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CardName: Slave Auction Cost: XB Type: Sorcery Pow/Tgh: / Rules Text: Look at target player's hand. You may cast a creature card from it with converted mana cost X or less without paying its mana cost. Flavour Text: Set/Rarity: Community Set Uncommon

Slave Auction
{x}{b}
 
 U 
Sorcery
Look at target player's hand. You may cast a creature card from it with converted mana cost X or less without paying its mana cost.
Created on 16 Feb 2012 by Jack V

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History: [-]

2012-02-16 14:15:11: Jack V created the card Slave Auction

Inspired by link's comment of looking for mechanics that represent a slavery theme, without worrying about an overall mechanical identity yet.

Nice idea. Sadly works best if you've got more mana than the opponent, which will usually mean if they're manascrewed. But nice idea nonetheless.

Mmm, yeah, probably actually useful to keep them missing drops behind the curve; but then that's kinda a black thing anyway.

And black historically got "Make your opponent cast spells" rather than blue..

I like it - but it needs something doing to it; because right now, if this is my opponents 2 drop, and then having seen my hand they hit my next three creatures with it... I'm not going to be happy; or able to do anything about it.

(And were I to worship at the altar of card advantage; this is at least as good as 'opponent discards TWO cards' which costs a bit more than this.

"if this is my opponents 2 drop, and then having seen my hand they hit my next three creatures with it... I'm not going to be happy; or able to do anything about it."

Yeah, but lots and lots of cards are broken if you draw four of them in your opening hand :)

"this is at least as good as 'opponent discards TWO cards' which costs a bit more than this."

I agree with Alex that if you can pick off the creature your opponent was about to play, this could be very very annoying, so the cost/rarity/effect may well need tweaking a bit. But I'm not sure the cost is inherently too little: Mind Rot is the archetypal "2B. Common. Discard two." If you play this for 2B you get to steal a 2-drop, which is probably better than mind rot, but not lots better. You can play it for 1B, but very often you'll miss a one-drop and the spell will be wasted, or get a weak 1-drop.

I like it, but it probably will create a lot of unfun scenarios. Would it be better if it cost {x}{1}{b}, always exiled a creature, and gave you the ability to cast it if X? Or is that too far from source?

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