Community Set

Community Set by rourke

465 cards in Multiverse

3 with no rarity, 279 commons, 130 uncommons,
43 rares, 8 mythics, 1 basic, 1 token

17 colourless, 49 white, 38 blue, 58 black, 58 red,
61 green, 136 multicolour, 1 hybrid, 41 artifact, 6 land

3066 comments total

A combined effort to make a set.

Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting

This cardset has lots of discussion of plans and possibilities. Some of the notable places to look for discussion are:

Story discussion: Community Set: Story / Universe Monocolored Alien Invaders?

Mechanics discussion: Main cardset comments thread. Major mechanic: Monocolour vs multicolour.

Structure breakdown, Card lists:

Commons

Uncommons

Cardset comments (146)

The set creator would like to draw your attention to these comments:

On Aeran Priest B (reply):

So what do people think of this (and Nimbus Elf B and Aeran Banker B)? Would it be reasonable for there to be ten common creatures with Enlighten-Untap like this?

Recently active cards: (all recent activity)

 C 
Enchantment – Aura
Enchant creature
When Soulcapture Lance enters the battlefield, exile target creature until Soulcapture Lance leaves the battlefield.
Enchanted creature has first strike.
15 comments
last 2016-07-12 11:06:06 by Alex
 C 
Instant
Shock Variant deals X damage to target creature or player where X is the number of tapped creatures you control.
6 comments
last 2016-02-16 13:43:50 by Jack V
 U 
Instant
Destroy target creature with even power or odd toughness.
18 comments
last 2015-09-11 14:29:53 by Alex
 U 
Creature – Elf Soldier Wizard
Flying
{w}, {t}: For as long as Daywatch Guardian remains tapped, target creature has base power and toughness 1/1 and its activated abilities can't be activated.
1/3
3 comments
last 2014-04-03 14:06:53 by Link
 C 
Creature – Human Cleric
Flying
{t}: You gain 1 life and target player loses 1 life.
Enlighten — Whenever you draw a card, you may untap Aeran Priest B.
2/3
4 comments
last 2014-08-26 16:25:08 by Alex

Recent comments: (all recent activity)
On Soulcapture Lance:

­Faith Unbroken brings the "O-Ring Aura" even closer to this, though they still have it at uncommon.

On Shock Variant:

Ironically, Outnumber adds to the general condemnation of Dogpile. I mean, sometimes, limited is happy for any burn, and even a situational 1 or 2 for 4 is worth playing. But boy, that Dogpile was below the curve. Outnumber is starting to look about right -- situational, but good in many circumstances.

On Numerological Persecution:

The best line I've heard about Void Winnower?

Your opponent literally can't even.

On Numerological Persecution:

And wizards have kept the ball rolling with Void Winnower (see http://magic.wizards.com/en/articles/archive/command-tower/void-where-prohibited-2015-09-10 ) bringing the reminder text "zero is even" back to magic :)

On Numerological Persecution:

Indeed!

On Numerological Persecution:

Nearly realised by Gilt-Leaf Winnower ! :)

On Aeran Priest B:

Looking at it now, a few months later, these do look pretty confusing for commons. The fact that you get to use these at least twice per turn cycle makes them different to most tap abilities out there, with the exception of Cinder Pyromancer and similar. It also makes them hard to make look attractive, because this looks merely okay but I think this is actually overpowered at the moment - an unstoppable drain of 2 life per round plus a 2/3 blocker.

The discussion over on Gold uncommon submissions originally suggested that the off-colour uncommon activations could have Enlighten-Untap. I think having mocked up and looked at these three examples, I prefer the idea of Enlighten-Untap on uncommons than on commons, and on effects with mana costs to on effects without.

On Aeran Priest B:

Honestly, I think they're confusing. A lot of players will say "Untap it when I draw a card? But I already do that!"
EDIT: What I mean is that not all players necessarily understand the untap-->upkeep-->draw order as well as they should, and that this will cause "feel bad" moments when they realized they can tap this after their upkeep and get another untap for it when they draw.

On Aeran Priest B:

So what do people think of this (and Nimbus Elf B and Aeran Banker B)? Would it be reasonable for there to be ten common creatures with Enlighten-Untap like this?

On Aeran Priest B:

An alternate form of Aeran Priest using Enlighten-Untap as discussed on Gold uncommon submissions.

(All recent activity)
See other cardsets