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CardName: Dread Gorgon Cost: BBB Type: Creature - Gorgon Pow/Tgh: 4/1 Rules Text: Whenever Dread Gorgon becomes the target of a spell or ability, the controller of that ability loses 4 life. Manacycling {3} ({3}, Discard this card: Add {B}{B} to your mana pool. Draw a card.) Flavour Text: Set/Rarity: Community Set Common

Dread Gorgon
{b}{b}{b}
 
 C 
Creature – Gorgon
Whenever Dread Gorgon becomes the target of a spell or ability, the controller of that ability loses 4 life.
Manacycling {3} ({3}, Discard this card: Add {b}{b} to your mana pool. Draw a card.)
4/1
Updated on 24 Feb 2012 by jmgariepy

Code: CB08

Active?: true

History: [-]

2011-08-23 23:39:26: Jack V created the card Dread Gorgon

So, a sort of vengeance theme in black?
I like the flavor on these of looking them in the eye (targeting them) and getting burned for it.

2012-02-23 05:28:27: jmgariepy edited Dread Gorgon

Messed with the numbers. It's a shame that we didn't follow up on some of Jack's original Gorgon designs. I liked the flavor he was going for, but, we were so tied up in slavedriving fortifications that a look into individual gorgon mechanics sat on the sidelines. Still, I think a few spicy tamales thrown in only help us. Other potential candidate for the CCC slot.

Same ability as Retromancer and Ashenmoor Liege. Quite nasty at common; basically means the opponent will have to chump block it. But that's fine, as it's a Cruel Edict that hits for 4 if you don't have any.

Also those two cards open up the question of whether we want this to be equippable, i.e. whether we add "an opponent controls" to this.

Yeah. Calcite Snapper suggests 4/1 shroud is possible at common, although I agree it's not usual.

Hmm. I didn't think about equipment. But I got to admit, I like this creature to just be a b- about everything. Magic's probably got room for one of those... though I'm willing to change if anyone tells me to. It sure ain't worth defending.

Magic's got room for more than one of those. Retromancer did it, anything with shroud effectively does it, and there are things like Goblin Brawler that come out and explicitly say "No".

I think it could easily be pseudo-shroud or pseudo-hexproof. If wizards are sticking with "hexproof" as a standard, I'm not sure if non-keyword effects should match it or not.

Development-wise, I think it could easily be either: I think hexproof is easier to grok because it does what you'd hope, but I think a 4/1 semi-targetable is plenty strong enough for black common already.

OTOH, I think Rotting Fensnake and similar usually ended up trading with a chump blocker, rather than hit with a spell, so from that POV it wouldn't matter.

2012-02-24 06:28:36: jmgariepy edited Dread Gorgon

Oh, hey, I forgot about manacycling. This card seemed a little simpler than Pressed Centaur Clan, so I made it the CCC and added manacycling. Jack's complaints on Cutwork Knight still rings true to me (putting manacycling on the CCCs), but I guess we should stick with it. I like manacycling, and want one in each color, but I'm not a fan of it clogging up any card with text. It really belongs on something where you don't have to process the first line of text. We'll have to look into this later. I feel that black is going to be jumbling around quite a bit.

We only played a couple of games, but this was a little underwhelming compared to the other CCC creatures. I think partly it so happens that almost none of the commons have four toughness, so it never really mattered that it was 4/1 not 3/1. Although it's partly because the black deck was a little slow in general; if this had been able to start hitting on turn 3 it would have been good.

Compared to the 6/1, I'd admit that this could use a point of toughness. Not counting the targeting clause or the manacycling, some players would play Giant Cockroach over this in mono-black. That's a bit telling.

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