}{r} and two mana of any one colour to your mana pool. 1 1327423374 on 24 Jan 2012 by Alex
344 Rumour-panicked Flock Multicolour Rare 3{1}{g}{r} Creature – Viashino Berserker 2 2 Flying, Trample
Enlighten — Whenever you draw a card, Rumour-panicked Flock gets +X/+0 until end of turn where X is its power.
3 1395618827 on 23 Mar 2014 by Jack V
345 Thermalmancer Multicolour Common 2{r}{g} Creature – Goblin Shaman 2 2 Enlighten-- Whenever you draw a card, you may have Thermalmancer gain flying until end of turn. 2 1318124425 on 09 Oct 2011 by Link
346 Aeran Elf Multicolour Common 2{g}{w} Creature – Elf 1 2 CZ05 Flying
Enlighten – Whenever you draw a card, Aeran Elf gets +1/+1 until end of turn.
6 1314987531 on 02 Sep 2011 by Link
347 Aeran Mana Elf Multicolour Common 2{g}{w} Creature – Elf Shaman 1 1 Flying
{t}: Add to your mana pool one mana of any colour that a land an opponent controls could produce.
4 1395145307 on 18 Mar 2014 by Alex
348 Aven Seer Multicolour Uncommon 3{1}{g}{w} Creature – Aven 1 3 Flying
Enlighten- Whenever you draw a card, you may pay {2}. If you do, put the bottom card of your library into your hand.
12 1314572990 on 28 Aug 2011 by Link
349 Cloud Swimmer Multicolour Common 4{2}{g}{w} Creature – Merfolk 3 3 Lifelink
Cloud Swimmer can't be blocked except by creatures with flying.
4 1314987717 on 02 Sep 2011 by Link
350 Cloudbeast of Burden Multicolour Uncommon 7{5}{g}{w} Creature – Beast 5 5 Flying 7 1326991326 on 19 Jan 2012 by Alex
351 Dangerous Observation Multicolour Uncommon 2{g}{w} Enchantment – Aura Enchant permanent
Whenever enchanted permanent deals damage to you or a permanent you control, draw that many cards.
5 1395675938 on 24 Mar 2014 by Alex
352 Essencecourt Sentinel Multicolour Common 6{4}{g}{w} Creature – Elf Shaman 3 3 CZ15 Flying, vigilance
Manacycling {3} ({3}, Discard this card: Add {g}{w} to your mana pool. Draw a card.)
9 1327316605 on 23 Jan 2012 by Alex
353 Gardener of Light and Trees Multicolour Common 2{g}{w} Creature – Human Mystic 1 4 Flying 5 1318124953 on 09 Oct 2011 by jmgariepy
354 Invigorating Melody Multicolour Common 4{2}{w}{g} Instant CZ10 Up to two target creatures get +3/+3 until end of turn. 11 1327064700 on 20 Jan 2012 by Alex
355 Realms Beyond Multicolour Rare 5{3}{g}{w} Enchantment When Realms Beyond enters the battlefield, search your library for any number of basic lands and reveal them. Shuffle your library, then put those cards on top in any order.
You may play an additional land on each of your turns.
Whenever you play a land, draw a card.
1 1395801036 on 26 Mar 2014 by jmgariepy
356 Serra Aerngel Multicolour Uncommon 5{3}{w}{g} Creature – Angel 4 4 Flying, Vigilance 8 1395267543 on 19 Mar 2014 by Jack V
357 Truthsayer's Hymn Multicolour Uncommon 3{1}{g}{w} Enchantment Enlighten – Whenever you draw a card, creatures you control get +1/+1 until end of turn. 5 1318125464 on 09 Oct 2011 by Link
358 University Doctor Multicolour Uncommon 2{g}{w} Creature – Human Cleric Advisor 2 3 Defender, flying
Enlighten — Whenever you draw a card, you may gain 1 life.
