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CardName: Stealth Grower Cost: 2g Type: Creature - Fungus Pow/Tgh: 1/1 Rules Text: Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.) {G}{G}, {T}: Creatures with +1/+1 counters on them gain hexproof until end of turn. Flavour Text: Set/Rarity: Community Set Common

Stealth Grower
{2}{g}
 
 C 
Creature – Fungus
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
{g}{g}, {t}: Creatures with +1/+1 counters on them gain hexproof until end of turn.
1/1
Updated on 28 Mar 2014 by Jack V

Code: CG03

Active?: true

History: [-]

2011-08-26 01:08:56: rourke created the card Stealth Grower

Yeah, that's a good example.

Or maybe, "can't be the target of spells or abilities your opponents control" after all so you can put it on your opponents' creatures if you like :)

Haha, Jack's version would utterly hose a graft deck! :P But yes, I like this idea.

Yeah, if we were going to do that, it might be fairer if it were an activated rather than static ability, otherwise it would be a bit much :)

I want this to be a "likely your stuff, but maybe your opponent's". So I'm changing it over to Jack's suggestion, because no one seemed to have a problem with that, outside of power level issues for casting cost, and that can be changed later.

2012-01-25 06:00:33: jmgariepy edited Stealth Grower
2012-01-28 05:20:27: jmgariepy edited Stealth Grower

Changed the two fungus abilities to the new keyword "Bud". Also added a tricky activation cost to make sure players had a way to work around this scary common. Also also removed the flavor text, since creatures with Bud are too wordy to keep them. For the record, it was: "Camouflage-for predators as well as prey."

2012-01-28 18:17:23: Alex edited Stealth Grower:

use [mechanic] to standardise wording, and add UEOT to activated ability

This kind of poly-activated-ability turns out to be way too strong and board-complicating for common. We decided to just add {t} to the ability.

2012-04-04 04:52:51: jmgariepy edited Stealth Grower

Makes sense. Changed to {t}. Did the card seem playable just sitting around like that with a bud counter, or was it annoying?

I think it should still have {g}{g} as well as {t}. It is blanket invulnerability for your guys and/or nerfing pump spells/auras for the opponent's guys. After we made that change it got killed pretty quickly due to being tapped, and I didn't see the rest of the games with the green deck so I don't know if it came out after that.

Or maybe it should just be "target fungus"? That way it's likely to counter the first hostile spell of a turn, but let the next through, which seems about right for common?

2012-04-04 12:50:20: jmgariepy edited Stealth Grower

Added GG, but didn't change to 'target fungus' because I didn't want to overreact by adding every suggestion (plus, the GG in activation... we should remember to do that more in the uncommon slots. That's a very good lean to mono.)

We should keep an eye on this one. I wouldn't like it being a 5-star card, but I also wouldn't like this as a 1.5 star card.

2014-03-20 01:26:23: jmgariepy edited Stealth Grower

I can't believe we made this before Hexproof. Was it really that recently that Hexproof was keyworded?

2014-03-28 10:23:15: Jack V edited Stealth Grower:

Edited to use "hexproof" instead of spelling it out.

Or that long ago we started this set... But yes, it feels like Hexproof has been there forever now, but it was only a couple of years.

Hexproof came in with the "dies" wording, which I think was Innistrad. Invisible Stalker had hexproof, and Thrun, the Last Troll didn't, so that seems right. (Sacred Wolf was printed once without the keyword in M11, and once with it in M12.) Innistrad was... actually end of 2011, so we were a little behind the times there; it didn't exist when rourke created the card, but we didn't rush to updated it with the new wording when we were editing in early 2012.

Actually, this didn't have hexproof for a reason. I think, orginally, this said "Creatures with +1/+1 counters on them can't be the target of spells and abilities your opponents control." That's all upside, and different from "gains hexproof".

I admit, though, that's very sneaky... and probably an uncommon.

Which, now that I'm looking at the original comments, it looks like Jack was the one who suggested we do this very sneaky thing in the first place. :3

Oops! I keep suggesting too-complicated things and then forgetting later and simplifying them. It's probably better that this be the simplest version, and/or be uncommon, but I'm really not sure.

Oh, of course, the Vines of Vastwood interference trick. Right, yes.

To be honest, I prefer setting it back and shipping it to uncommon. Giving your opponents creatures kind of leaves a bad taste in the mouth, and giving the ability only to your creatures doesn't match the theme of green.

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