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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Showing 113 active cards, of 465 total
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0/2
Flash
Creatures you control get +0/+1.
Creatures you control get +0/+1.
Enchant Creature
Enchanted Creature can't attack or block.

: Return Cage of Hands to its owner's hand.
Enchanted Creature can't attack or block.


When Cleansing Powder enters the battlefield gain 3 life.
, Sacrifice Cleansing Powder: Prevent the next 3 damage to target creature.

Put target artifact or enchantment on top of its owner's library.
Reach
When Enchantment Digger enters the battlefield, return target enchantment from your graveyard to your hand.
When Enchantment Digger enters the battlefield, return target enchantment from your graveyard to your hand.
2/4
Reach
Whenever Folded Light dies, you may return another card named Folded Light from your graveyard to your hand.
Whenever Folded Light dies, you may return another card named Folded Light from your graveyard to your hand.
2/3
Enchant Creature
Enchanted creature gains protection from blue, black, red and green.
Enchanted creature gains protection from blue, black, red and green.
Protect her from all things, including the truth.


1/3
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Enchant creature
When Soulcapture Lance enters the battlefield, exile target creature until Soulcapture Lance leaves the battlefield.
Enchanted creature has first strike.
When Soulcapture Lance enters the battlefield, exile target creature until Soulcapture Lance leaves the battlefield.
Enchanted creature has first strike.

4/1
Woven Life is a 2/2 enchantment creature as long as you control another enchantment.
Return target non-land permanent to its owner's hand.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
Counter target spell.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
Look at the top eight cards of target player's library. Put one card back on top of his or her library, and the rest into his or her graveyard.
When Flood Crab enters the battlefield, flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
1/3

4/3
Islandwalk.
Glistening Kraken can't be the target of spells or abilities unless their controller pays
.
Glistening Kraken can't be the target of spells or abilities unless their controller pays

2/4
Enchant creature
When Not a Drop to Drink enters the battlefield, tap enchanted creature.
As long as enchanted creature's controller controls an Island, that creature doesn't untap during its controller's untap step.
When Not a Drop to Drink enters the battlefield, tap enchanted creature.
As long as enchanted creature's controller controls an Island, that creature doesn't untap during its controller's untap step.
Islandwalk.
3/2
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
*/*
Territorial Octopus can't attack unless defending player controls an Island.
3/3
Defender, reach
Whenever you sacrifice a creature, you may gain 2 life.
Whenever you sacrifice a creature, you may gain 2 life.
1/1
Destroy target white, blue, red or green creature.
Whenever Dread Gorgon becomes the target of a spell or ability, the controller of that ability loses 4 life.
Manacycling
(
, Discard this card: Add 
to your mana pool. Draw a card.)
Manacycling




4/1
You may choose a Fortification card you own from outside the game, reveal that card, and put it into your hand. Exile Fortification Wish.
As an additional cost to cast Gorgon Soulblade, sacrifice a creature.
Sacrifice a creature: Gorgon Soulblade gets deathtouch and lifelink until end of turn.
Sacrifice a creature: Gorgon Soulblade gets deathtouch and lifelink until end of turn.
5/5
Creatures you control gain deathtouch and get +1/+0 until end of turn.
Enchanted creature gets -1/-1.
At the beginning of your upkeep, gain 1 life.
At the beginning of your upkeep, gain 1 life.
Whenever you cast a Fortification, draw a card.
2/2
As an additional cost to cast Mind Bomb, sacrifice a creature.
Target player discards 3 cards.
Target player discards 3 cards.
When Overworked Oliphant dies, exile it. If you do, you may choose a Fortification card you own from outside the game, reveal that card, and put it into your hand.
2/3
When you sacrifice Plebian Grunt, each opponent must sacrifice a creature.
2/1
When Pressed Centaur Clan is sacrificed, put two 1/1 black minion creature tokens into play.
3/3
Return target creature or fortification card from your graveyard to your hand.
Sacrifice a creature. Put X 1/1 black minion creature tokens onto the battlefield under your control, where X is equal to the sacrificed creature's converted mana cost.
Destroy target creature with odd power or even toughness.
Chain 4 (When you cast this spell, you may put an additional spell card with a converted mana cost of four or less from your hand on the stack.)
Chain 4 (When you cast this spell, you may put an additional spell card with a converted mana cost of four or less from your hand on the stack.)
Enchant Creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Sacrifice a creature: Destroy Turn to Stone. Any player may activate this ability.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Sacrifice a creature: Destroy Turn to Stone. Any player may activate this ability.
Sacrifice a creature: Attach target fortification you control to target land you control.
3/1

