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CardName: Strider Harness Factory Cost: 2 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortify {3} If mana from fortified land is spent on a creature spell, that creature gets +1/+1 and gains haste until end of turn. Flavour Text: Set/Rarity: Community Set Common

Strider Harness Factory
{2}
 
 C 
Artifact – Fortification
Fortify {3}
If mana from fortified land is spent on a creature spell, that creature gets +1/+1 and gains haste until end of turn.
Updated on 16 Mar 2012 by jmgariepy

Code: CA04

Active?: true

History: [-]

2012-02-13 14:04:09: Jack V created the card Strider Harness Factory

Heeee! Yay, the Hall of the Bandit Lord ability. Nifty. I have no idea if this is suitable for common, but it doesn't seem completely implausible. It's quite expensive for a Battle Rampart.

Thank you. Yeah, I like those effects. I think they're usually rare, because they're on lands, which makes them quite powerful as you don't need to use a slot up for them, but the concept isn't that complicated.

I think the effect is ok at common (eg. strider harness, battle rampart) as long as it doesn't combo with infinite token combos. I think the concept of "spells this mana is spent on" is usually rare, and is a bit complicated for common, but that most people will understand easily. I think the card as a whole is more complex than ideal (since it won't usually matter that this was on a land rather than a tap effect), which isn't great for common, so I think it's another "not usually, but could be"?

Yeah, I don't know about cost. I compared it to strider harness, but it could easily be tweaked in several ways (or even grant some other bonus entirely).

It would be nice to see a Boseiju, Who Shelters All fortification, too.

Interestingly, my instinct is that the Boseiju fortification should be rarer than the Bandit Lord fortification.

I tend to agree. I think "can't be countered" is simple enough for common, and I think some way of forcing through big spells is good, but I think it might be a problem if it happens every turn: it usually won't matter, so it won't be a popular deck choice, but when it does it means there's no good answer to a ridiculously overpowered bomb played later.

I forgot to mention Boseiju and Hall in my intial request for Fortifications. Good pick up Jack. I think this is definately treadable ground. We will have to pick our cards at common carefully, but haste on an individual creature looks fine to me.

Thanks. Yeah.

2012-03-16 04:21:03: jmgariepy edited Strider Harness Factory

Increased fortify cost from {2} to {3} because... well... I would probably play this card over Fervor if it cost {4} all together. Truth is, there was nothing wrong with In the Web of War either, and that's a comparable card, but maybe the fact that this doesn't give the bonus to a Goblin Offensive makes up for it. I like the ability in common, but we should pay attention to those costs.

Added to file.

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