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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
CardName: Fungus Baby Cost: G Type: Creature - Fungus Pow/Tgh: 1/1 Rules Text: {G}: Regenerate Fungus Baby. Whenever a creature without a +1/+1 counter on deals damage to Fungus Baby, put a +1/+1 counter on that creature and it counts as a fungus as long as it has a +1/+1 counter on it. Flavour Text: Set/Rarity: Community Set Common |
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This is too fiddly, but I wondered how a cheap creature would put fungus counters on something. Originally it didn't have regenerate, but then it was too much of a downside to make your opponent's creature bigger; hopefully now the cheap regenerate somewhat makes up for that (I didn't just want another creature like Lumbering Mycoshamble ).
I don't like it as is, but we need several fungus-ifying creatures.
Maybe it's a 3/3 for
and it passes out the +1/+1 counters when it is blocking or blocked? That makes it good, but trumpable very fast.
or have it etb with 3 +1/+1 counters and it gives them out when blocked/blocking, preventing damage at same time? and lose regen.
A 3/3 for 1 mana with "when ~ blocks or becomes blocked, sacrifice ~" would probably be too good. I think Camruth's suggestion is better than that, and jmgariepy's is even better than Camruth's.
I do like the concept though.