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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting

Showing 113 active cards, of 465 total

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 C 
Enchantment Creature
Whenever an enchantment enters the battlefield under your control, you may gain 1 life.
2/2
7 comments
last 2012-04-04 11:10:04 by Alex
 C 
Enchantment Creature
{w}, {t}: Tap target green, red, black or blue creature.
0/2
8 comments
last 2012-04-06 16:05:09 by Alex
 C 
Enchantment
Flash
Creatures you control get +0/+1.
5 comments
last 2012-04-04 11:09:20 by Jack V
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature can't attack or block.
{1}{w}: Return Cage of Hands to its owner's hand.
28 comments
last 2014-03-20 01:32:01 by jmgariepy
 C 
Enchantment
When Cleansing Powder enters the battlefield gain 3 life.
{w}, Sacrifice Cleansing Powder: Prevent the next 3 damage to target creature.
7 comments
last 2012-04-04 12:45:22 by jmgariepy
 C 
Instant
Put target artifact or enchantment on top of its owner's library.
7 comments
last 2012-03-23 04:05:03 by jmgariepy
 C 
Enchantment Creature – Mystic
Reach
When Enchantment Digger enters the battlefield, return target enchantment from your graveyard to your hand.
2/4
9 comments
last 2012-04-05 09:20:52 by Jack V
 C 
Enchantment Creature – Archer
Reach
Whenever Folded Light dies, you may return another card named Folded Light from your graveyard to your hand.
2/3
13 comments
last 2014-03-27 00:12:48 by jmgariepy
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gains protection from blue, black, red and green.
Protect her from all things, including the truth.
7 comments
last 2012-04-07 04:32:05 by jmgariepy
 U 
Enchantment Creature – Archer
{w}, {t}: Runearrow Archer deals 1 damage to target attacking creature. Until end of turn, creatures you control may block that creature as if the attacking creature had no abilities.
1/3
16 comments
last 2014-03-19 01:17:31 by jmgariepy
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
18 comments
last 2014-03-14 14:18:15 by Jack V
 C 
Enchantment – Aura
Enchant creature
When Soulcapture Lance enters the battlefield, exile target creature until Soulcapture Lance leaves the battlefield.
Enchanted creature has first strike.
15 comments
last 2016-07-12 11:06:06 by Alex
 C 
Enchantment Creature – Soldier
{w}: Thread Gatherer gets +0/+1 until end of turn.
4/1
9 comments
last 2012-03-08 11:33:27 by jmgariepy
 C 
Enchantment
Woven Life is a 2/2 enchantment creature as long as you control another enchantment.
39 comments
last 2014-03-13 19:14:02 by UncleIstvan
 C 
Instant
Return target non-land permanent to its owner's hand.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
3 comments
last 2012-01-20 06:03:48 by jmgariepy
{2}{u}{u}
 
 C 
Instant
Counter target spell.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
3 comments
last 2012-01-20 05:55:51 by jmgariepy
 C 
Sorcery
Look at the top eight cards of target player's library. Put one card back on top of his or her library, and the rest into his or her graveyard.
11 comments
last 2012-04-04 11:25:34 by Alex
 C 
Creature – Crab
When Flood Crab enters the battlefield, flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
1/3
11 comments
last 2012-04-04 11:24:09 by Alex
 C 
Creature – Crab
{u}: Giant Hermit Crab gets -1/+1 until end of turn.
4/3
6 comments
last 2012-04-10 10:43:54 by Jack V
 C 
Creature – Kraken
Islandwalk.
Glistening Kraken can't be the target of spells or abilities unless their controller pays {2}.
2/4
11 comments
last 2012-04-05 13:18:58 by Alex
 C 
Enchantment – Aura
Enchant creature
When Not a Drop to Drink enters the battlefield, tap enchanted creature.
As long as enchanted creature's controller controls an Island, that creature doesn't untap during its controller's untap step.
4 comments
last 2012-03-09 05:36:44 by jmgariepy
 C 
Creature – Drake
Islandwalk.
3/2
10 comments
last 2012-04-03 23:39:21 by Alex
 C 
Creature – Serpent
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
*/*
12 comments
last 2012-04-12 21:20:34 by Alex
 C 
Creature – Octopus
Territorial Octopus can't attack unless defending player controls an Island.
