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CardName: Sneaking Gust Cost: 1W Type: Enchantment Creature Pow/Tgh: 2/2 Rules Text: Sneaking Gust can't be blocked by creatures with power 3 or greater. Flavour Text: Set/Rarity: Community Set Common

Sneaking Gust
{1}{w}
 
 C 
Enchantment Creature
Sneaking Gust can't be blocked by creatures with power 3 or greater.
2/2
Created on 22 Mar 2012 by Jack V

Code:

Active?: false

History: [-]

2012-03-22 12:57:15: Jack V created the card Sneaking Gust

A common variant on things like Mistmeadow Skulk, to give white some evasion to replace flying.

I specifically wanted something that wouldn't just be ON or OFF but could be blocked by a subset of creatures, because if there's too much complete evasion the board can be become too race-y (although if there's not enough, it can become too stall-y).

I chose to just say "can't be blocked" rather than "protection" because I think that's still white enough, but I think it's simpler, and we don't specifically want more uber-blockers. (If we DO want more uber-blockers, we ccan switch it back)

I agree that this kind of effect is much better than landwalk-style on/off. Goldmeadow Dodger is the closest precedent, and I agree this is better for common than the Skulk's protection.

Oh, I forgot Dodger, that suggests this is about right (as someone pointed out, we can't have any white creature reprints if they're going to be enchantments, so it's better to have a new P and T). Thank you.

When I saw Jack's write-up in White Commons Submissions I didn't realize this was new... I just assumed I missed it somehow in first pass. Either way, we have some things to talk about there before this can be added to the file.

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