0
359 Aeran Priest Multicolour Common 4{2}{w}{b} Creature – Human Cleric 2 3 CZ16 Flying
Enlighten – Whenever you draw a card, you may pay {1}. If you do, you gain 1 life and target player loses 1 life.
7 1314626753 on 29 Aug 2011 by Link
360 Aeran Priest B Multicolour Common 4{2}{w}{b} Creature – Human Cleric 2 3 Flying
{t}: You gain 1 life and target player loses 1 life.
Enlighten — Whenever you draw a card, you may untap Aeran Priest B.
4 1409069902 on 26 Aug 2014 by Alex
361 Brightcloud Lightbringer Multicolour Uncommon 3{1}{w}{b} Creature – Bird Cleric 2 1 Flying
When Brightcloud Lightbringer enters the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
2 1395922868 on 27 Mar 2014 by Alex
362 Butler Manufacturer Multicolour Uncommon 4{2}{w}{b} Creature – Human Artificer 2 3 Flying
{1}{u}, {t}: Put a 1/1 Golem artifact creature that's all colors onto the battlefield. It has flying.
1 1396311720 on 01 Apr 2014 by Link
363 Glutton for Absolution Multicolour Uncommon 4{2}{w}{b} Creature – Thrull 2 4 Flying
{1}{u}: Attach target aura to Glutton for Absolution.
6 1396408192 on 02 Apr 2014 by jmgariepy
364 Loretower Archivist Multicolour Uncommon 4{2}{w}{b} Creature – Human Wizard 0 4 Flying, Defender
{1}{u}, {t}: Draw a card.
8 1395251450 on 19 Mar 2014 by Link
365 Mind Rend Multicolour Common 2{b}{w} Instant Target player discards a card. Target creature gains protection from each of that coloured card's colours, else from each colour that colorless card could produce mana of. 1 1327016940 on 19 Jan 2012 by Jack V
366 Relive Multicolour Rare 5{3}{w}{b} Sorcery RZ11 Return target permanent card from your graveyard to the battlefield. 2 1326990786 on 19 Jan 2012 by Alex
367 Tapped for Greatness Multicolour Common 3{1}{w}{b} Sorcery As an additional cost to cast Tapped for Greatness, sacrifice a creature.
All creatures you control get +1/+1 until end of turn.
Draw two cards.
1 1318658364 on 15 Oct 2011 by jmgariepy
368 Aeran Opportunist Multicolour Uncommon 2{b}{g} Creature – Elf Rogue 1 3 Flying
{3}{r}: The next time you search your library for a card, you may also search for a sorcery card, reveal it, and put it in your hand.
4 1396484757 on 03 Apr 2014 by jmgariepy
369 Arc Witch Multicolour Uncommon 3{1}{b}{g} Creature – Dwarf Shaman 1 5 Flying
{2}{r}, Tap three untapped creatures you control: Deal 3 damage, divided any way you choose, among any number of target creatures or players.
6 1396408929 on 02 Apr 2014 by jmgariepy
370 Call Back Yesterday Multicolour Common 2{b}{g} Sorcery You may put up to two creatures from your graveyard on top of your library. Then, draw a card. 3 1318657864 on 15 Oct 2011 by jmgariepy
371 City Planning Official Multicolour Uncommon 2{b}{g} Creature – Elf Artificer 2 1 Flying
{r}, {t}, Sacrifice City Planning Official: Destroy target nonbasic land.
1 1395332064 on 20 Mar 2014 by Link
372 Firelily Pests Multicolour Uncommon 2{b}{g} Creature – Insect 1 1 Flying
{r}: Firelily Pests gets +1/+1 until end of turn. It deals 1 damage to you.
1 1396312223 on 01 Apr 2014 by Link
373 Follower of the Dark Cloud Multicolour Common 2{b}{g} Creature – Human Cleric 1 2 CZ17 Flying
{g/b}: Regenerate Follower of the Dark Cloud.