3/3
12 comments
last 2014-03-19 01:06:23 by jmgariepy
 C 
Creature – Harpy
Defender, reach
Whenever you sacrifice a creature, you may gain 2 life.
1/1
10 comments
last 2012-02-23 10:19:14 by Alex
 U 
Instant
Destroy target white, blue, red or green creature.
13 comments
last 2014-03-23 03:37:46 by Link
 C 
Creature – Gorgon
Whenever Dread Gorgon becomes the target of a spell or ability, the controller of that ability loses 4 life.
Manacycling {3} ({3}, Discard this card: Add {b}{b} to your mana pool. Draw a card.)
4/1
10 comments
last 2012-04-12 04:03:33 by jmgariepy
 C 
Sorcery
You may choose a Fortification card you own from outside the game, reveal that card, and put it into your hand. Exile Fortification Wish.
5 comments
last 2012-05-02 09:45:54 by Jack V
 C 
Creature – Gorgon Warrior
As an additional cost to cast Gorgon Soulblade, sacrifice a creature.
Sacrifice a creature: Gorgon Soulblade gets deathtouch and lifelink until end of turn.
5/5
18 comments
last 2012-04-12 04:26:24 by jmgariepy
 C 
Sorcery
Creatures you control gain deathtouch and get +1/+0 until end of turn.
3 comments
last 2012-02-23 11:47:44 by jmgariepy
 C 
Enchantment – Aura
Enchanted creature gets -1/-1.
At the beginning of your upkeep, gain 1 life.
6 comments
last 2014-03-20 01:08:12 by jmgariepy
 C 
Creature – Dryad Minion
Whenever you cast a Fortification, draw a card.
2/2
7 comments
last 2012-04-11 12:28:54 by Jack V
 C 
Sorcery
As an additional cost to cast Mind Bomb, sacrifice a creature.
Target player discards 3 cards.
7 comments
last 2012-05-06 10:07:12 by Camruth
 U 
Creature – Elephant Minion
When Overworked Oliphant dies, exile it. If you do, you may choose a Fortification card you own from outside the game, reveal that card, and put it into your hand.
2/3
4 comments
last 2012-05-28 02:38:16 by jmgariepy
 C 
Creature – Satyr Minion
When you sacrifice Plebian Grunt, each opponent must sacrifice a creature.
2/1
3 comments
last 2012-05-06 08:20:02 by Alex
 C 
Creature – Centaur Minion
When Pressed Centaur Clan is sacrificed, put two 1/1 black minion creature tokens into play.
3/3
10 comments
last 2012-04-11 12:31:16 by Jack V
 C 
Sorcery
Return target creature or fortification card from your graveyard to your hand.
3 comments
last 2012-02-23 05:48:03 by jmgariepy
 C 
Instant
Sacrifice a creature. Put X 1/1 black minion creature tokens onto the battlefield under your control, where X is equal to the sacrificed creature's converted mana cost.
5 comments
last 2012-02-23 10:23:10 by Alex
 C 
Sorcery
Destroy target creature with odd power or even toughness.
Chain 4 (When you cast this spell, you may put an additional spell card with a converted mana cost of four or less from your hand on the stack.)
18 comments
last 2014-03-24 04:15:33 by jmgariepy
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Sacrifice a creature: Destroy Turn to Stone. Any player may activate this ability.
6 comments
last 2012-05-27 10:52:51 by jmgariepy
 C 
Creature – Gorgon Ambassador
Sacrifice a creature: Attach target fortification you control to target land you control.
3/1
11 comments
last 2012-04-11 12:35:51 by Jack V
 C 
Creature – Devil
{r}: Arc Tail Devil gets +1/+0 until end of turn.
0/2
17 comments
last 2012-04-05 14:49:26 by Alex
 C 
Creature – Devil Rogue
Whenever Battlefield Thief attacks, discard a card, then draw a card.
2/2
7 comments
last 2012-04-04 04:32:06 by jmgariepy
 C 
Sorcery
Destroy target land and any fortification attached to it.
7 comments
last 2012-04-04 04:55:19 by jmgariepy
 C 
Creature – Devil
Cavern Stalker can't be blocked by creatures with flying.
3/2
4 comments
last 2012-01-19 12:52:01 by Jack V
 C 
Sorcery
Target creature you control gets +5/+0 and trample until end of turn.
