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CardName: Shock Variant Cost: R Type: Instant Pow/Tgh: / Rules Text: Shock Variant deals X damage to target creature or player where X is the number of tapped creatures you control. Flavour Text: Set/Rarity: Community Set Common

Shock Variant
{r}
 
 C 
Instant
Shock Variant deals X damage to target creature or player where X is the number of tapped creatures you control.
Updated on 16 Feb 2016 by Jack V

Code: CR09

Active?: true

History: [-]

2012-01-19 13:38:42: Jack V created the card Shock Variant
2012-01-19 13:40:56: Jack V edited Shock Variant

I always thought Dogpile was overcosted. This may end up being undercosted or needing restricting to only target creatures (like Skred), but let's see.

There's always one simple red instant burn spell. (Plus a few more more clunky ones.) I decided this was the simplest possible execution.

I'm concerned a) it should say "tapped creatures on the battlefield" so it's useful on your opponent's 1-drop Birds of Paradise b) in the right circumstance, it may do too much damage to players, so maybe it should be target creature only. But I think we should try the simplest version first.

Edit: Alex, good point. Yes, this is a lot better than dogpile. I think some of that is ok (this set we want to push the "X tapped" effect, but in sets that already have shock, it makes sense for other burn spells to cost 3R) but I do expect it to be powered down or costed up in testing.

Hm. It's not quite strictly better, but only if you only have lots of vigilant creatures :)

Edit: Also, this is the opposite to Directed Rage, so we may try that out instead at some point. I almost want to have both on the same card (tap any number of creatures. deals damage equal to the number of tapped creatures you control) but that sort of caution isn't very red :)

I was thinking of requesting X+1 damage. That's rather funny that I look at this card and think to myself that it can use help... wow... what a pile Dogpile was, huh?

Anyhow, it probably needs testing long before we meddle with the numbers, so I'm pulling that request back for now.

Good point. It kind of sucks if you're not already very aggressive. I agree we should leave it as is for now (but that's a probable change when we've seen how it plays).

This plays quite interesting and fun. It's not that strong, but that's fine because Seismic Strike is.

Ironically, Outnumber adds to the general condemnation of Dogpile. I mean, sometimes, limited is happy for any burn, and even a situational 1 or 2 for 4 is worth playing. But boy, that Dogpile was below the curve. Outnumber is starting to look about right -- situational, but good in many circumstances.

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