1 1318183291 on 09 Oct 2011 by Alex
374 Refertilizer Multicolour Uncommon 3{1}{b}{g} Creature – Human Shaman 2 1 Flying
{1}: Exile target card from a graveyard. Add one mana of any colour to your mana pool.
1 1394821989 on 14 Mar 2014 by Alex
375 Regrowth Specialist Multicolour Uncommon 2{g}{b} Creature – Elf Wizard 1 1 Flying
Enlighten – Whenever you draw a card, you may return target land card from your graveyard to your hand.
2 1396365075 on 01 Apr 2014 by Link
376 Aer Mechanist Multicolour Uncommon 2{u}{g} Creature – Faerie Druid 1 1 Flying.
{t}: Add one mana to your mana pool of any color a land an opponent controls could produce.
14 1314561390 on 28 Aug 2011 by rourke
377 Aeran Netmaster Multicolour Uncommon 2{g}{u} Creature – Merfolk Scout 2 1 Flying
{3}{w}: Target creature can't attack this turn.
2 1396407959 on 02 Apr 2014 by jmgariepy
378 Birth-Rate Census Multicolour Uncommon 3{1}{g}{u} Sorcery Draw a card, then each player reveals a card at random from his or her hand. Draw a card for each player that reveals a creature card this way. 5 1395932365 on 27 Mar 2014 by Link
379 Bright-Cloud Advocate Multicolour Uncommon 3{1}{g}{u} Creature – Vedalken Mystic 1 3 Flying
{w}: Prevent all damage target creature would deal to creatures this turn.
1 1395332509 on 20 Mar 2014 by Link
380 Coatl Storyteller Multicolour Common 4{2}{g}{u} Creature – Snake Angel 2 3 Flying
{5}: Add {w}{u}{b}{r}{g} to your mana pool.
3 1326968740 on 19 Jan 2012 by jmgariepy
381 Daywatch Guardian Multicolour Uncommon 3{1}{u}{g} Creature – Elf Soldier Wizard 1 3 Flying
{w}, {t}: For as long as Daywatch Guardian remains tapped, target creature has base power and toughness 1/1 and its activated abilities can't be activated.
3 1396305315 on 31 Mar 2014 by Link
382 Nightwatch Jailer Multicolour Uncommon 2{g}{u} Creature – Faerie Soldier 2 2 Flying
{w}, {t}: Exile Nightwatch Jailer and another target creature. Return both to the battlefield at the beginning of the next end step.
2 1396352657 on 01 Apr 2014 by Alex
383 Nimbus Elf Multicolour Common 2{g}{u} Creature – Elf Cleric 1 1 CZ18 Flying
Enlighten – Whenever you draw a card, target land becomes the basic land type of your choice until end of turn.
5 1327060508 on 20 Jan 2012 by Alex
384 Nimbus Elf B Multicolour Common 2{g}{u} Creature – Elf Shaman 1 1 Flying
{t}: Target land becomes the basic land type of your choice until end of turn.
Enlighten — Whenever you draw a card, you may untap Nimbus Elf B.
1 1409069898 on 26 Aug 2014 by Alex
385 Ophidian Dreams Multicolour Common 3{1}{g}{u} Instant Target opponent chooses one; You draw 3 cards, or you put three 1/1 blue and green Snake creature tokens into play. 1 1318657027 on 15 Oct 2011 by jmgariepy
386 Snakefoil Multicolour Uncommon 3{1}{g}{u} Instant Counter target spell unless its controller lets you put four 1/1 blue and green snake creature tokens with flying onto the battlefield under your control. 9 1314749828 on 31 Aug 2011 by Link
387 Student of Architecture Multicolour Rare 2{g}{u} Creature – Faerie Artificer 2 2 Flying
Whenever a nonbasic land enters the battlefield under an opponent's control, you may draw a card.
