Community Set: All commons for playtesting

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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting

 C 
Enchantment – Aura
Enchant creature
When Soulcapture Lance enters the battlefield, exile target creature until Soulcapture Lance leaves the battlefield.
Enchanted creature has first strike.
 C 
Enchantment
Woven Life is a 2/2 enchantment creature as long as you control another enchantment.
 C 
Enchantment Creature – Archer
Reach
Whenever Folded Light dies, you may return another card named Folded Light from your graveyard to your hand.
2/3
 C 
Enchantment Creature
Whenever an enchantment enters the battlefield under your control, you may gain 1 life.
2/2
 C 
Enchantment Creature – Knight
Manacycling {3} ({3}, Discard this card: Add {w}{w} to your mana pool. Draw a card.)
4/3
 C 
Enchantment Creature – Soldier
{w}: Thread Gatherer gets +0/+1 until end of turn.
4/1
 C 
Enchantment Creature
{w}, {t}: Tap target green, red, black or blue creature.
0/2
 C 
Enchantment Creature – Mystic
Reach
When Enchantment Digger enters the battlefield, return target enchantment from your graveyard to your hand.
2/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature can't attack or block.
{1}{w}: Return Cage of Hands to its owner's hand.
 C 
Enchantment
When Cleansing Powder enters the battlefield gain 3 life.
{w}, Sacrifice Cleansing Powder: Prevent the next 3 damage to target creature.
 C 
Enchantment
Flash
Creatures you control get +0/+1.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
 C 
Instant
Put target artifact or enchantment on top of its owner's library.

 C 
Creature – Fungus
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
0/1
 C 
Creature – Plant
Vigilance, reach
2/6
 C 
Creature – Fungus
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
{g}{g}, {t}: Creatures with +1/+1 counters on them gain hexproof until end of turn.
1/1
 C 
Creature – Dryad
When Barkheart Dryad enters the battlefield, search your library for a Forest card and put it onto the battlefield tapped.
1/2
 C 
Creature – Plant Nymph
{t}: Add {g} to your mana pool.
When Sprouting Nymph enters the battlefield, you may pay {1}{g}. If you do, search your library for a card named Sprouting Nymph and put that card onto the battlefield. Then shuffle your library.
0/1
 C 
Creature – Fungus
Bud, bud (When this creature enters the battlefield, distribute two +1/+1 counters among any number of target creatures.)
2/2
 C 
Creature – Fungus Warrior
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
Mycobrewery gets +0/+1 for each other creature with a +1/+1 counter on it on the battlefield.
2/1
 C 
Creature – Plant
If you control four or more tapped lands, Heavy Plant has trample.
6/4
 C 
Creature – Plant
When Rootsnapping Kudzu enter the battlefield, if you control six or more tapped lands, put two 1/1 plant tokens into play.
2/3
 C 
Instant
Put a +1/+1 counter on target creature. It gains Trample until end of turn.
 C 
Sorcery
Destroy target artifact, enchantment, or land.
 C 
Enchantment – Aura
Enchant creature
When Cultural Lean enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature can't attack or block.
 C 
Instant
Prevent all combat damage that would be dealt this turn. Whenever damage by a creature with a +1/+1 counter on it is prevented this way, you gain that much life.

 C 
Creature – Devil
Cavern Stalker can't be blocked by creatures with flying.
3/2
 C 
Creature – Imp
Haste
2/2
 C 
Creature – Yeti Warrior
Manacycling {3} ({3}, Discard this card: Add {r}{r} to your mana pool. Draw a card.)
6/1
 C 
Creature – Yeti
Haste
As long as all creature you control are tapped, they get +1/+0.
2/1
 C 
Creature – Yeti Warrior
As long as all creatures you control are tapped, Yeti Thrill-Seeker gets +2/+2.
3/3
 C 
Creature – Devil Rogue
Whenever Battlefield Thief attacks, discard a card, then draw a card.
2/2
 C 
Creature – Devil
{r}: Arc Tail Devil gets +1/+0 until end of turn.
0/2
 C 
Enchantment – Aura
Enchant creature
As long as enchanted creature is tapped, it gets +1/+0 for each tapped creature you control.
 C 
Instant
Shock Variant deals X damage to target creature or player where X is the number of tapped creatures you control.
 C 
Instant
Violent Zephyr deals 3 damage to target creature or player.
Tap all creatures you control.
 C 
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
 C 
Sorcery
Target creature you control gets +5/+0 and trample until end of turn.
 C 
Sorcery
Destroy target land and any fortification attached to it.

