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CardName: Doomseek Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Destroy target white, blue, red or green creature. Flavour Text: Set/Rarity: Community Set Uncommon

Doomseek
{1}{b}
 
 U 
Instant
Destroy target white, blue, red or green creature.
Updated on 14 Mar 2014 by Alex

Code: UB05

Active?: true

History: [-]

2012-02-23 05:35:17: jmgariepy created the card Doomseek
2012-02-23 05:37:44: jmgariepy edited Doomseek

Direct descendant of Striking Gaze. I figured I'd leave that card alone and make a new one. The name obviously invokes Doom Blade and Farseek. I don't know if flavor wants that... they can figure it out.

Nice twist on Doom Blade, losing artifacts but gaining black-and-X gold cards. Good in the set.

This was perfectly servicable as a doom blade, but V commented that the ability still sounds a bit confusing. I like the message sent by r/g/w/u, but I agree it sounds a little odd. I wonder if "Choose a non-black colour. Destroy target creature of that colour," is any better.

Wondering aloud here: "{b}, Instant: Destroy target multicolored creature". Fits flavourfully, loses some (ok, a fair amount) of versatility.

Shrug. I like it as it stands. Granted, it's going to confuse some players, but pointing to what we're getting at is a bit like explaining a joke. That, and I feel we tapped into something that could legitimately be done, and hasn't been done yet. If I was to gamble, I'd say that, in 7 or so years, this wording will be used... it only feels odd because we're not used to it.

Put another way, the current wording is a straightforward way of describing killing multicolored and non-black mono-colored creatures. If you monkey with that, you're just going to confuse a different subset of players.

As pointed out on How can monocolor deal with flying?, sets now tend to have an expensive removal spell that hits most creatures and a cheaper removal spell that's narrow or has an additional cost, and the doomblade/murder equivalent at uncommon.

(I think this is a good idea because it makes the less-good removal more interesting, as long as the common creatures are designed with this in mind).

Can anyone think of a small bonus for this that fits the rest of the card if it increased in cost to 4 or 5? Or a replacement more clunky removal spell so this can move to uncommon?

Maybe bad removal would be an aura or instant with "gets -1/-1 and loses flying" or "gets -2/-2 and loses flying"? Losing flying isn't that relevant when you'd rather just have doom blade, but is set-appropriate.

Although actually maybe the flavour works better if mono-removal doesn't specifically call out fliers, since even though black will always have answers to creatures, maybe the mono-tribes shouldn't FEEL like they have ways to specifically attack flying creatures?

Brainstorming:

  • {3}{b}, instant/sorcery: Target creature gets -2/-2 UEOT. You gain life equal to the number of colours that creature is.
    Flavour as the oppression of a slavedriver. Or perhaps even better:

  • {3}{b}, Aura: Enchanted creature gets -2/-2. At the beginning of [your/enchanted creature's controller's] upkeep, gain 1 life [and that player loses 1 life?].
    Like Stab Wound meets Recumbent Bliss, flavoured as some kind of slavery (but not Enslave).

  • {b} or {1}{b}, instant/sorcery: Target creature gets -1/-1 UEOT for each of its colours.
    A reverse Might of the Nephilim.

I like the flavour of gaining life. It makes a -X/-X aura more meaningful than just "removal that doesn't always work". And the flavour fits very well with slavery, it feels like you're putting the creature to work, and if it can't handle it, it dies.

I'm a little worried gaining 1 life is too easy to forget, but there's several similar to that before, like Pillory of the Sleepless. And the controller is likely to get it killed fairly quickly, which is probably good.

Do you think it needs to cost 4 or would 3 be ok?

2014-03-14 17:14:33: Jack V edited Doomseek:

Move to uncommon.

2014-03-14 18:10:11: Alex edited Doomseek:

make uncommon in rarity as well as code :)

I like this card. I also like Blinding Chanter. They suggest a cycle, though.

(Albeit one split across rarities; that sometimes happens, between common-and-uncommon or between rare-and-mythic). Can we come up with green, blue and red cards along those lines?

Red would most naturally burn a WUBG creature. One of its two common tap-themed burn spells Shock Variant and Violent Zephyr could turn into caring about colour, or we could make an uncommon that does.

Blue could easily have an uncommon counterspell for {u}{u} or {2}{u} saying "Counter target WBRG [creature] spell". Or an uncommon creature with ETB bounce a WBRG creature.

Green could ETB fight a WUBR creature? That's five flavours of removal for the cycle, but that's okay given the mechanical flavour of it?

Hm. My first instinct is that "C, D, E or F" is this set's equivalent of "non-black" or "non-artifact" or "non-human", and W/B often gets "tap/destroy target non-X", but G and R don't normally have target "everything except", since their spells tend be inherently limited by the target's toughness, and don't need an additional restriction. But I'm not sure I'm right.

We could certainly see if we think of any good cards along those lines -- if we want a cheaper-than-cancel counterspell, "counter target RGWB spell" would make sense.

Blue would do well to have a counterspell. Green could be an instant/sorcery: "Put a +1/+1 counter on target creature you control. That creature fights target white, blue, black, or red creature."

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