Community Set
Community Set by rourke
465 cards in Multiverse
3 with no rarity, 279 commons, 130 uncommons,
43 rares, 8 mythics, 1 basic, 1 token
17 colourless, 49 white, 38 blue, 58 black, 58 red,
61 green, 136 multicolour, 1 hybrid, 41 artifact, 6 land
3069 comments total
A combined effort to make a set.
Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
This cardset has lots of discussion of plans and possibilities. Some of the notable places to look for discussion are:
Story discussion: Community Set: Story / Universe Monocolored Alien Invaders?
Mechanics discussion: Main cardset comments thread. Major mechanic: Monocolour vs multicolour.
- Multicolor: Flying. How can monocolor deal with flying?
- Mono White: Enchantment creatures.
- Mono Blue: Islands and Flood.
- Mono Black: Mechanic: ??? Flavour: Gorgons and Minions.
- Mono Red: Mechanic: Haste? Flavour: Yetis and Devils.
- Mono Green: Fungi.
Structure breakdown, Card lists:
Commons
- Multicolor Commons
- White Commons Submissions
- Blue Commons Submissions
- Black Commons Submissions
- Red Commons Submissions
- Green Common Submissions
Uncommons
- White Uncommons Submissions
- Blue Uncommon Submissions
- Black Uncommon Submissions
- Red uncommon submissions
- Green Uncommon Submissions
- Gold uncommon submissions
The set creator would like to draw your attention to these comments:
On Aeran Priest B (reply):
on 26 Aug 2014
by
Alex:
So what do people think of this (and Nimbus Elf B and Aeran Banker B)? Would it be reasonable for there to be ten common creatures with Enlighten-Untap like this? |
Recently active cards: (all recent activity)

Fortified land is a 6/4 Golem artifact creature.
At end of turn, unattach Terrain Warping Beacon.
When Soulcapture Lance enters the battlefield, exile target creature until Soulcapture Lance leaves the battlefield.
Enchanted creature has first strike.


One thing this has on Goblin Dirigible is that it avoids sorcery-speed removal.
I guess it's only a common - but yes. Pay 5 mana a turn for a 6/4? And 6 mana one off on top of that? Why wouldn't I run a Craw Wurm and only pay the 6 and no upkeep, and not risk my land? And that's not exactly a top-tier level of card nowadays.
I mean.. sure, this is arguably better than Giant Slug...
And, looking deeper - the closer comparison is probably Goblin Dirigible. Which is slightly smaller, but cheaper to activate, and flies. I guess it depends how much you cost flying vs 2 power.
And, as a complete aside, because I found it while looking for cards with high upkeep: Kuldotha Phoenix looks like a giant firey foot. Sorry, bet you can't unsee that now.
I think there is a nice idea here, that right now doesn't work. Why would I want to pay for a 6/4 creature every turn, if instead I could put that mana to good use to pay for other permanents? This doesn't improve my board state at all. However, if the Golem did something interesting, that was really worth paying 5 mana over and over, I think this could be an amazing design space! You'd have to calculate if your mana should go to the cool Golem again or if you use it for something different. Maybe giving the Golem annihilator, or every time you attach it to something, you put a charge counter on it, and for every charge counter it'd animate another land?
Faith Unbroken brings the "O-Ring Aura" even closer to this, though they still have it at uncommon.
Ironically, Outnumber adds to the general condemnation of Dogpile. I mean, sometimes, limited is happy for any burn, and even a situational 1 or 2 for 4 is worth playing. But boy, that Dogpile was below the curve. Outnumber is starting to look about right -- situational, but good in many circumstances.
The best line I've heard about Void Winnower?
Your opponent literally can't even.
And wizards have kept the ball rolling with Void Winnower (see http://magic.wizards.com/en/articles/archive/command-tower/void-where-prohibited-2015-09-10 ) bringing the reminder text "zero is even" back to magic :)
Indeed!
Nearly realised by Gilt-Leaf Winnower ! :)
Looking at it now, a few months later, these do look pretty confusing for commons. The fact that you get to use these at least twice per turn cycle makes them different to most tap abilities out there, with the exception of Cinder Pyromancer and similar. It also makes them hard to make look attractive, because this looks merely okay but I think this is actually overpowered at the moment - an unstoppable drain of 2 life per round plus a 2/3 blocker.
The discussion over on Gold uncommon submissions originally suggested that the off-colour uncommon activations could have Enlighten-Untap. I think having mocked up and looked at these three examples, I prefer the idea of Enlighten-Untap on uncommons than on commons, and on effects with mana costs to on effects without.