 C 
Creature – Gorgon Ambassador
Sacrifice a creature: Attach target fortification you control to target land you control.
3/1
 C 
Creature – Dryad Minion
Whenever you cast a Fortification, draw a card.
2/2
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Sacrifice a creature: Destroy Turn to Stone. Any player may activate this ability.
 C 
Creature – Satyr Minion
When you sacrifice Plebian Grunt, each opponent must sacrifice a creature.
2/1
 C 
Creature – Harpy
Defender, reach
Whenever you sacrifice a creature, you may gain 2 life.
1/1
 C 
Creature – Gorgon Warrior
As an additional cost to cast Gorgon Soulblade, sacrifice a creature.
Sacrifice a creature: Gorgon Soulblade gets deathtouch and lifelink until end of turn.
5/5
 C 
Creature – Centaur Minion
When Pressed Centaur Clan is sacrificed, put two 1/1 black minion creature tokens into play.
3/3
 C 
Creature – Gorgon
Whenever Dread Gorgon becomes the target of a spell or ability, the controller of that ability loses 4 life.
Manacycling {3} ({3}, Discard this card: Add {b}{b} to your mana pool. Draw a card.)
4/1
 C 
Sorcery
As an additional cost to cast Mind Bomb, sacrifice a creature.
Target player discards 3 cards.
 C 
Enchantment – Aura
Enchanted creature gets -1/-1.
At the beginning of your upkeep, gain 1 life.
 C 
Sorcery
Return target creature or fortification card from your graveyard to your hand.
 C 
Sorcery
Destroy target creature with odd power or even toughness.
Chain 4 (When you cast this spell, you may put an additional spell card with a converted mana cost of four or less from your hand on the stack.)
 C 
Instant
Sacrifice a creature. Put X 1/1 black minion creature tokens onto the battlefield under your control, where X is equal to the sacrificed creature's converted mana cost.

 C 
Creature – Serpent
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
*/*
 C 
Creature – Octopus
Territorial Octopus can't attack unless defending player controls an Island.
3/3
 C 
Creature – Kraken
Islandwalk.
Glistening Kraken can't be the target of spells or abilities unless their controller pays {2}.
2/4
 C 
Creature – Drake
Islandwalk.
3/2
 C 
Creature – Crab
When Flood Crab enters the battlefield, flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
1/3
 C 
Creature – Crab
{u}: Giant Hermit Crab gets -1/+1 until end of turn.
4/3
{2}{u}{u}
 
 C 
Instant
Counter target spell.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
 C 
Sorcery
Look at the top eight cards of target player's library. Put one card back on top of his or her library, and the rest into his or her graveyard.
 C 
Instant
Return target non-land permanent to its owner's hand.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
 C 
Sorcery
Look at the top four cards of your library. Put two on top of your library and the others on the bottom of your library. Then draw two cards.
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.)
 C 
Enchantment – Aura
Enchant creature
When Not a Drop to Drink enters the battlefield, tap enchanted creature.
As long as enchanted creature's controller controls an Island, that creature doesn't untap during its controller's untap step.
 C 
Instant
Counter target spell unless its controller pays {1} for each Island on the battlefield.
 C 
Instant
Flood target land. (Put a flood counter on it. It's an Island in addition to its types.) Tap target permanent.