0/2
Whenever Battlefield Thief attacks, discard a card, then draw a card.
2/2
Destroy target land and any fortification attached to it.
Cavern Stalker can't be blocked by creatures with flying.
3/2
Target creature you control gets +5/+0 and trample until end of turn.
Red creatures you control get +1/+0 and can't be blocked by white, green, blue or black creatures this turn.
Manacycling
(
, Discard this card: Add 
to your mana pool. Draw a card.)




6/1
Whenever a creature you control blocks or becomes blocked by a creature, Furious Snowstorm deals 1 damage to that creature.
Whenever Furious Snowstorm becomes the target of a spell or ability, it deals 4 damage to that spell or ability's controller.
Whenever Furious Snowstorm becomes the target of a spell or ability, it deals 4 damage to that spell or ability's controller.
Haste
2/2
Haste
Creatures you control that came into play this turn have +2/+0.
Creatures you control that came into play this turn have +2/+0.
2/2
Haste
As long as all creature you control are tapped, they get +1/+0.
As long as all creature you control are tapped, they get +1/+0.
2/1
White, blue, black, and green creatures can't block this turn.

3/3
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Shock Variant deals X damage to target creature or player where X is the number of tapped creatures you control.
Enchant creature
As long as enchanted creature is tapped, it gets +1/+0 for each tapped creature you control.
As long as enchanted creature is tapped, it gets +1/+0 for each tapped creature you control.
Violent Zephyr deals 3 damage to target creature or player.
Tap all creatures you control.
Tap all creatures you control.
As long as all creatures you control are tapped, Yeti Thrill-Seeker gets +2/+2.
3/3
When Barkheart Dryad enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped.
1/2
Destroy target artifact, enchantment, or land.
Enchant creature
When Cultural Lean enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature can't attack or block.
When Cultural Lean enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature can't attack or block.
Bud, bud (When this creature enters the battlefield, distribute two +1/+1 counters among any number of target creatures.)
2/2
At the beginning of your upkeep, and the beginning of your end step, Glarrug fights target creature an opponent controls. If that creature goes to the graveyard this turn, put a number of +1/+1 counters on Glarrug equal to that creature's power.
10/10
If you control four or more tapped lands, Heavy Plant has trample.
6/4
Put a +1/+1 counter on target creature. It gains Trample until end of turn.
When Lumbering Mycoshamble comes into play, put a +1/+1 counter on target creature an opponent controls.
3/4
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
Mycobrewery gets +0/+1 for each other creature with a +1/+1 counter on it on the battlefield.
Mycobrewery gets +0/+1 for each other creature with a +1/+1 counter on it on the battlefield.
2/1
Prevent all combat damage that would be dealt this turn. Whenever damage by a creature with a +1/+1 counter on it is prevented this way, you gain that much life.
When Rootsnapping Kudzu enter the battlefield, if you control six or more tapped lands, put two 1/1 plant tokens into play.
2/3
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
0/1
At the beginning of your upkeep, put a +1/+1 counter on target noncreature permanent.
Noncreature permanents with +1/+1 counters on them are 0/0 green Plant creatures in addition to their other colors and types.
Noncreature permanents with +1/+1 counters on them are 0/0 green Plant creatures in addition to their other colors and types.


When Sprouting Nymph enters the battlefield, you may pay


0/1
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)

,
: Creatures with +1/+1 counters on them gain hexproof until end of turn.



1/1
Manacycling
(
, Discard this card: Add 
to your mana pool. Draw a card.)
Search your library for up to two land cards and put them onto the battlefield tapped. Then shuffle your library.




