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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
CardName: Enchantment Digger Cost: 4W Type: Enchantment Creature - Mystic Pow/Tgh: 2/4 Rules Text: Reach When Enchantment Digger enters the battlefield, return target enchantment from your graveyard to your hand. Flavour Text: Set/Rarity: Community Set Common |
Code: CW08 Active?: true History: [-] |
As per our discussion on White Commons Submissions, this card seems relevant, so it's added to the file.
Seems good to me.
Yep, an Enchantment Auramancer seems a great plan.
Seems about right. It's a shame that you can't usually reuse the returned card the same turn, but I think it's right that you naturally play this on turn 5 or later, when there's normally already something interesting in your graveyard.
Yeah, this was nice. A bit reminiscent of Warren Pilferers, in fact. But then Jack proposed switching things about with (((Tie in Ribbons))) to end up with a pacifism with "Sac: get back an enchantment", which would presumably end up with this creature having "Sac ~: Put [two/three] 1/1 white enchantment creature tokens OTB", which also sounds quite good.
Yeah. Although, the whole point of this card was the enchantment digging, so although I like the token version, that's not something we specifically have to have, so we can switch this for something else (notably, an evasion creature?).
Weird how those two cards are interchangable. Hmm... Pacifism + Raise Enchantment. Does it need to be a sacrifice effect? Could it be a etb, or is that too good? I got to admit that new-and-improved Tied in Ribbons chaining into Tie with Ribbons when you, I don't know... Wrath of Goded could seem a bit strong.
I did feel white was seriously missing evasion.
Removed from skeleton
OK, for now this ability is on (((Tie in Ribbons))), and I'm replacing this in the skeleton with something completely different.