4 comments
last 2012-03-28 07:30:33 by jmgariepy
 C 
Sorcery
Red creatures you control get +1/+0 and can't be blocked by white, green, blue or black creatures this turn.
9 comments
last 2012-03-22 20:28:49 by Jack V
 C 
Creature – Yeti Warrior
Manacycling {3} ({3}, Discard this card: Add {r}{r} to your mana pool. Draw a card.)
6/1
6 comments
last 2012-04-04 04:47:27 by jmgariepy
 R 
Enchantment
Whenever a creature you control blocks or becomes blocked by a creature, Furious Snowstorm deals 1 damage to that creature.
Whenever Furious Snowstorm becomes the target of a spell or ability, it deals 4 damage to that spell or ability's controller.
6 comments
last 2012-01-20 12:53:41 by Jack V
 C 
Creature – Imp
Haste
2/2
7 comments
last 2012-03-28 07:23:50 by jmgariepy
 U 
Creature – Devil Berserker
Haste
Creatures you control that came into play this turn have +2/+0.
2/2
3 comments
last 2012-01-21 06:16:25 by jmgariepy
 C 
Creature – Yeti
Haste
As long as all creature you control are tapped, they get +1/+0.
2/1
2 comments
last 2012-01-19 13:26:22 by Jack V
 C 
Sorcery
White, blue, black, and green creatures can't block this turn.
8 comments
last 2012-03-23 04:30:47 by jmgariepy
 U 
Creature – Goblin Shaman
{t}: Mad Spellscorcher deals 1 damage to target creature or player. If you control no untapped creatures, Mad Spellscorcher deals 2 damage to that creature or player instead.
3/3
14 comments
last 2012-01-21 11:52:34 by Jack V
 C 
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
1 comment
2012-01-20 12:26:28 by Jack V
 C 
Instant
Shock Variant deals X damage to target creature or player where X is the number of tapped creatures you control.
6 comments
last 2016-02-16 13:43:50 by Jack V
 C 
Enchantment – Aura
Enchant creature
As long as enchanted creature is tapped, it gets +1/+0 for each tapped creature you control.
7 comments
last 2012-04-04 04:48:56 by jmgariepy
 C 
Instant
Violent Zephyr deals 3 damage to target creature or player.
Tap all creatures you control.
16 comments
last 2012-03-23 12:42:45 by Alex
 C 
Creature – Yeti Warrior
As long as all creatures you control are tapped, Yeti Thrill-Seeker gets +2/+2.
3/3
2 comments
last 2012-01-19 13:32:02 by Jack V
 C 
Creature – Dryad
When Barkheart Dryad enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped.
1/2
8 comments
last 2012-04-03 23:38:11 by Alex
 C 
Sorcery
Destroy target artifact, enchantment, or land.
2 comments
last 2012-03-11 06:42:44 by jmgariepy
 C 
Enchantment – Aura
Enchant creature
When Cultural Lean enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature can't attack or block.
5 comments
last 2011-10-07 22:57:47 by jmgariepy
 C 
Creature – Fungus
Bud, bud (When this creature enters the battlefield, distribute two +1/+1 counters among any number of target creatures.)
2/2
15 comments
last 2014-03-20 15:03:23 by amuseum
{g}{g}{g}{g}{g}{g}{g}{g}{g}{g}
 
 M 
Legendary Creature – Ooze
At the beginning of your upkeep, and the beginning of your end step, Glarrug fights target creature an opponent controls. If that creature goes to the graveyard this turn, put a number of +1/+1 counters on Glarrug equal to that creature's power.
10/10
4 comments
last 2014-06-09 02:43:36 by jmgariepy
 C 
Creature – Plant
If you control four or more tapped lands, Heavy Plant has trample.
6/4
14 comments
last 2012-05-06 08:39:43 by Jack V
 C 
Instant
Put a +1/+1 counter on target creature. It gains Trample until end of turn.
3 comments
last 2012-03-11 14:35:02 by Alex
 U 
Creature – Fungus
When Lumbering Mycoshamble comes into play, put a +1/+1 counter on target creature an opponent controls.
3/4
8 comments
last 2014-03-19 01:51:38 by jmgariepy
 C 
Creature – Fungus Warrior
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
Mycobrewery gets +0/+1 for each other creature with a +1/+1 counter on it on the battlefield.
2/1
12 comments
last 2012-04-13 04:52:06 by jmgariepy
 C 
Instant
Prevent all combat damage that would be dealt this turn. Whenever damage by a creature with a +1/+1 counter on it is prevented this way, you gain that much life.
7 comments
last 2012-03-11 06:45:55 by jmgariepy
 C 
Creature – Plant
When Rootsnapping Kudzu enter the battlefield, if you control six or more tapped lands, put two 1/1 plant tokens into play.
2/3
12 comments
last 2014-03-19 02:06:42 by jmgariepy
 C 
Creature – Fungus
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
0/1
11 comments
last 2012-07-03 02:36:01 by Link
 R 
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on target noncreature permanent.
Noncreature permanents with +1/+1 counters on them are 0/0 green Plant creatures in addition to their other colors and types.
2 comments
last 2014-03-31 08:07:43 by Jack V
 C 
Creature – Plant Nymph
{t}: Add {g} to your mana pool.
When Sprouting Nymph enters the battlefield, you may pay {1}{g}. If you do, search your library for a card named Sprouting Nymph and put that card onto the battlefield. Then shuffle your library.
0/1
16 comments
last 2012-04-05 11:21:15 by Visitor
 C 
Creature – Fungus
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
{g}{g}, {t}: Creatures with +1/+1 counters on them gain hexproof until end of turn.
1/1
17 comments
last 2014-03-31 22:47:27 by jmgariepy
 R 
Sorcery
Manacycling {3} ({3}, Discard this card: Add {g}{g} to your mana pool. Draw a card.)
Search your library for up to two land cards and put them onto the battlefield tapped. Then shuffle your library.
2 comments
last 2014-06-12 14:31:47 by Alex
 C 
Creature – Plant
Vigilance, reach
2/6
2 comments
last 2011-10-07 10:03:29 by Alex
 C 
Creature – Spirit
Flying
2/3
5 comments
last 2011-10-09 22:46:43 by Alex
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
When Enlightening Aura enters the battlefield, draw a card.
11 comments
last 2012-04-07 04:43:11 by jmgariepy
 C 
Creature – Merfolk Soldier
Flying, flash
Manacycling {3} ({3}, Discard this card: Add {w}{u} to your mana pool. Draw a card.)
3/3
 C 
Creature – Vedalken Rogue
Flying
Enlighten – Whenever you draw a card, you may remove a counter from target permanent.
His favorite job is guarding the vaults.
2/1
1 comment
2014-03-18 03:39:39 by Link
 C 
Sorcery
Target player discards a card, then puts the top four cards of his or her library into his or her graveyard.
8 comments
last 2014-03-19 15:57:54 by Jack V
 C 
Creature – Human Wizard
Flying
Manacycling {3} ({3}, Discard this card: Add {u}{b} to your mana pool. Draw a card.)
3/4
15 comments
last 2012-01-23 14:01:19 by cmeister2
 C 
Instant
Cruelty from Above deals 4 damage to target creature. You gain 2 life.
9 comments
last 2014-03-19 12:10:32 by Alex
 C 
Creature – Human Soldier
Flying, deathtouch
Manacycling {3} ({3}, Discard this card: Add {b}{r} to your mana pool. Draw a card.)
3/2
3 comments
last 2014-03-14 19:51:58 by Jack V
 C 
Creature – Viashino Warrior
Flying, first strike, haste
1/1
17 comments
last 2012-04-14 04:42:56 by jmgariepy
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
1 comment
2012-01-24 15:42:06 by Alex
 C 
Creature – Elf Warrior
Flying
Manacycling {3} ({3}, Discard this card: Add {r}{g} to your mana pool. Draw a card.)
4/1
15 comments
last 2012-04-06 04:31:36 by jmgariepy
 C 
Creature – Elf Warrior
Flying
2/2
20 comments
last 2012-01-20 04:44:19 by jmgariepy
 C 
Creature – Elf
Flying
Enlighten – Whenever you draw a card, Aeran Elf gets +1/+1 until end of turn.
1/2
6 comments
last 2014-03-18 12:18:23 by Alex
 C 
Creature – Elf Shaman
Flying, vigilance
Manacycling {3} ({3}, Discard this card: Add {g}{w} to your mana pool. Draw a card.)
