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CardName: Jump Starting the Community Set Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Community Set Common

Jump Starting the Community Set
 
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Created on 13 Jan 2012 by jmgariepy

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2012-01-13 05:15:30: jmgariepy created the card Jump Starting the Community Set

We taken a fair amount of time off from the Community Set, so let's see what we can do to get this thing off the ground again. Looking back, I'm pretty sure that we were plagued by 2 issues: ­

  • We're all nice people. None of us want to be the one that says "Your idea is stupid, we're going with idea X". I'm not saying I want people to act that way. Far from it... that would suck. But the fact that nobody is trying to bully this set forward means that we have to work that much harder to agree on what's in and what's cut. It was one thing when we were all working on an idea that everyone could add to... but cutting cards is much, much harder. The fact that the majority of the submissions were done by Link and I made it worse. We didn't intend to design "Team Link" and "Team JM", but a good chunk of the cuts would end up falling that way. ­
  • Playtesting would have helped resolve a lot of those issues, but I'm assuming that those of us that have the ambition (like myself) is plagued by not having a lot of time (like myself), and that when they find they have the time, they work on a personal project. Hey, that makes sense to me.

    I can't do anything about the playtesting issue. Hopefully, someone will step up in the future and help us out with that. I don't think there's a way to outthink it... it just needs to be done. The organization thingy... I think we can outthink it.

    ­

    Since the method we were employing (Throwing out ideas, then assuming the group would be able to decide where the cuts should be made) didn't work, I suggest a new plan. We need a head of development. This person will be in charge of the 'devign' stage, the period between design and development, and will have final say as to what is in the card file and what is not. That person should show a lot of leniency, and will, hopefully, know that they should ignore their own desires when the majority opinion is against them.

    ­

    So... any takers? Assuming that, as a group, we're okay with this plan (Please say something if you object to this. I don't want to walk past anyone), I assume that lead developer should be someone besides Link or I. If no one steps forward, I could take the reigns, and I'd try to be as fair as possible, but I really don't want to be in that position. Man. I really, really don't want to end up in that position... that's really awkward. But I want to see progress on this set, and this seems to be the only way to do it. Any takers?

    ­
  • That sounds reasonable. The difficulty is part of the reason I suggested having a coordinator for each color (or some other combination). I'd like to, but unfortunately I don't feel I've time to do organisy stuff (even if it takes less actual time, the energy to make decisions is what I'm short of at the moment).

    I don't think it would be too bad if you took the reins; I know its more difficult to listen to other people when you're cutting cards you loved, but I think it's sustainable if other people responsibly provide opinion when asked...

    I agree with the proposal, although on the terminology side I'd say it's not development or devign yet, it's still early design; the set needs a head designer to propose a first candidate cardlist for playtesting.

    It would definitely help if we had some way to playtest online. I have had some luck with using "shared document" sites like Google Wave to track game state and game actions when playtesting home-made card sets (it was what Chowlett and I used to playtest some cards from his set Arcunda).

    (I have considered adding a gameplay window to Multiverse, to let people assemble decks of their card designs and play them against other people (obviously not enforcing any rules, just providing a deck-shuffler and game-state-maintainer). But it's a heck of a lot of work.)

    I don't think I'd have time to be head developer/designer for this set, because my creative time is mainly going on Flash development and on developing Multiverse itself, sadly.

    Personally, I like the making of random comments over time. No reins for me, go ahead and walk past :)

    I don't think it's a good job for me. I have to be honest and say that I don't think I could remain unbiased, and that I would probably want to push my ideas.
    It would be awesome if we were to continue with this set and even finish it, and I'm sorry we all sort of slowly stopped working on it. I haven't even been designing that many Magic cards recently, and I almost feel like I've gotten rusty. I need to take a step back and look back over everything in the set. Maybe it will give me a fresh look. As for the playtesting, well, there are plenty of programs on the internet already that let you play magic with other people. The only one I'm familiar with, really, is OCTGN, and I am capable of making sets for that (though I have to be frank, I'm not that great with computers and it always takes me a while). However, I don't think we could do sealed with the OCTGN sets I know how to create, even though OCTGN supports it, because I don't know how to do the coding (or whatever it's called) for the individual sets which allows that. Well... I guess we could make random packs on here and then build from those. Anyway, what I'm saying is that playtesting won't be an unreachable goal, once we know what cards to playtest.

    All right, it's been 5 days and no one has stepped forward. I suppose that means I'm shouldering the burden. Let's get something done, then.

    You mention over on Blue Commons Submissions that you'd be up for volunteers taking a look at one colour (counting multicolour as a colour for this purpose). I could volunteer to have a go at one colour. I'd most like to do white, multicolour or green.

    I'd like to clarify what we're after before I start though. Are you envisaging that the task for the moment is to collect together the assorted common submissions, assess what's missing and what we want at common, and assemble some unified whole (just focused on commons for the moment)?

    My favorite "color" is definitely gold, though white is a close second. I'd be interested in taking up multicolor.
    On another note, I might be more interested in heading the creative portion of the design for this set. Not that I won't be making cards, it's just that creative is what I'm in the mood for right now.

    I'd also like to have a hand in creative. To that end, I propose creating a separate set (Community Set: Story) just so it's easier to keep track of changes. And we can create cards for each of the elements in the set thus far.

    EDIT: Will create later, when Alex fixes cardset creation :)

    I'd can't decide which colour I prefer (some of them I like a lot, some of them I think have untapped potential :)) so I don't mind.

    I think it makes sense for me to take red as I've probably contributed least suggestions there so am hopefully a bit more objective.

    By a similar token, I'd suggest Alex doing multicolor, as I think that had lots of really good ideas in, but is likely to be complicated to balance, and I think it makes sense to have someone else mushing the ideas into a sensible skeleton.

    (By default, that would leave jmg doing blue, link doing white, and black and green up for grabs for whoever likes, but I don't know, do people like that, jmg, what do you think?)

    I'm fine with white. I just don't want to end up with green.

    Sounds good to me. Also, that's pretty much the plan, Alex... get the common selections in the skeleton, then move to get people to make uncommons after we see how the skeleton hangs. I'd say something about having to make some filler cards if a hole represents itself, but I'd find it hard to imagine there being a hole, really... If it does exist, attempt to be as straightforward and unimaginative as possible. :) After all, we'd only be filling the hole so that we can move on to the next stage... it's not a guarantee that it would stick.

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