1 1395971936 on 28 Mar 2014 by Link
388 Addled Law Professor Multicolour Rare 6{4}{u}{r} Creature – Sphinx 4 6 Flying
Enlighten — Whenever you draw a card, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
3 1395757959 on 25 Mar 2014 by Link
389 Aer Conscription Multicolour Uncommon 3{1}{u}{r} Enchantment – Aura Enchant creature
You control enchanted creature. It has haste.
At the beginning of your upkeep, sacrifice Aer Conscription unless you pay {1}{u}{r}.
6 1326998184 on 19 Jan 2012 by Jack V
390 Aeran Intelligencer Multicolour Common 2{u}{r} Creature – Human Rogue 1 2 CZ19 Flying
When Aeran Intelligencer enters the battlefield, draw a card, then discard a card.
10 1314880277 on 01 Sep 2011 by Link
391 Brain Shot Multicolour Uncommon 5{3}{u}{r} Instant Draw seven cards, then discard seven cards. 1 1395800520 on 26 Mar 2014 by jmgariepy
392 Cloudcover Drake Multicolour Uncommon 3{1}{u}{r} Creature – Drake 1 2 Flying
{b}, {t}: Target creature gets -1/-1 until end of turn.
1 1395113634 on 18 Mar 2014 by Link
393 Curio Hustler Multicolour Uncommon 4{2}{u}{r} Creature – Vampire 4 2 Flying
{b}, Pay 1 life: Draw a card, then discard a card at random.
3 1396484304 on 03 Apr 2014 by jmgariepy
394 Dubious Librarian Multicolour Uncommon 4{2}{u}{r} Creature – Vedalken Wizard 2 2 Flying
When Dubious Librarian enters the battlefield, reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card in your hand and shuffle all other cards revealed this way into your library.
1 1395933378 on 27 Mar 2014 by Link
395 Mana Burst Multicolour Rare 2{u}{r} Instant Counter target instant or sorcery spell unless its controller lets you copy it twice. You may choose new targets for the copies. 10 1314832351 on 31 Aug 2011 by Link
396 Psychomancer Multicolour Uncommon 3{1}{u}{r} Creature – Human Wizard 2 2 UZ12 Flying
Enlighten – Whenever you draw a card, you may pay {2}. If you do, Psychomancer deals 1 damage to target creature or player.
8 1318183243 on 09 Oct 2011 by Alex
397 Rhim District Senator Multicolour Uncommon 4{2}{u}{r} Creature – Viashino Advisor 3 2 Flying
{3}{b}, {t}: Draw two cards. Each player discards a card. Activate this ability only during your end step.
2 1396311883 on 01 Apr 2014 by Link
398 Smarting Aside Multicolour Common 3{1}{u}{r} Instant Target opponent chooses one – you draw three cards; or creatures you control get +3/+0 until end of turn. 7 1318657389 on 15 Oct 2011 by jmgariepy
399 Viashino Fetishist Multicolour Uncommon 4{2}{u}{r} Creature – Viashino Shaman 3 3 Flying
{2}{b}: Each player discards a card. Activate this ability only any time you could cast a sorcery.
4 1396408454 on 02 Apr 2014 by jmgariepy
400 Blessing of the Aer Multicolour Common 2{r}{w} Instant Target creature gets +3/+0.
Target creature gets +0/+3.
3 1326986550 on 19 Jan 2012 by Jack V
401 Communal Protector Multicolour Uncommon 3{1}{r}{w} Creature – Dwarf Warrior 2 2 Flying
{5}{g}: Communal Protector gets +1/+1 until end of turn for each creature token you control.
6 1396409376 on 02 Apr 2014 by jmgariepy
402 Cut the Knot Multicolour Uncommon 3{1}{r}{w} Instant Destroy target artifact or enchantment. Draw a card. 1 1395816396 on 26 Mar 2014 by jmgariepy
403 Dancing Master Multicolour Uncommon 5{3}{r}{w} Creature 3 2 Flying, Vigilance
{g}, {t}: Untap another target creature. You choose whether and how that creature blocks this turn. Activate this ability only before blockers are declared.