3/3
9 comments
last 2014-03-13 17:26:44 by Alex
 C 
Instant
Up to two target creatures get +3/+3 until end of turn.
11 comments
last 2012-04-06 12:10:28 by Alex
 C 
Creature – Human Cleric
Flying
Enlighten – Whenever you draw a card, you may pay {1}. If you do, you gain 1 life and target player loses 1 life.
2/3
7 comments
last 2014-02-27 15:41:53 by Link
 C 
Creature – Human Cleric
Flying
{g/b}: Regenerate Follower of the Dark Cloud.
1/2
1 comment
2011-10-09 18:01:31 by Alex
 C 
Creature – Elf Cleric
Flying
Enlighten – Whenever you draw a card, target land becomes the basic land type of your choice until end of turn.
1/1
5 comments
last 2014-03-14 13:31:36 by Alex
 C 
Creature – Human Rogue
Flying
When Aeran Intelligencer enters the battlefield, draw a card, then discard a card.
1/2
10 comments
last 2014-03-14 17:12:41 by Link
 U 
Creature – Human Wizard
Flying
Enlighten – Whenever you draw a card, you may pay {2}. If you do, Psychomancer deals 1 damage to target creature or player.
2/2
8 comments
last 2014-04-24 11:13:02 by Alex
 C 
Creature – Human Knight
Flying, first strike
2/2
12 comments
last 2014-03-14 18:13:13 by Alex
 C 
Artifact – Fortification
Fortified land is every basic land type in addition to its other types.
Fortify {2}
13 comments
last 2012-03-21 09:59:35 by Alex
 C 
Artifact
{2/r}, {t}: Add {r}{r} to your mana pool.
 C 
Artifact – Fortification
Whenever fortified land becomes tapped, add one mana of any color to your mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
5 comments
last 2012-03-15 04:46:40 by jmgariepy
 C 
Artifact – Fortification
Fortify {1}
Return fortified land to its owner's hand: Add one mana of any color to your mana pool.
7 comments
last 2012-04-07 10:43:00 by jmgariepy
 U 
Artifact – Fortification
Fortify {3}
Whenever fortified land is tapped, you may exile target card in a player's graveyard. If you do, and the fortified land is a Swamp, gain 1 life.
8 comments
last 2012-04-07 18:11:41 by Alex
 C 
Artifact – Fortification
Fortify {2}
Sacrifice fortified land and Dispersal Cannon: Destroy target attacking creature with flying.
4 comments
last 2012-03-21 05:46:33 by jmgariepy
 C 
Artifact
{2/g}, {t}: Add {g}{g} to your mana pool.
 C 
Artifact
{2/b}, {t}: Add {b}{b} to your mana pool.
 C 
Artifact
{2/w}, {t}: Add {w}{w} to your mana pool.
 C 
Artifact – Fortification
Fortify {2}
Whenever you spend mana from fortified land on an instant spell, draw a card, then discard a card.
3 comments
last 2012-04-06 04:55:04 by jmgariepy
 C 
Artifact – Fortification
Fortified land is a 0/5 Wall artifact creature. It's still a land.
Fortify {3}
12 comments
last 2012-04-06 12:07:08 by Alex
 C 
Artifact
{2/u}, {t}: Add {u}{u} to your mana pool.
3 comments
last 2012-04-06 12:05:29 by Alex
 C 
Artifact – Fortification
Fortify {2}
Fortified land is an artifact.
Fortified land has "{t}: This land deals 1 damage to target player."
11 comments
last 2012-03-16 04:27:03 by jmgariepy
 C 
Artifact – Fortification
Fortify {3}
If mana from fortified land is spent on a creature spell, that creature gets +1/+1 and gains haste until end of turn.
8 comments
last 2012-03-16 04:24:01 by jmgariepy
 C 
Artifact – Fortification
Fortify {5}
Fortified land is a 6/4 Golem artifact creature.
At end of turn, unattach Terrain Warping Beacon.
8 comments
last 2024-03-25 22:53:34 by SecretInfiltrator
 C 
Artifact – Fortification
Sacrifice a creature: Fortified land becomes a 4/4 black Demon that's still a land until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
6 comments
last 2012-03-21 09:54:28 by Alex

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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting