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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
CardName: Mycobrewery Cost: 2G Type: Creature - Fungus Warrior Pow/Tgh: 2/1 Rules Text: Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.) Mycobrewery gets +0/+1 for each other creature with a +1/+1 counter on it on the battlefield. Flavour Text: Set/Rarity: Community Set Common |
Code: CG07 Active?: true History: [-] |
I don't think I could convince people that +1/+1 for each Fungus was a common card. But +0/+1 per Fungus? That will probably work, and help hold back the Fungal Horde your opponent is getting.
I think it should be "~'s toughness is equal to the number of (other?) Fungus creatures on the battlefield." Since its base toughness is 0, there's no real difference.
Updated because Dude is right, and also changed the +1/+1 counter to any creature so this one has a chance to get in the file.
Surely too texty for common. But nice card, possibly at uncommon or rare.
Well, if this card is too texty for common, then we need to drop the whole 'fungus are +1/+1 counters' thing, because the first 2/3rds of this card is just that, and (Man, I hate to quote Mark Rosewater like he's the Dali Lama of Design, but) "If your theme is not at common, then it's not your theme."
Although, having said that, I think I could still see this broken into two parts with some of the fungi distributing +1/+1 counters and the other fungi turning the fungi on. That's going to be tricky to do, though, with roughly 6 cards (four fungus, two non-creature spells that grant +1/+1 counters) split into two categories.
Just increased CMC to
because I realized that the new template allows this guy to be a 3/2 for 
. That's probably a bad thing.
use [mechanic] to standardise wording
This was sadly really fiddly to keep re-calculating. I think it can stay in the set but should be uncommon.
:(
I suppose this was always a threat with with these guys. Keeping this comment on alert until we have a plan.
Yeah, I like the idea here, but it was fiddly. I think we make an uncommon card that is "Fungus. Bud. P/T equal to the number of fungus", and replace this with a card that cares about fungus in a more proactive way.
ETA: Any suggestions for a common replacement? Common green possibilities would be: fight, +2/+2 once per turn, limited card recursion, deathtouch, or possibly ideas we've already got represented, lifegain, vigilance, hexproof, trample.
"Tap an untapped fungus you control, this gets +2/+2 until end of turn. Only once per turn" "When this enters the battlefield, you may have target fungus you control fight target other creature" (or maybe there should be an uncommon instant with "two target funguses fight"?)
I like the abilities that might get played on your opponent's creatures. I can't help myself. How about "Fungus get +0/+1 and lose flying"?
"All Fungus get +0/+1" is every bit as fiddly as this; probably even worse. Really, since the counters are +1/+1s, I'd be inclined to keep the P/T manipulation out of common entirely. I do like the Silkvine / Skywarper Mass ability, but I don't think it's remotely suitable for common.
In fact, IIRC green common felt rather over-wordy as it was. I think we could use another near-vanilla Fungus.
Sounds good to me. Bud seems fun enough to play on it's own, without the fiddliness. As a player, I'd be annoyed if I didn't see any fungus interactions, but we got a few in common, and more bound to come up further down the line, so we're probably fine.