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CardName: Simple Flood Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. Flavour Text: Set/Rarity: Community Set Common |
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Part of my Blue Commons Submissions which will be up shortly.
Something wrong with Overflood other than that it might need to cost
more?
My notes are in Overflood, by I don't mind reiterating them. As far as I'm concerned, there definitely needs to be a card at 1cc that floods a land, so you can start playing with 'likes Islands' cards right away. I'd like to use the simplest application of something we can get away with. After all, if people played Mono-blue, drafted this card, played with it, and won games because of it, would we need to make it more confusing? As far as I'm concerned, I'd rather have the weaker version out, playtest it, then have to change it later because the flood mechanic, and/or this card isn't powerful enough, then to sneak a loot mechanic (for example) on this card when it never really needed it.
You're probably right.