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CardName: Mono White Cost: Type: Enchantment Creature Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Community Set Common

Mono White
 
 C 
Enchantment Creature
Created on 22 Aug 2011 by Link

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2011-08-22 17:37:05: Link created the card Mono White

To go with the otherwordly feel, I think a few of us agreed that white should have enchantment creatures. Jack V mentioned several different directions we could go with enchantments in his comments on the set. We definitely need to find something to make them feel good and important, particularly auras.

I also had an enchantment and enchantment-creature theme in Sienira's Facets. The green and white cards focused on enchantment things. I tried hard to make all my enchantment creatures feel somewhat "enchantmenty" (which is where I feel Lucent Liminid really failed). So we had Mirrorglade Gazebo, Silkvine, Skywarper Mass, and following the same principle there was an artifact enchantment and a land enchantment. (It was a set themed around playing with card types...) Other enchantment-themed cards: 1 2 3 4

I'm wondering if we can tag morph into this enchantment creature theme, or if doing so would be asking too much. Morph would have the benefit of allowing us to up the number of straight-up enchantments, because they can come onto the battlefield as creatures, then morph into enchantments later. Plus, I'd like to just see morph in a combat oriented color.

The downside to "just tacking on" any ability, is that it increases complexity, and reduces the amount of words that you can use on each card with the mechanic. I suppose this mostly depends on if we're going for a open-ended enchantment support theme, or a whole mechanic that supports enchantments.

Well, since we can't support 6 or more different keyword mechanics within the set (though maybe within the block?), we have to decide which factions deserve those mechanics most, and which keywords can be in multiple factions. Does an enchantment theme need a keyword? Probably not.
Morph, though, would be a nice fit for this block: it feels alien, and helps you be color neutral with your creatures. I've been pondering a colorless faction, for which morph could be a perfect fit. But 7 is possibly too many to balance.

Colorless faction could come up in the expansion. If it does, then morph will be sitting there, waiting for it. colorless demorph costs would add a nice sense of confusion, because now it could pop up in any deck... including the white decks that have all the white morphing creatures...

I pondered this faction all the time I was in classes today, and these are some of the ideas I came up with.
-My original vision of the enchantment creatures was very similar to the illustration on Lucent Liminid: Glossy, shining creatures, like magic made solid. My current vision is slightly different. I see them as creatures made of "ribbons" of solid light, with the texture of cloth, which flows through them in the shape of their bodies, trailing off at their heads, shoulders, hands, and ankles. They have glowing golden eyes that shine out from between the folds of the cloth that forms their faces, and can take any number of forms, though many are humanoid.
-Since we haven't established a creature type, I didn't put a creature type on my example creature, Runearrow Archer. This was simply because I wasn't sure what to put. However, we're trying to make the creatures feel alien. Maybe some of them don't have creature types at all, because they're closer to being enchantments. Maybe some just have class types. What's more foreign than not having a creature type? (This is just a thought).
-Can exiling be a sub-theme for this faction? White already does a bunch of it, why not give it a bit of a focus?
-Let's do some things to make enchantments more interesting. Let's have some auras that enchant some weird stuff: more player enchantments, for one, but let's borrow inspiration from Spellweaver Volute. We can start with cards like Spectral Baston and Forbidden Beyond(which could be easily colorshifted to white) and move on from there.
-Let's do creature versions of some enchantments. Oblivion Ring springs first to mind, because of Leonin Relic-Warder.
-Instead of instant combat tricks, let's do enchantments with flash that have a similar effect, and then do something else as well that's related.

I think it's sensible for the Enchantment Creatures to not have race types - or at least, to have either only a race type or a class type. The reason is very simple - "Enchantment" is quite a long word, and the examples of Runearrow Archer and Lucent Liminid show that "Enchantment Creature - " doesn't leave much space for the creature type!

The rest of your ideas sound pretty sensible.

So, we're saying "Enchantment Creature - Archer"? I can dig that. I think that would give the art team (Ha Ha!) a chance to go wild.

Anyone know any good artists? :)

Hm. I do know a few actually - several of the artists for Sweatdrop Studios (wp) are friends of mine, and they can do excellent non-manga style art as well. Although my closest artist friend, the one who did the art for my three visual novels, may be somewhat wary of doing more art for me given that I haven't yet finished one game for which she did loads of art over a year ago... :-S

You think we might be able to get another community to help us out with this? Can we waltz over to DeviantArt (when we're finished) and start asking for artwork? The quality of the work that comes back may not be pretty, but free art tailored to specs is kind of cool in any capacity...

The red, blue and green skeletons have been provisionally roughed out. We're still thinking over black. We seem to have enough ideas for white to do the skeleton, does anyone want to take charge of soliciting and winnowing ideas? L2i0n0k7?

I would like to, and I'll try to find time, but over the next few days, and perhaps longer, I'm going to be very busy with school and very stressed out. That's why I've been posting so many random card ideas: because I can't concentrate on anything in-depth right now.

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