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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
CardName: Overworked Oliphant Cost: 3B Type: Creature - Elephant Minion Pow/Tgh: 2/3 Rules Text: When Overworked Oliphant dies, exile it. If you do, you may choose a Fortification card you own from outside the game, reveal that card, and put it into your hand. Flavour Text: Set/Rarity: Community Set Uncommon |
Code: UB04 Active?: true History: [-] |
Fortification Wisher number two. I'm not sure how many we want in the set, but I figure one easy to resolve sorcery and one tougher to trigger creature makes sense for common? I also kept the part about needing to exile (which is what got me on leaves play trigger to begin with), but I don't know how important that really is. Recurring wishes was probably broken with Cunning Wish, but not as absurd when there's only forts to choose from, and none of them recur creatures. Still, in theory, future forts could recur creatures, so maybe it's wise not to do it anyways.
I like both of these.
"dies"
"Oliphant"?
Oliphant.
http://en.wikipedia.org/wiki/Oliphant
Though, a quick sum up of that page is: "Archaic spelling of elephant." J.R.R. Tolkien used this word exclusively in Two Towers, and the hobbits marvel at them, having never seen an oliphant. It works very well there, since it helps you feel like you're seeing an elephant for the first time as some strange, otherworldly monster.