 C 
Creature – Spirit
Flying
2/3
 C 
Creature – Vedalken Rogue
Flying
Enlighten – Whenever you draw a card, you may remove a counter from target permanent.
His favorite job is guarding the vaults.
2/1
 C 
Creature – Viashino Warrior
Flying, first strike, haste
1/1
 C 
Creature – Elf Warrior
Flying
2/2
 C 
Creature – Elf
Flying
Enlighten – Whenever you draw a card, Aeran Elf gets +1/+1 until end of turn.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
When Enlightening Aura enters the battlefield, draw a card.
 C 
Sorcery
Target player discards a card, then puts the top four cards of his or her library into his or her graveyard.
 C 
Instant
Cruelty from Above deals 4 damage to target creature. You gain 2 life.
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
 C 
Instant
Up to two target creatures get +3/+3 until end of turn.
 C 
Creature – Merfolk Soldier
Flying, flash
Manacycling {3} ({3}, Discard this card: Add {w}{u} to your mana pool. Draw a card.)
3/3
 C 
Creature – Human Wizard
Flying
Manacycling {3} ({3}, Discard this card: Add {u}{b} to your mana pool. Draw a card.)
3/4
 C 
Creature – Human Soldier
Flying, deathtouch
Manacycling {3} ({3}, Discard this card: Add {b}{r} to your mana pool. Draw a card.)
3/2
 C 
Creature – Elf Warrior
Flying
Manacycling {3} ({3}, Discard this card: Add {r}{g} to your mana pool. Draw a card.)
4/1
 C 
Creature – Elf Shaman
Flying, vigilance
Manacycling {3} ({3}, Discard this card: Add {g}{w} to your mana pool. Draw a card.)
3/3
 C 
Creature – Human Cleric
Flying
Enlighten – Whenever you draw a card, you may pay {1}. If you do, you gain 1 life and target player loses 1 life.
2/3
 C 
Creature – Human Cleric
Flying
{g/b}: Regenerate Follower of the Dark Cloud.
1/2
 C 
Creature – Elf Cleric
Flying
Enlighten – Whenever you draw a card, target land becomes the basic land type of your choice until end of turn.
1/1
 C 
Creature – Human Rogue
Flying
When Aeran Intelligencer enters the battlefield, draw a card, then discard a card.
1/2
 C 
Creature – Human Knight
Flying, first strike
2/2

 C 
Artifact – Fortification
Whenever fortified land becomes tapped, add one mana of any color to your mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Artifact – Fortification
Sacrifice a creature: Fortified land becomes a 4/4 black Demon that's still a land until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 C 
Artifact – Fortification
Fortify {5}
Fortified land is a 6/4 Golem artifact creature.
At end of turn, unattach Terrain Warping Beacon.
 C 
Artifact – Fortification
Fortify {3}
If mana from fortified land is spent on a creature spell, that creature gets +1/+1 and gains haste until end of turn.
 C 
Artifact – Fortification
Fortify {2}
Fortified land is an artifact.
Fortified land has "{t}: This land deals 1 damage to target player."
 C 
Artifact – Fortification
Fortified land is a 0/5 Wall artifact creature. It's still a land.
Fortify {3}
 C 
Artifact – Fortification
Fortify {1}
Return fortified land to its owner's hand: Add one mana of any color to your mana pool.
 C 
Artifact – Fortification
Fortify {2}
Sacrifice fortified land and Dispersal Cannon: Destroy target attacking creature with flying.
 C 
Artifact – Fortification
Fortified land is every basic land type in addition to its other types.
Fortify {2}
 C 
Artifact – Fortification
Fortify {2}
Whenever you spend mana from fortified land on an instant spell, draw a card, then discard a card.
 C 
Artifact
{2/w}, {t}: Add {w}{w} to your mana pool.
 C 
Artifact
{2/u}, {t}: Add {u}{u} to your mana pool.
 C 
Artifact
{2/b}, {t}: Add {b}{b} to your mana pool.
 C 
Artifact
{2/r}, {t}: Add {r}{r} to your mana pool.
 C 
Artifact
{2/g}, {t}: Add {g}{g} to your mana pool.

Created on 31 Mar 2012 by Jack V