3 1396312447 on 01 Apr 2014 by Link
404 Fles Eria Marshall Multicolour Uncommon 5{3}{r}{w} Creature – Viashino Warrior 2 4 Flying, double strike 4 1395273808 on 20 Mar 2014 by Jack V
405 Morgan Charger Multicolour Uncommon 2{r}{w} Creature – Pegasus 1 2 Flying
{g}: Morgan Charger gets +1/+1 for each attacking creature you control. Activate this ability only once per turn.
2 1396485755 on 03 Apr 2014 by jmgariepy
406 RW combat trick Multicolour Common 2{r}{w} Instant Target creature you control gets +4/+0 and protection from the colour of your choice until end of turn. 1 1327016752 on 19 Jan 2012 by Jack V
407 Senate Magnifier Multicolour Uncommon 4{2}{r}{w} Creature – Viashino Advisor 3 3 Flying
{g}, {t}: Target creature gets +3/+3 until end of turn.
6 1395263099 on 19 Mar 2014 by Link
408 Sha Laysa, Smiling Diplomat Multicolour Mythic 4{2}{r}{w} Legendary Creature – Human Advisor 3 3 Flying, vigilance
{1}{u}: Target creature attacks this turn if able. You choose which player or planeswalker that creature attacks this turn.
{1}{b}, {t}: Sha Laysa, Smiling Diplomat deals 3 damage to target tapped creature and you gain 3 life.
2 1396478197 on 02 Apr 2014 by Link
409 Spin with the Attack Multicolour Uncommon 4{2}{r}{w} Instant UZ14 Target creature gets +3/+0 and gains first strike until end of turn.
Draw a card.
3 1318659021 on 15 Oct 2011 by jmgariepy
410 Tel Eria Guardian Multicolour Common 3{1}{r}{w} Creature – Human Knight 2 2 CZ20 Flying, first strike 12 1326983861 on 19 Jan 2012 by Alex
411 Intensive Study Multicolour Rare 4{1}{w}{u}{b} Enchantment – Aura Enchant opponent
Skip your draw step.
Whenever enchanted player casts a spell, draw a card.
3 1317595456 on 02 Oct 2011 by Link
412 Aeran Gideon Multicolour Mythic 4{1}{g}{w}{u} Planeswalker – Gideon 6 +1 Untap any number of tapped creatures, then tap that many untapped creatures.
+1 Put target tapped creature on the bottom of its owner's library.
0 Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature with flying that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
6 1315598392 on 09 Sep 2011 by Link
413 College of Architecture Multicolour Rare 3{g}{w}{u} Enchantment Whenever a land enters the battlefield, its controller draws two cards.
Each player may play land cards from his or her graveyard.
Each player may play two additional lands on each of his or her turns.
2 1395753166 on 25 Mar 2014 by Alex
414 Good for mono or multi Multicolour Common 2{w/g}{w/u} Creature 2 1 {t}: Add {w} to your mana pool. 4 1313752805 on 19 Aug 2011 by rourke
415 Lathón, University President Multicolour Mythic 6{3}{g}{w}{u} Legendary Creature – Sphinx Advisor 3 8 Flying, hexproof
Enlighten — Whenever you draw a card, each opponent may draw a card. For each player that does, return up to one card from your graveyard to your hand.
9 1395586323 on 23 Mar 2014 by Link
416 Laphen, First Speaker Multicolour Rare 3{r}{w}{u} Legendary Creature – Bird Advisor 3 3 Flying
You may spend mana as though it was mana of any color to cast creature spells with flying.
{2}{r}{w}{u}, {t}: Draw a card for each creature with flying you control.
