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CardName: Fungus Baby Cost: G Type: Creature - Fungus Pow/Tgh: 1/1 Rules Text: {G}: Regenerate Fungus Baby. Whenever a creature without a +1/+1 counter on deals damage to Fungus Baby, put a +1/+1 counter on that creature and it counts as a fungus as long as it has a +1/+1 counter on it. Flavour Text: Set/Rarity: Community Set Common

Fungus Baby
{g}
 
 C 
Creature – Fungus
{g}: Regenerate Fungus Baby.
Whenever a creature without a +1/+1 counter on deals damage to Fungus Baby, put a +1/+1 counter on that creature and it counts as a fungus as long as it has a +1/+1 counter on it.
1/1
Updated on 29 Jan 2012 by jmgariepy

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History: [-]

2011-08-31 22:02:12: Jack V created the card Fungus Baby

This is too fiddly, but I wondered how a cheap creature would put fungus counters on something. Originally it didn't have regenerate, but then it was too much of a downside to make your opponent's creature bigger; hopefully now the cheap regenerate somewhat makes up for that (I didn't just want another creature like Lumbering Mycoshamble ).

I don't like it as is, but we need several fungus-ifying creatures.

Maybe it's a 3/3 for {g} and it passes out the +1/+1 counters when it is blocking or blocked? That makes it good, but trumpable very fast.

or have it etb with 3 +1/+1 counters and it gives them out when blocked/blocking, preventing damage at same time? and lose regen.

A 3/3 for 1 mana with "when ~ blocks or becomes blocked, sacrifice ~" would probably be too good. I think Camruth's suggestion is better than that, and jmgariepy's is even better than Camruth's.

I do like the concept though.

2012-01-29 06:25:40: jmgariepy edited Fungus Baby

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