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CardName: Deepmine Trenches Cost: 1 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortify {1} Return fortified land to its owner's hand: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Community Set Common

Deepmine Trenches
{1}
 
 C 
Artifact – Fortification
Fortify {1}
Return fortified land to its owner's hand: Add one mana of any color to your mana pool.
Updated on 07 Apr 2012 by jmgariepy

Code: CA07

Active?: true

History: [-]

2012-04-05 15:47:28: Alex created the card Deepmine Trenches

An anti-flood measure that can also serve as a way to get a little extra mana. Probably not very playable at {1}/{1}, but obviously insane at Fortify {0}. Much better with landfall.

Might want to be a completely different effect of the ability; the cost is the important part.

I note that Dispersal Cannon, Terrible Altar and Guardian Collosus also work as anti-flood measures to some extent, as do Infected Leyline and Mined approaches at uncommon.

Heh. Go figure. Obviously, they're doing they're job by sacrificing the land. I assume these forts weren't played with when playing mono? They aren't great answers, but the idea of threatening to sacrifice your lands to shut down blue seems like a start.

Indeed we didn't include fortifications or artifacts in the mono decks we played; I'd like to play with some of them to find out.

I was tempted to edit the card myself to cut off the "of any color that land could produce", and just let the card be used as a color fixer as well as an odd accelerant. I don't think that final decision is mine to make anymore, though, so I'll keep my hands off it. I do think, however, that it wouldn't hurt to have yet another card that helps multi-color. It may not prove to be necessary, though, so if we don't need it, I'd shut the extra power off.

@Alex: I also write 'colour' instead of 'color', but I don't have an excuse for it, besides that it looks better in my head. It gets curious comments around here.

Hm, I'm not sure where the responsibilities divide. Maybe, if it's a part of the skeleton thats been playtested, it's me, and if not, it's you? :)

This is a close one. I'll handle incoming design submissions, assuming my fingers aren't all over them. For example, that pile of red common submissions I made. That's your mess. ;)

2012-04-07 10:38:59: jmgariepy edited Deepmine Trenches

I moved Department of Agriculture into the uncommon slots. After playing with one of each random fortifiations in the common set, that was the hardest one to justify when my 'opponent' asked about it. In the abstract, it makes sense as a common. But, you know, not tied to a cycle, not being in a set that cares about the graveyard and not even really being a black card, it didn't seem to belong with the rest of the commons.

2012-04-07 10:43:21: jmgariepy edited Deepmine Trenches

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