7 1395813023 on 26 Mar 2014 by Link
417 5-colour planeswalker Multicolour None 5{r}{g}{w}{u}{b} 8 1395131413 on 18 Mar 2014 by Jack V
418 Overlap in G and U themes Hybrid Common 0 10 1327145448 on 21 Jan 2012 by Jack V
419 Advance spying post Artifact Common 3{3} Artifact – Fortification Fortified land has "T: Draw a card, then discard a card."
Whenever ????, [unattach Advance spying post/sacrifice fortified land].
2 1329130437 on 13 Feb 2012 by Jack V
420 Aer Treasury Artifact Rare 7{7} Artifact – Fortification Whenever fortified land becomes tapped, search through your library for a card, put it in your hand, then shuffle your library.
Fortify {7}
5 1316986091 on 25 Sep 2011 by jmgariepy
421 Aeran Aerie Artifact Common 4{4} Artifact – Fortification Fortify {4}
{t}: Put two 1/1 blue and red Weird creature tokens with flying into play, Use this ability only during your Main Step.
At end of turn, sacrifice all Weirds.
8 1329284661 on 15 Feb 2012 by jmgariepy
422 Aeran Nexus Artifact Common 0{0} Artifact – Fortification CA09 Fortified land is every basic land type in addition to its other types.
Fortify {2}
13 1329315998 on 15 Feb 2012 by cmeister2
423 Arctic Crest Artifact Common 2{2} Artifact CA14 {2/r}, {t}: Add {r}{r} to your mana pool. 0
424 Crenellated Ramparts Artifact Uncommon 2{2} Artifact – Fortification Whenever fortified land becomes tapped, target creature you control gets +2/+0 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
1 1316985403 on 25 Sep 2011 by jmgariepy
425 Custom House Artifact Common 1{1} Artifact – Fortification CA01 Whenever fortified land becomes tapped, add one mana of any color to your mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
5 1316985900 on 25 Sep 2011 by jmgariepy
426 Deepmine Trenches Artifact Common 1{1} Artifact – Fortification CA07 Fortify {1}
Return fortified land to its owner's hand: Add one mana of any color to your mana pool.
7 1333641083 on 05 Apr 2012 by Alex
427 Department of Agriculture Artifact Uncommon 2{2} Artifact – Fortification UA01 Fortify {3}
Whenever fortified land is tapped, you may exile target card in a player's graveyard. If you do, and the fortified land is a Swamp, gain 1 life.
8 1329284929 on 15 Feb 2012 by jmgariepy
428 Dispersal Cannon Artifact Common 2{2} Artifact – Fortification CA08 Fortify {2}
Sacrifice fortified land and Dispersal Cannon: Destroy target attacking creature with flying.
4 1332306466 on 21 Mar 2012 by jmgariepy
429 Exploration Outpost Artifact Common 2{2} Artifact – Fortification Whenever fortified land is tapped for mana, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Fortify {2}
6 1329315795 on 15 Feb 2012 by cmeister2
430 Flight Halos Artifact Common 1{1} Artifact – Equipment Equipped creature has flying.
Whenever a creature without flying enters the battlefield under your control, you may equip Flight Halos to that creature.
Equip {2}
6 1314892989 on 01 Sep 2011 by Link
431 Fort Dual GW Artifact Rare 0{0} Artifact – Fortification Fortify – {1}, Return a land you control to its owner's hand.
Whenever fortified land is tapped for mana, you may add {g} or {w} to your mana pool.
8 1333722281 on 06 Apr 2012 by Jack V
432 Fortifications Design Artifact Common 0 Artifact – Fortification 8 1329090944 on 12 Feb 2012 by Jack V
433 Fortifications Slot? Artifact Basic 0 Artifact – Fortification 23 1328850482 on 10 Feb 2012 by jmgariepy
434 Fungal Crest Artifact Common 2{2} Artifact CA15 {2/g}, {t}: Add {g}{g} to your mana pool. 0
435 Gorgon's Crest Artifact Common 2{2} Artifact CA13 {2/b}, {t}: Add {b}{b} to your mana pool. 0
436 Granite Squire Artifact Uncommon 3{3} Artifact Creature – Construct 1 3 {t}: Attach target Fortification you control to target land you control. 3 1329757171 on 20 Feb 2012 by dude1818
437 Guardian Collosus Artifact Common 0 Artifact – Fortification Fortify — Sacrifice a creature.
Fortified land is a 3/3 Wall creature.