Search your library for up to two land cards and put them onto the battlefield tapped. Then shuffle your library.
Vigilance, reach
2/6
Flying
2/3
Enchant creature
Enchanted creature gets +2/+2.
When Enlightening Aura enters the battlefield, draw a card.
Enchanted creature gets +2/+2.
When Enlightening Aura enters the battlefield, draw a card.
Flying, flash
Manacycling
(
, Discard this card: Add 
to your mana pool. Draw a card.)
Manacycling




3/3
Flying
Enlighten – Whenever you draw a card, you may remove a counter from target permanent.
Enlighten – Whenever you draw a card, you may remove a counter from target permanent.
His favorite job is guarding the vaults.
2/1
Target player discards a card, then puts the top four cards of his or her library into his or her graveyard.
Flying
Manacycling
(
, Discard this card: Add 
to your mana pool. Draw a card.)
Manacycling




3/4
Cruelty from Above deals 4 damage to target creature. You gain 2 life.
Flying, deathtouch
Manacycling
(
, Discard this card: Add 
to your mana pool. Draw a card.)
Manacycling




3/2
Flying, first strike, haste
1/1
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Flying
Manacycling
(
, Discard this card: Add 
to your mana pool. Draw a card.)
Manacycling




4/1
Flying
2/2
Flying
Enlighten – Whenever you draw a card, Aeran Elf gets +1/+1 until end of turn.
Enlighten – Whenever you draw a card, Aeran Elf gets +1/+1 until end of turn.
1/2
Flying, vigilance
Manacycling
(
, Discard this card: Add 
to your mana pool. Draw a card.)
Manacycling




3/3
Up to two target creatures get +3/+3 until end of turn.
Flying
Enlighten – Whenever you draw a card, you may pay
. If you do, you gain 1 life and target player loses 1 life.
Enlighten – Whenever you draw a card, you may pay

2/3
Flying
: Regenerate Follower of the Dark Cloud.

1/2
Flying
Enlighten – Whenever you draw a card, target land becomes the basic land type of your choice until end of turn.
Enlighten – Whenever you draw a card, target land becomes the basic land type of your choice until end of turn.
1/1
Flying
When Aeran Intelligencer enters the battlefield, draw a card, then discard a card.
When Aeran Intelligencer enters the battlefield, draw a card, then discard a card.
1/2
Flying
Enlighten – Whenever you draw a card, you may pay
. If you do, Psychomancer deals 1 damage to target creature or player.
Enlighten – Whenever you draw a card, you may pay

2/2
Flying, first strike
2/2
Fortified land is every basic land type in addition to its other types.
Fortify
Fortify





Whenever fortified land becomes tapped, add one mana of any color to your mana pool.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify


Fortify
Return fortified land to its owner's hand: Add one mana of any color to your mana pool.

Return fortified land to its owner's hand: Add one mana of any color to your mana pool.
Fortify
Whenever fortified land is tapped, you may exile target card in a player's graveyard. If you do, and the fortified land is a Swamp, gain 1 life.

Whenever fortified land is tapped, you may exile target card in a player's graveyard. If you do, and the fortified land is a Swamp, gain 1 life.
Fortify
Sacrifice fortified land and Dispersal Cannon: Destroy target attacking creature with flying.

Sacrifice fortified land and Dispersal Cannon: Destroy target attacking creature with flying.












Fortify
Whenever you spend mana from fortified land on an instant spell, draw a card, then discard a card.

Whenever you spend mana from fortified land on an instant spell, draw a card, then discard a card.
Fortified land is a 0/5 Wall artifact creature. It's still a land.
Fortify
Fortify





Fortify
Fortified land is an artifact.
Fortified land has "
: This land deals 1 damage to target player."

Fortified land is an artifact.
Fortified land has "

Fortify
If mana from fortified land is spent on a creature spell, that creature gets +1/+1 and gains haste until end of turn.

If mana from fortified land is spent on a creature spell, that creature gets +1/+1 and gains haste until end of turn.
Fortify
Fortified land is a 6/4 Golem artifact creature.
At end of turn, unattach Terrain Warping Beacon.

Fortified land is a 6/4 Golem artifact creature.
At end of turn, unattach Terrain Warping Beacon.
Sacrifice a creature: Fortified land becomes a 4/4 black Demon that's still a land until end of turn.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify


Show frames: W U B R G M A
Show rarities: C U R M
Or view by sections
Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
last 2012-04-04 11:10:04 by Alex