Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting

CardName: Homeostasis Cost: G Type: Instant Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature. It gains Trample until end of turn. Flavour Text: Set/Rarity: Community Set Common

Homeostasis
{g}
 
 C 
Instant
Put a +1/+1 counter on target creature. It gains Trample until end of turn.
Updated on 11 Mar 2012 by jmgariepy

Code: CG10

Active?: true

History: [-]

2011-10-07 07:58:23: jmgariepy created the card Homeostasis

Again, this may be too much with the Fungus theme, but I'd rather go too far in one direction then cut back, than do the other.

2011-10-07 08:00:19: jmgariepy edited Homeostasis
2012-03-11 06:15:03: jmgariepy edited Homeostasis

Originally, this gave +1/+1 for each Fungus in play. That was appropriate when Green was gung-ho for fungus, but now, the color is a bit mixed. That being said, I don't know why I didn't think of throwing an instant that gave +1/+1 counters in the mix in the first place. This is a straight upgrade to Battlegrowth, but I don't think anyone will complain. Battlegrowth was often last picked in Mirrodin.

Alternatively, this could give more counters to a creature for a higher cc, or it could be a lot more like Thrive. Also, also, this could give a +1/+1 counter, make all creatures with +1/+1 counters funguses until end of turn, then give a creature +X/+X where X = fungi... but I suppose that's getting too far into the realm of uncommon + is a bad idea.

2012-03-11 06:23:44: jmgariepy edited Homeostasis

I like how this is very simple, a minor upgrade on Battlegrowth which was quite a bad card, a decent common combat trick, and interacts with the set themes.

Only signed-in users are permitted to comment on this cardset. Would you like to sign in?