Fortified land has defender as long as ????.
4 1329127784 on 13 Feb 2012 by Jack V
438 Heavy Mono Signets Artifact Common 2{2} Artifact {t}: Add some mana to your mana pool. 5 1313873897 on 20 Aug 2011 by jmgariepy
439 Idyllic Crest Artifact Common 2{2} Artifact CA11 {2/w}, {t}: Add {w}{w} to your mana pool. 0
440 Infected Leyline Artifact Uncommon 2{2} Artifact – Fortification Fortify {1}
When fortified land becomes tapped, destroy it. That land's controller attaches Infected Leyline to a land of his or her choice.
1 1329370241 on 16 Feb 2012 by jmgariepy
441 Lending Loan Library Artifact Common 2{2} Artifact – Fortification CA10 Fortify {2}
Whenever you spend mana from fortified land on an instant spell, draw a card, then discard a card.
3 1329285977 on 15 Feb 2012 by jmgariepy
442 Mad Machineshop Artifact Common 5{5} Artifact – Fortification Fortify {5}
Whenever a land enter the battlefield under your control, you may attach Mad Machineshop to it.
Fortified land becomes a 3/4 Ooze creature with haste.
Unnatach Mad Machineshop at end of turn.
1 1329283998 on 15 Feb 2012 by jmgariepy
443 Makeshift Defenses Artifact Common 3{3} Artifact – Fortification Fortify {2}
As long as Makeshift Defenses fortifies a land, defending creatures you control get +0/+2.
Remove an attacking creature you control from combat: Unnatach Makeshift Defenses. Any player may use this ability, but only before the Declare Blockers step.
5 1329285732 on 15 Feb 2012 by jmgariepy
444 Mammoth Support Beams Artifact Uncommon 2{2} Artifact – Fortification Fortify {1}
Fortified land gets +2/+2 for each fortification attached to it, as long as its a creature.
4 1329369861 on 16 Feb 2012 by jmgariepy
445 Marble Palisade Artifact Common 1{1} Artifact – Fortification CA06 Fortified land is a 0/5 Wall artifact creature. It's still a land.
Fortify {3}
12 1316780105 on 23 Sep 2011 by Alex
446 Mined approaches Artifact Uncommon 3{3} Artifact – Fortification Fortify 4.
Sacrifice fortified land: Deal 2 damage to target attacking creature.
7 1329131707 on 13 Feb 2012 by Jack V
447 Mobile Highway Artifact Uncommon 4{4} Artifact – Fortification Fortify {4}
Creatures you control get +2/+0 and gain lifelink as long as defending player controls a land with the same name as fortified land.
6 1329380085 on 16 Feb 2012 by jmgariepy
448 Poisoned Arbalest Artifact Uncommon 3{3} Artifact – Fortification Fortified land doesn't untap during its controller's untap step.
Whenever fortified land becomes tapped, you may have target creature get -2/-2 until end of turn.
Fortify {4}
4 1328463354 on 05 Feb 2012 by Link
449 Reckless School Artifact Common 2{2} Artifact – Fortification Fortify {2}
Fortified land has "{t}: Reveal the top card of your library. If that's a color this land could produce mana of, put it into your hand and discard a card."
