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CardName: Haste Lord Cost: 1RR Type: Creature - Devil Berserker Pow/Tgh: 2/2 Rules Text: Haste Creatures you control that came into play this turn have +2/+0. Flavour Text: Set/Rarity: Community Set Uncommon

Haste Lord
{1}{r}{r}
 
 U 
Creature – Devil Berserker
Haste
Creatures you control that came into play this turn have +2/+0.
2/2
Updated on 20 Jan 2012 by Jack V

Code: UR02

Active?: true

History: [-]

2011-08-28 12:38:59: rourke created the card Haste Lord
2012-01-20 13:04:31: Jack V edited Haste Lord:

Fiddled numbers (2R, 2/1, +1/+0 -> 1RR 2/2, +2/+0)

2012-01-20 13:04:38: Jack V edited Haste Lord

Put into skeleton as uncommon. Not sure whether this should be a little creature (so you can play it alongside another creature the same turn) or a big creature (so it stays alive longer).

This might be better phrased like Primal Forcemage (with "Whenever ~ or another creature ETBs under your control"). I think this size is fine, but it wouldn't want to be any smaller.

We got to be careful with trying to protect the red creatures. To much of that, and we lose the whole feel of throwing away resources. That being said, we may want to look into replenishing resources in mono-red. Normally, a breakneck red deck would have another color backing it up for a sense of stability... but we're not encouraging that here.

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