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CardName: Uncommon Design Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Community Set Common

Uncommon Design
 
 C 
 
Created on 29 Apr 2012 by jmgariepy

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2012-04-29 07:40:09: jmgariepy created the card Uncommon Design

All right. Since no one seemed to have a problem with how my analysis of black's mechanics, I guess it's time to start talking about the uncommon slot.

We have had some talk in the Controlling Flood in the Uncommon Slot thread and I assume we're bound to have a CCCC cycle, and more of things that popped up in common. Besides this, does anyone have any specific goals that we should be looking for that were missed in common? Are there any ideas that we let sit by the wayside that people would like to see toyed with in uncommon?

Oh, and by the by the numbers seem a bit off to me. Right now each color in uncommon has 7 cards. Gold, though, has 20. In common, each color has 13 and gold has 20. I don't have a problem with the common slot... I just put them there for comparison. If we were to have the same percentages... The gold is about 23% the amount of common colored cards. To get that same percentage in the uncommon slot, gold would need to have 13 cards... which I know isn't a number divisible by 5. I suggest 10 cards.

So the options are: Each monocolour 7, gold 20; each monocolour 8, gold 15; each monocolour 9, gold 10?

Yeah, I think each mono probably does want at least 9, so that's best. Although I note the skeleton still doesn't have any uncommon artifact slots. Perhaps each monocolour 8, gold 12, artifact 3?

Oh weird. I assumed that there was either 5 artifacts or 5 non-basics set aside... though I should have validated that. 10 common fortifications, 3 uncommon ones is a bit odd. perhaps monocolor 8, gold 10, artifact 5? We could put 5 "mono-colored" fortifications in so that we indirectly have 9 monos. You know... something like "Fortify to a Plains", or "If ~ is attached to a Plains" with a substantial bonus.

Yowch. I was just editing the skeleton and these numbers are really squeezed. I'd currently rather have 15 gold uncommons (that's two {w}{u} and one {w}{b}), which leaves either 8 in each monocolour and no uncommon artifacts at all, or 7 in each monocolour and 5 uncommon artifacts.

5 artifacts should be the minimum, what with our fortification theme. I'm happy giving some room to gold, though. It feels like it needs those 15 cards.

Hmm. Shards of Alara went as low as 7 uncommons in each monocolour and 20 gold uncommons... but they didn't have any uncommon artifacts, and we probably do want some of those. I guess 7 mono, 15 gold, 5 artifacts is where we're forced then.

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