5 1329142248 on 13 Feb 2012 by Jack V
450 Sea Crest Artifact Common 2{2} Artifact CA12 {2/u}, {t}: Add {u}{u} to your mana pool. 3 1333688497 on 06 Apr 2012 by jmgariepy
451 Seat of Power Artifact Common 1{1} Artifact – Fortification Whenever a land that shares a land type with fortified land becomes untapped, you may gain 1 life.
Fortify {2}
2 1329147914 on 13 Feb 2012 by Jack V
452 Siege Cannon Artifact Common 2{2} Artifact – Fortification CA05 Fortify {2}
Fortified land is an artifact.
Fortified land has "{t}: This land deals 1 damage to target player."
11 1329127392 on 13 Feb 2012 by Jack V
453 Slave Kennels Artifact Uncommon 3{3} Artifact – Fortification Fortify {6}
Whenever a land enter the battlefield, attach Slave Kennels to it.
Fortified land gains "At the beginning of the end step, this land deals 1 damage to you."
4 1329370526 on 16 Feb 2012 by jmgariepy
454 Slipstream Highway Artifact Common 1{1} Artifact – Fortification Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery.)
At the beginning of each main phase each turn, untap fortified land.
5 1329128189 on 13 Feb 2012 by Alex
455 Strider Harness Factory Artifact Common 2{2} Artifact – Fortification CA04 Fortify {3}
If mana from fortified land is spent on a creature spell, that creature gets +1/+1 and gains haste until end of turn.
8 1329144289 on 13 Feb 2012 by Alex
456 Terrain Warping Beacon Artifact Common 6{6} Artifact – Fortification CA03 Fortify {5}
Fortified land is a 6/4 Golem artifact creature.
At end of turn, unattach Terrain Warping Beacon.
8 1329284187 on 15 Feb 2012 by jmgariepy
457 Terrible Altar Artifact Common 3{3} Artifact – Fortification CA02 Sacrifice a creature: Fortified land becomes a 4/4 black Demon that's still a land until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
6 1316985697 on 25 Sep 2011 by jmgariepy
458 Thundering Engine Room Artifact Common 1{1} Artifact – Fortification Fortify {1}
Whenever you spend mana from fortified land on a sorcery spell, that spell gains "This spell deals 1 damage to each opponent."
3 1329286081 on 15 Feb 2012 by jmgariepy
459 Watchtower Artifact Common 1{1} Artifact – Fortification Whenever fortified land becomes untapped, look at the top card of your library. You may put that card on the bottom of your library.
Fortify {1}
0
460 Aeran Sky-Gardens Land Rare 0 Land [DRAWBACK]
{t}: Put a 0/1 Plant creature token that's all colors into the battlefield. It has flying and "Sacrifice this creature: Add one mana of any color to your mana pool."
5 1395721001 on 25 Mar 2014 by Link
461 Bloodsoaked Coliseum Land Rare 0 Land When Bloodsoaked Coliseum enters the battlefield, sacrifice it unless you sacrifice a creature.
Sacrifice two creatures: Add {b} to your mana pool.
4 1316730309 on 22 Sep 2011 by Link
462 City of Contradictions Land Common 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice City of Contradictions: Search your library for a basic land card of a type not already on the battlefield under your control. Put that card onto the battlefield tapped, then shuffle your library.
7 1318136296 on 09 Oct 2011 by Link
463 Dual Lands Land Common 0 Land Draw Back.
{t}: Add C or D to your mana pool.
39 1314197448 on 24 Aug 2011 by Link
464 Showcase lands Land Common 0 Land Showcase lands enters the battlefield tapped.
When Showcase lands enters the battlefield, flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
{t}: Add {1} to your mana pool.
6 1314196184 on 24 Aug 2011 by Link
465 Slave Pens Land Uncommon 0 Land When Slave Pens enters the battlefield, sacrifice it unless you sacrifice a creature.
{t}: Add {1} to your mana pool.
{1}{b}, {t}: Put a 1/1 black Minion creature token onto the battlefield.
7 1316742952 on 23 Sep 2011 by Camruth
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