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CardName: Battlefield Thief Cost: 2R Type: Creature - Devil Rogue Pow/Tgh: 2/2 Rules Text: Whenever Battlefield Thief attacks, discard a card, then draw a card. Flavour Text: Set/Rarity: Community Set Common

Battlefield Thief
{2}{r}
 
 C 
Creature – Devil Rogue
Whenever Battlefield Thief attacks, discard a card, then draw a card.
2/2
Updated on 19 Jan 2012 by Jack V

Code: CR06

Active?: true

History: [-]

2011-09-25 22:35:48: jmgariepy created the card Battlefield Thief

With Red going all in, I figured we need more creatures mid-range creatures that don't mind dying. This one likes to attack, and may do it for a bad trade, or even suicide run to race through your deck for an answer.

2012-01-19 13:00:34: Jack V edited Battlefield Thief:

Moved to CR06

I agree, moving this to a creature slot. As with several other cards, it could be common or uncommon depending how much of the effect we want at common.

Card advantage for red at common? :) (Hellbent - when ~ attacks, draw a card). Haha.

That's my hand at work. I've been a big fan of red pulling off that hellbent trick. I know Wizards has hinted that while red is pure filtering in Innistrad, they plan on doing filtering a little differently later in red. I wonder if they're thinking what I'm thinking...

I thought they were just planning on moving to "discard, then draw", rather than Faithless Looting's "draw then discard".

The problem with "discard a card, then draw a card", is that it has very high syntactic complexity for a common. New players will inevitably misinterpret it as "trading one card for another", the intuitive understanding, and fail to draw when they have no cards in hand.

When I heard the announcement, I thought Wizards was going to do "discard a card, then if you do, draw a card".

That admittedly sucks, but is very much in flavor for red. It's essentially embracing randomness, trading a known quantity for an unknown one. Blue, on the other hand, gets to draw, mull over strategic implications, then discard the crap card.

I'd like to share this thing I've been mulling over for some time regarding red's design space:

Chaos vs Randomness: Red's design Space

You know, I'd take up the gauntlet and argue one way or the other, but this sounds a lot like the "should card draw be targeted" point/counterpoint that Maro and Zac Hill just did. You're right, there's more syntax for new players to deal with. But, that's technically a teaching tool... and in this case, it's a teaching tool that requires less words. But, all things being equal, we want new players to have a better chance at beating established players. And back and forth and back and forth.

Should if you do be added to looting effects? I couldn't tell you. I can ask the rest of our designers if if you do should be added to this card however. Anybody besides noyahuid and I want to make a deciding vote?

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