Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting

CardName: Aeran Priest B Cost: 2WB Type: Creature - Human Cleric Pow/Tgh: 2/3 Rules Text: Flying {T}: You gain 1 life and target player loses 1 life. *Enlighten* -- Whenever you draw a card, you may untap Aeran Priest B. Flavour Text: Set/Rarity: Community Set Common

Aeran Priest B
{2}{w}{b}
 
 C 
Creature – Human Cleric
Flying
{t}: You gain 1 life and target player loses 1 life.
Enlighten — Whenever you draw a card, you may untap Aeran Priest B.
2/3
Updated on 26 Aug 2014 by Alex

Code:

Active?: false

History: [-]

2014-08-26 16:18:22: Alex created and commented on the card Aeran Priest B

An alternate form of Aeran Priest using Enlighten-Untap as discussed on Gold uncommon submissions.

2014-08-26 16:20:35: Alex edited Aeran Priest B:

em dash :)

So what do people think of this (and Nimbus Elf B and Aeran Banker B)? Would it be reasonable for there to be ten common creatures with Enlighten-Untap like this?

Honestly, I think they're confusing. A lot of players will say "Untap it when I draw a card? But I already do that!"
EDIT: What I mean is that not all players necessarily understand the untap-->upkeep-->draw order as well as they should, and that this will cause "feel bad" moments when they realized they can tap this after their upkeep and get another untap for it when they draw.

Looking at it now, a few months later, these do look pretty confusing for commons. The fact that you get to use these at least twice per turn cycle makes them different to most tap abilities out there, with the exception of Cinder Pyromancer and similar. It also makes them hard to make look attractive, because this looks merely okay but I think this is actually overpowered at the moment - an unstoppable drain of 2 life per round plus a 2/3 blocker.

The discussion over on Gold uncommon submissions originally suggested that the off-colour uncommon activations could have Enlighten-Untap. I think having mocked up and looked at these three examples, I prefer the idea of Enlighten-Untap on uncommons than on commons, and on effects with mana costs to on effects without.

Only signed-in users are permitted to comment on this cardset. Would you like to sign in?