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CardName: Strider Harness Factory Cost: 2 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortify {3} If mana from fortified land is spent on a creature spell, that creature gets +1/+1 and gains haste until end of turn. Flavour Text: Set/Rarity: Community Set Common |
Code: CA04 Active?: true History: [-] |
Heeee! Yay, the Hall of the Bandit Lord ability. Nifty. I have no idea if this is suitable for common, but it doesn't seem completely implausible. It's quite expensive for a Battle Rampart.
Thank you. Yeah, I like those effects. I think they're usually rare, because they're on lands, which makes them quite powerful as you don't need to use a slot up for them, but the concept isn't that complicated.
I think the effect is ok at common (eg. strider harness, battle rampart) as long as it doesn't combo with infinite token combos. I think the concept of "spells this mana is spent on" is usually rare, and is a bit complicated for common, but that most people will understand easily. I think the card as a whole is more complex than ideal (since it won't usually matter that this was on a land rather than a tap effect), which isn't great for common, so I think it's another "not usually, but could be"?
Yeah, I don't know about cost. I compared it to strider harness, but it could easily be tweaked in several ways (or even grant some other bonus entirely).
It would be nice to see a Boseiju, Who Shelters All fortification, too.
Interestingly, my instinct is that the Boseiju fortification should be rarer than the Bandit Lord fortification.
I tend to agree. I think "can't be countered" is simple enough for common, and I think some way of forcing through big spells is good, but I think it might be a problem if it happens every turn: it usually won't matter, so it won't be a popular deck choice, but when it does it means there's no good answer to a ridiculously overpowered bomb played later.
I forgot to mention Boseiju and Hall in my intial request for Fortifications. Good pick up Jack. I think this is definately treadable ground. We will have to pick our cards at common carefully, but haste on an individual creature looks fine to me.
Thanks. Yeah.
Increased fortify cost from
to
because... well... I would probably play this card over Fervor if it cost
all together. Truth is, there was nothing wrong with In the Web of War either, and that's a comparable card, but maybe the fact that this doesn't give the bonus to a Goblin Offensive makes up for it. I like the ability in common, but we should pay attention to those costs.
Added to file.