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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
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Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Code: Active?: false History: |
I've added a few existing cards to red uncommon and rare. There's still a few holes, but I think we're at the point where it would be ok to make a deck from 2x each red common and a few uncommons and see how it plays, and I expect to shift things around based on the playtesting.
We still need uncommon non-creature spells. Looking at the uncommons in recent sets, probbaly some of the usual red staples of: