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CardName: Glistening Kraken Cost: UUU Type: Creature - Kraken Pow/Tgh: 2/4 Rules Text: Islandwalk. Glistening Kraken can't be the target of spells or abilities unless their controller pays {2}. Flavour Text: Set/Rarity: Community Set Common

Glistening Kraken
{u}{u}{u}
 
 C 
Creature – Kraken
Islandwalk.
Glistening Kraken can't be the target of spells or abilities unless their controller pays {2}.
2/4
Updated on 05 Apr 2012 by Jack V

Code: CU03

Active?: true

History: [-]

2011-09-03 02:04:43: Link created the card Glistening Kraken
2012-01-19 05:29:35: jmgariepy edited Glistening Kraken
2012-01-20 06:18:26: jmgariepy edited Glistening Kraken

Terrifying card. MVP of the monoblue deck, along with Serpent of the Endless Sea. Might be probably okay at 2/2 islandwalk hexproof if we want to keep that pair of abilities.

We could also give it Frost Titan hexproof instead of real hexproof.

I admit, that's a very simple line of text. It's technically missing Manacycling, but I don't think Manacycling is sticking on the CCCs anyways.

I agree manacycling might not want to stay on the CCCs.

"Pay more to target me" would definitely address the issue. I'm not sure if it might go too far.

This did feel like a pre-equipped Invisible Stalker though, so something needs to be done.

Yeah "invisible stalker, but twice as big" is probably too good :)

People who played with it, what should this card look like? Is "more expensive to target" a sufficient change? Should it go back to being a French vanilla? Does the toughness matter -- did it sit back on defence before attacking, or just always have islandwalk already enabled?

As a separate idea to Frost Titan's ability, we could use "{2}: ~ loses Hexproof until end of turn. Any player may use this ability." I think it's kind of cool that you can use it to have two people team up on this guy when playing multiplayer. Also, I have a tendency to throw "Any player may use this ability" on roughly every 30th card I design. Why stop now?

on 05 Apr 2012 by Visitor:

As it was.. it wasn't really too bad. I mean, yes, it's 2 damage a turn. If there had been some way to pump power it would be devastating - but without it's fine. so my suggestion is shroud. If it can be pumped, then yes, you'd need some way for it to be killable.

It's really hard to say what this card should look like. It spent one turn deterring 2/2s from attacking, so the toughness mattered marginally, but didn't make much difference (I guess it would matter against a Pyroclasm effect).

I fear there just shouldn't be an islandwalker that's hexproof. Have one or the other, or perhaps even an aura granting one that can go on creatures with the other, but the two of them put together just feel a bit auto-win-ish.

2012-04-05 11:18:40: Jack V edited Glistening Kraken

OK, removed hexproof. Shroud is an interesting suggestion (maybe wizards were right the first time and hexproof is too much better than shroud), but I think 2 damage a turn immune to all the common removal is still way too good.

For now, putting it to an early suggestion of tax-shroud. That's similar, but I think it has the right feel -- we already have another islandwalker, and I don't think this wants to have bigger power, it wants to be resiliant some other way.

on 05 Apr 2012 by Visitor:

Oh! Forgot to add. People REALLY need a way to unflood themselves. Perhaps the sweep mechanic?

Heh. Jack already mentioned that over on Blue Commons Submissions, which spawned the discussion at Controlling Flood in the Uncommon Slot :)

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