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CardName: Cleansing Powder Cost: W Type: Enchantment Pow/Tgh: / Rules Text: When Cleansing Powder enters the battlefield gain 3 life. {W}, Sacrifice Cleansing Powder: Prevent the next 3 damage to target creature. Flavour Text: Set/Rarity: Community Set Common

Cleansing Powder
{w}
 
 C 
Enchantment
When Cleansing Powder enters the battlefield gain 3 life.
{w}, Sacrifice Cleansing Powder: Prevent the next 3 damage to target creature.
Updated on 04 Apr 2012 by jmgariepy

Code: CW10

Active?: true

History: [-]

2011-09-15 04:32:03: jmgariepy created the card Cleansing Powder

An Entwined Healing Salve. Seems very sensible.

2012-03-10 07:25:07: jmgariepy edited Cleansing Powder
2012-03-10 19:51:47: Alex edited Cleansing Powder:

tweak wording

Do we want to make all the white instants into flash enchantments instead? I like the symmetry of that, if we can do it without the board getting too cluttered up, but appreciate it may be too weird.

If so, this could be simply "Flash. When ~ enters the battlefield prevent... Sacrifice ~: Gain 3 life." That's basically the same because usually people can trade it in immediately, but you may want to wait if you have an "enchantment matters" creature on the battlefield.

Or if we wanted it to be more enchantmenty but more complicated, it could become a "seal of healing", with the prevention effect on the sacrifice (probably splitting the mana cost between the mana cost and effect). I think the flash version is conceptually simpler, but the seal would use fewer words.

2012-03-23 03:44:55: jmgariepy edited Cleansing Powder

Edited the card to represent what Jack is talking around. Flipped the abilities also, so it made more sense... since, if the card just sac'd for 3 life, you'd just sac it.

We don't need more creatures, so I'd suggest turning this into one. It seems clear to me that the pros are: works better with mechanics, and the cons are: made marginally more complicated with marginal return. I'll let other people figure out which way they like.

Oh, also, I should remind people that this is an on the board trick. That's not necessarily discouraged in common, but I doubt it is encouraged.

What I like about this card:

  • It's a flash enchantment, which can turn on any "enchantment matters" cards.
  • "gain 3 life" and "prevent the next three damage" both feel right
  • combat tricks shouldn't usually be on the board, but it's actually quite interesting to have it as a threat.

However, it makes sense to move one of the mana to the sacrifice effect. The free-sac feels pleasingly otherworldly, but at common it keeps things more interactive if people have to leave mana open.

But I think the current version is trying to do too much at once.

Possible simpler versions:

  • Remove Flash.
  • Tack the life gain onto the sacrifice ability rather than have them happen separately.
  • Have both abilities happen on ETB (although that means there's little reason to leave it hanging around).
  • Switch the abilities, so you can usually sacrifice it for life immediately, but if you have a cares-about-enchantments creature out, you may want to leave it till the last possible moment.
2012-04-04 12:40:45: jmgariepy edited Cleansing Powder

Move {1} from casting cost to the activation and made it colored. I like shields down moments as well. The colored activation was added because we could... the set is supposed to like mono, and this is a chance to get a card to be better in mono, but definately useable if you're just splashing the white.

Also removed Flash. That's not to ignore Jack's list... it was just the easiest thing to do that made sense, so I took the easy option. I'm more than happy to change the card again if people prefer one of the other options. Though, I must admit, I don't like option 4. I'd hate to hear about the game where someone lost because they forgot to sacrifice their enchantment and gain 3 life. Or the opposite, where someone thought they won, but their opponent sacrificed their enchantment. No thank you.

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